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The Perfect Sequel: Crackdown 2 photo

Everyone has played a game and thought “You know what they should add in the sequel?” Sometimes you would get lucky and said feature would make it into numero dos, but chances are more often than not the sequel came and went, sans your awesome idea. However, the Internet is a helluva drug, and a handful of developers have really put an effort in to listen to their fans and critics by giving gamers what they want, be it through downloadable content, patches, expansion packs, or full-blown sequels.

One such company is Real Time Worlds, the talented peeps responsible for this year’s smash hit Crackdown and the upcoming APB. Even if the ending hadn’t spelled out “S-E-Q-U-E-L!” on your forehead, the overwhelming success of the game should have made it a no-brainer, perhaps even as soon as sometime in 2008 (although nothing solid has been announced just yet).

The game was quite a bit of fun, and the massive open-ended, over-the-top mayhem opens up a lot of possibilities. Many of you undoubtedly have your own ideas of how Crackdown 2 could be bigger and better, and in case those didn’t make it into any of the awesome DLC, now’s your chance to let your voice be heard.

The way this works is, you post your ideas (or discuss other people’s) and once the thread goes limp, Destructoid will deliver it all to Real Time Worlds personally. We can’t guarantee that your idea to have Rick Astley as an unlockable character, or the boss battle with the Stay-Puft Marshmallow Man will make it into the game, but we can promise that your ideas will at least be heard by the people who could make it happen.

This is your opportunity to have a direct impact on the games you want to play. So, what you got?


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257 comments | showing # 51 to 100

nick3372's Avatar - Comment posted on 07/20/2007 22:38
nick3372
Wall kicks please...and any other Mario 64 aerobatics.
Cheeburga's Avatar - Comment posted on 07/20/2007 22:56
Cheeburga
Yeah, basically destructable environment's.
And more of a plot.
I'd like to get more attatched to the agent.
kilpatrick's Avatar - Comment posted on 07/20/2007 23:07
kilpatrick
Destructible environments, of course!

Have us race through buildings in our relentless pursuit of criminals on wheels!

More challenging boss fights! Give us bosses worthy of God of War's, cinematic and challenging, yet at the same encouraging us to defeat the bosses in our own unique ways. Should we snipe from afar or go head to head or just run him down with our truck? Have us decide the outcome!

Don't make our vehicles completely disposable! Have us customise a vehicle, own it, turn it into a badass, and stay with it until the end of the sequel where we take down the final boss. Then compare notes with other players which car is the most badass of the bunch! Give us a choice: Should we tune a car for speed or strength? If both what must we compensate?

Customisable weapons! Same like cars. Each of us may have our personal choice of weapon: Rocket Launcer? Shotgun? Assault rifle? Turn our weak pea-shooter into wacked pants-kicker! Put in upgrades like fire, electricity, radiation etc. into our guns for added damage bonus!

Melee weaponry! Hack & slash with a katana or bash & smash with a bat. Also make them customisable, add in upgrades like fire, electricity, spikes etc.

What's better than a gun? Two guns! Have us dual wield guns! Have us dual wield a combo of assault rifle & rocket launcher! Dual wield a combo of gun & sword!

Giant robots for us to ride! Better yet, infiltrate a giant robot ala Shadow of the Colossus!

Zeppelins for us to infiltrate!

More interior spaces! Have us infiltrate buildings in real time.

Port Crackdown 1 & 2 to the PC! We might need it!

Ninjas! Pirates! Clowns! Let us kick their asses!
Andrew5329's Avatar - Comment posted on 07/20/2007 23:07
Andrew5329
Gears of war type chainsaw motion only with a superpowered God of War twist where ur guy uses his enhanced abilities to jump from guy to guy sawing them in half.

Other than that, a highly destructible environment that doesnt rebuild would be cool.
Kotua's Avatar - Comment posted on 07/20/2007 23:09
Kotua
-Mr Destructoid as a special character that can shoot lasers from his eyes.

-More random stuff to use to beat up baddies/civilians...(Like the rubber duck and the basketball!)

-Being able to restart a game and keep the stats from your last one.

-Split-screen Co-Op.

-Non-agency cars that aren't weak or get teh tires shot out too quickly.(seriously...that's why I stuck with agency cars instead of the civilian ones...)

-Moar melee weapons and moves.

-Ability to customize character.

-Mr Destructoid as a special character that can shoot lasers from his eyes.

-Enemies that can equally match you.

-able to call in peacekeepers to help out.

-buildings you can actually enter and do stuff.

-Variety in missions.

-Variety in weapons.

-Mr Destructoid as a special character that can shoot lasers from his eyes.

-a plot that is a bit more advanced.

-Being able to shoot while on vehicle's passenger seat.

-being able to ride on th vehicle's passenger seat.

-Make the city be a bit more alive than just having people walk around.

-Epic gunfights.

-Helicopters. For both agency and baddies.

-Bosses that are actually like bosses(You know..huge and F***ING POWERFUL!)

-Boats to get around when swimming.

-Actual need to seek unconventional entrances to gang buildings.

-No Halo 4 Beta/Demo.

-Ships that are huge and you can board and do stuff inside.

-Did I mention that I want Mr Destructoid as a special character that can shoot lasers from his eyes.
blackacidevil's Avatar - Comment posted on 07/20/2007 23:31
blackacidevil
it needs more ads. like on the sides of cars on more and bigger billboards. maybe if theres enough ads, theyll pass some savings on to us
IE:
kilpatrick's Avatar - Comment posted on 07/20/2007 23:34
kilpatrick
Me forget!

Have chainsaw as melee weapon!
ZiiG360's Avatar - Comment posted on 07/20/2007 23:39
ZiiG360
all i want is a super pet to help me. a la krypto, the superdog. only on kids wb on saturdays.
Kyousuke Nanbu's Avatar - Comment posted on 07/20/2007 23:42
Kyousuke Nanbu
Female agents, more missions, better story options.
calpis's Avatar - Comment posted on 07/20/2007 23:45
calpis
Jet Set Radio skates.
Detry's Avatar - Comment posted on 07/21/2007 00:02
Detry
Mutants. Sewer mutants.
Detry's Avatar - Comment posted on 07/21/2007 00:03
Detry
Oh and Civil War Zombies.
Sharpless's Avatar - Comment posted on 07/21/2007 00:10
Sharpless
A soundtrack consisting of "Chocolate Rain" and Tay Zonday's cover of "Never Gonna Give You Up."
MADVLAD123's Avatar - Comment posted on 07/21/2007 00:15
MADVLAD123
I would really love some aerial vehicles like helicopters or gliders.

Another cool idea is Telekenisis. It could be another power that you can level up and get better at. It's like a ranged attack when you have no ammo. You can push away enemies around you, you can lift objects (they would get heavier as you level up), and you can pick up bodies and place them, or fling them across the map.

One more thing that would be JUST AMAZING would be Hoverboards. It could be put in your inventory like a gun and you can get on it every time you select it and press the fire button. You can climb up small walls with it and jump with it (or use it to give you an extra boost to reach a once unreachable ledge by jumping with the hoverboard, then jumping off of it).. It would be an awesome addition (and can go on water...unlike Back to the Future...).

And basically: Expand on the first Crackdown. More gangs, more locales, more buildings to scale and jump off, more story, more mission variety, and more secrets (not just orbs....maybe secret guns).

So yea...I would be happy with just Hoverboards though...Hoverboards would be AWESOME!.

Plus some splitscreen would be nice.
Ritalin Twitch's Avatar - Comment posted on 07/21/2007 00:19
Ritalin Twitch
40 story tall bosses that need to be taken apart in chunks are always a favorite of mine. Given how well the agents climb, taking down mechagodzilla should be alot of fun.

Assignable skills and/or classes to differentiate one agent from another. While I like the work to upgrade option (more games could use it), being able to pick subskills that make my agent more unique would be alot of fun, and allow two players in multiplay to fufill different rolls if they like. Nothing to reduce gameplay to the mage/tank/healer trifecta that exists in most mmo style games. Each player should be able to hold their own, regardless of power selection.

Split screen co-op. While not having to share your screen is nice, its also nice just to be able to toss whoever is over a controller and play with them is nice. And would probably sell more games through a bit of gamer evangelism.

How about a bonus mode after you beat the storyline where you play a gang leader trying to take the city back from the agency? Killing peacekeapers for fun and profit as you undo their hard work would definitely add a bit of fun after you are done with the main game.
tazarthayoot's Avatar - Comment posted on 07/21/2007 00:36
tazarthayoot
Destructible environments would be amazing. They're the one thing games like this and Hulk Ult Destruction seriously lacked, and seriously needed. Apart from that, if at all possible, more than 2 person co op would be phenomenal. Four players would be enough, and multiplayer modes should include things like hunting, where you can try and find one of the other players and hunt them down (ultraviolent version of hide and seek).

Planes and boats. That would be cool too.
Darkknight37's Avatar - Comment posted on 07/21/2007 00:45
Darkknight37
Yes, yes I love Crack...down.

For my second fix, I'd enjoy the following additions to this fine youth-destroying game:

1. Flight Capabilities: I'd like to be able to either jump aboard some sort of militarized plane or copter, a hover car that just flies like the DeLorean, I just read a hoverboard, that would be cool, or something along the lines of a jetpack or jet boots.

2. Wonderful Toys: I'm a Batman fanatic, so I want my Crackdown gizmos. I already have my Crackmobile, now I'd like a Crackgrappling hook, Crackgravity boots, an updated and extensive customizable Cracksuit, Crackcuffs, Crackblade and Crackpipe as a melee weapons, Crackclaws to climb sides of buildings, and possibly a Crackbelt to store the excess Crackgadgets as I take on the Agency... :O

3. Extensive Creative Character: We geeky fans who enjoy taking time to polish our defenders of the city (hero), as some of the requests suggest. I love being that smoove brotha as a default character, but I want just a bit more. I want to make the likeness of my hispanic self and create a badass worty of me. I want the option of rocking my Snake Eyes uniform as I battle Cob...er, the Agency and being able to ditch my awesome ninja gear so I can air out my masterful dreadlocks and perfectly trimmed goatee.

4. Better Multiplayer: Everyone is looking for that elusive and non-existent "Halo Killer" on the consoles. The mistake is that so many are looking at the FPS category to do so, when we have the formula in a sandbox game of this magnitude. Like that FPS with a similarly shit storyline, this can make it's mark with the multiplayer content. They should just give us another "my sister can write better than this" storyline, and put their balls on the keyboards and bang us out the mother of all multiplayers!!! Imagine squads of 4-8 players each with their fully customized agents battling each other out in multiplayer goodness. I cannot wait till the race in pickup trucks where the bed rider is gunning down the other racers like Kyle Reece's bad dream. Don't worry about the stupid ass story, just work on a dream multiplayer game.

4. Story: But if you want to go ahead and work on a story, just deliver us the Agency as our enemy. I felt so used after ridding mi familia from Los Muertos, only to watch it become...*cry*... GREEN BAY, UGH!!!

5. Bosses: Make them bad ass, make them all asian, make the Agency a suit wearing Texas steerboy president who's dome we'd all like to put a pill or twelve into. I'm open to how much better you decide to make the villians, just do it!

6. Missions: Too bad, you're a GTA clone. Deal with it, your loyal fans who still play the game after the beta have. Give us our obscure missions and awesome scenarios that we've been use to. This is next-gen console, use it well.

7. Additional Vehicles: Motorcycle, bikes, boats, riding a corpse down the side of a building like a skateboard, whatevah. Give us more. OH, and some heavy artillery tank-like vehicle we can gank from the Agency. That would be fresh.

8. Interactive Environments: It's been asked already, and I do as well...buildings that s'plode. Breakable glass, and when I say breakable, I mean being able to drive through the damn thing.

9. Graphic Deaths: I'm talking limbs, arms, organs, heads, everything in or on a person, I want to be able to take it off. Capiche?

10. Stats: I want to know what I killed, how much of it, and how well I did it.

That's all I can think of. Occasional animals to pluck off would be tight, but since Ron Mexico finds it funny to taze and chokeslam poochies, I'll leave that off me list.

Ok, back to doing ethnically Los Muertos!
Darkknight37's Avatar - Comment posted on 07/21/2007 00:52
Darkknight37
My final comment was suppose to read "Ethnically cleanse Los Muertos, but given the amount of crack I've been playing tonight, let a brotha be. :)
e2esquare's Avatar - Comment posted on 07/21/2007 01:08
e2esquare
Online 32 person multiplayer. I cant think of anything better for a crackdown sequel than a 16 on 16 full on deathmatch. Throw in alot more environmental destructability and youve got one of the best online console games of the generation. Air and water combat vehicles would also be a nice touch.
Krudus's Avatar - Comment posted on 07/21/2007 01:53
Krudus
The first was a great game, but i feel that one area that needs improving is the protagonist himself. In the first, there was this light rpg element that i think they should expand on. Give the character more ways to interact with the city, just like "the hulk: ultimate destruction".

Ok, you dont have to mimic them or anything, but the general idea is to give people something more to play around in, to feel more immersed in the city. A wall-jump is pretty much a must, to make traveling a bit easier and more fun and rewarding. Things like that. If you dont want to make a rpg system where you have to "buy" things, these new abilites can come automatically when reaching a certain experience level. Perhaps some form of grappling hook? Sure this isnt spiderman, but still, he had those abilities for a reason, its fun to play around in a city full of skyscrapers.

Also i think you should bump the charaters strenght at max level. Sure, you could pick up heavy things when you were maxed out, but it didnt really help much since it took time to throw cars and it wasnt an effective weapon. Create other ways to use the strenght, like a charged up kick that sends things flying. Basically, give the physics engine a run for its money, make things more "crazy" with cars flying and interacting with the enviroment, slaming into skyscrapers, other cars, simply more havok. Superhuman strenght really helps that along.

those are my suggestions! thanks for an amazing first game!
Nocturnal XVIII's Avatar - Comment posted on 07/21/2007 02:02
Nocturnal XVIII
Destructible Environments Please.

Also It would be cool if when you ran really fast down the street if everything in your wake blew away. You could spin the camera around and watch cars get blown away. Then you could run through a buildign because you weren't looking where you were going.
Mr Fahrenheit's Avatar - Comment posted on 07/21/2007 03:37
Mr Fahrenheit
Everything I'm about to say has probably already been said, but it needs to be said again anyways:

Destructible environments. I can't tell you how cool it would be to at least see some degree on the damage, but if we could take out the whole building (like Company of Heroes)? Jesus. That would be awesome.

Flying vehicles. With a city like the one that was created here? You need aircraft. Planes, helicopters, the works.

Other, more creative modes of transportation throughout the city could be fun. A subway station, perhaps with a personal, super fast subway car would be neat, but getting on public cars would be just as fun. Or, at every supply point, instead of a teleporter, there's a pod launcher that you clamber into, and it fires you high into the air. From there, you parachute down into the city below. It'd be like the drop pods in BF 2142, but without Intel and Pepsi ads next to you when you land.

Variety in villains is a must. Especially bosses. It was highly dissapointing to fight a boss that was essentially a thug with a bigger health bar. Mix it up! Make them shoot electricity or fire or something!

Mission variety as well. Imagine: A building full of hostages and terrorists that you have to stop. A bomb threat that you have to take care of. Apartment fires that you have to put out by kicking the crap out of some nearby water towers and tossing it onto the flames.

Just my ideas.
Mr Fahrenheit's Avatar - Comment posted on 07/21/2007 03:41
Mr Fahrenheit
Oh, and split-screen co-op. Not all of us have Xbox Live. I mean, I do, but my friends are cheap.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 07/21/2007 03:59
Copyright 2008 Agent Chieftain
An actual plot would be fantastic. Not just "data" and the beginning and ending cutscene, but a real storyline with tension and character building and a climax and everything.

Put the Reload button somewhere else. RB is not a good place for it.

Bosses with special powers/weapons/attack strategies would be nice. All of the bosses felt the same.

Double the player count. As far as co-op goes, 4 is the golden number.

Add a mode for genuine combat. The Rocket Tag stuff kinda sucked.

Add Orbs to the radar upon completion of the campaign.

Exaggerate or expand the cel-shaded look. It seems kind of tacked-on in Crackdown.

More Levels of power. 10 would be my number of choice, but 7 is more reasonable.

Ditch the bad attempts at humor in the level design. It screams "GTA clone" more than anything else.

Boats would be quite nice. I was hoping for one throughout the game, because boat fights would be awesome.

Skip the Beta bullshit. Crackdown is a solid title on it's own, and it doesn't need a push from retards looking to buy a beta.

Try to eliminate the load times after respawning. I'm not pushing this, just a small nuisance.



TL;DR: Real plot, reload button, special bosses, more players, orbs in the radar, change the graphics, add boats, ditch Betas, load times, unfunny humor.
Brock_Dainjer's Avatar - Comment posted on 07/21/2007 06:07
Brock_Dainjer
I played the shit out of this game, and loved it. But here are the four things that should have been in the first game, and would rock in the sequel.

Epic fight idea:
There should be villains with similar superpowers, or jetpacks, or helicopters, so that when you fight them, you actually get to superjump and climb while fighting an awesome battle from the rooftops.

Fix the fight idea:
Obviously, there needs to be a much more detailed melee system, perhaps with contextual moves based on the proximity of objects, like in 007: Everything or Nothing or whats supposedly being promised by The Bourne Conspiracy. On top of that, there needs to be grappling, so that you can actually grab a living enemy, and then throw him/pile drive him/punt him/use him as a human shield. How sick would it be to pile drive a living bad guy from 4 stories up, impact crater and all?

Super-obvious idea:
I'd say flesh out the singleplayer, but there's barely anything there to flesh out. Make a real story line, throw in some fun-ass side missions, and make the bosses much more individual. And many more weapons and vehicles.

Super fun RPG idea:
Have more skills to upgrade with the option to upgrade skills specifically. Allow the environment to dictate the path of skill improvement, so that a player may choose to be more of a rooftop sniper able to chain together head shots, or a street-level brawler who can hulk his way through a crowd with a 360 degree, Hagar-style lampost attack.
sn4keeyez's Avatar - Comment posted on 07/21/2007 07:22
sn4keeyez
4 player split screen CO-OP. I don't understand the point of allowing 4 controllers on one console and not even utilizing it. Don't developers realize that playing with your friends is the best part about video games?
Antidote's Avatar - Comment posted on 07/21/2007 07:35
Antidote
How about in those situations where you're climbing up from window ledge to window ledge, there's a way so that if you press the A button over and over again with the correct timing you use one arm on each ledge to pull you up to the next much quicker. This would be better then jump... fall a little... grab... repeat.
dracura's Avatar - Comment posted on 07/21/2007 07:48
dracura
I just picked up Crackdown the other day and I love it. That said, there are many things that should be in the sequel or at the least another DLC for the first game.

I always thought you should be able to create your own gun. Perhaps using parts from confiscated weapons and hidden parts or schematics you find in the city. There'd have to be balance issues to prevent unfair super guns, but something like a pistol that sends enemies flying at the cost of high recoil, or a sniper rifle that target paints a small icon over all enemies in sight, and definitely silencers!

As for skills, what someone mentioned about sub-skills would be awesome. For example, you'd have your basic agility for high flying fun, but then you can continue to level up certain aspects of it like Sprinting which would let you run insanely fast for brief periods, or Jumping which could eventually let you leap off walls, or Climbing which could let you scale nearly any surface (perhaps by combining it with Strength and letting you just dig your fingers into the wall) without needing to grab a ledge.

For Strength you could have sub-skills in Throwing and Melee and Health.

For Firearms, a fun option would be individual gun skills. Like Pistols, SMG's, HMG's, and Snipers. ANd maybe Exotic for the crazier guns you can have.

Explosives could let you tweak them to have insane damage in a small radius or less damage in a huge radius or something.

Driving...well, that one is actually pretty simple. Upgrades to Driving would have to be in new car types instead of the skill.

Now, Missions could use a lot more variety as has been said many times now. One idea I'd love to see is a mission type for snipers specifically. Like, have some kind of big event with teh target being the speaker or something surrounded by insane amounts of guards that no agent could fight his way through. So you'd have to perch yourself on a rooftop somewhere and wait to take your shot then run before the guards take you out. Or have a convoy transporting something and you have to take it out from afar. Basically it'd be the best use for shooting tires or the gas tank.


And one very important thing that should be added is a more controllable Keys to the City. By that I mean let us spawn any vehicle we like, and all interactable objects instead of just the explosive barrels. And let us spawn NPC's too.
buzski's Avatar - Comment posted on 07/21/2007 09:08
buzski
I would like to be able to go into much more of the larger buildings in the game including the tallest one in the game on the agency island: I should be able to walk up the stairs after I ascend it once. Would also like to see more parts to the cars explosions, such as an engine, a transmission, some glass shattering perhaps? That's the one thing I never figured out, was why you couldn't break any of the windows in the game. Very confusing considering all the other things you could destroy you couldn't break any glass. I'd also like to have taller buildings in the game, including the agency building, make it about ten times the height. FInally, the one thing I'd like to see that is rarely found in open ended cities is a night that lasts as long as the day. A perfect split would make the game so much cooler, as the city and lights look great at night.
Ian Beal's Avatar - Comment posted on 07/21/2007 09:19
Ian Beal
Different missions, instead of killing gang bosses. Maybe escort missions? Or chase missions? The feel that I got from the demo was that this was GTA on some serious steroids. But the lacking variety of missions left a bitter taste on my mouth.
almostrosey's Avatar - Comment posted on 07/21/2007 09:27
almostrosey
Add a rogue rival character who is working for that guy in Crackdown one with the sole intention of being a terrorist towards your cause and making the people riot against the peacekeepers / the agency. Which means bombs get planted on your SUV/boat/airplane and randomly explode.

Add some flying things, maybe a grapple rope so if we fall of a building can activate it to get back where we were (as falling of made most Shag Hai missions ANNOYING, get to top, get rocketed, fall off.... 8 minutes wasted).

Add some sort of intelligence gathering missions - rather than get the Peacekeepers to do it for you, like it tells you to scout out an area and you overhear things where your next mission is, or what their plan is, rather than "X is a <insert profession here> so kill him and you'll stop the gang's <whatever>" - more "Xabi Alonso is planning to export 500kilos of crack from Jamacistan to the City, the boat is coming in, you must intercept that boat agent as it's heavily guarded". So it's more of a buildup to complete the missions / kill the gang boss (with timers of course).
homekeys's Avatar - Comment posted on 07/21/2007 09:33
homekeys
4 Player Split-Screen Multiplayer...Why doesn't anyone do this anymore?

Female characters to use as well.
clownx's Avatar - Comment posted on 07/21/2007 09:41
clownx
Here is what I want:

Destructoid-able buildings. But not one rocket and they're done. If I want to level the city, I want to have to put some work into it.

A highly customizable Agent. I don't want to have to be stuck with the black guy because he is the only one who doesn't look like a circus freak.

A larger playable environment. At the end of the first Crackdown, it was hinted that the next step would be "the world". Maybe I would want to play in this world.

More playable gangs. The bosses in Crackdown gave me an interesting idea. What if you could play one of the gangs thugs? You would die easier, but you could also command huge mobs, and set them on Peacekeepers.

Higher co-op count. I have four friends. I don't want to have to choose between them to play Crackdown with.

I want to be able to go inside. I want a side mission (worth some hefty gamerscore) where you infiltrate the Agency tower, and fight its security, and the one final boss there would be the Voice of the Agency. Keep him in the game, just let me kill him.
EternalDarkWing's Avatar - Comment posted on 07/21/2007 09:49
EternalDarkWing
Oh I almost forgot this one.

THE ABILITY TO TURN OFF THE FUCKING NARRATORS VOICE.

-standing on a street corner-

"That was an impressive ascent agent. I can see my house from here!"

Fuck you.
leobaby's Avatar - Comment posted on 07/21/2007 09:55
leobaby
Boss guards that don't respawn. That ruins the game more than being able to just run up to the bosses and just shoot them.
Mojin's Avatar - Comment posted on 07/21/2007 10:00
Mojin
I also think that they should add destructible buildings, maybe make an option after you finish the game to reset everything but keep your guy. (buildings and all). That would make the game a little tough. say you need to get to the top of this building to kill the boss, well, you blew up the building next to it so now you have to fight your way through each floor. maybe if you make it so you have to plant charges or something in the basement of a building... I don't know something so that it is not to easy to collapse an entire building..
Agency Motorcycles
4 Player Co-Op
Make the game a lot harder to beat. Maybe have rouge agents as targets to kill instead of the same ol' boss fight every time. It would be fun to fight other agents because you would have to chase them from the rooftops and they can actually fight back and do lots of damage. and also make it so that if you become a rogue agent and kill a lot of cops and civilians the agency will send other agents to kill you, so if the cops are after you, you cant just sit on a rooftop to recover health and wait for them to leave, once you get to a certain level of causalities agents will chase you everywhere. that would be a lot of fun.
Noliaboy75's Avatar - Comment posted on 07/21/2007 10:03
Noliaboy75
I think destructible environments would take away from the fun of jumping and climbing. although i do love to blow buidlings up. earth defense force is the king of that. My main fault was the length of single player. a four player co-op would be awesome.
Dizzle's Avatar - Comment posted on 07/21/2007 10:04
Dizzle
More Multiplayer.
jeep's Avatar - Comment posted on 07/21/2007 10:15
jeep
keeping the orb hunting. more accessibility to get into buildings. car racing not as an addon. fix the ghost car errors i kept getting in the game. use weapons based missions where you'd have only rocket launchers or only pistols. and if GTA has taught us anything. Sandbox games need whores.
kylenalepa's Avatar - Comment posted on 07/21/2007 10:15
kylenalepa
-Customizable agents, with extra equipment available as unlockable content. I want to pimp my agent out and make him my own.

-No limit on agility and strength. Make it as hard as you want to level up farther down the line, but it's lame to limit it.

-Side missions and a little more structure. Make it a little more along the lines of Mercenaries, where you can do missions for different factions and gain, I dunno, special weapons, new equipment for customizing your character, special vehicles. However, doing so will piss off Peacekeepers and rival gangs, making it more difficult to kill those gang leaders later down the line.

-SPOILER!




Crackdown ended with a cliffhanger where the Agency basically became a fourth gang that took over the city. Perhaps make your agent a rebel, of sorts, doing odd jobs for the various gangs until he goes up against the Agency itself.

-More variety in how to kill gang bosses. I think every single one in Crackdown was just "go up against progressively fortified locations and kill somebody." What about mobile missions, where the gang boss is in a car and you have to chase him/her down? What about something where you do enough "missions" for a gang and become trusted enough to get past security that would be nigh impossible to take out otherwise, and then stab the gang boss in the back?
Corncobtacular's Avatar - Comment posted on 07/21/2007 10:39
Corncobtacular
have agency vehicles spawn at all the weapons depots...
Aetsen's Avatar - Comment posted on 07/21/2007 10:59
Aetsen
A Plot?
lsteve13l's Avatar - Comment posted on 07/21/2007 11:15
lsteve13l
Great game. could use some new wepons and vehicles

things along the line of motorcycles, atv's, and maybe some biplanes
HavocHQ's Avatar - Comment posted on 07/21/2007 11:17
HavocHQ
Female agents, definitely. The original reason they were left out (from what I understand) is that when the same principles of advancement applied to them, they became buff and masculine. There are ways of having physical, visible advancement make someone more athletic, lithe and toned without turning them into testosterone monstrosities. Besides, the market's there - there are girl gamers who like to play someone who they can identify with, and guy gamers who prefer to look at a girl's backside for an entire game.
lsteve13l's Avatar - Comment posted on 07/21/2007 11:21
lsteve13l
also

-Boats
-Completely cusomizable characters
-Buildings that you can enter and do stuff in
-Buildings that blow up
-Being able to call backup
-Being able to hold maybe 3 or 4 guns instead of just 2
-Special unlockable characters
ubadojw1's Avatar - Comment posted on 07/21/2007 11:23
ubadojw1
1) When leveling up agent abilities their increased ability should be able to combine with others (i.e Agility and Shooting = faster reloading, Agility and Strength = ability to climb up walls without ledges, Agility and driving = bullet time for 30 seconds to weave thru traffic).

2) Downloadable content Vehicles should be the same as other vehicles in that they have four levels of performance relating to your driving skill (wtf was up with that?)

3) NO Planes or Helicopters. Climbing is excellent gameplay for elevation.

4) Motorcycles. Crotch Rocket, Chopper, and moped. Each with FOUR levels of upgrade relating to driving skill.

5) Protect the agency. Have a mission where the gangs attack the agency.

6) Have Boss fights meaningful. When you wipe out the Boss responsible for weapons, then the next boss fight should not have those weapons. When you wipe out the Boss responsible for recruiting then all have the next area with reduced gang members.
Cheeseduck's Avatar - Comment posted on 07/21/2007 11:26
Cheeseduck
One thing I was confused about when first playing the original was that all the different player "skins" to choose from were exactly the same, and had the same skill levels as my first character. Take some of the ideas from this forum, like a grappling hook, double/triple jump, meat clubs (swinging corpses around as a weapon) and give each player character a unique ability. Not only that, but it be great if they didn't all level up at the same time, or in the same way. Like, the double jump guy has a higher cap on agility, the meat club man has a higher cap on hand to hand, etc.
ssonicblue's Avatar - Comment posted on 07/21/2007 11:29
ssonicblue
I really thought the first Crackdown was incredible-- I loved how open-ended, freeform, and level-uppable it was. However, it truly disappointed in variety of the whole game-- the basic premise was to run around with your trusty Firefly and Harpoon Gun (later on) or HMG-90 and kill every little red blip on the radar until you leveled up, then run off and find a building to kill someone inside of. Not that it wasn't fun, it really was, but it was monotonous after the first, like, eight bosses. There's many, many ways to improve upon Crackdown: 1. The game needs more customization, obviously. I want to give my agent an awesome helmet and metal exoskeleton, then turn it all blue and white. AWESOME. Then I want to build a base with gathered/bought equipment from around the city and link it with the Agency Tower so that I can spawn my cars there. 2. More interactivity with water should be added. In the first game, if your car got into the water, give up-- it's gone, period. I want to be able to get it out, and oh, I don't know-- underwater battles with underwater guns (which are in development in reality, mind you) and vehicles would be great. Ludicrous, but great. Maybe in the next game we could have some kind of breathing apparatus, like a scuba suit, that could occupy the grenade slot like the DLC "cloaking device" did. I saw that thing and got all kinds of ideas.
ssonicblue's Avatar - Comment posted on 07/21/2007 11:30
ssonicblue
3. Going back to the grenade slot, why don't you guys add some kind of glider or something? It could appear on the agent's back as a small apparatus and you might be able to change its color or import an image onto it with the 360's USB ports or from your computer. The one thing I wanted to do at the top of the Tower, more even than jumping off, was to jump off AND THEN glide to Wang's hiding place. On my way, I'd spot a few Shai-Gen vehicles and put a shot off on 'em with the Lobber or Firefly. 4. The game needs buildings you can go inside of. I really liked how Crackdown rendered the whole environment without any breaks anywhere, but if I have to sacrifice that for a building with a bunch of rooms, some booby traps, a working escalator and elevator, sure! I don't care!! Maybe a mall or something to buy new equipment and base stuff. 5. More online multiplayer-- I really wanna play with seven other people and use tactics to go around eight spots from the boss's house, having one person snipe the guards, and one heavily armored person run in under heavy fire to take out the boss, etc.
ssonicblue's Avatar - Comment posted on 07/21/2007 11:31
ssonicblue
6. (Final. For serious.)Lastly, I agree with Kylenalepa's last idea of gang factions. You should be able to choose sides. Sabotage the Agency in the beginning of the game, take all of their equipment and your abilities, then start a rogue base and take down everyone. Maybe also go with NPCs who would ally with you and take the place of a second agent in singleplayer? P.S. I apologize for the triple post-- I had to break up one comment to fit them all... ^_^
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