There is a terrifying sequence in George Orwell's classic novel 1984 that finds main character Winston Smith tied to a chair with a giant cage full of rats attached to his face. Rats are Winston’s worst fear and, through the book’s exquisite writing, the audience feels the troubled main character’s pain and terror.
Shifting mediums, a memorable scene in the film A Clockwork Orange shares a similar power of drawing its audience into a twisted, visceral world of nightmarish torture.
As powerful as these two sequences are, they don’t possess one key element to take their emotional resonance to the next level: audience interaction. The reader or viewer doesn’t have to do anything outside of reading the next word or waiting for the next frame of film to flicker by on the screen. The audience is a mere silent participant as the dark stories unfold before their eyes.
But with Metal Gear Solid 4: Guns of the Patriots for the PlayStation 3, one scene in particular not only elicits a pure, visceral feeling of pain and terror, it gives the player full control of what is happening on-screen.
It’s some incredibly powerful, truly revolutionary stuff.
The Set-Up
My God, I love the Metal Gear Solid series.
Going into Metal Gear Solid 4, I knew I would love the game -- I adored Metal Gear Solid 3! -- but I never imagined the PlayStation 3 exclusive would bring the revered series to a (supposed?) close with such visionary style.
The game is so incredible, in fact, that it has already been featured on the Memory Card a couple of times already!
You can check out more of the game’s overarching, gloriously convoluted story by clicking here and here. For this Memory Card, I am going to focus on the specific events leading up to this week’s moment.
In Metal Gear Solid 4, you play as Old Snake, a gray-haired version of the Snake we have grown to worship in the previous Metal Gear games.
Snake is “old” because his body is reacting poorly to being a clone of Big Boss -- a plot twist revealed in an earlier game in the series.
Although his body is failing on Snake, forcing him to constantly inject his body with a life-saving syringe, the iconic soldier and mercenary shows no signs of slowing down.
Accepting a mission to defeat his rival Liquid Ocelot once and for all, Snake is dropped into the middle of a war zone at the beginning of the game. After journeying through a destroyed city, Snake encounters Liquid as he continues his plot to hijack the Sons of the Patriots, a massive system that controls all the nanomachines that are inside of Snake and others like him.
I know, it is all very complicated. But it wouldn’t be a great Metal Gear Solid game if it wasn’t for its ridiculously complex and dramatic storyline.
Avoiding capture by sending out an electronic signal that incapacitates Snake, Liquid eventually escapes in a helicopter just before Snake has a chance to confront him.
From here, Metal Gear Solid 4’s epic adventure begins, following Old Snake as he chases Liquid around the globe, running into many familiar faces (both good and bad) and facing some of his most challenging obstacles yet.
After reuniting with Meryl, Raiden, Otacon and others (and experiencing an endless amount of out-of-control set pieces and story twists!), Snake eventually learns from his old ally Mei Ling that Liquid has taken up in a massive warship called Outer Haven.
It is in this warship that Liquid plans on completing his despicable plan.
It is also on-board Outer Haven when this week’s incredible Memory Card moment occurs: A Snake in a microwave.
The Moment
After being catapulted onto Outer Haven, Snake enters the gigantic warship all alone.
As he enters the foreboding base, Snake realizes he is about to face one of the most daunting experiences of his life.
Not only is Outer Haven equipped with some major advances in defense technology, numerous enemies swarm the complex. And in addition to all this, he knows that Liquid is waiting for him somewhere aboard the huge warship.
There is no turning back now. Either Snake will find and finally destroy Liquid ... or he will die trying.
Journeying farther into the ship, Snake eventually encounters Screaming Mantis, a very familiar foe that has taken Meryl hostage.
After defeating the creepy enemy, Meryl is saved and decides to help Snake with the rest of his mission.
Before they even have a chance to get far, they are ambushed by a large group of Liquid’s troops. Agreeing to hold them off, Meryl begins fighting the enemy soldiers, allowing Snake to move forward alone on his most important mission: to find and destroy Liquid. He learns that if he destroys the very core of the ship, Liquid’s plan will be put to an end.
Snake carefully heads in the direction of this core, a dark place at the center of a maze of metallic hallways.
As he approaches, his body is overcome by an extreme pain.
Snake falls to his knees.
His body is starting to fall apart.
Without any notice, a squad of Liquid’s soldiers runs around the corner. They see Snake on his knees, struggling to even stand up.
They draw their weapons.
As they get closer, Snake pulls out one of his important syringes. He jams it into the side of his neck.
But nothing happens.
The syringe doesn’t work.
The soldiers slowly inch forward, watching as Snakes rolls on the cold floor in pain.
Right before the enemies get to Snake, though, the door behind him slides open. From the adjacent hallway, Raiden flies into the room.
He lands between Snake and the soldiers, ready to fight. Since losing both arms in earlier tragedies, Raiden stands before the enemy troops, his huge sword held between his teeth.
Raiden’s electrified body (don’t ask!) starts to knock some of the soldiers down. Snake is slowly revitalized by Raiden’s presence.
The two of them step forward, past the fallen soldiers.
Raiden sees that Snake is hurting and volunteers to go forward in his place.
Snake knows the final corridor before reaching the core is full of deadly microwaves. He reminds Raiden that he has a life to go back to. Snake has nothing. He should be the one that makes the final sacrifice.
“From here on, this is my fight.”
With these words, Snake moves forward into the microwave-filled corridor, leaving Raiden behind to battle the recovering soldiers.
What happens next is the stuff of videogame legend.
The door to the microwave corridor opens up.
Snake’s face is immediately burned.
Despite the pain, he forces himself to move forward. Otacon remotely locks the heavy metal door behind Snake.
From here, the player takes full control. The screen splits into two parts. A gorgeous music score begins to play.
On the bottom screen, Snake starts to walk through the microwave-filled passage. On the top screen, the other events happening throughout the gunship play out: soldiers battling each other; Meryl struggling to stay alive; Raiden, armless, fighting a large squadron of troops.
At this point, Otacon tells Snake that he must make it through the passage as quickly as possible.
The player holds up on the analog stick to control Snake. Sadly, he moves very slowly because of the immense amount of pain he is in. Getting through the corridor is going to take some time.
The player wants to get Snake through as quickly as possible, but his slow movement prevents this from happening.
Smoke rises from Snake’s burning skin.
He jerks in pain and falls to the floor.
The player then must quickly press the triangle button as fast as possible to have Snake get back up on his feet. As they are doing this, Snake’s life bar starts to slowly deplete.
Snake stands back up, but he bends over and moves at a much slower pace.
He is in excruciating pain.
Again, Snake falls and must get up with the help of the player. His energy bar lowers even more.
He is near dead.
This time, Snake doesn’t even have the strength to stand up. By continuously tapping the triangle button, he starts crawling towards the end of the passage.
As all of this is happening, the haunting music continues to play. The top part of the screen starts showing Snake’s allies succumbing to defeat. All hope seems lost.
As a player, you are forcing Snake to move forward. Every tap of the triangle button causes him more horrible pain.
But you know this is the only thing that you can do to help him get to the end of the corridor.
Eventually, Snake almost completely collapses. With nothing left in his life bar, he barely has any energy left to move. His low crawl becomes slower than that of a newborn child.
But, still, he continues onward.
After what feels like hours, Snake finally reaches his goal; the combination of the player’s determination and Snake’s strength gets him through.
He reaches the end of the corridor, completely burned and destroyed.
The exit to the passage closes behind him.
Snake stands up. As his skin crackles and smokes, he takes a deep breath and steps forward towards his final battle with Liquid.
Despite the pain he is in, he knows he must move on to save the world ... to save his friends ... and to save himself.
You can watch Snake crawl through the microwave-filled corridor right here:
The Impact
This sequence in Metal Gear Solid 4 is, hands down, one of my favorite moments in videogame history.
Gameplay-wise, not much really happens. As a player, you only hold up on the analog stick and repeatedly press the triangle button.
What makes this scene so unbelievably memorable is the emotional connection you have with Snake as the sequence plays out.
Going into the microwave-filled corridor, you already know Snake is hurting -- you can, literally, see it on his face. Right before he meets up with Raiden he is collapsing, his body barely hanging on.
As a player, you want Snake to succeed and will do anything you can to make this happen. You have followed him on many adventures and don’t want to see him fail -- especially by your own hand.
So as Snake steps into the corridor, you want nothing more than for things to turn out okay.
When the game starts to become playable, your initial reaction is to have Snake just run through the corridor as fast as possible. You see the life bar depleting, and, like any good videogame player, you know that rooms that lower your energy need to be exited as quickly as possible.
But when you try to run with Snake, he can’t do it. He is hurting too much.
As you try to run forward, Snake only writhes in pain.
At this point, Metal Gear Solid 4 doesn’t feel like a game anymore. With the combination of the brilliant split-screen and stunning music, the scene becomes a crazy visceral struggle for survival. You and Snake become one as you do anything it takes to save his life.
You start to feel his pain. You experience everything that Snake is going through.
Creator Hideo Kojima is the master of breaking the fourth wall in videogames (as evidenced by the incredible battles with Psycho Mantis and The End in MGS1 and 3, respectively). But with this sequence, Kojima’s genius is taken to a whole new emotional level.
When I was playing this sequence for the first time, I actually got up from my couch and starting hitting the triangle button as quickly as possible.
At first, I knew everything would be okay -- it always is! -- but I wanted to stand and give myself a better position to control Snake.
But as the scene played out and my energy was almost gone, I realized that Snake still had a long way to go. He was barely moving and not even close to the end of the corridor.
Maybe everything wouldn’t be okay ...
At this point I started screaming at the screen. “Come on, Snake!” COME ON!” I remember yelling as I mashed on the buttons.
I felt personally responsible for what happened to Snake.
If he didn’t make it, it was my fault.
And, man, I was not going to let that happen.
So I fought. I fought to help Snake. I hit the buttons as fast as I could. So fast, that my fingers started hurting.
I started feeling pain. Real pain.
Just like Snake.
As ridiculous as it sounds, Snake and I were in it together.
When he made it to the end and survived, I let out a sigh of relief. I shook out my cramped hand, sat back down on the couch, and watched silently stunned as Snake continued on his journey.
What did I just see? What did I just experience?
From a technical standpoint alone, this scene is pretty much perfect (the music, graphics, and split-screen are wonderfully executed), but there is something about the Metal Gear Solid games -- and this scene in particular -- that just have a way of emotionally connecting to the player.
And, boy, was I emotionally connected.
No matter how many years go by, I will always remember Snake crawling through the microwave-filled corridor.
Always.
The moment will stay with me for the rest of my life.
The problem is, the Mk 3 was inmune to this, and it was the one who needed to install the virus. Snake wasn't needed like... at all :P!!! Still, one of my favorite series!
It was dramatic and emotional, but after playing through that scene I wondered if it was really necessary for Snake to go through there. Couldn't Otacon have just rolled through with the Mk. 3 and did the stuff himself without Snake?
Easily the hardest and fastest my fingers have ever pressed a button in all my years of gaming....I was so scared he wouldn't make it.
I got off the couch like you, but then got on my knees 2 feet from the TV.
Of course, this game is full of memorable moments. I got goosebumps when I heard the main theme from MGS3 (best song ever in a game) as I fought Liquid at the end.....
You referred to 1984 as a game, might wanna go back and edit that.
Anyways, I was TOTALLY standing up and screaming too. I don't know anyone (who cares about MGS at all, at least) who didn't yell or plead as this scene went on.
I felt like that whole sequence was poorly done. I couldn't pay attention to the awesomeness going on on the 2nd half of the screen because I had to make sure snake didn't run into a wall, die, and make me start over. The 'emotional connection' was ruined by having to smash one button repeatedly, for what felt like an eternity by using the "press triangle to not die" mechanic that so many people complain about. All in all, it could have been done differently; say by having a big wave of enemies in one room, defeat them and move on to room 2, cut to snake noting that he's now out of ammo and have to take them all out hand to hand. Hell, you could have done the waves of enemies in the microwave hall. More interactive and interesting to me than "press a button to slowly crawl."
Metal Gear 4's last hour or so is an extra-corporeal experience. It renders the whole argument about games being art obsolete, since they can be life itself and beyond. The entire game is a monument of the medium, so self-aware and so self-contained at the same time. It's a love letter to the series itself, and the series being a part of whoever plays it, a love letter to all of us.
Yeah, this is a good scene, but sadly was badly written because of the Mk. III
You go through this tunnel, all the while Otacon's little robot is dancing and being chipper trying to cheer Snake on. Then the sequence ends and the robot rolls up, opens the door, and installs the virus in the panel that is conveniently about 2ft off the ground. Then Snake has to go somewhere entirely different for the final confrontation.
If the plot wasn't written (in part) around this scene, it might have worked better. It's a great set piece, but falls apart due to the logistics of it. Obviously if Mk III can survive, it should go alone. And if it can't, I doubt Snake could have brought anything along with him to hold the virus that COULD survive. The sequence itself is memorable and you really want Snake to get through it, but it feels like a waste of time and effort once the scene ends.
To be frank, I thought this part was a bit too dramatic. I still liked it, but for some reason I didn't feel so emotionally engaged. Ahhh, now I feel like a souless gamer! :(
But your thoughts reminded me of MGS 3's last bit before the encounter with The Boss - guiding a hurt Eva around the forest was tense, fun and very memorable to me.
There is a terrifying sequence in George Orwell's classic novel 1984 that finds main character Winston Smith tied to a chair with a giant cage full of rats attached to his face.
OMG SPOILERS MUCH?
Oh lord, I had forgotten about that sequence until now. That was so damn intense. Love moments like that in games where you can just cut the tension with a knife. My buddy and I were playing the game together and we were sitting on the edge of the edge of the couch screaming at the tv. Time slows and you forget to breathe and its just this one moment. I miss that in my current games. Thanks for reminding me of a really badass moment in gaming.
I felt that exact same feelings in the torture scene of MGS1. Even more so since I had started my very fist play through of that game on Hard mode. It killed me to have to see my guy get tortured and to do everything in my power to withstand it. Luckily I survived with the help of honing my speedy thumbs using the Turbo-Grafx 16 without the turbo switches on. ;)
Wow Chad, I've shared your opinion many times. But this... Damn. I absolutely did the exact same thing. MGS4 was and still is the only game I started screaming at (and made me cry like a baby).
Kojima is a genius and so are you Chad. I don't know how you do it but I got goosebumps all over again.
I’m glad you mentioned the pain you felt, that scene fuckin’ hurts!
Which is part of what makes it so affecting for me, seeing Snake vomit and collapse as I’m slumping back into my chair and trying to catch my breath was ridiculous, in a good way, made me feel like I earned my ending.
The whole last few hours of MGS4 are so amazing if you've gone through each of the prequels, and I had re-played all of them in anticipation for the game.
Sure, some moments are over-done, but that's Metal Gear Solid. Few video games have wrapped up a series so well. Every moment, from the dramatic to the batshit crazy technobabble-filled moments were all so appropriate.
HEY BUTTHOLES, IN YOUR WORLD WHERE THE MK. III CAN GO IN BY ITSELF, DONT COMPLAIN WHEN IT GETS DESTROYED BY THE SQUAD OF SCARABS THAT WERE IN THE ROOM WHICH SNAKE HELD OFF.
I recently did my 2nd play of the game. Absolutely fantastic all around. But that scene definitely sticks out. For a moment, I was almost dreading having to excessively hit the X button over and over again, but as soon as I entered the chamber that dread went away, caring so much for his survival, watching everyone else fight for me even though I may not make it. Wondering if Raiden would have made it. Wondering if I'm not going to make it; exhausted with the sign of relief when I do.
I hate to say it, but this sequence justifies all the bullshit Kojima is known for with his pacing and storytelling. I don't think it would have been nearly as memorable if anybody else did it, and it would stick out so much with any other style.
There was a heat wave in my area the first time I played through this section. The physical exertion of mashing the triangle button as fast as I could combined with the unusually hot weather left me sweating and feeling absolutely exhausted. I remember really empathising with the scorched Snake as he finally staggered out of the microwave tunnel.
hype almost completely destroyed this scene for me. i didn't get around to playing this game until just last year and EVERY time i hear MGS4 mentioned everyone's all like "microwave scene! so moving! ARGH" so by the time i actually played it, i was expecting nothing less than snake to reach our of the screen, grabbing my throat and slapping me repeatedly until i broke down sobbing for hours.
but it was still very well done, though i mostly realized its brilliance AFTER it was over. sad.
OMG I remember this- I was mashing on that triangle button and screaming at the screen - "Goddamnit Snake move! Get up! Come on Snake! Don't you dare fall down and die! Don't you dare fucking die on me!!! Come on! Mooooove!!!"
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Loved the sequence, hated having to mash triangle like a madman at the end, that is the only fault I had with it. You had so much cool stuff going on on top of the screen that you had to ignore.
I recently began playing the entire metal gear series, one right after the other. I'm on Guns right now and as much as I fucking love this game, this series, I do not look forward to having my skin torn off of my thumb from pressing triangle again (maybe a slight over-exaggeration but whatever).
On another note, I think the metal gear games are gorgeous, engaging, imaginative and who can't love how deep the plot is (even I still don't totally understand it all). I sort of wish Peace Walker wasn't exclusive to PSP, as I'd love to play that as well and have heard great things. Here's hoping to a RISING release date come E3!
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