After a hiatus that went on much longer than planned, I am very happy to announce that The Memory Card is back for its fifth season! For anyone reading this that is not familiar with this feature, The Memory Card is a long-running series that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.
To start off this new season, I decided to focus on a videogame moment that holds a very special place in my heart. Frankly, after all these years, I am surprised I haven’t featured this moment before -- it really means that much to me.
In the mid-‘90s, EarthBound -- a game I am sure most of you are familiar with -- was released for the Super Nintendo. The odd, but utterly fantastic RPG defied all genres with its modern-day setting and unique, extremely quirky and dark personality. There is a reason this game is still adored all these years later. It is an undisputed masterpiece.
And this week’s moment is one of numerous reasons EarthBound is considered by many to hold this inarguable title of masterpiece. Occurring at the end of the game, this surprising moment still holds up as being just as revolutionary, powerful, and moving as it was almost twenty years ago.
The Set-Up
I will always remember the day I purchased EarthBound from my local Toys “[backwards] R” Us. Not only was I surprised to see the game come in such an enormous box (the official Nintendo Player’s Guide came packed inside!), I will never forget the way the game affected me.
I had no idea that the unassuming RPG I thought would be a fun, colorful distraction would turn out to be one of my favorite games of all time.
EarthBound tells the story of a young boy Ness, who, partnered with three friends he meets along his journey, must put an end to an evil alien force named Giygas that is intent on taking over the universe.
You know ... normal, everyday stuff that most kids have to deal with.
While this is an overly simplified version of what happens throughout the epic game, it gives you a good sense of what EarthBound is ultimately about: the battle between good (Ness and his friends) and pure evil (Giygas).
Along their journey to find and defeat Giygas, Ness and his three companions Paula, Jeff, and Poo encounter many different characters and situations -- some pleasant; some absolutely terrifying.
One of these terrifying characters is Ness’s overweight bully of a neighbor, Pokey. In a sad, very dark twist, Pokey takes the side of Giygas and slowly, throughout the game, becomes more and more evil, in one instance even kidnapping Paula and trying to make her the subject of a human sacrifice. Yikes! Heavy stuff!
After locating eight sanctuary locations -- places that imbue the group with the power to defeat Giygas -- Ness must do battle with his own nightmare. Upon defeating this nightmare, Ness becomes much stronger, strong enough in fact to finally be able to take on the ridiculously powerful Giygas.
But confronting Giygas in his current state will not be that simple.
At this point in the game, Ness and his friends visit Jeff’s father, a man that goes by the name of Dr. Andonuts. Dr. Andonuts reveals to them his greatest, most wondrous invention: the Phase Distorter.
Using this device, Ness and friends will be able to travel back in time, to a point when Giygas is at his most vulnerable.
The unfortunate dilemma, though: Organic material can't make the jump through time. This forces Ness and his companions to have to sacrifice their own physical bodies, transferring their exposed souls into metallic robots with slight likenesses to each of their characters.
It is a very tragic, albeit necessary step that Ness and his friends surprisingly choose to accept.
With their bodies lifeless and left behind in the present, Ness and party travel into the past and take over their new empty robot shells, determined to defeat Giygas and put an end to all that is evil in the universe.
The Moment
The world the souls of Ness and friends enter is filled with twisted, gnarled imagery. The heroes are forced to navigate monochrome cliffs and pulsating entrails in a world void of all goodness. They must journey forward, bodies left behind, to a fate full of painful uncertainty.
Eventually, the group reaches the end of their path and encounters, not just Giygas, but a now sickly Pokey. Gone are the playful, rotund features Pokey once displayed. In place of his childlike appearance is a pale, ghostly form, a young boy poisoned by the effect of pure evil.
It is a very sad sight.
Living inside of a large spider-like mech, Pokey begins to taunt Ness and friends, telling then that Giygas should destroy the universe -- it will only make things better. Before Ness even has a chance to react, Pokey lunges forward in his grotesque machine and attacks the robot party.
A traditional, if extra challenging, turn-based battle ensues. Following similar mechanics to the rest of the game, players are tasked with fighting Pokey, while also defending against his and Giygas’s powerful attacks.
The battle is long and brutal.
With perseverance, Ness and his friends are triumphant, defeating Pokey and banishing him to another time period.
This leaves Ness, Paula, Jeff, and Poo left to face against the source of all evil: Giygas.
Without hesitation, the final battle begins.
The thing standing before Ness and friends is like nothing the party has ever encountered. Giygas does not appear as a natural form, just as an entity -- one composed of swirling, dark, dripping images.
Ness tries to attack. Nothing happens.
Trying to assist, the party jumps in, hurling PSI powers and offensive items at the massive form of evil energy. Again, nothing.
At this point things look bleak. With no way to harm Giygas, what are the heroes supposed to do?
Giygas begins to unleash his devastating attacks. Ness and his friends can do nothing but try their best to defend against the brutal onslaught.
All hope seems lost.
But then, a thought occurs. What if attacking this entity is not the way to go? Maybe there is another way to go about things.
With this, Paula selects her “Pray” command.
Up to this point in the game, the “Pray” command could be used in battle to generate a random effect. Sometimes this effect can be good (restoring hit points!) or bad (causing status ailments!).
During the battle with Giygas, praying is all the party has left to believe in.
So Paula uses the “Pray” command and the screen fades to black.
Upon returning, some friendly faces -- characters previously encountered in the game -- are shown in a far-off village. They hear Paula’s prayer and join together to pray for the safety of Ness, Paula, Jeff, and Poo.
From here the battle continues, and, for the first time, Giygas is damaged. His defenses fall.
Praying seems to work.
The pattern then continues, with Ness, Jeff, and Poo defending, while Paula puts all her energy into praying. And each time she activates this command, a new set of friends joins in universal prayer -- each prayer doing more and more damage to Giygas.
After repeating this over and over, Paula unleashes all of her energy into one finally plea for help.
This time, in a shocking twist, the character that answers that prayer is the player himself.
That’s right: Using the name you entered during the game, your own character -- the person playing the game -- answers Paula’s prayer. You break the fourth wall and become part of the game. You pray using all your might and start to unleash powerful attacks against Giygas.
The praying continues and Giygas is more and more damaged.
Eventually, you, the player, deliver one final, devastating blow.
Giygas is defeated.
Although Ness, Paula, Jeff, and Poo made the epic journey to reach Giygas, you are the one who holds the power to defeat him. You use all the love and fondness you built up for these characters to finally put an end to the universe’s greatest evil.
Your prayer saves the day.
It is a magnificent, completely unexpected twist that is nothing short of brilliant.
With this defeat, Giygas fades away and Ness and friends emerge triumphant, returning to their bodies to live in a world free of evil.
All thanks to you.
You can watch the innovative, emotional twist right here:
The Impact
If I had tens of thousands of more words left in this feature, I could easily go into the immense metaphors and symbolism that are found throughout the final sequence in EarthBound. Leading up to the battle with Giygas, there is a lot of pretty deep stuff going on. The climax of the game is rather stunning.
But this article is about the player’s prayer specifically, so that’s what we will stay focused on.
The moment the game breaks the fourth wall and reaches out to the player is absolutely incredible. Up to this point, there were games that tried similar rule-breaking gimmicks, but none of them had the same emotional impact as this specific moment in EarthBound.
Like most RPGs, EarthBound is a fairly long game, following the playable main characters through many adventures over many different settings. As you travel with these characters, you start to feel a bond with them. Just as you grow fond of characters in a novel, it is only natural to feel some sort of connection with a group of characters you spend an inordinate amount of time with.
So when you reach the final battle with Giygas you want Ness and his friends to triumph.
Instead of the game offering a traditional final turn-based battle, it plays on the emotions the player has for these characters and actually incorporates them into the gameplay.
How many games have you played, or movies have you watched, or books have you read, when you wanted to shout out and root for certain characters to accomplish something they are striving for? I like to call this emotional investment the “Bastian from The Neverending Story” effect. You are so intertwined with the world and characters you are experiencing that, dammit, you have no shame in screaming out “Atreyu!” at the top of your lungs every now and then.
This is the same thing that happens during the battle with Giygas in EarthBound.
As a player who loves these characters, you are watching Ness and friends basically die in front of you. They are helpless to do battle with their final foe.
On the inside, you want to help them. You want to say a prayer and see them through to victory -- even if this is happening subconsciously.
And then it happens.
The game reaches out to you. Not you as in your main character, but, literally, you. It taps into your love for these characters and asks you to pray for them.
And once you do, it is this final prayer that defeats Giygas.
And that is an important detail to note. This could have happened anywhere in the game and it would still be an unbelievably cool addition. But it is made all the more powerful by having it occur during the very last battle.
Not only does this amp up the drama, but having your prayer be the thing that defeats Giygas is, quite frankly, a stroke of genius.
The final prayer in EarthBound is an absolutely amazing moment. It is not only a highly effective narrative technique, it completely elevates the entire medium of videogames, proving that games can be so much more than just mindless running and jumping. They can be deep, layered pieces of visual storytelling that can connect to the player in unexpected, very emotional ways.
And to think: This remarkable moment occurred on the 16-bit Super Nintendo ... almost twenty years ago.
A very impressive accomplishment for an even more impressive game.
This is definitely a fond memory for me as well. I remember picking pray as a last resort when playing this on my snes and being shocked as hell at what happened. Good times.
L-L-Listen to what I've got to say!
I'm serious now, my brother ran away,
I'm in big trouble now, I'll be grounded for life
help me out or I'll say something that'll cut you like a knife.
I had a thought for how a modern game could have a 4th-wall twist like this. And oddly enough, the 3DS would be the device of choice for it.
With its forward-facing camera and eye-tracking algorithms, it could subtly get a perfect picture of your face.
Imagine a detective-style game where you've been trying to track down a serial killer, and when you finally confront them face-to-face... it's your face. The player is the killer.
Obviously, for the greatest impact, it would have to be A: something the device does without notification, (precisely unlike the shoot-your-own-face game already on the 3DS.) B: It would have to occur either at the end of the game, or at a midpoint of the game. (For example, gameplay then turns to the player as they have to clear their name for the crimes they didn't commit.)
i cant say that i share this memory with you guys.. but earthbound has a special spot in my heart.
i remember seeing the scratch and sniff ad in egm when i was in middle school that always piqued my interest, but i was a sega kid and didnt own an snes. i finally got an snes a year ago (although i experienced snes games numerous times through friends, emulators, and digital distribution.. i never owned an snes). well, i remembered a friend in high school giving me the huge box to earthbound and the strat guide/instruction booklet... but for some reason, i couldnt remember if i had the game or not. i opened the box, and it was empty.
well, i went in my closet and saw a box for final fantasy III laying around. i opened it up, and oddly enough.. there was earthbound. i dont even remember how i got it.
Without a doubt, the final battles in EarthBound and Mother 3 are the best done within the RPG genre. The standard is to throw the toughest fight possible at the player, forcing a grindfest in the game's twilight acts, and presenting the climax of the story in the aftermath. These games use the final battle itself as the story's climax, twisting the battle mechanics to further the plot.
It's boner-inducing brilliant, and I can't believe it hasn't replaced the uber-powerful final boss as the RPG final battle standard. I know I'd rather see that style in an FF game rather than watching Sephiroth summon a star fifty farking times.
I just love the subtle nature of this battle too. My first trip through EarthBound, I was young and blew through the game without ever really catching the little emotional moments that I would later have to stop the game completely and sit in marvel at what I had just experienced. So the final battle didn't really impact me until the second time, when I start really paying attention to what was going on.
Well there isn't much else to add - except maybe the sheer awesomeness of Pokey Means Business! (which I recently set as my ringtone) - fantastic article Chad, and a wonderful one to start the Memory Card back up with!
Great way to bring the Memory Card back! I'd do anything for Nintendo to release the Mother trilogy on the 3DS with enhancements. I might even kick a puppy ... but then I'd buy it ice cream afterwards.
If you want to read even more words about EarthBound, I wrote a similar piece when I was feeling motivated a while ago. Chad's has more pictures, but mine's more emo.
So happy to see the return of the series! Destructoid needs more from you Chad.
Unfortunately, I can't read this one until I eventually play Earthbound.
I disliked this moment for the same reason I disliked the one mentioned in the Ico Memory Card*: It just never occurred to me or, more accurately, don't make me do something against the game's internal logic. I tried every blunt attack and Psi I could on Giygas, as I had done to every other enemy in the game, to no effect. Pray wasn't a command I ever used before (exactly because its random nature made it useless to my play style (and it was never necessary before)) so I never picked it. Eventually I was frustrated enough that I went to GameFAQ's and was shocked to find that I had to use Pray to defeat Giygas. By then I was so annoyed that that I just went ahead and picked it and wasn't all that affected by the ending because of my annoyance. Great moment for some, hated moment of forced play for me.
*In Ico, I didn't jump the bridge except as a joke suicide (I assume I'm not alone in eventually just killing my character when I can't find the way forward, for amusement). The first (and 2nd and 3rd) thing I did was hold my hand over the crumbling bridge figuring Yorda would make a running leap, since that's what I had done throughout the game. I don't know if that says something about me as a person, but I choose to see it as a failure of the game that that didn't work.
Unfortunately I had the same experience with this moment as FistfulOAwesome. Apart from in my version one of the main reasons I didn't use the Pray command was because Paula was K.O'd on the ground and I couldn't be bothered to revive her due to her slight uselessness up to then.
I'm always kinda sad to see these tiny nuances in games that I miss out on, yet make the experience all the richer. That's why I'll always treasure the moment that I accidentally grapple beamed the electric current when flying dragon thing (excuse the name) picked me up in Super Metroid. I had no idea what was going on at the time, but I decided to hang on to it for dear life and got one of the most amazing moments I've ever witnessed in a videogame!
Thanks Chad for the memory card. This was the article series that got me hoked on Destructoid. and also, yay earthbound. The game in it's full box if the crown jewel of my video game collection
You forgot to mention that before *you* pray, your prayer is consumed by the darkness. At least that's how I remember it. After my prayer had been lost, I wanted to save them even MORE, and then the next prayer that comes is from me. That part was incredible.
I missed you (and this feature) more than I could ever say! And what a comeback with the greatest moment from Earthbound. Scene changed me life as a kid!
I'm happy I didn't get this game when I had the chance. I remember it being on sale when I went to buy a nintendo 64, my very first console (my parents never "believed" in video games). The reason I'm saying this is because I would have been too young to really appreciate every little thing this game had to offer: The quiet little town of Onett, the chilling atmosphere of Happy Happy Village, the horror of Threed, the adorably nostalgic feeling of Snow Wood Boarding School and Winter, the cozy feeling of that little bazaar in Dusty Dunes Desert, the grandeur of Fourside, the terrifying vision of Giygas.
Hey boys and girls, here's today's energetic and stupid Destructoid Show. It's the Friday of a very busy week, so excuse us if our brains are visibly leaking out of our ears.
I'm really excited about Destiny, based on this t...
We're only a few short days beyond the official unveiling of Microsoft's next-generation videogame console, the Xbox One, and things haven't gone all that well. Microsoft is catching a ton of flak from every direction for an ...
Welcome to another edition of Dtoid's Friday Night Fights!
So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a...
I grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...
With the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
Earlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
On this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
When we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
In this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest.
I was wrong. Hopefully, it's not too late for us.
Welcome to another edition of Dtoid's Friday Night Fights!
So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a...more
I grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...more
With the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...more
All content is yours to recycle through our
Creative Commons License permitting non-commercial sharing requiring attribution.
Our communities are obsessed with videoGames, movies, anime, and toys.