A prettier ugly, doesn't help in NPCs cases...
Considering that I still play Oblivion occasionally, a better looking one is always a win!
But as far as I remember, Oblivion on the PC with max settings looked pretty damn great - don't see the need for the "graphical upgrade" aside from the fact the CryEngine engine is better in a technical sense and maybe somewhat prettier.
Great vid though.
Obliv is a great game, especially with all the right mods (OOO and Natural Environments, I'm looking in your direction), but there is so much more they could have done, so much they can improve on.
What exactly is this though? Did somebody export the Oblivion graphics and load them into Crysis or something?
The big pan-out at the end without dropping alot of geometry was the most impressive aspect. The night lighting had a little more moonlit 'atmosphere' to it, but overall, it wasn't earth shattering.
Also, to Shalashaska, I recommend a mod called KCAS, or Kobu's Character Advancment System, which un-borks the leveling logic, making it less meta-gamey, and OOO, or Oscura's Oblvion Overhaul, which is a massive content adding/modifying mod which takes off the training wheels of 'everything always being < +/- 4 levels from the PC level'. Its much more natural feeling for your lv4 character to get destroyed by a lv 15 Minotaur Lord by surprise, than having every single enemy be just a little stronger or weaker, whether you complete the game at lv 3 or lv 25.
That is just the kind of shit which TES5 could improve on; the mod community already figured out what was wrong and addressed it as well as they could, hopefully Bethsoft takes the subtle hint when they start the next chapter.
How many years until everything looks like this, and base PCs can output that quality? Any good guesses?
I loves me some Oblivion though.
one question, who did this? Who took the time to remap all of Oblivion into the CryEngine 2?
@Namelessted it says at the end Crytek.
Honestly, I think the reason many people have not jumped ship to CryEngine is because most PC's can't run it effectively.
I didn't like Oblivion though. I hated that whole "you never level up or get stronger thing". It's too pretentious.
I dunno...part of it just doesn't look good. IMO the original oblivion looked pretty enough. Something is missing, but eh. He WILL run into the 14-texture layer limit though, so it is technologically an imposibility to perfectly recreate all of Oblivion. This is teh dude's first map, btw! Kudos to him!
The problems I can see are creating new player models (the originals suck) and making this look REAL. The first oblivion, as said before, was nice. This needs to look REAL! lol. He has the tod right on spot, so that certainly is something! I can't help but feel its a bit of an idiotic attempt to rebuild all of oblivion, but I'm sure with some tweaking here and there he can make it look real or really frickin close to real. The problem is that the Crysis assets he's using are just leaps and bounds more advanced than the Oblivion assets he's using.
Improve upon Oblivion's combat system--it's hands-down the best in the franchise. And yes, Morrowind + Oblivion engine + tweaked = amazing.
In regular English: The map has been forcibly canceled by Crytek.
I still haven't beaten the main quest, and I have over 110 hrs on my guy.

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