The passion and resilience of Super Comboman's Justin W. - destructoid

The passion and resilience of Super Comboman's Justin W.

9:30 PM on 12.15.2013

Jonathan Holmes

Editor-in-Chief

Get to know the people that make great videogames


Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two college degrees, from using his college loans to fund his game to appearing on the IGN reality show The Game House (along with Soundodger+'s Michael Molinari), from moving out to Silent Hill to moving in with Gish co-creator Alex Austin, from failure to success on Kickstarter, from losing it all to the cusp of stardom. Justin's game isn't even out yet and he's already had enough adventures in game development to fill a lifetime. 

We also remembered to talk about his upcoming game Super Comboman -- a beautiful 2D side-scrolling brawler that allows skilled players to start a combo on the first enemy in a stage that continues on until the very end of the level. Struggles, the game's protagonist, doesn't fit the mold of your average action hero. He's overweight, has a fanny pack and a "front mullet", though these surface level flaws only work to make his perseverance through hardships even more admirable. I was surprised to learn that the the character was inspired by the passion and dedication of real life children with developmental disabilities. All the more evidence that there's more to the work of Interabang Entertainment than you may see on the surface. 

Thanks so much to Justin for appearing on the show, and tune in next Sunday when we welcome Kyle Reimergartin (Fjords) to the program. It's going to tectonic. 




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