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The Memory Card .98: Killing Medusa photo

When you are playing a videogame, it is natural to want to attack and destroy your enemies. Be it with a master sword, a spread gun, a whip, or some other wicked form of weaponry, when you see an enemy in front of you, tapping the attack button is an instinctual reaction.

When a scary creature approaches you, taking it down with a final, finishing blow results in nothing other than a feeling of great satisfaction. Guilt never enters the equation. Why would you feel any kind of remorse for killing a monster?

At an emotional, surprisingly heartbreaking moment in role-playing game Final Fantasy Adventure for the original Game Boy, this very concept is turned on its snake-covered head. What happens when a particular monster means much more to you than the endless supply of other generic enemies? What if this monster has a life? A family? What is this monster is ... a friend?

The Set-Up

My first experience with a Final Fantasy game on the Game Boy was Final Fantasy Legend, an interesting, if flawed, take on the classic role-playing series. When Final Fantasy Adventure released little more than a year later, I cautiously purchased a copy, worried that it would be more of the same gameplay offered in Legend.

I was so happy to be wrong. The game didn’t play like Final Fantasy Legend at all! It was years later when I discovered that Final Fantasy Adventure was actually the first game in the Mana series -- only a Final Fantasy game in name alone! -- explaining why the game played much more like Zelda than any other game in the “Final Fantasy” series.

In the game, you play as an unnamed hero who is a slave of an evil Dark Lord.

As the game begins, the imprisoned hero must fight a giant beast inside a massive arena. After defeating the creature, the hero escapes, but not before overhearing the Dark Lord and his mysterious sorcerer Julius talk about their evil plot to take over the power of the Mana Tree.

Bruised and barely alive following his escape (he did fall from a waterfall after all), the hero meets a beautiful, kind young woman.

Coincidentally, the woman is looking for a series of magical objects that will help defeat the Dark Lord and Julius from going forward with their plan.

Intrigued, the hero decides to help.

What follows is a massive adventure through many worlds, as the hero and his female companion search for the artifacts that will put an end to the antagonists’ plan.

At several points in the game, the hero is joined by a non-playable partner that helps him fight through many different areas. Sometimes this partner is the main female character, and other times it is a brand new character.

These non-playable characters all have different attributes and help the main hero in many ways.

At one point, the hero boards a giant airship piloted by the sorcerer Julius. After stealing a mystical pendant (one of the items he is searching for!), the hero is knocked from the airship and plummets to the ground below.

Miraculously surviving, the hero drops the pendant and it is abruptly stolen by a young girl named Amanda.

It is here when this week’s Memory Card moment occurs: The tears of a monster.

The Moment

Amanda is not a bad person. Being a slave of the Dark Lord just as the hero used to be, she only steals the pendant to trade it with the slave leader Davias in exchange for her imprisoned brother Lester.

She loves Lester with all her heart and would do anything to free him from his life as a slave.

Because of her intentions, the hero accompanies Amanda to see if he can help her get her brother back.

Offended that Amanda would even attempt such a trade, Davias instead turns Lester into a parrot and steals the pendant away.

Amanda is devastated.

At this point, she learns that the only thing that can save her brother are the tears of Medusa, a horrible, terrifying creature that lives in a far-off cave. By retrieving Medusa’s tears, Amanda can turn her brother back into a human and be reunited with him once again.

Agreeing to help, the hero and Amanda make their way to Medusa’s cave.

A tricky, challenging dungeon awaits the two adventurers.

Once overcoming all the challenges of the cave, Amanda and the hero eventually reach Medusa.

The battle with the scary monster is tough, with the two companions having to use all their skills (and each other) to put an end to the horrifying creature.

With one final blow, Medusa comes to an end.

Before she dies, she begins to laugh. She questions why the two warriors have come for her tears when there are no tears to gather.

Sadly, Medusa is right.

When Amanda steps forward to gather the tears, she realizes Medusa has none. Not a single drop appears on the grotesque creature’s face.

Amanda lowers her head. All hope is lost. Her brother will never be saved.

The hero tries to make her feel better. He tells her they should go back to Davias. Maybe there is another solution?

As Amanda steps forward, she feels a sharp pain.

She looks down and sees a large cut on her body. Medusa must have bit her during the battle.

Her face turns white.

The hero looks at her, confused.

Amanda slowly speaks. “One who was bitten by Medusa turns to Medusa.”

The hero realizes what this means. Amanda will soon turn into Medusa.

She then asks the hero the unspeakable.

She asks him to kill her and use her own tears to save her brother Lester.

The hero refuses.

Amanda insists, saying it is the only way.

She begins to cry as her body starts to transform.

“Tell him that I loved him ... please ... “

Amanda’s final words echo throughout the cold, lonely cave.

The hero has to act fast.

At this point, the player is given full control. Amanda starts to turn into Medusa. You, the player, must step forward, hit the attack button, and actually slay the hero’s sweet, loyal, brave companion.

You must kill Amanda.

With all the courage and sadness in his body, the hero steps forward and commits the awful act.

Amanda’s newly mutated body collapses on the ground. The hero apologizes, gathers her tears, and turns away from the horrific scene.

With Amanda’s tears in hand, the hero returns to Lester and turns him back into a human.

Telling him what happened, Lester joins the hero, determined to get revenge on the evil Davias and bring peace to the world that took his beloved sister away from him.

You can watch Amanda’s shocking death right here:

The Impact

Yup, this scene actually happens. IN A GAME BOY GAME!

Before I played Final Fantasy Adventure, I had never really experienced any real emotional scenes in games on the original Game Boy. Sure, I got a little teary-eyed when I watched the Space Shuttle take off at the end of Tetris, but that was mainly because I finally beat the legendary puzzle game after hours and hours of playing. (Keep in mind, my favorite game on the Game Boy, Link’s Awakening, had not been released yet.)

When I had to kill my friend Amanda the moment caught me completely by surprise. It even happens so quick in the game. One minute you are battling a tough boss, the next minute you are being asked to kill your own friend.

It is a very abrupt transition and comes out of nowhere, made even more shocking by the fact that it happens on the Game Boy.

At that point in time, my Game Boy was reserved for “simpler” games, or, to be more fair, games without rich stories that actually challenge the player to look at videogames in a different way.

When Final Fantasy Adventure was released, I went into the game thinking it wasn’t going to be more than a fun, yet mindless, role-playing game. And for the most part, it is. While the story in Final Fantasy Adventure is good, it is not much more than the traditional sword and sorcery stuff found in most Square games.

But this one, specific moment, really pushes the boundaries of what can be done in a videogame.

First off, the subject matter is unbelievably dark. A young girl, trying to save her brother, is turned into a monster, where her new friend is forced to kill her -- murder her in order to save her brother.

That is pretty dark stuff.

But, more importantly, you, the player, have to deliver the finishing blow.

It would have been easy for the game designers to let this all play out in a cutscene. Amanda could have been killed in the cutscene, and the scene would have still been very emotional and sad.

But, no. You must kill her. You must look her in the eye, push your attack button, and watch as this sweet, lovely girl dies in front of you. All because of your button press.

Granted, by killing her you are, in turn, saving her brother, but that doesn’t make the scene any less powerful.

This detailed choice by the designers to have the player kill Amanda is a small one, but completely changes the dynamics of the moment. With this one choice, Final Fantasy Adventure goes from a stellar role-playing game, to something that is altogether sad, shocking, disturbing, haunting, beautiful ... and unbelievably memorable.

 

The Memory Card Save Files

Season 1
.01: The return of Baby Metroid (Super Metroid)
.02: Palom and Porom's noble sacrifice (Final Fantasy IV)
.03: The encounter with Psycho Mantis (Metal Gear Solid)
.04: The heir of Daventry (King's Quest III: To Heir is Human)
.05: Pey'j is captured (Beyond Good & Evil)
.06: The Opera House (Final Fantasy VI)
.07: Attack of the zombie dog! (Resident Evil)
.08: A twist on a classic (Metroid: Zero Mission)
.09: A Christmas gift (Elite Beat Agents)
.10: To the moon, Mario! (Super Mario World 2: Yoshi's Island)
.11: The Solitary Island (Final Fantasy VI)
.12: Wander's brave friend (Shadow of the Colossus)
.13: The submerged letter (StarTropics)
.14: The legend of Tetra (The Legend of Zelda: The Wind Waker)
.15: Snake pulls the trigger (Metal Gear Solid 3: Snake Eater)
.16: Riding under the missiles (Contra III: The Alien Wars)
.17: Hover bike madness! (Battletoads)
.18: Syldra's final cry (Final Fantasy V)
.19: Death by ... grappling beam? (Super Metroid)
.20: The message in the glass (BioShock)

Season 2
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)
.27: The battle with the Hydra (God of War)
.28: Fight for Marian's love! (Double Dragon)
.29: The Hunter attacks (Half-Life 2: Episode 2)
.30: The Phantom Train (Final Fantasy VI)
.31: The end of The End (Metal Gear Solid 3: Snake Eater)
.32: In Tentacle We Trust (Day of the Tentacle)
.33: Peach dances with TEC (Paper Mario: The Thousand-Year Door)
.34: Learning to wall jump (Super Metroid)
.35: A leap of faith (Ico)
.36: The Master Sword (The Legend of Zelda: A Link to the Past)
.37: Thinking outside the DS (Hotel Dusk: Room 215)
.38: Running outside the castle (Super Mario 64)
.39: Del Lago! (Resident Evil 4)
.40: In memoriam (Lost Odyssey)

Season 3
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)
.52: Blind the Thief (The Legend of Zelda: A Link to the Past)
.53: The nuclear blast (Call of Duty 4: Modern Warfare)
.54: Microwaving the hamster (Maniac Mansion)
.55: The fate of Lucca's mother (Chrono Trigger)
.56: A fiery demise? (Portal)
.57: Jade's moment of silence (Beyond Good & Evil)
.58: The Great Mighty Poo (Conker's Bad Fur Day)
.59: With knowledge comes nudity (Leisure Suit Larry III)
.60: Flint's rage (Mother 3)

Season 4
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)
.64: Death and The Sorrow (Metal Gear Solid 3: Snake Eater)
.65: A glimpse into the future (Space Quest: The Sarien Encounter)
.66: Taloon the merchant (Dragon Quest IV)
.67: Scaling the waterfall (Contra)
.68: Anton's love story (Professor Layton and the Diabolical Box)
.69: TKO! BJ! LOL! (Ring King)
.70: Giant robot fish! (Mega Man 2)
.71: The rotating room (Super Castlevania IV)
.72: The collapsing building (Uncharted 2: Among Thieves)
.73: Death by funnel (Phantasmagoria)
.74: Crono's trial (Chrono Trigger)
.75: The blind fighting the blind (God of War II)
.76: Brotherly love (Mother 3)
.77: Prince Froggy (Super Mario World 2: Yoshi's Island)
.78: The statue of a hero (Dragon Quest V: Hand of the Heavenly Bride)
.79: Inside the worm (Gears of War 2)
.80: The return to Shadow Moses (Metal Gear Solid 4: Guns of the Patriots)

Season 5
.81: A prayer for Ness (EarthBound)
.82: Yuna's empty embrace (Final Fantasy X)
.83: Blast Processing! (Sonic the Hedgehog)
.84: A royal assist (The Legend of Zelda: The Wind Waker)
.85: You have chosen ... wisely (Indiana Jones and the Fate of Atlantis)
.86: Death is final (Fire Emblem)
.87: A Snake in a microwave (Metal Gear Solid 4: Guns of the Patriots)
.88: The mark of a THIEF (The Legend of Zelda: Link's Awakening)
.89: MEAT 'SPLOSION! ('Splosion Man)
.90: In her father's Shadow (Final Fantasy VI)
.91: A sniper rifle and a telephone (Grand Theft Auto IV)
.92: Sacrificing Yoshi (Super Mario World)
.93: Language barrier (Uncharted 2: Among Thieves)
.94: Death is impossible (Monkey Island 2: LeChuck's Revenge)
.95: The jeep chase (Metal Gear Solid)
.96: Farewell, Klonoa (Klonoa: Door to Phantomile)
.97: Geography lesson (Little King's Story)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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31 comments | showing # 1 to 31
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Jack8274's Avatar - Comment posted on 07/28/2011 16:06
Jack8274
Well fuck, that was depressing.
Zarwid Thwic's Avatar - Comment posted on 07/28/2011 16:08
Zarwid Thwic
This was Sword of Mana on the GBA right?
Chad Concelmo's Avatar - Comment posted on 07/28/2011 16:10
Chad Concelmo
@Zarwid Thwic,
Yup! They remade it. :)
Oogle's Avatar - Comment posted on 07/28/2011 16:23
Oogle
I remember going with plan B and killing myself.
turingnpc's Avatar - Comment posted on 07/28/2011 16:55
turingnpc
That's brutal. I had no idea that there was a game boy game that did all of that.
Rabite's Avatar - Comment posted on 07/28/2011 17:24
Rabite
The music made it even worse too. It suddenly shifts from one score to the sad music. There's also that scene at the end of the Dime Tower that's one of two times I've cried in a video game. The other being the baby Metroid.
Neroisonfire's Avatar - Comment posted on 07/28/2011 17:24
Neroisonfire
Oh wait this isn't about God of War...

Euryale was gross.
Dr Light ate your Magicite's Avatar - Comment posted on 07/28/2011 17:28
Dr Light ate your Magicite
Fantastic write up! I'll never forget this moment; it's always stood out as one of the more emotionally wrenching moments in any game. On my first play through, the gravity of the situation didn't full register until after I had defeated Davias (who I still think has the best boss theme in the game, by the way).

Unlike the other 9 billion sad moments in Final Fantasy Adventure, this one is nested within the primary battle mechanic - it never really comes out and throws the act of killing Amanda in your face, it just presents it as another obstacle. For me, those are always the most effective moments in gaming.

It's why I can't start Kevin's story in Seiken Densetsu 3 without having a tissue nearby.
Chad Concelmo's Avatar - Comment posted on 07/28/2011 17:40
Chad Concelmo
@Dr Light ate your Magicite,
Exactly! Perfectly said. :)
Chad Concelmo's Avatar - Comment posted on 07/28/2011 17:56
Chad Concelmo
@Neroisonfire,
Yes. Yes, she was. :)
Rabite's Avatar - Comment posted on 07/28/2011 18:02
Rabite
Also don't forget that damn puzzle that stopped thousands of people from actually finding the damn Medusa cave. Figure 8? What kind of clue is that? GIMME BACK MY BAG OF FANG YOU LITTLE SHIT.
Cess007's Avatar - Comment posted on 07/28/2011 18:08
Cess007
Fun fact Chad.

Years, years ago (Exactly when FFX was launching) here in Mexico; a magazine made a special edition talking about all Final Fantasy games so far.

Each editor of the magazine talked about each (and i guess their favorite) entry of the series. The one who took all my atention was extly the one who talked about this exactly moment in FF: Adventures.

I searched for years for this game in and near my city for the it, but never-ever found it. But reading, i still think it should be one of the greatest moments in any RPG!

Great memory card moment Chad!
charlie von chaingun's Avatar - Comment posted on 07/28/2011 18:56
charlie von chaingun
@Chad Concelmo- I've played maybe about 20 of the memory card entries (not very much) but these write ups are hands down my favorite part of Dtoid.

Don't get me wrong, there's nothing quite like Jim and the inevitable shitstorm that he throws the gasoline on, but its good to open up a "Memory Card" and every commenter is unified with the same kind of wonder and remembrance that your articles evoke.

I got that feel, man.
yanic's Avatar - Comment posted on 07/28/2011 19:01
yanic
i totally looooooved that game,my friend gave me his gameboy with that game when i was younger and trust me id play it allll the time, you just brought up some old memories for me yo
Chad Concelmo's Avatar - Comment posted on 07/28/2011 19:05
Chad Concelmo
@charlie von chaingun,
Aw, thanks so much. Your comment made my day. <3
Jonathan Holmes's Avatar - Comment posted on 07/28/2011 19:06
Jonathan Holmes
I always wanted to play this game (because I heard it was secretly a Secret of Mana prequel) but never had the chance.

Please bring it to the 3DS Virtual Console, Square-Enix!
Master Chibi's Avatar - Comment posted on 07/28/2011 19:11
Master Chibi
This reminds me of what the first God of War game on the PSP forced you to do, I fucking hated that shit.

I'm not sure how I would have handled this moment at the time. Just reading about it now makes me pretty sad.

:(
jazzpanda's Avatar - Comment posted on 07/28/2011 19:16
jazzpanda
awesome to see something that challenges the players emotion like that in such an early game.

Slightly related note, have you played Nier, Chad? Once you beat it, it starts the game halfway through to play to a second ending, you slowly piece together the truth of the world and realise how morally grey it is, revealing new context for what you've done.

So many serious memory card moments in that game, not to mention the fact it plays like a tribute to so many old school games, if you havn't played it, i hiiiighly recommend! :)
charlie von chaingun's Avatar - Comment posted on 07/28/2011 19:19
charlie von chaingun
@Chad Concelmo - hey, no problem man! It's only fair, every time I see one of these, I know it's gonna be good reading.
Osaka's Avatar - Comment posted on 07/28/2011 19:24
Osaka
Much more depressing in the remake, but I'm sure such a scene was unheard of back then. So props.
Chad Concelmo's Avatar - Comment posted on 07/28/2011 20:02
Chad Concelmo
@jazzpanda,
I have not played Nier, but I really want to. Thanks for the recommendation! I have heard great things. :D
naia-the-gamer's Avatar - Comment posted on 07/28/2011 20:57
naia-the-gamer
Wow, I haven't thought at about game in a while, but this was one of the most haunting moments in that game for me. While I didn't cry at that point in the game, the moment was very unsettling. It was one of the first times in a video game where I felt genuine guilt for my actions. And to think so many people think video games didn't have moving stories back then....
MeanderBot's Avatar - Comment posted on 07/28/2011 22:20
MeanderBot
I'm actually playing through this for the first time right now. I recently bought a Gameboy, and this was one of the first games I picked up for it based on Topher ranting on about it on RFGO. I think I might have been spoiled for this event, unfortunately, because I remember being ready for it. But it still hit me with the force of a dump truck. Quite easily one of the more heartrending moments I've experienced in video games.

Chad, I find it unfortunate that I haven't played many of the games you've been doing Memory Cards on lately, and therefore can't bring myself to read them. I'm glad I could finally enjoy another of your finely crafted articles.
catsithx's Avatar - Comment posted on 07/28/2011 22:39
catsithx
Man I remember this one I got it used from game stop I never got around to finishing it now I regret I never did play it I missed such a great moment. NOw I am going to dig out my sp and play it tonight.
Morty's Avatar - Comment posted on 07/29/2011 05:05
Morty
That's Mystic Quest in Germnany, I think. I played this but I guess I was too young because sadly I don't remember the scene. Damn you, brain!

What happens if the timer runs out? Game Over? Or a second boss fight?
venni82's Avatar - Comment posted on 07/29/2011 09:53
venni82
i remember this game very well! i used to play it when i was 10.. but the title was Mystic Sword. Mysteries of the European market or fool Italian localization?
Radox Redux's Avatar - Comment posted on 07/29/2011 09:59
Radox Redux
Wow. I forgot all about this moment. Nice Memory Card, Chad!
DerfelCadarn's Avatar - Comment posted on 07/29/2011 21:25
DerfelCadarn
Thanks for another wonderful article, Chad. On a semi-related note, did you ever end up playing Final Fantasy Legend 2 or 3? They were much better than the first. Also, the Saga 2 (FFL2) DS remake is soooo gooood...
Shinkenmaru's Avatar - Comment posted on 07/30/2011 02:15
Shinkenmaru
This reminds me of the part in Metal Gear Solid 3 when you have to kill Boss.
kadosho's Avatar - Comment posted on 07/30/2011 11:59
kadosho
I remember this segment from the game. I even asked friends if they actually made it past that sad moment during their quest. Most did, but oddly couldn't remember it clearly as I did. Nice to see that another fellow gamer never forgot this epic moment in a game, everyone grew up with. And it wasn't followed by some cg cutscene, just cause and effect.
Chad Concelmo's Avatar - Comment posted on 07/31/2011 13:41
Chad Concelmo
@Shinkenmaru,
Funny you should bring that up ...
http://www.destructoid.com/the-memory-card-15-snake-pulls-the-trigger-42617.phtml
Love that moment! :D
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