Quantcast


The Memory Card .78: The statue of a hero photo

“The Memory Card” is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.

The realistic passage of time is something surprisingly ignored in the world of videogames. In most cases, it is handled in one of two ways. Either it is ignored entirely, as in almost all games, with an adventure sometimes taking multiple hours without time ever changing within the game.

Or, in the cases of most role-playing games, a day or night cycle will be established, with some characters even sleeping in inns to pass the time, but, still, no indication of how much time has actually passed comes into play. Characters never change clothes; they never age. Regardless of how many nights you sleep or days you journey through the world, nothing really significant changes.

This all changed with Dragon Quest V: Hand of the Heavenly Bride on the Super Famicom. The entire game takes place over almost twenty years, but one sequence in particular shows time passing in one of the most creative and interesting ways ever.

Hit the jump to witness one of my favorite videogame moments of all time -- an affecting, profound moment that was years ahead of its time.

The Set-Up

I have always been a big fan of the Dragon Quest games, but missed out on the opportunity of playing the fifth game in the series on the Super Famicom back when I was ... well, let’s just say it was a long time ago. It wasn’t until the recent Nintendo DS remake when I finally got to experience the classic role-playing adventure. And while I expected it to be great, I was not ready for the game to be full of so many classic moments that they could easy fill an entire season of Memory Card features. Seriously. It’s an incredible game. So incredible, in fact, that it inspired me to go back and play the original Super Famicom version to see if all the remarkably memorable moments would have the same emotional impact as they did on the DS.

Short conclusion: They do.

The game begins, literally, during the birth of the main character, a child known only as the Hero until the player names him. After he is brought into the world, the game fast forwards many years to when the Hero is six-years old. At this point, the Hero and his father, Pankraz, begin a journey, visiting many different places around the world.

At one village, the Hero meets a girl named Bianca, a tough-talking tomboy and daughter of the local innkeeper. The two become close friends and go on multiple mini-adventures together. Eventually, the Hero and Bianca part ways, with Pankraz and his son departing on a rescue mission to save the mischievous Prince Henry.

After finding the Prince, the Hero and Pankraz are attacked by an evil being. During the attack, Pankraz is violently killed in a moment that is most likely going to be a Memory Card moment of its own someday.

Devastated, the Hero has no time to mourn the death of his father, for he and Prince Harry are immediately captured by Pankraz’s murderer and sold into slavery.

Ten years pass, and the game picks up with the Hero and Henry escaping from a massive temple they have been tasked with building.  After escaping, the Hero flees to the village of Mostroferrato where a wealthy man hires him to locate two magical rings.

After completing this task, the wealthy man offers the Hero the chance to marry his rich, beautiful daughter.

At this point, the game does something really cool. (See? Another Memory Card moment!) Instead of marrying the wealthy man’s daughter, the Hero can instead marry another girl or his old friend Bianca, who has come to town and been reunited with him after all these years. The choice is entirely up to the player.

For the sake of this article, let’s say the Hero chooses to marry Bianca. (And, really, why wouldn’t you? She’s the Tifa of the Dragon Quest games.)

Once he is married, the Hero and his new wife Bianca travel back to his hometown. Here, the Hero is shocked to learn that his father was once a king and, being his heir, he has now been given the throne. With Bianca by his side, the Hero accepts his new royal position in memory of his dearly departed father.

In a rather shocking and scandalous twist, Bianca announces she is pregnant shortly after the Hero becomes king. Jumping forward another few months, the game shows Bianca giving birth to twins -- a boy and a girl.

With two beautiful new babies and an entire kingdom at their bidding, everything finally seems to be falling into place for the Hero and Bianca.

That is ... until this week’s Memory Card moment unexpectedly occurs: The statue of a hero.

The Moment

Not long after giving birth to the twins, Bianca is kidnapped by monsters and taken to a far away land. Leaving the twins in the safety of his trusted friend Sancho, the Hero departs the kingdom with only one thing on his mind: to find the love of his life.

After a long journey, the Hero finally makes it to the lair of the monsters that kidnapped his beloved Bianca.

In a tough battle, the Hero defeats the evil creatures. Before he has a chance to even reunite with the mother of his children, one of the creatures puts a spell on the Hero and Bianca before he dies and turns them both to stone.

As the creature takes its last breath, The Hero and Bianca stand silent, alone as statues in the eerily quiet room of the tall tower.

Days pass.

Back in the kingdom, Sancho worries about his friend the Hero and his wife Bianca. With the Hero’s twins by his side, Sancho puts together a search party to find his missing companions. Unfortunately for the Hero and Bianca, Sancho has no idea where to look.

More days pass, and the Hero and Bianca’s statues start to gather dust. The few torches illuminating the tower have since been extinguished, leaving the room they stand frozen in dark and cold.

After a few more days, two explorers come wandering into the deep, abandoned dungeon. At first, they are disappointed to not find any treasure, but the sight of the Hero and Bianca’s statues changes their attitude. They can sell these oddly intricate statues for a healthy profit!

Dragging the statues out, the two explorers set up an auction to try and sell the Hero and Bianca, not knowing that the things they are selling are not carved creations of an artist, but the petrified bodies of a loving husband and wife.

During the auction, the Hero is purchased by a wealthy art dealer and dragged to his mansion. Sadly, the wealthy man has no interest in Bianca’s statue and leaves her behind.

When he returns home, the wealthy man shows his new purchase to his wife, who quickly sets up the Hero in the front lawn, proudly displaying him for all the town to see.

At this point, the game begins a brilliant montage, showing the Hero’s statue as it silently sits in the front of the wealthy man’s mansion.

Day turns into night as various people comment on the statue.

The wealthy man and his wife watch as their new child takes his first step right next to the statue of the Hero. The wife comments on how their luck has changed for the better since they purchased the decorative statue.

The next scene shows the wealthy man and wife’s son, now a young boy, running around the front yard and playing.

The statue of the Hero next silently witnesses the tragic event of the wealthy man’s wife telling her husband that their son was kidnapped by monsters -- an event all too common around the increasingly unsafe world.

In a fit of anger, the wealthy man blames the statue for bringing his family bad luck and kicks it. The statue of the Hero falls to its side, making a deep groove in the soft ground below.

Night falls.

Summer passes and fall begins. The leaves from nearby trees blow through the air.

Winter hits. The harsh snow paints the ground white, covering part of the statue.

As the snow melts away, spring enters with its lush flowers and cleansing rain.

As all this is happening, the statue of the Hero just sits there, not moving.

Finally, after eight long years, two young children and an older man wander up to the mansion and knock on the door. The wealthy man answers, still depressed after all these years about the loss of his son. Before the children and older man have a chance to speak, they look to the side and notice the moss-covered statue.

The older man is speechless.

At this point, the player realizes that the older man is the Hero’s old friend Sancho and that the two children are -- gasp! -- the twins that were last seen in the game as babies.

Sancho immediately recognizes the Hero.

Asking for help, one of the twins steps forward and performs a magic spell. The spell surrounds the Hero and slowly cures him of his petrification. After all this time he is finally back to normal.

Although confused, upon learning that the two children in front of him are his beloved twins, the Hero embraces them and refuses to let go. Without hesitation, the twins hug back, informing their father they have been looking for him for many years.

With much rest in front of him, Sancho and the twins escort the Hero back to his kingdom.

After regaining his strength, the Hero sets off once again to search for the woman he loves. But this time, in an amazing twist, he is joined by his two children. Happy to be almost complete, the newly reunited family bans together, forming a new party, to find the statue of the wife and mother they love with all their hearts.

You can watch the ingeniously constructed scene right here:

The Impact

Let me correct an earlier statement of mine. I did play Dragon Quest V: Hand of the Heavenly Bride when it was remade for the PlayStation 2, but was turned off by the blocky graphics and awkward camera angles and stopped playing only a few hours in. While I am mad at myself and my snobby graphics attitude in hindsight, I think it was a sign. Playing it for the first time on the Nintendo DS was great, but liking the game so much and finding inspiration to seek out its original Super Famicom version was life-changing.

As a huge fan of old school games (RetroforceGO! Woo hoo!), I am obsessed with and endlessly impressed by 8- or 16-bit videogames that can tell a great story and portray sophisticated emotions. The fact that games with such limited technology (compared to the current generation) can create these emotional, beautiful moments is an absolutely amazing achievement to me. I infinitely tip my hat to all the designers whose retro games have ever been featured on this series.

The entire use of time in Dragon Quest V is incredible. I love the way that the main character is actually born at the beginning of the game. This same technique was used in Fallout 3, but, just like other games that have used a similar storytelling technique, after a quick early montage portraying a character’s birth and adolescence, once they quickly reach the age they are in the main game, the clever passage of time ends.

That’s what makes Dragon Quest V so great. Time is treated with such respect in the game that the characters feel much for real -- much more alive. It is true that most of the role-playing trappings are included -- mainly, when the characters stay in an inn or travel for many days and nights, time doesn’t move forward -- but the game’s story is so perfectly structured and so fast-moving, that the brilliance of how certain characters age masks the hard-to-avoid traditional pitfalls.

So let’s talk about this specific moment: a glorious example of how time is used in the game.

Early in Dragon Quest V, each beat of the story takes place at a different period of time. The game starts with the Hero’s birth, it moves on to when he is a child, and then fast-forwards to when he is a young adult. These transitions are cool, but involve quick cuts where the character is one age in one scene and another in the next.

Later in the game, when the Hero and his wife (in this case, Bianca) are turned to stone, the passage of time is handled much differently.

Think about how easy it would be to show the Hero being turned into a statue and then immediately cut to years later when he is found and changed back. If the game was designed this way it still might have been a cool and unexpected little story moment.

But it’s not.

When the Hero and Bianca are turned to stone, the designers let everything play out in long, deliberate scenes. In a game with a pretty fast-moving story, things are slowed down dramatically during this sequence for one reason and one reason only: the designers want the player to feel the length of time the Hero is encased in his stone prison. They want the player to understand what the main protagonist is going through.

After he is turned into a statue, the Hero sits alone for a while before being dragged to and sold at an auction. This unto itself is brilliant, but the true genius occurs once the Hero’s statue is brought back to the wealthy man’s house. Here, many different storytelling techniques (both visual and non-visual) are used in absolutely spectacular ways.

First, the statue is placed in the yard, with the wealthy man and his wife happy to have it there. To signify time passing, instead of a generic card coming on-screen saying “[x] Years Later,” the game uses the characters to tell its story. The man and his wife have a baby. That baby grows up and starts to play around the yard. That same child grows up even more and is kidnapped by monsters. The man and wife grieve the loss of their son. Each of these beats is fascinating in establishing the mood of the game’s world, but it also signifies how much time has passed. By using this creative technique, the designers are accomplishing many different things. It really is beyond brilliant.

After the story montage involving the family, the Hero’s statue is knocked over, and one of my favorite visual montages in the history of videogames begins. It appears very simple, but seeing the seasons change around the statue is, at the same time, beautiful to look at it and moving to behold. The way the scene’s color palette continually changes and the leaves and snowflakes fill the screen is gorgeous. And just when you settle in to smiling at the beauty of it all, the true emotional impact of everything kicks in. The Hero -- a man who has been separated from his wife and children -- is all alone, sitting in the same place for years as life changes around him. It is a shockingly profound moment.

And then it all concludes with a twist that is overflowing with equal parts emotion and stellar game design. Having the Hero’s own children -- now grown-up -- find him and cure his petrification is one thing, but to have them actually join your party to battle by your side as playable characters for the rest of the game is undeniably genius.

I knew I would have a lot to say about the Hero turning into a statue in Dragon Quest V, but looking back over what has already been written, I had no idea it would be this much! But, honestly, I could easily write much, much more (don’t worry; I won’t). I am fascinated and unbelievably appreciative of strong, compelling, creative ideas, and this sequence in Dragon Quest V is the perfect example of what I love most about videogames.

Time is a precious thing that affects everyone. It’s impressive to see a videogame tackle its unstoppable power in such a clever, beautiful way.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41 - .60 (Season 3)
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)
.64: Death and The Sorrow (Metal Gear Solid 3: Snake Eater)
.65: A glimpse into the future (Space Quest: The Sarien Encounter)
.66: Taloon the merchant (Dragon Quest IV)
.67: Scaling the waterfall (Contra)
.68: Anton's love story (Professor Layton and the Diabolical Box)
.69: TKO! BJ! LOL! (Ring King)
.70: Giant robot fish! (Mega Man 2)
.71: The rotating room (Super Castlevania IV)
.72: The collapsing building (Uncharted 2: Among Thieves)
.73: Death by funnel (Phantasmagoria)
.74: Crono's trial (Chrono Trigger)
.75: The blind fighting the blind (God of War II)
.76: Brotherly love (Mother 3)
.77: Prince Froggy (Super Mario World 2: Yoshi's Island)








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

36 comments | showing # 1 to 36
prev next

Everyday Legend's Avatar - Comment posted on 12/16/2009 16:11
Everyday Legend
I now have to play this grind-a-thon DQ game. Thanks a bunch, Chad. :oD
gatorsax2010's Avatar - Comment posted on 12/16/2009 16:12
gatorsax2010
You tease us by mentioning RetroforceGO, Chad. How mean can you get?

This sounds like a really cool sequence. It reminds me of... Something. I feel like in some cartoon or Disney movie or something, they did a sad montage of life going on around a central location or object, but for the life of me I can't figure out what it is, and it's driving me crazy.

Speaking of Disney movies, and completely off-topic, I think you should probably write a blog with your thoughts on The Princess and the Frog. Just saying.
Birdman the Friendly's Avatar - Comment posted on 12/16/2009 16:15
Birdman the Friendly
Damn, you've made me want to play this. I still haven't finished DQ4 yet!
Chad Concelmo's Avatar - Comment posted on 12/16/2009 16:15
Chad Concelmo
@gatorsax2010,
I loved The Princess and the Frog. I feel if I wrote a blog about that it would devolve into nothing but thousands of smiley faces over and over again.

Not that there's anything wrong with that ... :)
gatorsax2010's Avatar - Comment posted on 12/16/2009 16:21
gatorsax2010
@Chad
Nothing but smilies would be a perfectly acceptable blog, in my opinion. So as not to hijack the comments here, I'll just say that I've been listening to the soundtrack pretty much since I saw it Sunday. I feel five-years-old again.

And now back to your regularly-scheduled Memory Card comments.
ace of knaves's Avatar - Comment posted on 12/16/2009 16:26
ace of knaves
Damn, that's impressive. Adding this to the monstrously long list of JRPGs I will never get around to playing, but would like to.
MowDownJoe's Avatar - Comment posted on 12/16/2009 16:48
MowDownJoe
I felt warm and fuzzy just reading that.
AudioTerror's Avatar - Comment posted on 12/16/2009 17:34
AudioTerror
Fantastic article. Dragon Quest is one of those RPG series' that I always wanted to get into.
Monodi's Avatar - Comment posted on 12/16/2009 17:38
Monodi
i have never played any DQ game, but the more articles like this I see, the more brilliant they seem to me.
Ashley Davis's Avatar - Comment posted on 12/16/2009 17:44
Ashley Davis
A great moment from my favorite DQ game. Thank you for taking us back to this moment, Chad. :)
MuddBstrd's Avatar - Comment posted on 12/16/2009 17:58
MuddBstrd
Another excellent choice, Chad! I also had the opportunity to play through this game recently on the DS for the first time and absolutely loved it. You're right when you say that the unique way the game treats the passage of time really helps to bolster its story and characters.

One aspect of this sequence that I was struck by, in addition to those you mentioned, is how tragic it was for the Hero to be in that position. I guess I always thought of the Hero as still conscious of what was going on around him, and just unable to move or speak. I don't know why, but for some reason I just had that impression. For me, it made the whole sequence even more sad and impactful, because the Hero has to watch SOMEONE ELSE'S kid grow up and never get to see the same of his own. He sees a stranger's child's first steps, and is forced to only imagine his own children having done the same. He hears about the child being abducted, and can only wonder with the dread and fear of a father if his own children are safe.

Anyway, really great entry here Chad. Thanks for writing it!
texasgoldrush's Avatar - Comment posted on 12/16/2009 18:16
texasgoldrush
Finally, the DQV Memory Card.

Why was V and VI never released for the SNES?
texasgoldrush's Avatar - Comment posted on 12/16/2009 18:22
texasgoldrush
Truly, the 16 bit era is the golden age of JRPGs, with hits as FFVI, as well as FFIV, Chrono Trigger, Earthbound, Secret of Mana, Soul Blazer, Illusion of Gaia, Lufia I and II (Lufia II's ending need to be a Memory Card!!!), and the two Breath of Fire games.

Imagine if we had DQV and DQVI, Seiken Densetsu 3 (Mana 2), Terranigma, and FFV at the time the SNES was the system?

Somehow, cutscenes and technology caused JRPGs to lose their charm.

And what makes Mother 3 so good, it was like a throwback to the SNES era.
SWE3tMadness's Avatar - Comment posted on 12/16/2009 18:31
SWE3tMadness
I honestly have yet to play any of the Dragon Quest games. I never really felt the urge to until I read this latest Memory Card article.

It really makes me wonder how much of RPG history (and video game history in general) that I've missed out on for so many years. :[
Artemus's Avatar - Comment posted on 12/16/2009 19:00
Artemus
Having never played this(actually not a big RPG fan), by reading your touching Memory Card, I actually felt as though, I somewhat have...
Your articles rock, as always, Chad! =`)
fulldamage's Avatar - Comment posted on 12/16/2009 19:23
fulldamage
As always, awesome write-up. I don't know if I'll ever get to this game, but reading about this sequence has been an eye opener.

DQ VIII was the only one I ever played (and was largely influenced by the presence of the FFXII demo that came with it). I finished the game, but honestly I don't remember anything with that level of creativity or depth in it. This piece helps me understand why the fanbase exists.
Stephen Beirne's Avatar - Comment posted on 12/16/2009 22:01
Stephen Beirne
Love the Memory Card series, you're a fantastic emotive writer, Chad.
naia-the-gamer's Avatar - Comment posted on 12/17/2009 01:45
naia-the-gamer
@texasgoldrush, I think there were plans, but I believe Enix of America had financial issues and it didn't help that Dragon Warrior 4 on the NES sold only 32,000 copies.

Chad, when I saw the headline, I was really hoping you were referring to DQ5. This is by far the best moment in the game. The slowing down of time made me so uneasy as a player. I didn't know what was going to happen next. Looking back, it was the one scene from DQ5 that stood out in my mind when I NOT played the fan translation of the SFC version.
Gen Eric Gui's Avatar - Comment posted on 12/17/2009 10:12
Gen Eric Gui
I can't believe you didn't mention the emotional impact of the Hero being present for this other family's child growing up while he CANNOT be present for his own children's first years. At least in the DS version, they make a big fuss about the child's first steps and such, and all I could think the whole time was "But [Hero] can't even see his own children do these things!" That whole idea really got to me.
Chad Concelmo's Avatar - Comment posted on 12/17/2009 11:18
Chad Concelmo
@naia-the-gamer,
I NOT played the fan translation as well. Shhhhh ... :)
Chad Concelmo's Avatar - Comment posted on 12/17/2009 11:19
Chad Concelmo
@Gen Eric Gui,
My article is too long already! Hahaha. But, yeah, I totally agree with you. That is one of the main reasons the sequence is so devastating. :)
TonySwank's Avatar - Comment posted on 12/17/2009 11:41
TonySwank
Never played this one but I continue to be amazed at how much more emotionally attached I seem to get to characters from 16 bit and before characters as apposed to games from the last two generations. Maybe the lack of lifelike graphics allows me to put some of my own feelings and emotions into the characters a little easier. Even with no history with the game I was really interested in learning what happened to the hero.

Really great article.
Piellar's Avatar - Comment posted on 12/17/2009 14:22
Piellar
Wow... I really like your Memory Card moments, Chad, they're all as well written as this one! I must say I had not played any Dragon Quest game before the 8th (which was awesome). This fifth one sounds like a good candidate for when I get one of those retro urges! I'm just a bit sad I already know about the statue... :P
bakasama's Avatar - Comment posted on 12/17/2009 14:40
bakasama
I am so excited about playing this game, I recently went through DQ4 and DQ3 and after I finally see the credits roll in FFTA2 this one is next!
Chad Concelmo's Avatar - Comment posted on 12/17/2009 15:24
Chad Concelmo
@Piellar,
There are so many great moments in the game. This is only one of them!
Yay! You have to play it. It's SO GOOD! :)
Piellar's Avatar - Comment posted on 12/17/2009 15:31
Piellar
I will then, it's a promise for 2010, along with the Uncharteds! :)
Artemus's Avatar - Comment posted on 12/17/2009 17:21
Artemus
@Chad
Hate it when I'm in a hurry and write a confusing response... I meant to say having never played this game your amazing writing made me feel as though I have! =P

Here, have some Super Mario World dolphins...

Ffordesoon's Avatar - Comment posted on 12/18/2009 00:48
Ffordesoon
Right before I got to this part, I had to put the game down for a solid month. When Bianca got kidnapped, I was so worried that she was going to die that I honestly couldn't bring myself to advance the story.

You can imagine my surprise, then, when I was instead treated to this heartbreaking montage. I just stared at the screen open-mouthed. I mean, it was just staggering. And when I reunited the kids - the kids I named - with their mother, I was genuinely overjoyed.

You know, Passage is brilliant, but I feel like this game is the real Passage in some ways. It does most of what Passage is supposed to do better than Passage itself. The thing is, while Passage was affecting, I didn't know the characters in it. I could project myself onto the Man, sure, but my engagement with the character never went beyond that. Not so DQV.
Chad Concelmo's Avatar - Comment posted on 12/18/2009 11:40
Chad Concelmo
@Ffordesoon,
Really good points. I totally agree with you. :)
Artemus's Avatar - Comment posted on 12/20/2009 14:34
Artemus
Chad, I gave you dolphins.
Chad Concelmo's Avatar - Comment posted on 12/21/2009 12:34
Chad Concelmo
@Artemus,
OMG DOLPHINS! <3 <3 <3
Artemus's Avatar - Comment posted on 12/21/2009 16:58
Artemus
Ha ha! =)
TurboKill's Avatar - Comment posted on 12/24/2009 21:01
TurboKill
Im late but I love you for writing this! One of my favorite gaming moments.
Caspulex's Avatar - Comment posted on 01/03/2010 19:00
Caspulex
Loved this part, when I played it on the DS.

The SNES game is far more cruel with Bianca. For example, leaving her lonely in the SNES game also kills her father, her only living relative, and gives her the abused life of a barmaid for the rest of her life. Which was pretty damn hard for anyone to accept.

The addition of a third girl in the DS was interesting too...but I still couldn't choose anyone but Bianca.

A thing you forgot to mention was the lack of aging for the Hero and his wife during their petrification. There's also discussion of whether or not the Hero is self-aware during his petrification, but seeing as his wife isn't, it's debatable. If he is, it'd be goddamn hard to watch someone else's child grow up and be kidnapped while your children are growing on the other side of the world.

/rant
r4cards's Avatar - Comment posted on 11/15/2010 00:27
r4cards
I have been visiting various blogs for my r4i research. I have found your blog to be quite useful. Keep updating your blog with valuable information... Regards
r4cards's Avatar - Comment posted on 11/15/2010 01:18
r4cards
In Sony¡¯s ongoing legal crackdown against PSJailbreak and related devices, the company PS3 Jailbreak 1.1 has filed a second round of court orders that target several retailers of the USB dongle, including those selling variations or ¡°clones¡± of it, such as PS3Break.
Specifically, SCEA points out that these devices circumvent the PS3 Jailbreak TPMs (short for trusted platform module) under the DMCA.
Various user guides from forums detailing how install and run PKG files ¨C such as the ¡°Backup Manager¡± have been stamped as evidence to support Sony¡¯s best playstation 3 claim. Unlike the last filing, open-source variations of the hack such as PSGroove and PSFreedom, went without a mention this time around.
PS3 Jailbreak! File Download: fileme.us This video shows you how to create your own ModChip with any usb flash drive for theplaystation 3 codes for FREE!
File Download: fileme.us Contact me for any further questions For best results, follow tutorial completely. Any usb can be used and will work with this tutorial on how to create your very own Modchip. Playstation 3 jailbreak. If you don¡¯t want to pay $50+ for a PS3 Mondchip, this video is for you! Buy PS3 Jailbreak ps3 games ps3 vs xbox 360 ps3 move ps3 slim ps3 hacks ps3 song ps3 slimunboxing
The newest member of the PS3 jailbreaking tool crowd is the iPod family. More specifically, PS3 usb Break iPods running the open source media firmware Rockbox. Even better news, theoretically it should be possible to use this same method on any MP3 player running the Rockbox software.
Right now the exploit package only works on select generations of the iPod Nano and iPod Classic line, but if the trend set by the PSX-scene forums continues, it would be worth checking back in the near future if your device is not already supported. PS3 zpack Thanks to [shuffle2] for providing the hack, and [DanAdamKOF] for the heads up.
The documents, once again unearthed by garyopa of website PSX-Scene, PS3 contest that ¡°the sole function of the PS3 Jailbreak device is to circumvent SCEA¡¯s TPMs in order to enable the PS3 System to create unauthorized and illegal copies of copyrighted video game software.¡±
Right now the exploit package only works on select generations of the iPod Nano and iPod Classic line, but if the trend set by the PSX-scene forums continues, it would be worth checking back in the near future if your device is not already supported. R4 DS Thanks to [shuffle2] for providing the hack, and [DanAdamKOF] for the heads up.
Right now the exploit package only works on select generations of the iPod Nano and iPod Classic line, but if the trend set by the PSX-scene forums continues, it would be worth checking back in the near future if your device is not already supported. R4i Thanks to [shuffle2] for providing the hack, and [DanAdamKOF] for the heads up.
Right now the exploit package only works on select generations of the iPod Nano and iPod Classic line, but if the trend set by the PSX-scene forums continues, it would be worth checking back in the near future if your device is not already supported. DS R4 Thanks to [shuffle2] for providing the hack, and [DanAdamKOF] for the heads up.
Specifically, SCEA points out that these devices circumvent the R4 Nintendo TPMs (short for trusted platform module) under the DMCA.
File Download: fileme.us Contact me for any further questions For best results, follow tutorial completely. Any usb can be used and will work with this tutorial on how to create your very own Modchip. Playstation 3 jailbreak. If you don¡¯t want to pay $50+ for a PS3 Mondchip, this video is for you! r4 revolution ps3 games ps3 vs xbox 360 ps3 move ps3 slim ps3 hacks ps3 song ps3 slimunboxing
The newest member of the PS3 jailbreaking tool crowd is the iPod family. More specifically, r4i dsi iPods running the open source media firmware Rockbox. Even better news, theoretically it should be possible to use this same method on any MP3 player running the Rockbox software.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!