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The Memory Card .64: Death and The Sorrow photo

"The Memory Card" is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.

What happens to videogame characters after they die? As a gamer, you never really think about that. In most games, when the hero kills an enemy, that enemy just randomly disappears after a progressively sped up series of blinks -- never to be seen or heard of again.

This dispensable, throwaway attitude towards death in videogames is not very fair. Despite the assumed noble intentions, a game’s protagonist is still killing hundreds and hundreds of people with almost no remorse. Where are the repercussions -- physically and emotionally -- one would receive from being the center of such a massive killing spree?!

Surprisingly, Metal Gear Solid 3: Snake Eater for the PlayStation 2 has an answer to this moral quandary. In one particular sequence, the game attempts to explain what happens when videogame characters pass into this “beyond the blink” afterlife. The result is both shocking and, frankly, pretty revolutionary.

Hit the jump to visit one of the most haunting, beautiful, and unique videogame moments I have ever experienced in my entire life.

The Set-Up

I have featured Metal Gear Solid 3: Snake Eater a couple of times on the Memory Card before. Why? Well, the game is absolutely brilliant and is one of only a small handful of videogames that is full of almost too many incredibly memorable moments to count!

You can check out a more detailed backstory of what the entire game is about by clicking here or here. For this edition, I am just going to focus on the specific moments leading up to this week’s spectacular sequence.

One of the highlights of Metal Gear Solid 3 is its inclusion of high-quality, super intense, and well-designed boss battles. In fact, the two other Memory Card moments have focused on two of these outstanding and clever confrontations.

In this prequel, Naked Snake is tasked with facing a series of bosses, all part of a special-forces group called the Cobra Unit, led by Snake’s former mentor, the Boss. Each of the members of Cobra Unit possess a certain specialty, and sport names composed of the words “The” followed by another word (i.e. The Boss).

At the very start of the game, one of these dreaded members of Cobra Unit is already dead. The only way Naked Snake finds out about him is through dialogue and story sequences with various characters in the game.

The deceased enemy is named The Sorrow.

While progressing through the game, Naked Snake learns that The Sorrow was once romantically linked to The Boss and actually fathered her child, the infamous main antagonist of the Metal Gear Solid series, Ocelot. Whew! As much as I love Hideo Kojima storylines, sometimes they can be exhausting!

Because he is dead, the Sorrow goes unseen throughout the entire game, only popping up as a ghost in the background of certain cutscenes, when watching them through Snake’s first-person perspective.

Later in the game, after defeating many members of the Cobra Unit, Naked Snake is eventually chased to the top of a huge waterfall by Ocelot and his goons.

Having nowhere else to run, Snake has no choice but to dive off the massive falls, his body plummeting into the cold water far below.

The impact of the water hits Snake like a concrete wall.

His body is thrust underwater in various directions by the strong current.

Even though he tries to fight, Snake quickly grows weak, his vision slowly fading.

With one final push for the surface, Snake loses all consciousness and sinks into the dark waters of the raging river.

The screen goes white.

It is at this moment when this week’s Memory Card moment occurs: Death and The Sorrow.

The Moment

After going white, the screen fades back in to the scene of a quiet, shallow river surrounded by a thick forest of burning trees.

Snake awakes in the middle of this strange setting and immediately slogs forward to figure out what is going on.

As he moves through the strange river, a shower of rain begins to pour down, extinguishing the fires and changing the colors around him from orange to gray.

Snake knows he is somewhere unfamiliar to normal eyes.

Suddenly, an invisible figure falls into the river in front of him. Out of nowhere, a floating man emerges from the rippling river.

It is The Sorrow.

After introducing himself, The Sorrow lowers his hood and reveals his face to Naked Snake. In a nice touch, The Sorrow bares a striking resemblance to Ocelot in the recent Metal Gear Solid 4, proving that he is, indeed, his father. The Sorrow tells Snake that he has entered the world of the dead and must face all the people whose “lives he has ended.”

As one of his eyes bleeds a red tear, The Sorrow vanished into thin air, leaving Snake alone in the dark, cold river.

At this point the long cutscene ends, the player regains control, and the boss battle with The Sorrow begins!

But this is no ordinary boss battle! In fact, Naked Snake never has to “attack” The Sorrow at all!

Once the gameplay begins, Snake is forced to journey up the river and reach the location of where The Sorrow is headed. Unfortunately, the ghost of every single enemy that Snake has defeated in the game appears and tries to drain his life.

That’s right; the amount of ghosts that attack Naked Snake in the river is directly proportional to how many enemies he killed in the game. If you, the player, manage to sneak your way through the entire game and not kill anyone, only the previous bosses will appear in the river and stalk Snake (as the bosses have to be killed to progress the story). If you decide to brutally destroy a multitude of enemies, The Sorrow river section contains an unrelenting barrage of attacking ghosts.

While the ghosts of Snake’s rivals move towards him, The Sorrow ominously floats ahead just out of reach, shooting projectiles at Snake that he must dodge.

Once Naked Snake passes through all the deceased enemies, he finally reaches The Sorrow.

Instead of having to fight him, however (the Sorrow displays an empty life bar the entire “battle” -- he is dead, after all), all Snake has to do is touch him to end the sequence. Unfortunately, touching The Sorrow kills Snake instantly.

But all is not lost! After “dying,” instead of selecting the “continue” option, the player can actually access Snake’s inventory from the Game Over screen, select a Revival Pill, and bring Snake back to life!

Once revived, Snake continues his journey to stop the remaining members of Cobra Unit and put an end to The Boss’s evil plan.

You can watch the brilliant, haunting encounter with The Sorrow right here:

The Impact

Love him or hate him, you have to admit Hideo Kojima is an absolute mad genius. The details of the game design in the Metal Gear Solid series are stunning and truly boggle my mind.

First off, there is the backstory of The Sorrow and how he relates to all the other characters in the game. Instead of filling his games with generic, interchangeable enemies, Hideo Kojima makes a point to include living, breathing, fully interacting characters that make all his game worlds feel entirely organic.

When The Sorrow is mentioned throughout the game, you really get a sense of the history of the Cobra Unit and how it relates to The Boss ... and to Snake.

As mentioned earlier, The Sorrow makes strange, creepy appearances throughout the game’s entirety, usually in ghost form and only when viewing a cutscene from Snake’s perspective. Snake’s perspective. This is a very important detail. Not only does this mean the Sorrow appearances are completely optional and do not need to be viewed in order to beat the game, experiencing them from Snake’s point-of-view proves that Kojima wants the player to feel the personal connection between Naked Snake and The Sorrow. Snake is near-death the entire game and The Sorrow -- essentially a form of death itself -- is always watching over him, just one step away.

It’s all remarkably powerful and completely comes together once Snake actually confronts the entity that has been haunting him the entire game.

For starters, the way Snake meets The Sorrow makes perfect sense. It isn’t until Snake jumps off a giant cliff and almost kills himself when The Sorrow is allowed to bring Snake into his sick, twisted world. And, correct me if I am wrong, but I have even heard The Sorrow makes chill-inducing appearances during some the Metal Gear Solid 3’s Game Over screens. If this is true, the game’s level of genius will increase even more in my eyes.

And then there is the setting for The Sorrow: a long, foggy, gray river. Keep in mind this is a conscious, creative choice and serves as the perfect location for the encounter with The Sorrow. Who knows? If Snake didn’t flirt with death in an actual river, maybe this sequence would have been set somewhere else? Maybe The Sorrow appears in the location you are about to die in. Again, it’s the thought-provoking details of the design that raise the Metal Gear Solid games to a higher plane.

All of this brings us to the most obviously memorable component of The Sorrow sequence: the ghosts and their existence in the game’s surreal afterlife. How many of you knew that the enemies you killed in the game related to the amount that attacked you? The first few times I played I had no idea. I always kill a fair amount of enemies in Metal Gear Solid 3, so I never noticed a difference in the amount of ghosts in the river.

It wasn’t until I replayed the game and completely avoided killing people when it hit me. And, needless to say, I was impressed. Metal Gear Solid 3 actually gives its destroyed enemies a place to exist after death. Never before (and not since) have I ever seen this utilized in a videogame.

Even more impressive is the fact that the game even remembers how you killed each and every enemy. Say you killed a solider by slashing his throat. The enemy’s ghost will have a slit throat with blood spewing out! Shot the enemy? Their ghost will have a bullet hole in whatever part of the body you shot them! The word brilliant is almost not powerful enough a word to describe it all.

As a gamer who is constantly looking for videogames to innovate and try new things, the Metal Gear Solid games are a dream come true for me. Not only do they have the mainstream appeal of solid action and stealth gameplay, they possess some of the most intelligent, creative, and truly ground-breaking examples of game design I have ever seen!

The encounter with The Sorrow is no exception.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41 - .60 (Season 3)
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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35 comments | showing # 1 to 35
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Tyson The Tool's Avatar - Comment posted on 08/20/2009 16:08
Tyson The Tool
I love this series of articles, but the plot in MG3 is easily one of the most ridiculous and asinine storylines I have ever forced myself to experience. It was embarrassing to watch it all unfold.

Ocelot: "Meow"
Andrew Kauz's Avatar - Comment posted on 08/20/2009 16:12
Andrew Kauz
I remember being really, really annoyed by this, mostly because I killed an insane amount of people, and I seriously had to walk through that river for about thirty minutes. Of course, that was the point. I was being punished for treating human life with such utter disregard, and, in that way, it was indeed a very meaningful and thought-provoking scene.

Well done as always with this, Chad.
Mooks's Avatar - Comment posted on 08/20/2009 16:21
Mooks
Great as always Chad! Was looking forward to this article and you nailed it!

Also @Tyson:

Really? MGS3 is the most asinine? Probably one of the best written of them all? You really don't play too many games if MGS3 was the most ridiculous.
ArrestedDeveloper's Avatar - Comment posted on 08/20/2009 16:31
ArrestedDeveloper
MGS:3 is easily my favorite of the series. Great moment great game.

@Tyson
Did you play 4?
TheBigFeel's Avatar - Comment posted on 08/20/2009 16:52
TheBigFeel
This was an awesome moment. I think I remember even seeing some dead animals like fish that I'd killed floating in the river. Or maybe I'm imagining them. That's the power of Kojima.

My favorite things about Kojima games are his meta-moments like this one. Like how The End (the 200-year-old sniper guy) actually _passes away_ during the boss battle if you save and come back to fight him a week later.

Chad, did you ever find the nightmare in this game? I didn't run across it until I played through the game for the third time with a friend. If you had just saved after the torture scene and turned off the playstation, when you return later, you're playing a totally different game. It's like a devil may cry inspired, fever induced, playable nightmare sequence. Gave me chills, man. Chills!

And then there's the famous tracking chip removal scene.

All these awesome touches Kojima adds that can be discovered are what make his games so great.
TurboKill's Avatar - Comment posted on 08/20/2009 16:53
TurboKill
Dragon Quest V, when?

Also, I wuv you, er, great article Champ. Keep it going.
Qraze's Avatar - Comment posted on 08/20/2009 16:59
Qraze
it was extremely genius. in all the times i had to play to get a no kill playthrough it was that moment i knew i did it when no soldiers came walking down. snakeater is easily my most fun mgs game, with 4 being my adrenaline story favorite, 2 being my least favorite wtf!? game, and 1 is my revolutionary favorite. i've built my own personal likes of each games to not under appreciate any of them. i still can't beat the original metal gear games though.
TurboKill's Avatar - Comment posted on 08/20/2009 17:00
TurboKill
Think of the children.
Sterling Aiayla Lyons's Avatar - Comment posted on 08/20/2009 17:07
Sterling Aiayla Lyons
Ah yes, one of the many reasons that MGS3 is my favorite in the series.
MountainGorilla's Avatar - Comment posted on 08/20/2009 17:49
MountainGorilla
Yeah, my own river was loaded. I'm the kind of guy who plays through on easy, tranqs everyone, then shoots them in the head while they're sleeping. I might take time to appreciate the stealth gameplay more if the story wasn't so driving.

Other interesting things I've read about this scene, but never tried myself: I guess if you use a camera on the ghosts, the photos have the developers' faces on them. And if you go prone as Snake and let yourself drown, the scene ends early--almost like Snake being unable to live with his guilt and drowning himself, only to wake again.

Does that stuff actually work? Anybody tried it?
manasteel88's Avatar - Comment posted on 08/20/2009 17:55
manasteel88
I always went through and tranq'd everyone, then stabbed em while they were out. so nearly every single ghost was the same type. which made that long walk even longer.
Maidenar's Avatar - Comment posted on 08/20/2009 18:26
Maidenar
MGS3 is awesome.
Sigint's nightmare should become a memory card by itself.
timtheterrible's Avatar - Comment posted on 08/20/2009 19:07
timtheterrible
Didn't they do something funny if you shot them in the nards?
Tyson The Tool's Avatar - Comment posted on 08/20/2009 19:13
Tyson The Tool
Hah @ Avalon image

@ Mooks

I said it was one of the most, MGS2 was also way too over the top. MGS1 was just so much more methodical and believable than the two that followed it

@ Developer

I will once I get a PS3 Slim. I'm going to try to go into it with an open mind.
Tenumberoneguy's Avatar - Comment posted on 08/20/2009 19:14
Tenumberoneguy
SSSSSAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDD SSSSSSSSSSOOOOOOOOOOO SSSSSSSSSSSAAAAAAAAAAAAAADDDDDDDD!!!!!!!!!! OMG EMOOOOOOOOOOOOOOOOOO!!!!!!!!
tigerfangred91's Avatar - Comment posted on 08/20/2009 20:40
tigerfangred91
Good write-up.

Slightly off-topic, but this video helped me remember just how good the animation(not necesarily the graphics, but those too) of the characters in this game were for the time.
SyntaxError's Avatar - Comment posted on 08/20/2009 21:25
SyntaxError
Don't forget that after this scene you actually get to see The Sorrow's corpse if you look hard enough.

Chad will you do a Breath of Fire 4 moment? For me? I played it years ago and there's this one scene involving one of the side characters, his love interest, and a whole lot of body horror.
Darren Nakamura's Avatar - Comment posted on 08/20/2009 23:19
Darren Nakamura
There was one sort of weird bit though. Even if you tranq'd the bosses to beat them, they'd show up in the river. But I guess that has to do with the fact that they all explode after you drain their stamina.
SyntaxError's Avatar - Comment posted on 08/20/2009 23:48
SyntaxError
I went on a rampage when i was playing the game. The river had Raikov (the Raiden Look-alike), a couple hundred faceless mooks, even more dead fish and snakes, vultures, dogs and what-have you. The game tracks the body count of every living thing you killed to make this moment weird and awesome at the same time.
JT Murphy's Avatar - Comment posted on 08/21/2009 07:19
JT Murphy
I think I've said this before, but this is the very best feature of this entire site.
FatherChesz's Avatar - Comment posted on 08/21/2009 07:49
FatherChesz
@Mountain Gorilla: Yes, the ghosts have dev's faces on them, as far as I remember. And due to the obscene amounts of enemies I killed with the mounted machine gun, I pretty much had to drown myself to get through.
Deathofthedead's Avatar - Comment posted on 08/21/2009 08:46
Deathofthedead
@ timtheterrible
Not "funny", per se, but like the rest of the guards they'd stagger toward Snake holding their wound, which was of course their crotch. I guess it was kind of funny.

Truly, one of the most brilliant sequences in a game full of brilliant sequences. When I realized that the enemies and animals were the ones I'd been killing since the game started...damn.
texasgoldrush's Avatar - Comment posted on 08/21/2009 14:41
texasgoldrush
Was kinda expecting a DQV moment, but this was one of the most brilliant sequences in the MGS series since Pyscho Mantis.

You need to do this moment from Suikoden II, the downfall of Luca Blight. This is a clear memory card as Luca was one of the most despicable villains in gaming history (he even attempts to run through a little girl with his sword). The battle was epic too.

http://www.gamespite.net/toastywiki/index.php/Games/LucaBlight
Chad Concelmo's Avatar - Comment posted on 08/21/2009 15:54
Chad Concelmo
@texasgoldrush,
Dragon Quest V is not scheduled until late in this season, but it coming ... I swear! :)
texasgoldrush's Avatar - Comment posted on 08/21/2009 20:19
texasgoldrush
Here are some more memory cards should do....the death of Luca Blight but you can also pull the moment where the hero and his friend get the runes in Suikoden II (very beautiful sequence), the final battle with Gigyas (Earthbound), Terra and the Orphans (FFVI), Locke and Rachel (FFVI), return to Alfegard (Dragon Warrior III), the endgame of Mass Effect, the betrayal in Jade Empire, the Thousand Years of Dreams (Lost Odyssey), the ending to Shadow of the Colossus!!!!! These are a few suggestions.
ZombieMuncher42's Avatar - Comment posted on 08/22/2009 14:58
ZombieMuncher42
Theres gotta be a million ways to play through MGS3 i swear.
catsithx's Avatar - Comment posted on 08/23/2009 19:54
catsithx
That freaked me out also man that game had so many twist and turns hell it made my head spin.
Lord Zero's Avatar - Comment posted on 08/24/2009 10:30
Lord Zero
Awesome man. I love your Memory Card reviews of those
many memorable moments on gaming.

Its truly my favourite blog in Destructoid.
Lance Icarus's Avatar - Comment posted on 08/26/2009 18:20
Lance Icarus
That is definitely a defining moment in MGS3. The amount of ghosts being linked to your actual style of play is amazing in it of itself, but what got me was the feeling of isolation. This whole place is just Snake, the Sorrow, and those killed at Snake's hands. If you tried to call anyone on the radio during that section, you'll get game over soundclips (aka "Snake, are you there? Snake? SNAAAAAAKE!"). It's almost like you're a ghost yourself walking the river Styx.

An amazing sequence from an amazing franchise. I love these memory card segments, keep them coming!
The Amazing Shenazin's Avatar - Comment posted on 10/21/2009 04:46
The Amazing Shenazin
my neck! ohhhhhhhh my neck! it hurts so bad!
Mr. Leo's Avatar - Comment posted on 12/27/2009 08:42
Mr. Leo
Finally I agree with one of these Memory Card Files, I think this was one of the many incredible moments of this fine game!, actually many people from my family sticked to the TV with me while I was playing these parts of the game!
sonedtare37's Avatar - Comment posted on 06/14/2011 17:53
sonedtare37
smile which matched it, and accompanied his Good-night. cheap micardis
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