"Casual gaming" is a term that has crept into the games industry and taken root with a rapid speed over the past year or so. The so-called casual gamer, a fantastical creature that will yield millions of enchanted dollars and magical potions, is one of the games industry's most sought after entities.
As seemingly adored by the corporations as they are, these casual gamers are equally reviled by their hardcore opposites. These casual beasts aren't only potent bearers of fairy dust, they are also wanton creatures of destruction, causing the downfall of "hardcore games" with their powerful spells of minigame compilations.
If I sound sarcastic, that's because I intend to. The truth of the matter is that the hardcore/casual divide is little more than a myth, and the companies that are so desperate to secure themselves a casual demographic are doing little else than chasing rainbows. Like the term next-gen, casual gaming is a trendy buzzterm that has no tangible definition, and is liberally applied by people who don't know what they're talking about.
Hit the jump as I dissect the myth of casual gaming, and explain why it is little more than a deified myth.
Since the birth of the Wii and its shocking mainstream appeal, the term casual gaming has risen to prominence. There's no denying the fact that the Wii has indeed taken off with more than just the core gaming demographic -- in fact it's practically replaced it, especially in the eyes of Nintendo, a company doing all it can to hold onto the huge audience it has secured. As is standard with such things, everybody saw the huge commercial success of the Wii and wanted a bit of it for themselves. As is also standard, however, everybody completely got the wrong idea in their attempts to bottle the magic.
Companies want to capture the elusive "casual" demographic because they believe it will lead them to a promised land of millions of dollars and free pony rides. For a number of reasons this is completely wrong, but the biggest challenge is defining exactly what it takes to be casual. Now for me, the definition of a casual gamer is pretty simple -- it's somebody who games casually. You'd think that was straightforward enough, but not in the eyes of games companies, who seem to treat the casual gamer as if it were some alien species that has no idea about real videogames and just want to play minigames. Hence came the obnoxious faux-genre we now know as "casual games."
What exactly ARE casual games, though, and what separates them from so-called hardcore ones? It's almost laughable to watch the games industry clumsily attempt to give form to casual gaming, because it's quite clear that for all the talk, nobody actually seems to have a clue what a casual game is. When you have Nintendo of America boss Reggie Fils-Aimes telling hardcore gamers that Super Mario Galaxy was Nintendo's "gift" to them, then you're in trouble -- since when has Mario ever been the bastion of purely "hardcore" gaming? I thought he was one of the most recognizable faces in games, even to non-gamers, and his titles were enjoyed by millions. Apparently I was wrong. Mario is a hardcore game for hardcore gamers, just like Wii Sports is a casual game that only casual gamers can play. Life is that simplistic nowadays.
Mario is a game that rose to popularity when we were all children. We, the hardcore gamers of today, were little more than "casual" children when we first started, and some of the games we revere today are about as close to the idea of casual as anything. Pac-Man, Donkey Kong, Dig Dug -- these games are played in hardcore ways by hardcore people, but let's face it -- they're simple, quick experiences that most players enjoy for brief periods of time. They're as close to casual games as you can come, and yet they are not viewed as such. This kind of hodgepodge approach to defining a casual game makes the term vague and poorly applied, and proves that nobody really knows what casual games are.
Similarly, the idea that casual gamers are only interested in totally different kinds of titles than hardcore ones is myopic and ridiculous. My girlfriend could quite easily be described as a casual gamer -- she doesn't invest a lot of time in gaming, nor does she follow the games industry, but she plays the occasional title if it's interesting enough. You want to know the last few games she played? Assassin's Creed and BioShock, and she's planning on playing Lost Odyssey soon. She may be a casual gamer, but she understands quality videogaming when she sees it. She can look at the majority of minigame compilations on the Wii and recognize that they're crap. She's not an idiot, and she has a demand for quality in the software she buys. Apparently though, that's not a casual gamer, and only hardcore ones play titles like BioShock, right?
When I was a child with only a passing fascination in games, it was software like Final Fantasy VII and Metal Gear Solid that piqued my interest. I was a very casual gamer for a lot of my life before being reeled in, but that didn't stop me battling my way through Devil May Cry. Had I only played the "casual games" that are currently being marketed to mainstream audiences, chances are I wouldn't be writing this. I'd never have become a hardcore gamer, because those games, by and large, are crap and serve as no gateway to the world of real games.
It's very simple -- there is no hardcore/casual divide, and this is the crux of the myth. We are people and we all have differing tastes. Trying to separate the human race into two very distinct groups of people is impossible. Casual gamers are simply those who game casually -- it has nothing to do with what games they actually like, and has everything to do with how they actually play them. Pokemon is a game with huge mass appeal, but is equally played by hardcore gamers who indeed strive to catch 'em all, and more laid back consumers who merely see it as a fun distraction. Even within hardcore and casual players, you can have a typically casual gamer who approaches a game with a hardcore mindset and invest hundreds of hours into a title, just like a traditionally hardcore gamer can casually approach a game and play it only now and then. Holy crap, it's almost like people are individuals or something.
On the same note, believing you can split the thousands of games out there into two broad churches -- hardcore and casual -- is as naive as it is stupid, and is what leads to instances of Mario being termed a "hardcore" game. Come on -- my own mother used to play Mario Bros. It's not hardcore, but nor is it casual. Give Mario games the genre they belong to -- platforming -- and leave it at that. Games are games and will be played by thousands of different people with different lifestyles and different levels of commitment. You can't split every game in the world, or even most of them, into this black and white pair of pigeonholes. Try and introduce the idea of "casual movies" or "casual songs" and you'll be laughed out of any film school or music college. Casual games should be laughed at in the same way, because they already have genres, and are too wild and exotic to be defined with such but two wide brush strokes.
Don't get me wrong -- casual gamers are real, but the fact they've been deified by games companies is an utter joke. You've only to see how Nintendo's console fails in software attach rate compared to the "hardcore" Xbox 360 to see how casual games aren't the golden bridge leading to pots of cash, and nor should they be -- casual gamers are CASUAL gamers. They are not going to sink hundred of bucks into the games industry because it is naught but a passing fancy to them, an occasional splurge. For most of them, Wii Sports is enough, and that's a game that plenty of hardcore gamers liked as well, for the record. This is because it was a "good" game -- not a "hardcore" or "casual" one. If a game succeeds, be Guitar Hero, Wii Fit or Gears of War, it's not because they were marketed to some mythical demographic -- it's because people, as a whole, want the product. People approach those titles in any number of ways, as well. You can go hardcore with Nintendogs just as easily as you can casually played Call of Duty 4. It's the approach, not the game itself, that denotes hardcore and casual play.
We all started casual at one point or other, and we were not reeled in by pretentious attempts at providing "casual" titles. When we started, games were merely games, and gamers were merely people who gamed. As always though, the simple and the logical approach has been thrown out of the window in favor of chasing overrated demographics and providing only what someone in a suit and tie thinks people want, not what they actually want.
To those willing to appeal to casual gamers, I wish you luck. Enjoy clearing spaces on your store shelves for them, and enjoy setting up entire development houses to cater to a market whose very name denotes it won't be buying much software. Casual gamers are not some new market, nor are they the promised land. The sooner companies start going back to simply making games, instead of desperately and pathetically attempting to make the Wii's lightning strike twice, the better off everyone will be.
Casual music: Top 40
But I do agree with you; there are casual gamers, not casual games. What distinguishes a casual gamer from other kinds is the frequency of play and not much else.
Maybe publishers should look at games that sell huge numbers as "games everyone can agree on" rather than as casual games.
I've also found that PC gaming was decent for that mindset as well. With quicksaves and quickloads for most PC games, you have the ability to save and leave whenever you want. Whether or not this is 'casual', I don't know, but it by no means is 'hardcore'.
In short, casual doesn't exist the way the industry thinks and will never be the 'cash cow' that they think it will be. Casual means just that, casual. If you think you can bank off of casual, then they clearly don't know what the word casual means.
My take on it is that games evolved into something more, and the reason we needed to split the demographic into "casual and hardcore" is because that is the outline of the grasp people have on the games released today overall.
What the Wii does, and what Nintendo really always did, was not focus on specific kind of games and evolve them to being better, harder, longer, more enjoyable - what they've really focused on was trying to re-invent the wheel, or in this case really, abacus, without changing too much. That way, the entry level is always dumb enough for the people who've never gamed in their life to get started.
However, for us who have "been there, done that" Nindendo wise with the NES' SNES' GameBoy's and the like, the answer for us came in the form of the PC, and more notably when we're talking consoles, in the form of the Playstation. Final Fantasy VII, Metal Gear Solid, Syphon Filter, Silent Hill, Resident Evil, etc. (generally, 1998, that's when it all started) and generally games like that pushed the boundary further into new realms, deepening the gaming experience and making it better, more involving, and generally MORE DEMANDING of the player in order to master the depths of it. This is one of the reasons controllers needed more buttons, and while our PS3 and X360 controllers hold many buttons, it's still the same (but evolved) format of the NES A+B controller with the Dpad and Start/Select.
It's why I don't think we should be dividing the players. Saying someone is casual or someone is hardcore is a division with the players. The fact is, we're all gamers. It's just that some of us are new, and some of us are old.
It's sort of at this point my thought impetus halts. It is fairly clear that we've used the term "video game" and "game" for far too long. The fact is, if Mario is a "video game" or "game", then the products that are more involving, complex, and not to mention, more meaningful, like say for example Metal Gear Solid, need a better designation than "game". It's sort of where I think we need a new word. MGS is not really a game, nor it is a toy in the same sense the old two button games are. It serves the entertainment purpose in the same way as Mario, sure, but on a whole other more significant level, more akin to a movie, or a book, or those two combined. Mario, doesn't. Which is why I think we need to evolve the terminology as well.
Well, that's as far as I got anyway.
I'll bet in a few years that term will fall into disuse because it will be synonymous with awful games. Way to kill this supposed "Golden Goose", lazy game devs.
Deep down inside, I feel that the ire of hardcore gamers doesn't come from their dislike of casual gamers; but from the flux of awful games that are trying to corner this so-called "casual market", and the poor folks that end up purchasing them.
Now there's nothing wrong with playing something so simple, but viciously addicting (Tetris anyone?), but yeah, this casual market deal HAS to go. Do it for the sake of game quality, and maybe the kids.
Good read though, Jim.
I dunno. Maybe Sony's just brainwashed me.
"MORE DEMANDING"
Really? You find FFVIII more demanding than Dragon Warrior III? You find Metal Gear Solid more demanding than Battletoads? I don't think I really buy your 'titles become more involved' or 'more demanding' over time argument. They simply became more niche.
@notdryad
way to miss the point buddy
I couldn't agree more with the original post by jim; this hardcore casual thing has got to go. In this past year, there are 'casual' games (Wii Sports, Puzzle Quest, come quickly to mind) that are "good games." There are 'hardcore' games (Mass Effect, Bioshock, Orange Box) that are "good games" and there are 'broad-based' (if you will) games (Mario Galaxy) that are "good games." And then there is a whole lot of worthless schlock in all those categories as well. Separating the crap from the quality is whats important, not how many banal male fantasies the game fulfills.
(which leads into another pet peeve of mine which I think fits alongside this argument: Why is it that what critics and audiences alike in film, music, tv, literature, etc. would rightfully call juvenile is lauded and defended as 'mature' in gaming. While we have seen 'mature' titles that are actually Mature (Bioshock again for example), I'd hate to break it to people but in no way (outside of silly ratings board standards) is Gears of War more 'mature' than Super Mario Galaxy.)
Yeah, umm...I remember the "Official Nintendo Quality Seal" thing...Notice how the current seals lack the word "quality" in them. Nintendo doesn't quality manage third party games anymore I think.
@Black Dove
Does that mean I can start calling them "virtual entertainment" now? How about just "art"? I'm fine with either. I mean, load up Oblivion(or any in the elder scrolls series). Does it really seem like a game, or is it more? To me it seems like an experience, as did the MGS series, the Final Fantasys, the Silent Hill series, ect. Maybe we could call them "virtual experiences". Err...I suppose the point I was trying to make was that I agree with your post. Just referring to them as games kinda demeans them.
That's the main difference I see between casual games and harcore ones: the time investment needed. As in my Smash Bros example, anyone can pick up and play the game, but it takes lots of time to learn how to do all but the simplest moves and to complete the challenges in the game. For that reason Smash Bros can be played casually or in a hardcore way. Casual games, however will give you no to little benefit from extra time investment while hardcore games will be nigh unplayable if you don't have the requisite skills.
Mario may be played by lots of people but I would agree with Reggie that, at least in the later levels and some coin collections (Luigi's for one,) clearly are for the hardcore crowd. There is no way that someone who has never played a platformer before will be able to pick up at the final Bowser level and succeed quickly. The game has an excellent learning curve to it but that's just a testament to the designers' skill. With something like Peggle, though, there's nothing to learn how to do. Sure, you can learn to use power-ups more efficiently but that's nothing like gaining muscle memory for a hardcore game.
It's not the word "casual" that's the problem. Casual gamers do exist, like Jim said, they are just people who play games casually, not a genre or market division that you can "capture". The extremely vague and abstract "hardcore" is where we have the problem. Many people view "hardcore" synonymously with being particularly "good" at video games as well as spending a lot of time with games. Basically it's low-grade marketing bullshit often used to make a game more appealing to enthusiasts by attaching a certain image to it, rather than to incline whether the game is actually any good or not.
You must be a really sad person. RPG Worshiper but no sign of Tales of Symphonia? Must be really bad to be you.
Whatever new terms the companies use to pigeon hole gamer's into a demographic that can be used as a tool for increasing profits, it still doesn't change the fact that there is a divide between Hardcore Gamers & Casual Gamers.
As for the supposed divide between Hardcore Games & Casual Games? I agree with your assessment 100%.
You are right that there is a Casual Gold Rush but you're wrong about the reasons. It's just an unsaturated market (As MMORPGs were until about 2005) and everyone wants a piece of the action.
Another factor in the enthusiasm is just development cost. Few individuals could start a full-fledged game studio and attract sufficient investment. Making a game that costs 250k instead of 25 million (and will make the money back in 10% of the time) is very attractive to investors and developers alike.
How you feel about it is up to you. But every form of entertainment has plenty of "beginner" material. Pop music is mostly "beginner" music. Summer blockbusters are "beginner" movies. Star Wars is "beginner" sci fi. These suck people into the medium but eventually lead to more sophisticated, complicated tastes.
One more thing : Mario. SMB was, I'd say, a "casual" game. SMG, from what I've seen, is not.
Can we just call E.T. "hardcore" for the record? I don't think anyone can casually play it. :P
However, I do believe that it may be hard for a lot of "casual gamers" to get into the games we think are "hardcore." My girlfriend, for instance, can get into mini-game titles and games that don't take themselves too seriously (i.e. New Super Mario Bros), but she would not play BioShock or Gears of War or most RPGs with a gun to her head. This isn't to say she doesn't understand quality, she just doesn't see quality in these titles.
We, the the imagined "hardcore gamers," grew up with the NES and Atari and simple titles like Super Mario Bros and Pac-Man. These were the epitome of today's imagined class of "casual games" and we were all "casual gamers." As time went on, we were invested in the hobby and came to appreciate evolutionary steps forward in the industry (such as many of the great SNES RPGs or the modern-day BioShock).
The problem for people like my girlfriend is that she didn't grow up playing games and she doesn't appreciate the changes that have come over time. While we herald BioShock as a masterpiece, she sees a "pretty" game with unintuitive controls (dual sticks are unintuitive, we all felt that way at one point) and a story worthy of a made-for-Sci-Fi-Channel movie.
Not appreciating a game like BioShock isn't her fault. She has just come to expect a different calibre of writing from other entertainment mediums and is shocked that this is some of the "best" games have to offer. It's for these reasons that games like this will always be considered something reserved for the "hardcore" in her mind.
You make an excellent point though Jim: by definition the "casual gamer" isn't going to be spending any substantial amount of money on games. So why invest so much in trying to appeal to that market?
You make an excellent point though Jim: by definition the "casual gamer" isn't going to be spending any substantial amount of money on games. So why invest so much in trying to appeal to that market?
There were truckloads of awful games before this term was coined..the difference was the "hardcore gamers" all played them because they were crappy FPS, action, and/or platform games. Now they are crappy mini-games, puzzle games, light simulations.
I liken the comparison to drinking. We all know there are hardcore drinkers, casual drinkers, and everything in between. Trying to define where on the spectrum a drinker goes from being casual to hardcore is nearly impossible. Keeping with that, defining a casual drink (Boone's Farm and alcho-pops, maybe) or a hardcore drink (Moonshine or 151) is totally ridiculous. In small doses, a hardcore drink has a casual effect, and in large doses a casual drink has hardcore effects (trust me, Boone's will make you sicker than a dog if drunk is mass quantity...ask 16 year-old casual me!).
With all of this said, the alcohol industry definitely tries to target the casual drinkers (Think the Corona ads of a person laying on the beach, enjoying a beverage) and not-so-casual drinkers (every football beer ad that is quickly followed by a 'please drink responisibly disclaimer' - doesn't that just make it seem like they are saying, 'please, do not drink responsibly?').
Games are games, just like alcohol is alcohol. Not all are created equal, but you can bet that if it is shit, it will sit on the shelf gathering dust.
How it ever got to the point of lumping people into categories of casual gamers only play casual games will never make sense to me. Isn't the idea to make games that casual fans will be able to pick up and eventually transform into "hardcore" gamers, rather than put them in the group of casual gamer purgatory?
By this defintion, games like Pac-Man an Dig Dug are definitely casual games. But why are they not considered such by the general audience? Probably because they have since become "niche" titles as part of the "retro" gaming trend. But if such a game was released "brand new" today without the famous, I guarantee you it would be part of an "arcade" pack or touted as a casual game.
And you are incorrect in saying there is no such thing as casual movies or casual music. That's what Pop music is or the basest form of "Hollywood" movies. They are meant for mass appeal. Just as WiiSports or the myriad of party games are meant to be.
There is nothing with using the term or creating that division. The mistake would be if individuals pigeon-holed themselves into that group. Of course it's possible that a casual gamer would love a hardcore game. Inversely, there is no reason why a hardcore gamer wouldn't get into a casual game. The two are not mutually exclusive. However, there is definitely a difference in the type of game and the psyche of the gamer.
You bring up a good point about "going hardcore" into a game like Nintendogs. Sure you can. And that's the beauty of a casual game when it is done right. It can ramp up the challenge and learning curve if the gamer CHOOSES to. Otherwise, it is still fun as a pick-up and play experience. You can have fun at an arcade racer by just putting your pedal to the metal and blasting through it but it takes skill and timing to actually get good at it.
At this point, however, the argument will devolve into whether or not specific genres are casual because they mostly appeal to genre enthusiasts. Which brings to mind your Pac-Man example. But I think that only happens when you choose to examine it further. The same thing occurs with music. There is pop music, but upon further inspection you can break them down into specific genres that will appeal to that niche genre audience.
You are correct in saying that Mario Galaxy is not a hardcore title. But it is also not a casual title. For some reason, the 3D movement tends to carry its own learning curve, which for a lot of "casual-type gamers" can be too much and not pick-up and play enough. The fact that it requires so much time investment also makes it more on the hardcore side. Finally, there is the fact that despite being the most recognized face in video games, that his solo games now appeal more to the niche gamer audience and not the greater population who might have played Super Mario Bros in the 80's.
I love gaming. I've been gaming since my first Atari 400. I was practically raised in arcades in the days of Street Fighter and Daytona USA. Occasionally I get into hardcore games but I am definitely a casual gamer.
Casual games quite simply denote games where time invested yields little to no value in relative strength -- either of the in game persona of the gamer, or in gamer skill. Most original mmorpgs are prime examples of non-casual games, especially as they become more competitive in acquistion of stuffs. WoW, however, is casual to a fault and the look, feel, and general play of the games is changed to account for this.
Casual games are a strong market, and developers cater to them by designing games that are engrossing, yet quick to action. Games that can yield some pavlovian ring-a-ling in a short enough period of time that it brings them back, allbeit in shorter play-sessions.
Nice post, I agree.
My mom plays Jewel Quest 2...I think that's the name...like a fiend. She will get angry if she messes up, put off making dinner until she finishes a level (at least she has when I've stopped over for dinner), and won't listen to you if you're talking to her. She was the same way with Tetris for the NES. Back then, if she wanted to play, it was off with SMB3 or you're sent to your room.
Speaking of Tetris...some would call that a casual game. But damned if I don't throw it in the DS with the intent of playing a quick game, and 2 hours later my hands are cramped and I'm cursing out the CPU because it "cheated".
As for using the terms "casual" and "hardcore", I hate it when people throw them around on gaming boards. If you play video games, to me you're a gamer. I could care less if you play Halo or Pokemon, GTA or Wii Sports, No More Heroes or Viva Pinata.
All you've got is this aesthetic, this ephemeral, ineffable trait, and when you've got a hundred dev execs chasing after it barebottom with a tube of KY Jelly, you just end up forcing it, mocking it, creating some horrible parody of what the spirit of "casual play" really is. What they're really looking for is the spirit of "fun" - light-hearted, easy-to-swallow fun, and that's really up to them to create. Like Mew of Pokemon fame, those who chase "casual" the hardest are those who are going to come up most empty-handed.