Quantcast
The Night of the Rabbit Q&A with Matt Kempke - Destructoid

DestructoidJapanatorTomopopFlixist



The Night of the Rabbit  



The Night of the Rabbit Q&A with Matt Kempke


8:00 AM on 05.24.2013
Night of the Rabbit Q&AThe Night of the Rabbit Q&A with Matt Kempke photo



GOG.com recently posted a ruddy great big Q&A with The Night of the Rabbit lead designer Matt Kempke, where he revealed the inspiration behind Daedalic's newest adventure game and his design philosophy. 

One of the things that struck me about The Night of the Rabbit when I previewed it earlier this month was how it managed to capture the childlike whimsy of a kid's imagination and the excitement of having one final adventure before the end of the summer holidays, but it wasn't oversimplified, appealing to children and adults. 

Kempke explained that finding that balance was extremely important. "[W]e tried to write a game which appeals to players of all ages. That way hopefully experienced players can enjoy it – but also their children, if they decide to sit down and play it on their own or together as a family. I think puzzles and gameplay are accessible when they feel natural and intuitive. For puzzles that means they need to fit well into the story and context and world without being ever impossible to solve – yet challenging enough to be fun."

The Night of the Rabbit was written by Kempke himself, and its origins go back to when he had just finished working on his earlier indie adventure game, What Makes You Tick: A Stitch in Time. His brother had a few ideas surrounding the adventures of a young boy and a talking white rabbit who travel through a tree and go on fantastical journeys. He thought it would make for an interesting game, but at the time Kempke was beat from finishing his previous game.

But the premise had gotten its hooks in him. "In the next weeks slowly but surely my brother’s ideas started spinning around in my head and suddenly the boy and the rabbit had names: Jerry Hazelnut and the Marquis de Hoto." Kempke explains, "And then I wrote down the introductory poem for the game."

When he started thinking about where the pair of unlikely adventurers would travel to, he realised that he'd already created the perfect world. "A couple of years earlier I had written a fairy tale book that I never published. It was called “Eight Stories from Mousewood”. That world had characters I loved and that I really wanted to bring to life again. So many of the characters from Mousewood that you find in the game now are actually from these stories – and the stories themselves are also hidden in a wonderfully narrated version in the game as bonus content. If you run into the Woodsprite at night while playing the game, then just ask him about it. Maybe he’ll give you one."

Kempke reveals that while his major influences are the classic Lucasarts adventure games, particularly The Curse of Monkey Island, he was also inspired by The Legend of Zelda: Majora's Mask. "[I]t was the first game that had introduced me to the idea of different daytimes to explore and there was so much to collect –something that is more common outside the adventure game genre. In our game you can collect quite a lot of things: from audio stories to playing cards to magical dew drops and much more."

The rest of the hefty Q&A is over at GOG.com, so go check it out. We'll have a review of The Night of the Rabbit next week, so keep an eye out for that. 








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
The Night of the Rabbit



5:00 PM on 05.29.2013
Review: The Night of the Rabbit

I hated and loved in equal measure the end of the summer holidays as a child. My impending return to gloomy classrooms, smudged jotters, and uncomfortable uniforms only made me take advantage of my final days of freedom all t...more



2:45 PM on 05.08.2013
The Night of the Rabbit trailer reveals plenty

After playing a wee bit last week, I'm pretty excited about Daedalic's The Night of the Rabbit, and even more so after watching the new trailer. I only got to solve puzzles and cast spells in the first sixth of the adventure...more



1:00 PM on 05.05.2013
An afternoon with Daedalic's The Night of the Rabbit

There're few things quite as enjoyable as spending a rainy afternoon indoors, playing a fantastical adventure game. I recently got my grubby mitts on a preview code for prolific adventure game studio Daedalic's upcoming magic...more



1:00 PM on 02.23.2013
Night of the Rabbit has pug in it, so it's probably good

Not since Spelunky have I been so excited for a game featuring a pug. The Night of the Rabbit is Daedelic's (Deponia series, Harvey's New Eyes) latest adventure epic and a welcome return to comedic fantasy after the underwhe...more





Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Adventure Games

12:15 PM on 07.17.2014
The Walking Dead Season 2 Episode 4 out next week

Two more episodes to go for season two of The Walking Dead. Won't be long now. This season's fourth episode, Amid the Ruins, releases next week. PC, Mac, and PS3/PS Vita (in North America) get it first on July 22. A day late...more



5:45 PM on 07.15.2014
Author Neil Gaiman's first game is up on Steam right now

Almost a year to the day after its announcement, Wayward Manor from author Neil Gaiman (American Gods, Sandman) and the team behind  The Misadventures of P.B. Winterbottom, is now on Steam.  The Beetlejuice-esque puzzle/adventure game set in the 1920's has you playing a ghost trying to scare the current residents from your old manor. more



2:00 PM on 07.15.2014
Review: Abyss Odyssey

One thing you can't accuse Chilean developer ACE Team of doing is ploughing the same, well trodden ground as other indie devs. Its debut hit Zeno Clash combined a surrealistic art style with first-person, melee combat, while ...more



View all Adventure Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more