All is not well with the galaxy in The Old Republic. Evidently kills on the world PVP planet Ilum (one of the few things you can do post level 50) aren't registering for a lot of folks, meaning they can't complete their daily or weekly quest requirements. A few people are stating that they're going to unsubscribe, as world PVP is the only thing they were interested in. One user cleverly commented "the only good fix for Ilum right now is the Death Star".
Personally, I can confirm that my 50 also isn't registering kills, but I'm having more issues with end-game than just the lack of world PVP. First off, it would be nice to have some sort of dungeon finder tool a la World of Warcraft, so that I could casually do some Flashpoints. The new Warzones are going to be nice, but unless they come with the ability to choose which one I want when I queue, I won't be interested -- I'm sick of playing Huttball with a team that treats it like Team Deathmatch!
Ilum Issues After 1.1.2 [Darth Hater]
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oh hell no, and killing off the community in a server? What they should do is offering free transfers from low pop servers, or merge low pop servers together into 1 or something.
Is it possible for you to voice a negative opinion without coming off as a childish, entitled douchebag? Or are you just one of those pricks that likes to pretend that
they're smarter than the guys actually making the games whilst simultaneously making grammatical errors in the same breath.
In an mmo I feel like you should have to talk to people and organize events instead of the game doing it for you and doing a crap job at that.
Learning how to not be bad at using the search function, and spending 5 minutes of your time can net you a group for any flashpoint at any level. Dungeon finders are for lazy people who have no interest in putting forth any effort toward doing anything at all.
To say that the people who want the convenience of a DF have no interest in putting effort into "anything at all" is retarded, and I suspect you are one of those bizarre people who look at the past of MMOs thru rose-colored glasses, where everyone on a server knew everyone else, and you had to be "social" to get anything done.
People don't want to stand around in one area spamming chat channels and sending whispers/tells to anyone who looks like they may be flagged for something similar to what they want to do. Speaking of retarded...
I played WoW for many years before the dungeon finder was implemented and had no problem. My issue is not *finding* a party per se. My main problem with groups in TOR is this:
Often times in TOR, I'll search for a group in general chat or what have you, and assemble a standard party. Once we're actually in the instance, one key member will either have to go, or will be really terrible at the game (TOR is many people's first MMO).
With WoW's dungeon finder in the Lich King days, all I'd have to do is re-queue, and someone would instantly pop in.
In TOR, we have to leave the instance, and spam general chat again or /w annoy every single potential person on the /who screen. Maybe you have good luck with your guild, but personally, I've encountered way too many bads to enjoy it.
Yes the fact they are re releasing all 6 movies with a gimicky 3d thing is all your fault.
I know alt levelling is encouraged in this game, but aside from the class quests, doing the planet quests more then once is incredibly boring and tedious.
Alt leveling would be an exciting prospect for me in TOR.
If the legacy system was actually finished.
As it stands, I'm scouring for things to do while I wait for it to come out.
Problem with the "I'm gonna unsub" threats is that BioWare/EA's heard them since day one. All games do. So all it seems like is posturing to make an effect, and usually that effect goes on dead ears because if the company acted on every unsub threat, the company/game would be dead in a matter of weeks, by the companies own hand. It's be Hari Kari.
Aside from that, by the looks of the comments, idk if its such a good idea to vent your positions about this game in an article, even if you're points are completely valid. Seems like the game is polarizing and people are leaning mostly to the "its fine" section. Hell, I'll even admit that when you were just a commenter I got rubbed the wrong way by your comments about how the game is. I was under the conception that you weren't really giving it a chance, judging it based on other things it wasn't, judging a new thing like it needs to be an old thing and such -I've gotten over it since, as I've grown to see your point. Now I sorta agree, lol, just like I agree with your ideas here (specially for picking warzones.. Randomly getting places, specially Huttball, is becoming taxing).
@Gorescream
A dungeon finder tool wouldn't kill the server community, and its not really totally to deal with server populations, if it acted like the original WoW dungeon finder did, which was simply a server wide matchmaker. It's also about convenience, Which, I agree, this game could use a little bit of in places, because the weirdest, simplest, and base ideas seem to have been missed or glossed over for some reason.
Its a bit of a drag to sit around in a hub trying to get a group while people are talking through you (the lack of channels, unless I'm missing them, is disturbing), specially if you want to do Flashpoints in the lower levels and get told "why bother? You'll level past the gear?" over and over. It was this way in WoW back in the day and its not really any different here. Frankly, TOR's LFG functions as they are now suck, I'm not really surprised no one uses them in lue of simply spamming general.
Also, another point to be made on this. Free server transfers and server merging is a BAD MOVE at this juncture of the game. The MMO genre, and those who look at it closely, see a move like that, specially this early in the game as "DOOOOOM" for any game, popular or not. A year, year and a half from now, maybe offer transfers, but this early, no. You're admitting early defeat, even if your not defeated. MMO's business/psychology is weird like this.
@ShotgunDiplom4t
Not really sure why your jumping on him other then being upset about his negativity for something you seem to like, but he's made a valid point.
As for grammatical errors, have you played the game? Or, better yet, have you ever submitted a ticket? The canned responses even have large grammatical and structure errors. Great game, worth playing, but the level and amount of tiny mistakes made everywhere from a professional company, that was tested by around or over a million people at one point, really makes any comments transgressions pale in comparison.
@Thomas Lechner
Your missing the point that its not simply about not wanting to take the time, but its about a simple convenience that any game could really achieve. I mean, look at just about any 360 or PS3 game, all of them have matchmaking of some sort if they have multiplayer, its not hard to do.
Aside from convenience, its also about doing something rather simply that people tend to over complicate. I don't know if its just my server, but both sides seem unable to handle putting groups together without stumbling all over each other. Actually just the other night while on the Empire side there was a tiny spat because someone tried to invite too many people to a flashpoint. I don't really care what the reasons for this sort of issue is on a human level (being new to the game, or just being stupid), but no one should be having it and the game itself could fix it with a simple button.
Also, another point that could be made is that not all servers or times of day are simply going to be 5min waits when spamming general. There's been many times where I've sat on a space station leveling professions while taking a break for an hour to eat or something, that I've noticed people sitting there not getting a group after asking for about as long, if not longer, as I've been there. Don't know if its because I might be on a low population server (I haven't checked since I picked it -and I didn't really pick it originally because of its population any way) or if its because of the time of day, but there seems to be -maybe- a 4 hour window on a weeknight when things are really busy enough to get consistent groups, then it dies out. A dungeon finder could help people who can't make that window.
Then there's also what Chris said in his reply to you, which is what I call "FFXI Syndrome". In FFXI, when if first started and quite a few years after, you could spend all day online spamming a channel waiting to get a group, get to where you're going to level, and get 1 mob in, just to have people go AFK for 45mins or leave, and either have to wait with the group another 3 hours to find a replacement, or have the group dissolve completely. I'm not saying SWTOR is as extreme as this, but even in WoW this used to happen before the dungeon finder was implemented and it was sort of a nightmare for the games longer instances Pre-BC (and many BC ones too). Having people drop out of a BRD group used to be pretty infuriating.
If the person leaving is a key member, like the Tank or Healer, two traditionally underplayed roles, then your gonna be pissed trying to find another one.
And to those people, a semi-serious question - would you like an MMO where you just start at 50 and only ever do PVP?
I think it would be a grand thing if an MMO developer took a hint from FPS games and made a non level MMO, where you can grind points for skills/perks/gear whatever.
I'm pretty sure I'm smarter than Bioware Austin and I'm pretty sure quite a lot of the fanbase are smarter as well.
How can you properly test a patch when the test server is worth f*** all?
Why would you implement a patch that isn't fully tested and results in spawn camping and valour farming?
How can you not see that faction balance would be a problem when even coming out of alpha and beta there were huge imbalances?
Bioware Austin are too inexperienced for this job, they couldn't even see with huge faction imbalances and putting in incentive to kill without imbalancing would result in base zerging lol.
Also my grammar is perfectly fine and being English I'll use my language how I want. ;)
I'm not jumping on him in defense of the game at all. It because every time he posts it's a dickish, holier than though comment. Kids a pretentious prick, and my distaste for him is based off that, not anything else.
Good comment! One of the best things about Destructoid is how it allows authors the ability to voice their opinions about subjects rather than just regurgitate news stories ad nauseum. It's one of the things that drew me to Dtoid in the first place.
As for giving it a chance, I got to 50 and played it after that point despite my initial concerns with the game. I'd say that's sufficient :D
@2late
I don't think you could justify a subscription fee for that. Most MMOs have instanced PVP with a limited number of people - what you described is basically Monday Night Combat. It would be nice to see though, if you're thinking more like Planetside on a massive scale.
@hardy
"where you can grind points for skills/perks/gear whatever."
IMO that's the same as "leveling", it's just under a different guise. Maybe apply that same idea, and you could get points for tournament entries, ladder climbing, and cosmetic gear.
it's harakiri [http://en.wikipedia.org/wiki/Seppuku]. But I agree with your point
Sure, two faction world PvP leads to major pop balance issues, but Star Wars has a good lore-fitting option for pseudo-instancing by imposing player caps.
Not that being able to choose what WZs to que for wouldnt also be nice... I think they lumped all 3 together so that people would not just que for the one that gave the most points/hour like Alterac Valley used to be, but I expect theyll give the option once theres more WZs.
But hey lack of content? Ive been playing since Early Access, Ive currently got no job and no social life worth mentioning, and I STILL dont have one character at level 50 yet(granted, I have a 47 and 48).
Ah, okay, I didn't realize that. Fair enough.
Game still has a ridiculous amount of grammar mistakes.. Like I said, their ticket ticket responses are some of the worst I've ever seen, and not because they're all canned.
I made a ticket the other day and I was bawled over by how disjointed the language that was in it (it wasn't the run of the mill one either, it was a special item restoration response).
@Pucho
Well, I double checked when I wrote it and it brought me to that same article, so I just went with it. So I'm going to choose to be niffed at Google right now :)
@Chris Carter
Yeah, I love that about it here too, its the thing that keeps me here all day every day, to be honest. Don't really like it all that much anywhere else
As for the other part, yeah, I know. I've followed your comments when you were still going by Magnalon about the game for a while and wanted to comment back multiple times but every time I'd end up deleting the whole thing and moving on. No matter how bothered I was, I knew there was a nugget of truth behind it all and couldn't even be "grr comment comment" about what you said, lol. I even feel kinda guilty that I ever felt bothered in the first place.
I totally see what you've been saying now though, even if I guess I'm still enjoying the game (some of the flaws as I go along are starting to blind me a bit -I keep trying to tell myself they can be fixed, but I'm starting to become immune to that line of thought, I think) ...Although --confession time-- even though I know all about the issues with endgame, I haven't leveled a character past 20 yet. I've got 5 characters, all around level 20 and I don't know if I'm just being an alt-aholic or if I'm only enjoying the beginning, new feeling, bits of each one.
Will say though, I started the Inquisitor yesterday and I'm not enjoying it all that much. Might just be a preference thing but their story seems to repeat the same lines quite a few times in the beginning.. I kept saying the same thing about "death being the final failure of the weak" so many times that my head was bruised from slapping it so hard. So, knowing that you kinda stuck with just your inquisitor because you don't see the point in an alt yet, maybe you'd find another class' story to be interesting enough to keep going with it, even with the limited endgame.
Like, I REALLY like the Agent and Bounty Hunter stories. Trooper's is okay, but it gets dull quick. Jedi Knight's seems to not have much of a purpose, I feel like I should have been a Padawan longer, cause I'm just wandering around, lol.
No pressure though, I just don't know if it'd help how you feel about the game at all. I think I'm more trying to help a gamer like another game, more then I'm defending/promoting the game itself at this point, you know?
"I wanted to let you know that we will be deploying a patch tomorrow (details coming very soon) with the following resolutions:
Killing players on Ilum will now consistently grant Valor and mission credit as intended."
Source, http://www.swtor.com/community/showthread.php?p=2653452#edit2653452
Also theyre taking feedback on the recent UI changes(seems a lot of people hate the flashing! Theres a few threads about people getting headaches from it).
http://www.swtor.com/community/showthread.php?p=2645530#edit2645530
Goddamn Shadow Broker...
I'm not bashing the game at all. The raiding is still enjoyable (although some nights I reallllllly don't feel like doing it). But it just doesn't have as much pull with me that WoW did. Which is sad, because I love Star Wars a *lot*.
Did you play WoW before WotLK by chance? Because in the early days people actually *communicated*. There was actually a sort of familiarity to the people you would see in the world and there was a degree of cohesion to each server, especially back when World PvP actually got the attention it deserved.
Nowadays the game has basically become "click X Finder, wait for it to stick you somewhere, silently plow through the dungeon/etc., never see any of the people again, repeat".
I still think there are much better ways to try and build a community than to deny them useful tools. On TOR, they could make space combat be multiplayer, for one thing. They could make ships be multiplayer. They could add in multitudes of reasons to interact that do not exist.
There are plenty of reasons to not take away a dungeon finder, if done correctly.
"Deny them useful tools"? WoW, EQ and really every other MMORPG created prior to three years ago got along fine without feeling the need to automate everything. I'm not sure how not having something that it's only in one or two games is "denying" people anything.
Whatever happened to talking to people? Really one of the biggest problems bringing down MMOs these days is everyone wanting to play it like a single player game instead of embracing the one thing that makes the genre unique.
Actually, TOR is a prime example of this schizo-MMO wave. Pretty much everything it does would have been done better as a single-player game or as a straight MMORPG. The freakish hybrid it tries to be brings it down across the board.
Isn't this a function of Guild Wars? Or has that changed since it first came out?