Wow, he's braver than I thought.
I basically treated TOR like KOTOR 3.
It was heavily instanced even while leveling, and I barely found groups for leveling/world PVP purposes: much less at endgame with the lack of a dungeon/group finder (which is supposed to be coming...at some point after they bleed more subscribers).
That said, my journey to 50 was actually pretty fun, just not worth paying $15 a month for.
I hope that this signals the death of MMOs, especially with the launch of so many MMO titles in this period. The basic idea of an MMO is evil: just grind for that carrot and just when you get there oh here comes another expansion! I hate that!
Now F2P games are doing the same thing, oh sure you don't need to pay but what fun is it when I am stuck with the basic crap and the guy with all premium stuff is owning me?
The good thing is that there are so much games coming out that you have choices even without MMOs & F2Ps. Now if we can get rid of that DLC stuff it would be awesome.
No way in hell am I paying a subscription for it.
Its the subscription fee that made me leave, personally.
Plus, "you aren't looking in the right places" is a horrible way to go about it, because it isn't some rhetorical question: You either have the subcriptions or you don't. Its really just about the one time where you can say with any certainty in this industry that things are black and white.
I'm starting to see where people are saying BioWare has fallen though. I liked DA2 well enough to even defend it quite a bit, but after playing TOR and having just finished ME3 I can see what people are saying -and it has nothing to do with ME3's endings. Actually, for as much as I didn't like ME3's endings, my problems with the game were way more seated in all the graphical and grammatical errors I saw in the game from front to back. That games lacked some serious polish.
"Well, speaking from experience, even around launch, I saw less people in TOR's persistent world than I have in any other MMO I've ever played."
Me too, and I also dare say I saw about the same level of activity in the "over 1million strong" open beta, on one of the most populated worlds. Only problem there is too, the game really isn't stable, it has a hard time playing on my brand new gaming system (that I bought with TOR in mind) with 20 people in the zone, let alone over 50.
"I just recently started playing TERA Online, and I've already found and grouped with more people in the starting zone than I did the entirety of TOR."
I haven't been playing past launch, but I played the open beta weekend and I saw the same thing. As for the grouping situation in that game, its almost necessary considering when I played the open beta no one could tell who was fighting what. Even after playing WoW for 7 years I never saw that many people complain that others were stealing their kills, lol.
In any case, I think they should've made KotOR3.
Hey guys, let's all play Star Trek Online! No? Ok. :(
We all know it was KoTOR3. The mechanics were completely wrong for an MMO setting. To narrow, to restricted in play styles, the near mirror aspect of the light and dark classes. Everything screams a design refocus at the 60-70% complete mark from RPG to MMO.
Protip for EA: stop buying great developers and then forcing them to abandon the practices that made them great and valuable in the first place. You are literally pissing money and people's careers away when you behave that stupidly.
That's said about everything. And of course it's never true.
I still play TOR, but only because I like playing with my guild. Been with them for years (originally in WoW), and it's still fun to be with them. If not for that, I would've quit about a week after hitting 50 probably (which was early January).
They were attacked by Sand People on the way.
I think that benefits the game as a whole as it's not designed to be 'massively multiplayer' at all. It's for four people. That's it. The entire game worth playing is best enjoyed with only two people and their companions. Everyone else just gets in the way.
That of course is a double-edged sword. I feel it absolutely made the core experience of the game more enjoyable (contingent on the fact that I had a partner to play with). But by the time the story was finished and the highest level achieved, there is absolutely no community investment to hold someone in the game. It is completely non-committal.
I've been saying this would be the case right from the beginning but for what it's worth, I enjoyed it thoroughly and am ready to move on without any of the nagging baggage typically associated with leaving an MMO. (That's probably little consolation to EA or their investors, about whom I couldn't give a shit.)
And no, I'm not a TOR subscriber.. I only time I played it was during a free weekend.
*looks at link. Hangs head in shame.
I don't know how I missed the helmet at second look. All I can I say, is for a moment i thought I wasn't the only person to have seen GNFOS. Now I'm just a shamed fucking ass. *sigh
But just starting EVE, a nine year old game, I run into a couple dozen people here and there even in quiet zones.
In the above article, I specifically note that I am comparing TOR's launch to TERA's -- or any MMO's launch in recent memory that I've played -- which is a lot. Not TOR's current state 5 months in to a brand new game.
I even saw more human interaction in Age of Conan.

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