"The Memory Card" is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.
The feeling of discovery. It’s a pretty extraordinary feeling, isn’t it? One that, sadly, seems to get lost the older you get.
But that’s one of the reasons videogames are so incredible. It seems with every new game I play I get to discover something I have never encountered in my life before. Each videogame opens my eyes to a world full of so many wonderful things I have never experienced -- be it a new style of graphics or a fully realized cast of memorable characters. No matter how old you are, videogames will always keep that sense of discovery fresh.
There is a unique moment of discovery in RPG classic Final Fantasy VII for the PlayStation that is a glorious, breathtaking example of what it would be like to experience something for the first time as if you were actually one of the characters in the game. While everyone around the world was talking about the death of you-know-who and how it changed the face of Final Fantasy VII, I was salivating over a small, almost throwaway moment that, to this day, still manages to impress me.
Hit the jump to relive a surprising sequence that you most likely have never even thought twice about.
The Set-Up
If you are reading this, you obviously know all about Final Fantasy VII -- it is one of the most influential and popular videogames ever created. And even if you fall in the “it’s overrated!” camp (and, trust me, I respect that stance), you have to admit that Final Fantasy VII is an epic experience that truly revolutionized the industry with its release.

In the game, you play as main character Cloud, a confused, almost arrogant young man with a very mysterious, troubling past.
Early in the game you learn that Cloud used to be part of an organization called SOLDIER, a group of warriors trained by the mega-corporation Shinra. While in Shinra, Cloud befriended a super soldier by the name of Sephiroth. As most of you know, Sephiroth goes on to become pure evil, betraying everyone he ever knew, leading him to be the main antagonist of the game.
After quitting SOLDIER because of the horrible tasks they are assigned to perform, Cloud joins a rebel group called AVALANCHE. AVALANCHE is run by main members Tifa and Barret and has one goal: to bring down the Shinra corporation and save the dying planet in the process.

When the game opens, Cloud and Barret (and well as some additional loyal allies) infiltrate a giant mako reactor in the hopes of destroying it. You see, the mako reactors were built by Shinra with the sole purpose of draining the planet of its life source (mako) and using it as energy to research new technology and perform unheard of experiments.
The main set of these mako reactors lies in the massive city of Midgar.

Midgar is one of the most memorable and exquisitely designed settings used in any videogame. Basically, the city is an explosion of technology and modern design, built around the aforementioned reactors, with the rich, upper class citizens living on top of these huge metal plates, and the poor, normal citizens forced to live in slums beneath the city, never seeing the light from the sun.

After successfully destroying one of the mako reactors of Midgar, Cloud is thrown from a high ledge and falls into a small church. Here, he meets a flower girl by the name of Aeris (she is called Aerith in the original Japanese version). With Aeris in tow, Cloud, Barret, and Tifa infiltrate the hideout of a notorious crime boss and learn that Shinra plans on blowing up a nearby support tower, thereby collapsing the giant metal plate above and demolishing an entire section of the slums, killing thousands of innocent citizens. Not coincidentally, the section being targeted is the headquarters of AVALANCHE and the home of many of Barret and Tifa’s loved ones.
Determined to stop Shinra, Cloud and his allies make their way to the support tower. Sadly, after a tough battle, the tower is bombed and the plate overhead collapses, destroying a huge portion of the slums.

Cloud, Tifa, and Barret barely escape with their lives.
To make matters worse, Shinra captures Aeris during the attack on the tower and brings her to their headquarters.

In an epic, extended sequence, Cloud and the others break into the Shinra headquarters, meet a new, animal friend that joins them, rescue Aeris, and eventually escape to safety down a crumbling highway by engaging in a breathtaking motorcycle/truck chase (whew!).

After all of this, Cloud learns that Sephiroth -- once his ally in SOLDIER -- was behind everything: the attack on the slums; the kidnapping; even the destruction of the planet.
With this shocking news, Cloud and the others decide to pursue Sephiroth and bring an end to his path of destruction.
It is here when this week’s Memory Card moment occurs: Leaving Midgar.
The Moment
At this point in the game, almost ten hours have gone by on the in-game clock. So far Cloud and Barret have broken into (and destroyed) a huge mako reactor, infiltrated the hideout of a crime leader, unsuccessfully tried to thwart a plan to destroy the headquarters of AVALANCHE, broken into the massive, heavily guarded Shinra building, rescued a friend, and participated in a high-speed motorcycle chase across a dilapidated highway.
And this doesn’t even include the numerous amounts of detailed story points and sidequests that have also popped up along the way.
It almost goes without saying that a lot has happened.
Once Cloud and company decide to pursue Sephiroth, something amazing (and amazingly subtle) happens.
They actually leave Midgar.

Up until this part of the game, everything has taken place in the enormous city of Midgar. Every location -- from the mako reactor to the Shinra headquarters -- has been part of the same area.
So, with this major decision, Cloud and his allies make their way to the edge of the slums. After sliding down a dangling wire hanging off the side of the highway, the group touches down on real soil for the first time in who-knows-how-many years.
The light from the sun burns Cloud’s eyes as they adjust to finally seeing a bright, blue sky.
After splitting into two groups, the party makes its way out into the world, nothing but the thought of finding Sephiroth on their minds.

At this point the game switches from the ten hours of pre-rendered backgrounds to that of a traditional (albeit polygonal) Final Fantasy overworld. You know, the kind that shows the character, small on the screen, with cities and major landmarks displayed as almost generic symbols, not nearly shown to actual scale.
As soon as this brand new, classic play style reveals itself, the overworld map pops up in the bottom right hand corner. Here the player notices that Midgar -- an overwhelming, ten hour section of game filled with numerous locations and events -- is only a small blip on the screen.
It is here when the game truly begins.

With an urgent quest ahead of them, Cloud and his allies make their way into the vast world to save the very planet they are just now beginning to explore.
You can watch the party escape the grasp of Shinra (first video) and the moment Cloud sets foot into the overworld (second video) right here:
I will never forget the first time I left Midgar in Final Fantasy VII. It was an incredible, surprising moment that, technically, I should have seen coming a mile away!
Let me explain.
Every single Final Fantasy game up to VII has an overworld map. It is just the way Final Fantasy games work. But Final Fantasy VII has the added advantage of being unlike anything most RPG players had ever seen before.
Let’s start with the basic aesthetics: Final Fantasy VII uses pre-rendered backgrounds, polygonal sprites, and gorgeous CG cutscenes to tell its tale. None of this stuff had ever been used in a Final Fantasy game before. In addition, the story utilized a lot more “futuristic” settings than most Final Fantasy fans were used to -- mainly neon lights, huge modern buildings, motorcycles, and the sort.
So when I was playing for the first time (for eight hours, mind you), I had just become used to this new, fancy Final Fantasy world. The game hadn’t shown signs of being a “normal” RPG yet, so why would anything change?
Because of this I just assumed that the entirety of the game would take place in Midgar. Even if it did eventually leave the city, I genuinely thought all of Final Fantasy VII would be a series of more up close, pre-rendered settings.
And I was fine with that.
This comfort and familiarity the game establishes is the reason the reveal of the true overworld is so shocking.
And, honestly, it’s not just the reveal of the bigger world that is so extraordinary. In fact, this tactic has been used in many games over the years. But when you take the grand reveal and combine it with the story, characters, and overall presentation, the result is absolutely revolutionary.
Take something like Grand Theft Auto: San Andreas, for example. That game starts in a pretty big city, only to reveal a much larger world about 10-15 hours into the game. But the feeling of finally getting to branch out and explore this massive world doesn’t feel nearly the same.
With Final Fantasy VII, the player becomes so attached to Cloud, Barret, and Tifa -- their life in the confined city of Midgar is your life. When they go on an adventure, you go on an adventure. In the game, Cloud and the party have accepted living in Midgar -- it is their home. Because of this, Midgar is your home. If Cloud and his allies have no future outside the city’s walls, you don’t either. Leaving Midgar never even crosses your mind! Getting the player to enter this mindset is pretty incredible.
Also, in GTA: San Andreas, the vast world is always known to the main character. Even the map screen shows a world out there that can be explored. CJ (the protagonist in GTA) is not trapped in his starting city like Cloud is trapped in Midgar; you know he is destined to branch out just by the nature of what the game is.
To this day, only one game has come close to duplicating this magnificent feeling of entering a huge, unexplored world. That game is The Legend of Zelda: Twilight Princess. But even then, after exploring the forests and temples around the opening village for more than ten hours, I still knew in my heart that Link was going to step out into a much larger Hyrule.
Leaving Midgar is a unique moment and one that I don’t think will ever be duplicated in another videogame. Journeying through a deep, satisfying adventure for a significant amount of time, only to be presented with a much larger, glorious world to explore? It’s a pretty amazing design choice and presented perfectly within the world of Final Fantasy VII. I was shocked, to say the least, that such a huge game sat waiting outside the gates of the opening city. The opening city. I am still impressed so much happens before you take your first steps into the actual game world.
When the overworld music came on for the first time, I was Cloud as he stepped outside the darkness of Midgar. I was Cloud as he felt the sun on his face for the first time in years.
I was the one about to start the adventure of a lifetime.
The Memory Card Save Files
.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41 - .60 (Season 3)
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)
...And then came the world map. Holy Christ! I had no idea where to go or what to do, so I just sat there for a couple of minutes, tiptoeing my way around like I was going to break something, until I finally mustered the fortitude to venture off and explore.
Great Memory Card moment, Mr. Concelmo!
Prior to this, I hadn't played many JRPGs, but the best of which (and is still way way up there) was Chrono Trigger, so the concept of a world map was not foreign.
However...inside the city, I really felt like all of FFVII could have taken place there...all the characters and "neighborhoods" felt really rich and unique...
Leading up to the assualt on Shinra tower, I really felt like I was reaching a final climax of other games...and I was completely taken aback when I first ventured outside the walls of Midgar...
The first ten hours of this game have more emotion and flesh out a locale better than I've felt in many other JRPGS or games in general for that matter...Every time you venture back to FFVII's Point A, it really feels like a big deal, and shows you how long you've been on your journey and how much everything has changed...
I'm really glad I'm not alone in my love for this moment in a game...its one of the few moments I remember that a JRPG has really used the language and techniques of gaming as opposed to a cut scene or miles of blithering text to create a feeling of discovery, and the excitement of the next challenge to come up on the horizon.
..thats it....for now maybe...
Great read Chad!
After spending so much time in Midgar, and perhaps more strikingly, learning how big the city is, with all of the reactors and all of the sectors, I really did think the whole game would take place in Midgar. I thought I'd really get to learn the train system, and I'd explore this city for the whole game.
So when I left and saw the HUGE map, with Midgar being but one single city on it, I was blown away. Of course, none of the other locations in game are as big as Midgar (area-wise, or in time spent), but I had no idea about that at the time, and I was just awed by how huge the game was looking to be.
This really is a good example for Rev's last Rant, because that's something, that really can only be done in a Game, because it builds on you getting familiar with the area you interact with and then throws you out, to go on a big adventure.
Still sad I could never finish the game, because I fried my whole PC while trying to add more RAM. (with sneakers on a carpet... don't ever do that!)
After everything you accomplish in Midgar, the sudden thrust into the outside world is overwhelming. It is the storytelling equivalent of telling someone 'you ain't seen nothin' yet'
And it turned out, I hadn't.
You are probably right. I just played through FFVII again a couple weeks ago and the story still confuses the heck out of me. Haha.
You're right; I need to play Crisis Core. The whole Zack/Cloud storyline makes my head hurt. :) :)
Thanks for the clarification, man. <3
"After all of this, Cloud learns that Sephiroth -- once his ally in SOLDIER -- was behind everything: the attack on the slums; the kidnapping; even the destruction of the planet."
Sephiroth didn't have anything to due with the attack on the slums or the kidnapping, that was all Shinra. As for the last point, well, both Sephiroth and Shinra corporation were headed along paths to destroying the world(albeit in different ways). I can't remember if they knew that Sephiroth had a plan to destroy the world at that point in the story, of if they chased after him because of a hunch Cloud had(based on what Cloud knew about Sephiroth) though.
Anyhow, I can't really say I ever felt the same kind thing at that point as the first time I played the game was when a friend of mine brought the game over with his data where he was near the end of the first disk(I think it was around that temple area), so I saw the world map beforehand. When I got around to playing the game on my own, I was thinking more about "OMG, I hate Midgar, please let me out to the rest of the world plox!!!"
That motorcycle escape scene was fucking win though.
Awesome article.
By the time I got to the Midgar escape, I figured I was about done with the first disc. Boy, was I wrong!
I was just about to mention the Dark World in Link to the Past. When you realize the scope of the game ahead and how the adventure is just beginning ... it's pretty exciting. Okami does a similar thing about a quarter through the game. What's significant about these moments is that they demonstrate extremely well designed games. We're taken off guard by the expansions because we are already satisfied up to that point. I usually think to myself, I would have been content with the game up to this point. I can't believe this is just a small sliver of what's in store.
I've never played FF VII, it just doesn't seem interesting to me.
that being said, I played 1-6, and loved them, for the most part. I already know all the big tweests and turns though, for the most part. Is it still a must play game? I might load it onto my PSP if that's the case.
I've never played FF VII, it just doesn't seem interesting to me.
that being said, I played 1-6, and loved them, for the most part. I already know all the big tweests and turns though, for the most part. Is it still a must play game? I might load it onto my PSP if that's the case.
Great Memory Card Chad, keep 'em coming!
When I first left Midgar, I "explored" the new, open world but I would only walk far away enough while keeping Midgar in view! It was the only place I knew, and I was afraid if I lost sight of it, I wouldn't know how to get back. I had hoped that I could see the next place I was headed without losing sight of Midgar. It didn't work, I had to walk away and have it drop over the horizon. I was scared.
How crazy is that?
Back on topic: I really like the game, I've probably played through it 4 times (which is amazing considering I don't have the game), and I played it all the way through and got everything (or so I think). I dig the setting, and it's a lot of fun (the evolution of the Esper system into the Materia system is very cool), the setting was really cool and I liked the story (initially), but after disc 1, while there was some cool things, I didn't get that draw and excitement as I did from disc 1.
Really on topic: But I'm not here to debate the game, I am on board with this memory card. This was one of the coolest moments in the game. I was in love with Midgar, and wanted to explore the city in greater detail like a sandbox game, and it felt very story driven. You don't have time to mess around and go through the city doing all these mini quests. Things you do impact the game, city sectors are inaccessable, things change. There's a whole society in the slums that you got to know, and leaving everything you know about the game behind, everything the character knows behind (most everything), and you have no idea what's out there. I'm glad they greet you with something memorable though, the chocobos. I'm glad they make you come back later.
The game wasn't as consistant as FFVI, which is the best JRPG ever made. But since you have more memory cards in that game, its still not enough..Terra and Mobliz Orphanage...write article.....
Now I've played this game fully through at least three times, pretty spectacular considering I've never owned it. Or a PS. It's the only game I've ever really gone out of my way to play. Does anyone know if FFVIII is better or worse?
he was in midgar for only a few days..
That was some noteworthy, messed up character development. It's like, this whole time, I thought I was playing this awesome big-shot. Turns out he's not this at all, but a deluded mess, a broken man.
If I remember correctly, it was the first time I played such a flawed character. I don't think I've played one so mortal, so human ever since then, either.