Quantcast
The Order: 1886 looks great from what little Sony will show us - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


The Order: 1886  




The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us

8:00 AM on 05.27.2014

But we still don't have much to go on


Sony seems reluctant to let us see too much of The Order: 1886 at once. In February, Dale had a chance to check it out in a hands-off demo, and his biggest takeaway was that it looked absolutely stunning. After finally having some hands-on time with The Order: 1886, all the positives that we saw before are reaffirmed, but five minutes of solid gameplay isn't exactly enough to warrant shouting its praises from the mountaintops.

The demo dumped us into the beginning of Chapter 3 (titled "Inequalities") and gave us a first-hand look at the combat system. While we've known that it's a third-person cover-based shooter, we weren't exactly sure how it'd play. The cover mechanics are built around a "soft cover" system, as the developers called it, meaning that the protagonist will automatically take refuge behind any pillars or walls, without the need for a button prompt to execute this.

While the cover system was effective enough, it was the introduction of the Thermite Rifle that made the demo a thoroughly enjoyable affair. The Thermite Rifle shoots iron pellets that can, in theory at least, be used to shoot enemies. That's not the fun approach, though. The intended function of the Thermite Rifle is to paint the areas above and behind your attackers, and then shoot a flare at it. This ignition causes a chemical reaction that basically makes fire rain down on your enemies.


The primary intent is to give the player an alternative to the long-ago exhausted experience of gameplay devolving into a pop-up shooting gallery. Being able to circumvent cover facilitates action and adds a unique spark to the affair. Oh yeah, it's also a ton of fun to shoot semi-wildly and light groups of enemies on fire.

During the slice that we were shown, that will almost certainly have to be the player's course of action. The Order: 1886 borderline demands it. The sidearm pistol was almost hilariously under-powered, and the iron pellets by themselves were mostly useless, also. In fact, it even took a couple fire showers to dispatch most enemies, as if being lit aflame once wouldn't be enough to make most people pack it in and call it a day.

The reason for inordinate enemy toughness might have to do with the game's unusual plot device. In this alternate reality of expedited innovation and technological advances, a mysterious liquid called Black Water was discovered. Black Water is notable for its healing properties, and its ability to significantly extend lifespans. However, it's a limited resource and doesn't make its imbiber immortal, just able to live potentially hundreds of years.

After clearing the first combat area, we were treated to a cutscene that featured Black Water. As the short cinematic played out, it was almost impossible to not be impressed by the visual fidelity on display. The ante was upped when it seamlessly segued back into gameplay, and it was starkly apparent that both cutscenes and gameplay were visually on-par with one another. It was obvious that the first section looked good, but given an area to explore with no distractions, this became incredibly apparent.

Although there wasn't much to get into in the small safehold (apart from looking at a note and turning it over), the action quickly resumed again, as we were tasked with dragging a fallen comrade to safety. With one of the character's hands tied up pulling a body, the demo forced us to use the pistol to fend off attackers. It was strange that in this segment, the pistol worked just fine and would drop enemies with one headshot, where mere minutes earlier it was almost like a toy gun.

This is when the demo of The Order: 1886 ended -- approximately five minutes after it began. To be honest, I was a bit disappointed -- not in what I saw, that was mostly great, but in that I couldn't spend more time with it. The cinematic approach to visuals looked fantastic in practice, and it seems as if the technology-driven weaponry will be a real treat to use. However, five minutes is a tiny sample size, especially for a game with this kind of potential. Hopefully next time we see The Order: 1886, it's more than just an appetizer.

The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo
The Order: 1886 looks great from what little Sony will show us photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
The Order: 1886



12:30 PM on 08.12.2014
The Order: 1886 trailer shows people messing up their orders

The new Gamescom trailer for The Order: 1886 has a lot of things in it: Fancy PS4 graphics, Nikola Tesla's verbal handwringing, a release date of February 20th, 2015, and lots of shooting up Victorian monsters with big guns,...more



9:00 PM on 06.26.2014
Creating The Order: 1886's Half-Breeds

Here's Ready At Dawn discussing its thought process behind the beasts of The Order: 1886. The scariest thing about the Half-Breeds? "They are smart," says game director Dana Jan. "To me, I think that's actually the scariest ...more



7:15 PM on 06.18.2014
Order The Order's two collector's editions

I think we missed these during E3, but Amazon has The Order: 1886 up for sale (listed to come out February 20) with its two distinct  "Collector's" ($80) and "Premium" ($150) editions. So you true, true fans are going to need to double up and knock your mother's ashes off the mantle to make room for two statues. more



8:40 PM on 06.09.2014
Sony gives us a peek at PS4 exclusive The Order: 1886

Sony gave us another look at The Order: 1886 tonight during its E3 media briefing. Check out the foreboding new trailer for the recently delayed title above. Looks creepy as hell. I love it.more



8:01 AM on 05.27.2014
The Order: 1886 has been pushed back to 'early 2015'

At a recent preview event for The Order: 1886, Sony revealed that Ready at Dawn is now targeting an early 2015 release date for its game. Previously, it had been aiming for a quarter 4 release in 2014. Contributing factors to...more



9:30 AM on 05.23.2014
The Order 1886 on Twitch later today

Sony is teasing a stream of something on the Twitch PlayStation page. Their blog post says that "the revolution will be televised..." and suggests that you might want to change your evening plans to see what they have in stor...more



8:00 AM on 02.18.2014
The Order: 1886: Gritty, cinematic eye candy

Sony and Ready at Dawn have been tight-lipped about upcoming PS4 game The Order: 1886 up until now, and even with what they showed us last week, it seems that they're still just barely scratching the surface. But it's not lik...more




Previews

12:00 PM on 09.19.2014
Tales of Zestiria's combat is fast and furious

Ask most Tales fans what game has their absolute favorite version of the Linear Motion Battle System (LMBS), and you're likely to get a wide variety of answers. Some prefer the 2D combat from the Tales of Destiny PS2 remake a...more



10:00 AM on 09.19.2014
Project Morpheus seems to be lagging behind Oculus Rift a bit

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certain...more



9:00 AM on 09.19.2014
Monster Hunter 4 Ultimate brings a lot of verticality to the table

When the west finally gets Monster Hunter 4 Ultimate -- what Capcom calls "the most complete version of 4 that it'll get" -- players are going to need to turn their attention to the layering of the game. Rather...more



View all Previews






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more