Quantcast
The nominees for Destructoid's best visuals of 2012 - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android



The nominees for Destructoid's best visuals of 2012 photo
The nominees for Destructoid's best visuals of 2012

2:00 PM on 12.10.2012

Best of 2012


Gaming has come a long way from the simple text-based-entry days. Now the graphics engine of a game is as important as the story itself, with each new game attempting to push its visuals above the rest.

It's not enough to just be the most realistic-looking game anymore though. Now it's about creating a certain mood, a certain feeling in order to cast a player into a believable world. From pixel art, to comics, to tropical paradise, and to a dream, these are our nominees for best visuals of 2012:

The Walking Dead

The zombies are nowhere near as detailed or horrific as they appear in the show, but they are still appropriately disgusting rotten hunks of flesh. The Walking Dead pushes Telltale’s engine to its limits. The result is their best looking game to date with a distinctive comic book aesthetic"

Read the full The Walking Dead review

Fez

"All this amusement is wrapped up in a beautiful presentation. The character design is lovely, and FEZ's commitment to environmental variety keeps it feeling fresh throughout the entire journey. Whether you're entering lighthouses, exploring ancient temples, or climbing trees in thunderstorms, the world of FEZ remains consistently enthralling."

Read the full Fez review

Borderlands 2

The visuals and combat of Borderlands 2 are a sensible step forward, the improvements in narrative and writing is a stuntman jumping over the world's longest chasm. Borderlands 2's story is so good that it fools you into thinking the first wasn't so bad.

Read the full Borderlands 2 review

Far Cry 3

The game looks utterly gorgeous on PC

Read the full Far Cry 3 review

Journey

Through subtle animations and a gorgeous blend of colors, Journey's world is a joy to be a part of, a world that can genuinely etch a smile onto the player's face. I would love to further describe this alluring marriage of interaction, sight, and sound, but to relate any one example would be to take away the joy of discovering it yourself, and Journey is a game best walked into without knowing quite what to expect.

Read the full Journey review

--------------------------------------------------------------

Congrats to all the nominees! We'll be announcing the official winner on Friday, December 14. In the mean time we want you to tell us which game this year had the best visuals. Plus, be sure to go vote in our Community Choice Award for your favorite game of 2012.

Check out all our other categories and nominations:






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Destructoid Originals

10:30 PM on 11.19.2014
No items, eight foxes only is your Final Destination

Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five...more



7:00 PM on 11.19.2014
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.more



4:45 PM on 11.19.2014
We're starting to lose our patience with Ass Creed: Unity

Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. more



View all Destructoid Originals






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more