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The Memory Card .70: Giant robot fish! photo

“The Memory Card” is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.

As a huge fan of retro games, I tell myself over and over again that fancy new graphics don’t really matter -- it’s the gameplay that really counts. A game with great gameplay and subpar graphics can still be considered good, but a game with terrible gameplay and amazing graphics more often than not is dismissed as a failure. Regardless of what is more important, graphics are obviously an integral part of the mainly visual medium of videogames. In fact, some of my favorite videogame moments of all time revolve around a game’s graphics.

Over the next three weeks of Memory Card articles, I will be focusing on three very specific moments from three different generations of videogame consoles that feature graphics that absolutely blow me away. These moments aren’t necessarily the best graphics each generation has to offer -- in fact, I don’t think that is the case at all -- but they are moments that hold a very special place in my heart. Each of these moments actually made me gasp out loud in awe the first time I witnessed them and helped me realize how strong, well-designed visuals could have just as much an emotional effect on me as a rich story or innovative gameplay.

The first week I will be talking about a moment from the 8-bit generation of videogames (Nintendo Entertainment System); next week will focus on the 16-bit era (Super Nintendo); and, finally, the third week will feature a graphical moment from the current generation of consoles (PlayStation 3).

For this week, the featured moment occurs in Mega Man 2 for the Nintendo Entertainment System. If you have read the title of this article --  and are a fan of the game -- you probably already know what moment I am talking about.

Hit the jump for Part 1 of the Memory Card Graphics Trilogy of Amazingness. Or as the cool kids are calling it: The Graphics Card!

The Set-Up

The main reason Mega Man 2 is significant -- and the primary reason most gamers remember it so fondly -- is it is such a vast (italics!) improvement on the original game that preceded it. The sequel is better than the first game in almost every way and is considered by many to be one of the greatest videogames of its type ever made -- even 21 years (!) after its release.

I feel like explaining the basics of this game is almost pointless -- I can pretty much guarantee that everyone reading this right now knows all about Mega Man -- but, for the sake of consistency, I will fill everyone in.

In the game, you play as the titular hero Mega Man, a robot created by scientist (and all around nice guy) Dr. Light. In the original Mega Man, Dr. Light also created six Robot Masters in addition to Mega Man to help in the construction and maintenance of the city. In an unfortunate twist, Dr. Light’s rival Dr. Wily reprogrammed the helpful Robot Masters to do his bidding and perform evil acts, including trying to destroy Mega Man. Lucky for the world, Mega Man destroyed all six robots and put an end to Dr. Wily’s devious plan.

In the game’s sequel, Dr. Wily is at it again, this time creating eight Robot Masters of various types to bring down Mega Man and cause chaos in the city! DEVIOUS!

Like in all the games, Mega Man is tasked with destroying all the Robot Masters. To do so, Mega Man must make his way through elaborate, well-designed levels, each stage ending with one Robot Master as its boss. Upon defeat, Mega Man is able to equip himself with the Robot Maser’s main weapon and use the new upgrade to help him throughout the rest of the game.

Needless to say, the gameplay in all the Mega Man games is absolutely addictive. Playing through the games’ awesome stages, listening to the now classic soundtracks, and defeating the challenging bosses is a wonderful experience that all retro gamers cherish.

But to get into something more specific, one of the greatest things about Mega Man 2 is its exquisite, revolutionary graphics -- again, a huge improvement from the original.

This week’s Memory Card moment focuses on one of those graphical improvements -- maybe the best one in the game: the giant robot fish!

The Moment

In all the Mega Man games, players can choose which Robot Master’s stage they want to play, and in what order. This makes defeating the bosses very strategic, and also helps keep the gameplay fresh.

In Mega Man 2, one of the most memorable (and unique) stages is Bubble Man.

Taking place primarily underwater, Bubble Man’s stage is special because it adds a whole new level to the traditional Mega Man controls. Instead of a normal jump, Mega Man can jump the entire height of the screen when under the water. In fact, the jump can be precisely controlled depending on how long the player holds down the “A” button.

After traveling through most of the stage, dodging mines and killing aquatic-themed robot enemies along the way, Mega Man falls down one particular shaft into a large room.

As he walks to the right and scrolls the screen, a huge enemy makes a surprising appearance.

In front of Mega Man stands a giant, red, robotic fish. Although he is beautiful to look at (more on that in a second), the giant fish is very dangerous. As Mega Man fights him, the fish shoots out small, hard-to-shoot shrimp that our brave robot hero must dodge, all the while making sure not to jump too high and hit the instant-kill mines that lurk on the ceiling above.

Okay, fine, I am not going to lie: the giant robot fish is not that hard to defeat. All Mega Man has to do is shoot the light that hangs over its head a few times and the mini-boss will be destroyed. And the swimming shrimp aren’t that hard to dodge either. All in all, it’s a pretty easy enemy when compared to the balls hard challenges featured in other parts of the game.

But the challenge level of this battle isn’t what makes it so special. What makes this sequence so memorable is the quality of the graphics.

Although the blurry quality won’t nearly to the visuals justice, here is a video of Mega Man confronting the giant robot fish mini-boss in Bubble Man’s stage:

The Impact

Regardless of how the graphics hold up (side note: anyone that says they don’t hold up can deal with my super-powered retro fist!), the first time I saw the giant robot fish in Mega Man 2 will always remain one of my fondest, most cherished gaming memories of all time.

And, funny enough, I could have had this same memory for any of the other similarly visual mini-bosses that appear in the game.

There are many other monstrous enemies like this that show up in Mega Man 2, some even more visually stunning than the giant robot fish. But when I played Mega Man 2, I chose Bubble Man’s stage as the first stage to tackle. (What can I say? I love bubbles!) Because of this choice, the giant robot fish was the first, stunning, jaw-droppingly huge enemy I ran into. And that initial encounter is what sealed it into my memory.

Up until I played Mega Man 2, I had been impressed by the graphics in many different NES games, but there was something about the graphics in Mega Man 2 that completely blew me away. Seriously, I will never in my life forget what it was like to run into some of the oversized enemies in the game. Just the size, scope, and personality of all the giant robot enemies was almost too much for me to handle. It was a pretty life changing moment for me and really helped me appreciate what could be done -- both visually and creatively -- in a videogame.

Let’s break down what makes this robot fish (and all the graphics in Mega Man 2) so stupendous.

First off, the color use on the robot fish is absolutely beautiful. Instead of having the giant creature appear muddy with overly detailed art design like many of the other NES games of the time (i.e. Faxanadu), the rendering of the beast is smooth, with bold, simple colors to help make it stand out. This use of color (very reminiscent of the cel-shading of today) gives the sprite a cartoon look -- a look used in almost all the other Mega Man games that followed.

Secondly, the simple use of white shapes on the bright red base as reflections gives the enemy the look of having a metal texture. Imagine those reflections not being there -- the sprite would look flat and less detailed. By adding the seemingly basic white shapes, the fish looks like the big, shiny robot it is supposed to look like.

And, lastly, the angled mouth gives the enemy a depth that makes it feel bigger and much more intimidating. Not only does the black “back” section of the mouth look menacing, it gives the sprite and almost 3D look, much more visually appealing than if the fish was just seen completely from the side.

Every piece of the robot fish’s character design is impressive, especially thinking about the year this game came out (1988!). Although I am a self-proclaimed retro game fanatic, I still think this gorgeous sprite art still holds up today. To me, good design never ages.

Of course the later Mega Man games got even more graphically impressive, but Mega Man 2 paved the way for all the future, impressive visuals the Nintendo Entertainment System had to offer. It is truly a groundbreaking title.

I love to play Mega Man 2 at least once every few months -- first and foremost, to get my fix of how great the game is, but I also love to revisit a game that holds such a dear, special place in my heart. No matter how old I get, it is nice to know I will always remember the nostalgic, beautiful images from Mega Man 2.

I would love to hear your similar stories! What specific graphics from an NES game do have the best memories of? Were they any other parts in Mega Man 2, graphically, that blew you away? Think of the comments as a place we can all tell our fond, wonderful NES stories. A nice, warm, comforting, retro campfire, if you will. Who brought the s‘mores?!

And make sure to check back for next week’s Memory Card on my favorite graphics memory from the Super Nintendo.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41 - .60 (Season 3)
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)
.64: Death and The Sorrow (Metal Gear Solid 3: Snake Eater)
.65: A glimpse into the future (Space Quest: The Sarien Encounter)
.66: Taloon the merchant (Dragon Quest IV)
.67: Scaling the waterfall (Contra)
.68: Anton's love story (Professor Layton and the Diabolical Box)
.69: TKO! BJ! LOL! (Ring King)


Continue: More The Memory Card stories





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62 comments | showing # 1 to 50

deaddays's Avatar - Comment posted on 10/08/2009 16:08
deaddays
Really? The giant fish Chad? You CAN'T POSSIBLY be running out of Memory Card moments yet can you?

I usually LOVE these, but this one isn't far off from that Metroid Prime news story featured in Rev's Rant this week.
eternalplayer2345's Avatar - Comment posted on 10/08/2009 16:09
eternalplayer2345
Fantastic article chad, Trying to think of some visually mind blowing moments is hard, Yoshi's island had some great moments, the 3d doors that dropped down were cool as a young kid, the battle with rapheal the raven and very cool appeal visually with how the moon was rotating and something that I actually remember making me loose it over visuals was the final battle with bowser. The dark siloutte made for an amazing and menacing looking boss. I pretty much think everything about yoshi's island is drop dead gorgeous so maybe the how game counts as my graphics card.
eternalplayer2345's Avatar - Comment posted on 10/08/2009 16:11
eternalplayer2345
Whoops, I only read the love to hear you stories part before I jumped in the comments ;_; Don't really have one for the nes but having playing mario 3 on snes first even the original nes cart looks so much better than a any other nes game for me.
Ashley Davis's Avatar - Comment posted on 10/08/2009 16:11
Ashley Davis
I had this exact same moment, only with this guy instead:

Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:12
Chad Concelmo
@deaddays,
Hey! I am not running out of ideas at all!
It's not about the moment as much as it is about the graphics -- that's the point of the article. The visuals mean a lot to me. Sorry you don't feel the same way. :)
Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:13
Chad Concelmo
@Ashley Davis,
THAT WAS THE OTHER ONE THAT I LOVED! :D
If I happened to play Wood Man's stage first, this article would have been about that. :)
TheChemist's Avatar - Comment posted on 10/08/2009 16:14
TheChemist
That was a great article Chad. I remember the same impression of the game having such large detailed enemies. I may have to go home a play this tonight. By the way, when's Retroforce coming back?
Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:15
Chad Concelmo
@eternalplayer2345,
I actually already did a Memory Card on the Raphael the Raven boss fight! (Click here!) I love it so much! <3
Rockvillian's Avatar - Comment posted on 10/08/2009 16:18
Rockvillian
The guy in the video barely let your fish enjoy existing D:

And totally agree Chad. Though for some odd reason the first Mega Man game I played was 4, and it was THIS guy that did it for me:

GoldenGamerXero's Avatar - Comment posted on 10/08/2009 16:18
GoldenGamerXero
@Chad Concelmo

I think the graphics of Megaman are very important as well as it seems to be one of the only games I can think of that just seems to work better in an 8-Bit art style. Megaman in 8-Bit gets the size of him and the emenies right, the level design right and it just looks natural.

Another great article.
fetusmilk's Avatar - Comment posted on 10/08/2009 16:20
fetusmilk
stars into chickens!!!!!!!!
eternalplayer2345's Avatar - Comment posted on 10/08/2009 16:21
eternalplayer2345
@Chad Concelmo I've already read it, though I am super curious of what the 16-bit game is going to be
CitizenErased's Avatar - Comment posted on 10/08/2009 16:23
CitizenErased
@Chad Concelmo Don't listen to that prick deaddays...I guess being an ass on the internet gets some people off.
These are still some of the best articles on the site.
Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:28
Chad Concelmo
@Rockvillian,
YES! I love them all! :D
Lance Icarus's Avatar - Comment posted on 10/08/2009 16:28
Lance Icarus
The Mega Man series has such beautiful 8-bit art. Even the 16-bit SNES games had incredible character design. There's a reason you keep seeing people creating Mega Man art all the time that gets hung up in galleries.

I can't wait for the next Memory Card!
Tronjoy's Avatar - Comment posted on 10/08/2009 16:31
Tronjoy
"To me, good design never ages."

This is the most truthful sentence I've ever heard!

Even though I grew up with the NES, I was never blown away by the graphics. There were games that were jaw-dropping and impressive to me, but never graphically. I'm almost embarrassed to admit that, but it wasn't until the SNES that I started being flabbergasted at graphics. The only exception I can think of is the snake level in Battletoads. For some reason that area really blew my mind.

I'm really curious what your Graphic Card on the PS3 will be!
Char Aznable's Avatar - Comment posted on 10/08/2009 16:32
Char Aznable
One of my favorite games of all time, and one of my favorite stages of all time (despite the instant-death spikes). Nice feature, Chad! That fish miniboss definitely made an impression on me as a kid, and its gigantic, unblinking eye peered into the depths of my 8-year-old soul.

Metal blades rule the entire game, but they are especially useful on Bubble Man's stage. Not only can you fire them in 8 directions, but you can shoot a ridiculous amount of them before running out.

I'm going to cut it here, because I could talk about Mega Man 2 all friggin' day.
Tubatic's Avatar - Comment posted on 10/08/2009 16:37
Tubatic
Great one! Its things like these that really set Capcom apart from the rest of the pack visually. I don't have an image, but I'm sure you can find bigSprites like this guy in Ducktales and Rescue Rangers, too!

Capcom's NES stuff was what made the Capcam fanboy/believer that I am today!
vApathyv's Avatar - Comment posted on 10/08/2009 16:37
vApathyv
As far as 8-bit graphics go, I'm not really a foremost subject, since I didn't really have the ability to play video games 'til I was 4, and by then it was the SNES/Genesis era (And oh what a beautiful era that was)...if I had to pick some 8-bit graphics that did amaze me, I'd probably have to go with the Airship level from Super Mario Bros. 3, since it was pretty much the first 8-bit game I was ever introduced to.

Still, great article. Lemme know when you jump into 16-bit world, I have TONS of fond memories of amazing graphics from that precious moment in my childhood. :)
Tronjoy's Avatar - Comment posted on 10/08/2009 16:39
Tronjoy
@Tubatic,

Oh yeah, I forgot about that. I remember really being wowed by the graphics in Rescue Rangers. Everything was huge!
Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:41
Chad Concelmo
@vApathyv,
Well, I am only doing three of these "Graphic Cards" in a row, but I may spin it into a full feature later. Next week I am doing 16-bit (SNES) and the week after that I am doing current generation (PS3). :)
Please feel free to share your 16-bit memories next week! And I agree: best videogame era EVER! :)
Everyday Legend's Avatar - Comment posted on 10/08/2009 16:43
Everyday Legend
Bubble Man stage is my first grade theme song.

You want robot fish?
The Guardian Legend, my brother. Look no further, accept no substitutes.
Tubatic's Avatar - Comment posted on 10/08/2009 16:44
Tubatic
Man, I could write my own blog about this stuff!

I think one of the things that really kept me turned on about the Mega Man series, even into the back end of the NES era of the series, is this really vibrant, large sprite design that thy used for the enemies and the levels. They gradually improved on their artistry, but it all still felt like the same world, and Mega Man consistantly fit within that world. The same-y-ness of it was comforting, I think. But it also made it all that much more impressive!

And don't get me staahted on Capcom's music quality back in those days!
Avalon51's Avatar - Comment posted on 10/08/2009 16:44
Avalon51
My first console was a Playstation. I still love the 8-bit megaman games' graphics, they have a brilliant style and consistency, and they never look odd or akward. Honestly, after getting accustomed to the graphics of the game, this si what really stood out to me:

texasgoldrush's Avatar - Comment posted on 10/08/2009 16:48
texasgoldrush
You need to do Terra and the ruined orphanage as a memory card.
texasgoldrush's Avatar - Comment posted on 10/08/2009 16:49
texasgoldrush
There is an anti-memory card for this game for me..............that turret boss room...ugh, don't run out of crash bombs!!!!! ugh
Chad Concelmo's Avatar - Comment posted on 10/08/2009 16:50
Chad Concelmo
@texasgoldrush,
It's on my giant "Memory Card ideas" list. I love that sequence so much. Shoot, anything from Final Fantasy VI is amazing. :)
texasgoldrush's Avatar - Comment posted on 10/08/2009 16:51
texasgoldrush
I would do it...it is my fave moment from FFVI you haven't covered.
Lance Icarus's Avatar - Comment posted on 10/08/2009 16:58
Lance Icarus
@texasgoldrush

Yeah yeah, FFVI is amazing blah blah blah. We know it and there's been plenty of memory card moments about it. Now Bad News Baseball for the NES and the intensity of watching the cutscene of a play at second base...whew! Now there's something to inform the general public about!

If Chad doesn't do that one as a Memory Card, I'll do it myself.
Evergreen's Avatar - Comment posted on 10/08/2009 16:58
Evergreen
@ Avalon51

My jaw dropped when I first saw the metal dragon. Hell, I still am impressed that the NES can display that! The first time I got that far, I was terrified. How the hell was my little guy supposed to beat that!?
Tronjoy's Avatar - Comment posted on 10/08/2009 17:02
Tronjoy
P.S. I vote for a Sound Card three-part miniseries after the Graphics Card.
Chad Concelmo's Avatar - Comment posted on 10/08/2009 17:02
Chad Concelmo
@Evergreen,
Totally! Man, Mega Man 2 is amazing. :)
deaddays's Avatar - Comment posted on 10/08/2009 17:02
deaddays
@Chad
Was just breaking your balls. I can see how that fish could have had an effect on a kid... sort of.
texasgoldrush's Avatar - Comment posted on 10/08/2009 17:03
texasgoldrush
Is Donkey Kong Country the 16 bit "Graphics" memory card?
Chad Concelmo's Avatar - Comment posted on 10/08/2009 17:04
Chad Concelmo
@deaddays,
*gives noogie* You know how to push a guy's buttons! Haha. :)
erickalessandrini's Avatar - Comment posted on 10/08/2009 17:04
erickalessandrini
I was very little when i started playing the NES but I remember putting Ninja Gaiden 2 just to see the starting sequence... the rest of the game was way to hard for me to beat at the time. Well, at least I managed to get to the second act and hear that kickass snow mountain song
Chad Concelmo's Avatar - Comment posted on 10/08/2009 17:06
Chad Concelmo
@texasgoldrush,
Nope. But that game is gorgeous! Here's a hint: It was the first time the SNES graphics blew me away, meaning it was a pretty early game. Maybe that helps ... :)
A New Challenger's Avatar - Comment posted on 10/08/2009 17:07
A New Challenger
Avalon just mentioned mine. Watching my friend get to that dragon, holy geez. Giant bosses are taken for granted these days but Mega Man really pioneered that. The series has a lot in common with Punch-Out!! in that regard, lots of giant cartoon sprites.

Mega Man 9's giant robot shark aircraft thingy boss was a real highlight that gave me a similar feeling.
A New Challenger's Avatar - Comment posted on 10/08/2009 17:09
A New Challenger
Oh man with that hint it has to be Super Mario World and something to do with Mode 7.
Chad Concelmo's Avatar - Comment posted on 10/08/2009 17:14
Chad Concelmo
@A New Challenger,
Getting close! Haha. :)
4knuckleshuffle's Avatar - Comment posted on 10/08/2009 17:15
4knuckleshuffle
GRAPHICS CARD 2: The dick! (GTA: Lost and Damned)
Everyday Legend's Avatar - Comment posted on 10/08/2009 17:25
Everyday Legend
16-Bit era "WOAH" moment - the initial march to Narshe in FFVI.

That scene alone is what makes me think that a PS3 remake of VI would be infinitely better than VII, and would do a lot for shutting the FFFanboys up for good.

Narshe coming into view, the snow blowing all around, the music sweeping (fucking amazing song, one of Uematsu's best, IMO) and all the while there are three robot suits marching into town - and while the scene is peaceful and serene, you know that they are only on their way just to go fuck some shit up and shatter that serenity.

Best.
Title.
Sequence.
Ever.
Period.
Sonic9jct's Avatar - Comment posted on 10/08/2009 17:37
Sonic9jct
@A New Challenger
I'm thinking perhaps the part in ActRaiser where you go down onto earth all the way from heaven.
Jonathan Holmes's Avatar - Comment posted on 10/08/2009 17:51
Jonathan Holmes
I wonder what the Nier guy would say about this post...

Anyway, I totally relate with Chad on this one. These days, I no longer care about technological progress in videogame graphics. I don't care about videogame characters having realistic looking, 3D acne or whatever. Once we got to the point where games like Metal Slug 3 and Resident Evil 4 were possible, that's as far as I needed stuff to go.

That's why I need to be reminded of the "Giant robotic fish" moment. That was a time when I was truly impressed with "the power" of my gaming console. I couldn't believe that the NES could present a character that large and detailed.

Is that the way kids today feel when they see a new Gears or God of War game? If so, I'm jealous of them. I wish I could get the same thrill from those games that I did from the giant robotic fish.
Chad Concelmo's Avatar - Comment posted on 10/08/2009 17:52
Chad Concelmo
@Everyday Legend,
SO GOOD! Okay, I am now convinced I need to start this as its own feature. I could talk to you all forever about the graphics on the SNES alone! :D
Woogity's Avatar - Comment posted on 10/08/2009 17:56
Woogity
For the 16-bit part, you should do Star Fox. That was so crazy to play a game in full 3d back then.
manasteel88's Avatar - Comment posted on 10/08/2009 18:00
manasteel88
the entire Bubble Man level deserves a memory card. Its just one of the best levels ever made.
BA Chieftain's Avatar - Comment posted on 10/08/2009 18:52
BA Chieftain
I love Memory Card moments, but I have to say I was a bit taken back when you listed this as one... I instantly knew what you were talking about, but it never approached me as being that graphically stunning. It wasn't until I finished the article and read the first few comments that I knew why:

Because I played Wood Man's stage first, and those blue panthers were the ones that rocked my socks off. Damn, I just crawled back into 4 year old me, and remember hiding off on the left side of the screen thinking "how the hell do I kill THAT?!"
JusticeDude's Avatar - Comment posted on 10/08/2009 19:02
JusticeDude
I was listening to an older Retroforce episode when Topher mentioned Crisis Force and how it felt like a Treasure game. I looked into it myself, and in the second half of the first level this giant crevasse appears in the ground below you and it has like 4 parallax levels, making me think "Holy balls, this game is 3D."
fulldamage's Avatar - Comment posted on 10/08/2009 19:27
fulldamage
I loved this game SO HARD. It was one of the easiest titles in the series, but that fact enabled me to feel a little more relaxed about playing it, and to have more fun.

I think MM2 had the best soundtrack of the series as well. To this day, all I have to do is see the words "Bubble Man" and that midi starts going through my head.

I frequently went for Metal Man first, but it was with the knowledge that the Metal Blade would enable me to one-shot these fish, so I could pay attention to those stupid bastard ceiling mines.
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