This sounds like a really cool sequence. It reminds me of... Something. I feel like in some cartoon or Disney movie or something, they did a sad montage of life going on around a central location or object, but for the life of me I can't figure out what it is, and it's driving me crazy.
Speaking of Disney movies, and completely off-topic, I think you should probably write a blog with your thoughts on The Princess and the Frog. Just saying.
I loved The Princess and the Frog. I feel if I wrote a blog about that it would devolve into nothing but thousands of smiley faces over and over again.
Not that there's anything wrong with that ... :)
Nothing but smilies would be a perfectly acceptable blog, in my opinion. So as not to hijack the comments here, I'll just say that I've been listening to the soundtrack pretty much since I saw it Sunday. I feel five-years-old again.
And now back to your regularly-scheduled Memory Card comments.
One aspect of this sequence that I was struck by, in addition to those you mentioned, is how tragic it was for the Hero to be in that position. I guess I always thought of the Hero as still conscious of what was going on around him, and just unable to move or speak. I don't know why, but for some reason I just had that impression. For me, it made the whole sequence even more sad and impactful, because the Hero has to watch SOMEONE ELSE'S kid grow up and never get to see the same of his own. He sees a stranger's child's first steps, and is forced to only imagine his own children having done the same. He hears about the child being abducted, and can only wonder with the dread and fear of a father if his own children are safe.
Anyway, really great entry here Chad. Thanks for writing it!
Imagine if we had DQV and DQVI, Seiken Densetsu 3 (Mana 2), Terranigma, and FFV at the time the SNES was the system?
Somehow, cutscenes and technology caused JRPGs to lose their charm.
And what makes Mother 3 so good, it was like a throwback to the SNES era.
It really makes me wonder how much of RPG history (and video game history in general) that I've missed out on for so many years. :[
Your articles rock, as always, Chad! =`)
DQ VIII was the only one I ever played (and was largely influenced by the presence of the FFXII demo that came with it). I finished the game, but honestly I don't remember anything with that level of creativity or depth in it. This piece helps me understand why the fanbase exists.
Chad, when I saw the headline, I was really hoping you were referring to DQ5. This is by far the best moment in the game. The slowing down of time made me so uneasy as a player. I didn't know what was going to happen next. Looking back, it was the one scene from DQ5 that stood out in my mind when I NOT played the fan translation of the SFC version.
My article is too long already! Hahaha. But, yeah, I totally agree with you. That is one of the main reasons the sequence is so devastating. :)
Really great article.
There are so many great moments in the game. This is only one of them!
Yay! You have to play it. It's SO GOOD! :)
Hate it when I'm in a hurry and write a confusing response... I meant to say having never played this game your amazing writing made me feel as though I have! =P
Here, have some Super Mario World dolphins...

You can imagine my surprise, then, when I was instead treated to this heartbreaking montage. I just stared at the screen open-mouthed. I mean, it was just staggering. And when I reunited the kids - the kids I named - with their mother, I was genuinely overjoyed.
You know, Passage is brilliant, but I feel like this game is the real Passage in some ways. It does most of what Passage is supposed to do better than Passage itself. The thing is, while Passage was affecting, I didn't know the characters in it. I could project myself onto the Man, sure, but my engagement with the character never went beyond that. Not so DQV.
The SNES game is far more cruel with Bianca. For example, leaving her lonely in the SNES game also kills her father, her only living relative, and gives her the abused life of a barmaid for the rest of her life. Which was pretty damn hard for anyone to accept.
The addition of a third girl in the DS was interesting too...but I still couldn't choose anyone but Bianca.
A thing you forgot to mention was the lack of aging for the Hero and his wife during their petrification. There's also discussion of whether or not the Hero is self-aware during his petrification, but seeing as his wife isn't, it's debatable. If he is, it'd be goddamn hard to watch someone else's child grow up and be kidnapped while your children are growing on the other side of the world.
/rant
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