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You know what? I was supposed to have this article up earlier today. It’s been a couple of days since Gametrailers released part two of their Metroid retrospective series, and I’ve been slacking.

The reason for this is simple: After watching the retrospective, I felt compelled to play a little Super Metroid, I figured a few minutes of playtime would be a good way to freshen up my memories.

That was several hours ago.

By watching the video, you can see that Gametrailers does an amazing job of pointing out how well the third installment to the Metroid universe had taken everything good about the previous two Metroids, mixed it all together, and then cranked the series up to 11 for the SNES version.

Gametrailers is also correct in saying that the expectations for Super Metroid were huge; not only had the SNES come out of the gate hot with Super Mario World, but Nintendo followed that dose of awesomesauce with Zelda: A Link to the Past. Expectations were high.

So, did Super Metroid end up being the strike-three fastball that Nintendo, and the fans, hoped it would be?

Your damn right it was. Super Metroid was not only everything I wanted in a sequel, but also everything I wanted in a game. Samus’ third adventure began with a bang and didn’t stop. Literally. My friends and I – being hardcore Metroid fans – were determined to beat the SNES version in less than two hours.

As you know, the only way to get the good ending in any Metroid is to beat the game within this time limit. So to achieve this goal, my friends and I had decided to set up camp at our friend’s house and play Super Metroid until we beat it. This action may sound like par for the course in our video game world, but keep in mind that we never actually stopped playing the game. It was a Metroid marathon.

It was like this: The three of us would take turns on our speed runs, trying to remember where item was so that we could zip through the game ASAP. If we didn’t finish the game in less than two hours, we’d reset, then start over.

The first run came in ridiculously high at around 9 hours. So, we immediately hit reset and started over. 6 hours. Better, but not good enough. Reset. The next run came in again at about 6 hours again; it was still not good enough, not even close. Reset. Finished again: 5 hours. Reset. 4 hours. Reset. 

This pattern when on ‘round the clock, each one of us taking turns whenever the others got tired, or just pissed off. Eventually we made a map. (I know -- the game has a map, but it doesn’t tell you where all the items are.) We used this map to show us the where all the important, and semi-important items were. Then we planned out the fastest way through each of the areas, always making sure to be aware of two things: Time, and Ridley. Yes, Ridley.

To get the good ending, not only did you have to be swift, you also had to be strong enough to able to get past Ridley. Ridley is, by far, and without a doubt, the hardest boss in the entire game. If you didn’t have enough missiles, super missiles, and energy tanks when you reached him: you just had to start over.

See, what Super Metroid had that most games then -- and sometimes even now -- don’t have, is their ability to be harder or easier depending on your goal and play style. Think about it, how many difficulty levels does Super Metroid have? Only one. But the game can either be hard as hell, or completely easy, depending on how you want to finish the game.

Fast players get a more difficult experience, because they have to pick and choose which power-ups to leave behind so that they can make the ending in under two hours – thereby making the game harder. And slower, more item-collection friendly gamers, will have an easier experience because they’ll be over supplied with missiles and whatnot when they reach the boss battles; even though they will lose out on the complete ending.

Having the player’s own play style determine his or her own difficulty level? That’s what we call angelic game design, folks!

So anyway, we finally had the formula down. We kept playing the game over, and over, and over again: our finish time improving with every run. It took about two, maybe two and a half days, but we finally broke the two-hour limit with a finish time of 1:57.

“Goddamn, that took a long time,” was the first thing that went through my mind after we pulled off the good ending.  But to be honest, every moment had been worth it. We had gotten the good ending, seen Samus in her skivvies, and now had a new goal of beating the game with a %100 item collection rank.

Yeah, we were masochists, but we just couldn’t stop playing.

Super Metroid is just that good.

(So good, in fact, that instead of continuing on here about Metroid Fusion, I'm going to head back to the game I started playing earlier, the one that delayed this article. My play time is at 1:38, and I'm nowhere near the ending. This, my friends, is unacceptable. I highly recommend that if you haven't played this game before, do so now. Without cheating or using emulation "tricks," see if you can beat the two hour mark. I dare you.)








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18 comments | showing # 1 to 18
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Detry's Avatar - Comment posted on 08/06/2007 02:44
Detry
Fish Batches.

Nice writeup, makes me want.
Aaron Mxy Yost's Avatar - Comment posted on 08/06/2007 02:48
Aaron Mxy Yost
Spoilers: Samus is a GIRL!
Darren Nakamura's Avatar - Comment posted on 08/06/2007 03:03
Darren Nakamura
I'm really enjoying these videos they're putting out. I wish we could have all five right now.
Tristero's Avatar - Comment posted on 08/06/2007 03:43
Tristero
I'm down for the 2 hour challenge. If I don't show my head within three days, call the police.
Crunshii's Avatar - Comment posted on 08/06/2007 06:55
Crunshii
thats why Metroid should have stayed 2D in my opinion.

Some games are not meant for 3D, it ruins the experience. Super Metroid was without a doubt the most fresh, brand spanking original action packed game on nintendo's history, April 1994 till today. The story was so solid, even Castlevania SotN so superb, but still didnt reach Super Metroid 4 years later. Not only that, but it proved nintendo didnt just cater kids in the snes days, Metroid was zerious buzinezz, bloody, violent series that got damaged as time passed. Fusion was an ok game, I rem playing it, just didnt like the whole fusion look, and the ending was like, "OH!? SO THERE IS AN CURE FOR AIDS!?"
tsunamikitsune's Avatar - Comment posted on 08/06/2007 07:33
tsunamikitsune
I loved Fusion, although that may just be because it's the only one of it's kind that I've played. I hated the NES Metroid and was never a big fan of the Prime series. Never played Super Metroid (come on, VC release!).

I think the Prime series was good, even if I preferred the 2D games more, but I think they should keep making 2D Metroids, too. Hell, they should make more 2D games in general. After years of perfecting the art of the 2D platformer, they're not really around that much. Handhelds are becoming more and more 3D focused and consoles rarely get anything 2D.
reddye_5's Avatar - Comment posted on 08/06/2007 09:23
reddye_5
Now get 100% of items AND beat it under 2 hours.

It's not all that hard... with practice. (Or a walkthrough.) :D
Mister Disco's Avatar - Comment posted on 08/06/2007 09:31
Mister Disco
Ahh, watching the bit on Super Metroid brought tears to my eyes. Still the best damn game ever made.
BenHaskett's Avatar - Comment posted on 08/06/2007 09:35
BenHaskett
See, one of the biggest reasons I'm such a Prime fan is the focus on item collection instead of time. I've never *blush* finished Super Metroid in under three-and-a-half hours. Maybe I'll pull it out again and see what I can do with it.
Johnny Blaze's Avatar - Comment posted on 08/06/2007 09:59
Johnny Blaze
Super metroid puts most games that are out now to shame.... I still don't think to this day, I have found a Heart pumpin, Head rush, Music on 32 Loud speaker like Metroid has gave me.. I might be bias because I am a big Metroid fan, but damn that ending fucking ROCKED... Third party that continue to cry foul on Nintendo,because there games don't sale must have never played this game or any of the Hardcore classic on SNES.
Bob Muir's Avatar - Comment posted on 08/06/2007 11:20
Bob Muir
Gotta make a confession right here that is odd, since I love Metroidvania games...I've never played Super Metroid, only Fusion and Prime 1. I know, I know, I'm horrible, but the day it comes out on Virtual Console, I'll buy it twice to make up for it.
Oni's Avatar - Comment posted on 08/06/2007 12:43
Oni
I have a copy of Super Metroid, and I've never played it. I plan on righting this wrong. Also, I'm going to pick up a copy of Metroid Prime 1 and 2 as soon as I can so I can at least get a bit of the backstory before chowing down on Metroid Prime 3.
MyCatSucks's Avatar - Comment posted on 08/06/2007 13:08
MyCatSucks
Anyone who is a fan of Super Metroid should check out the real deal world record speedrun beating the game in 55 minutes with 100% completion. It will make you crap your pants.

http://speeddemosarchive.com/SuperMetroid.html#100

There is also the fastest time record of 32 minutes. Both are great to watch...do it!
MyCatSucks's Avatar - Comment posted on 08/06/2007 13:12
MyCatSucks
Anyone who is a fan of Super Metroid should check out the real deal world record speedrun beating the game in 55 minutes with 100% completion. It will make you crap your pants.

http://speeddemosarchive.com/SuperMetroid.html#100

There is also the fastest time record of 32 minutes. Both are great to watch...do it!
Dyson's Avatar - Comment posted on 08/06/2007 13:42
Dyson
I kept playing last tonight pretty late. I didn't even come close to the 2 hour mark. I guess I'm getting old ;) Regardless, I'm still determined to beat this record. If Tristero and I aren't back in a couple of days, you know where to find us.

And to the people who haven't played: Hurry up! This game is so good, it still holds up after all this time. %100 pure win.

Finally,Fusion was a welcome addition to the Metroid series. I was happy to have another 2d Metroid to play, since Reto Studious and Nintendo decided that I didn't want one on the Game Cube (I don't like Prime -- Crunshii is right).

Fusion had a little bit of suckage do to the fact that you couldn't really explore at your own leisure. You were stuck in different areas until the story progressed you to the next one.

This feature took away from the whole Metroid style, but wasn't too bad in the overall scheme of things. Still, I'd say that Zero Mission, even though a remake, was the better GBA Metroid.

Back to Zebes, I go.
generaldane's Avatar - Comment posted on 08/06/2007 14:50
generaldane
i am gonna start this game later tonight
RJG's Avatar - Comment posted on 08/06/2007 21:37
RJG
WHERE THE HELL IS METROID DREAD?

I need that game. A good, 2D Metroid that isn't a remake or a mission based title. Fusion was good, Zero Missionw as better, but they both held your hand WAY too much without the option to turn hints and objectives off.
donkeykong's Avatar - Comment posted on 08/07/2007 00:11
donkeykong
The first metroid game I played was... the first metroid game. Logically the next I played was Prime, very much in order, yes? I didn't mind it so much even though I don't usually play FPS type games. Especially not FPS type games that don't allow you to strafe. Somehow I still really liked it...

how are they going to make five parts out of this series? There are only like three games left. Does pinball count?
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