Say what you will about The Old Republic. Say that it is an MMO done by a company that has never completed an MMO before. Say that Star Wars has already proven to fail as an MMO. Hell, say that entering the already over-crowded MMO marketplace right now is utter insanity, especially with World of Warcraft taking up both market- and mind-share.
But listen to this: according to Daniel Erickson, the Lead Writer for The Old Republic, there is going to be a distinctly BioWare feel to the game. If you read my preview, you will know that certain BioWare traits, such as Companions and chat trees, will be making an appearance. Even more exciting, there will be full voice-over for all eight of the character class plot lines. That means, arguably, there is voice over of a whole bundle of BioWare games included in The Old Republic.
"We believe this the largest voice over production in entertainment history," Erickson says. "More than a full years worth of voice-over recording time."
That means more voice over for any other videogame, film, or TV show in the history of entertainment. The budget alone for audio work on The Old Republic is larger than most videogames. Day-um. Kinda makes you want to stand up and pay a little bit more attention to this, huh?
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You realize a lot of people prefer stat-based combat, and indeed a pure RPG almost has to have that, right?
I'll be purchasing this come release.
Agreed. I hate MMOs, but I love Bioware games. I highly doubt I will be playing this at all.
At any rate, I'll maybe pick it up and give the 30 day trial a spin. Since it's a Bioware Star Wars game, it's going to be hard as balls for me to not blow wads of cash on subscription fees.
I kind of see it as a gimmick in MMOs, though. Bad enough players don't read what the quest-givers say to them in in MMOs, now they won't listen to them either.
@Jonishush - If you played any MMO so far, you'd know just by the nature of other people that turn-based play would suck in an MMO. Chronic AFKers would destroy a turn-based MMO.
Queued actions are the generally the best way to meet turn-based and and real-time in the middle. Latency has to be considered, too. Put in real-time combat and we're totally subject to ping speeds. Best to let dice rolls, stats and queued actions do it instead.
One thing I hope they don't do is make the lead character mute, yet try and force you to be attached to them. I don't know, I couldn't give a shit about my character in DA:O, but cared about what happened to everyone else...
Look's like the first MMO that could be good for a change. An MMO with actual none-flat content (ie: I can play it by MYSELF and still really like it.)
And why is there always one of these comments with TOR? "Shame its an MMO." Well.. why are you reading this?
Oh well, at least nobody has yet said "I want KOTOR 3". Those are the worst.