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The Memory Card .62: Leaving Midgar photo

"The Memory Card" is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.

The feeling of discovery. It’s a pretty extraordinary feeling, isn’t it? One that, sadly, seems to get lost the older you get.

But that’s one of the reasons videogames are so incredible. It seems with every new game I play I get to discover something I have never encountered in my life before. Each videogame opens my eyes to a world full of so many wonderful things I have never experienced -- be it a new style of graphics or a fully realized cast of memorable characters. No matter how old you are, videogames will always keep that sense of discovery fresh.

There is a unique moment of discovery in RPG classic Final Fantasy VII for the PlayStation that is a glorious, breathtaking example of what it would be like to experience something for the first time as if you were actually one of the characters in the game. While everyone around the world was talking about the death of you-know-who and how it changed the face of Final Fantasy VII, I was salivating over a small, almost throwaway moment that, to this day, still manages to impress me.

Hit the jump to relive a surprising sequence that you most likely have never even thought twice about.

The Set-Up

If you are reading this, you obviously know all about Final Fantasy VII -- it is one of the most influential and popular videogames ever created. And even if you fall in the “it’s overrated!” camp (and, trust me, I respect that stance), you have to admit that Final Fantasy VII is an epic experience that truly revolutionized the industry with its release.

In the game, you play as main character Cloud, a confused, almost arrogant young man with a very mysterious, troubling past.

Early in the game you learn that Cloud used to be part of an organization called SOLDIER, a group of warriors trained by the mega-corporation Shinra. While in Shinra, Cloud befriended a super soldier by the name of Sephiroth. As most of you know, Sephiroth goes on to become pure evil, betraying everyone he ever knew, leading him to be the main antagonist of the game.

After quitting SOLDIER because of the horrible tasks they are assigned to perform, Cloud joins a rebel group called AVALANCHE. AVALANCHE is run by main members Tifa and Barret and has one goal: to bring down the Shinra corporation and save the dying planet in the process.

When the game opens, Cloud and Barret (and well as some additional loyal allies) infiltrate a giant mako reactor in the hopes of destroying it. You see, the mako reactors were built by Shinra with the sole purpose of draining the planet of its life source (mako) and using it as energy to research new technology and perform unheard of experiments.

The main set of these mako reactors lies in the massive city of Midgar.

Midgar is one of the most memorable and exquisitely designed settings used in any videogame. Basically, the city is an explosion of technology and modern design, built around the aforementioned reactors, with the rich, upper class citizens living on top of these huge metal plates, and the poor, normal citizens forced to live in slums beneath the city, never seeing the light from the sun.

After successfully destroying one of the mako reactors of Midgar, Cloud is thrown from a high ledge and falls into a small church. Here, he meets a flower girl by the name of Aeris (she is called Aerith in the original Japanese version). With Aeris in tow, Cloud, Barret, and Tifa infiltrate the hideout of a notorious crime boss and learn that Shinra plans on blowing up a nearby support tower, thereby collapsing the giant metal plate above and demolishing an entire section of the slums, killing thousands of innocent citizens. Not coincidentally, the section being targeted is the headquarters of AVALANCHE and the home of many of Barret and Tifa’s loved ones.

Determined to stop Shinra, Cloud and his allies make their way to the support tower. Sadly, after a tough battle, the tower is bombed and the plate overhead collapses, destroying a huge portion of the slums.

Cloud, Tifa, and Barret barely escape with their lives.

To make matters worse, Shinra captures Aeris during the attack on the tower and brings her to their headquarters.

In an epic, extended sequence, Cloud and the others break into the Shinra headquarters, meet a new, animal friend that joins them, rescue Aeris, and eventually escape to safety down a crumbling highway by engaging in a breathtaking motorcycle/truck chase (whew!).

After all of this, Cloud learns that Sephiroth -- once his ally in SOLDIER -- was behind everything: the attack on the slums; the kidnapping; even the destruction of the planet.

With this shocking news, Cloud and the others decide to pursue Sephiroth and bring an end to his path of destruction.

It is here when this week’s Memory Card moment occurs: Leaving Midgar.

The Moment

At this point in the game, almost ten hours have gone by on the in-game clock. So far Cloud and Barret have broken into (and destroyed) a huge mako reactor, infiltrated the hideout of a crime leader, unsuccessfully tried to thwart a plan to destroy the headquarters of AVALANCHE, broken into the massive, heavily guarded Shinra building, rescued a friend, and participated in a high-speed motorcycle chase across a dilapidated highway.

And this doesn’t even include the numerous amounts of detailed story points and sidequests that have also popped up along the way.

It almost goes without saying that a lot has happened.

Once Cloud and company decide to pursue Sephiroth, something amazing (and amazingly subtle) happens.

They actually leave Midgar.

Up until this part of the game, everything has taken place in the enormous city of Midgar. Every location -- from the mako reactor to the Shinra headquarters -- has been part of the same area.

So, with this major decision, Cloud and his allies make their way to the edge of the slums. After sliding down a dangling wire hanging off the side of the highway, the group touches down on real soil for the first time in who-knows-how-many years.

The light from the sun burns Cloud’s eyes as they adjust to finally seeing a bright, blue sky.

After splitting into two groups, the party makes its way out into the world, nothing but the thought of finding Sephiroth on their minds.

At this point the game switches from the ten hours of pre-rendered backgrounds to that of a traditional (albeit polygonal) Final Fantasy overworld. You know, the kind that shows the character, small on the screen, with cities and major landmarks displayed as almost generic symbols, not nearly shown to actual scale.

As soon as this brand new, classic play style reveals itself, the overworld map pops up in the bottom right hand corner. Here the player notices that Midgar -- an overwhelming, ten hour section of game filled with numerous locations and events -- is only a small blip on the screen.

It is here when the game truly begins.

With an urgent quest ahead of them, Cloud and his allies make their way into the vast world to save the very planet they are just now beginning to explore.

You can watch the party escape the grasp of Shinra (first video) and the moment Cloud sets foot into the overworld (second video) right here:




The Impact
 
I will never forget the first time I left Midgar in Final Fantasy VII. It was an incredible, surprising moment that, technically, I should have seen coming a mile away!

Let me explain.

Every single Final Fantasy game up to VII has an overworld map. It is just the way Final Fantasy games work. But Final Fantasy VII has the added advantage of being unlike anything most RPG players had ever seen before.

Let’s start with the basic aesthetics: Final Fantasy VII uses pre-rendered backgrounds, polygonal sprites, and gorgeous CG cutscenes to tell its tale. None of this stuff had ever been used in a Final Fantasy game before. In addition, the story utilized a lot more “futuristic” settings than most Final Fantasy fans were used to -- mainly neon lights, huge modern buildings, motorcycles, and the sort.

So when I was playing for the first time (for eight hours, mind you), I had just become used to this new, fancy Final Fantasy world. The game hadn’t shown signs of being a “normal” RPG yet, so why would anything change?

Because of this I just assumed that the entirety of the game would take place in Midgar. Even if it did eventually leave the city, I genuinely thought all of Final Fantasy VII would be a series of more up close, pre-rendered settings.

And I was fine with that.

This comfort and familiarity the game establishes is the reason the reveal of the true overworld is so shocking.

And, honestly, it’s not just the reveal of the bigger world that is so extraordinary. In fact, this tactic has been used in many games over the years. But when you take the grand reveal and combine it with the story, characters, and overall presentation, the result is absolutely revolutionary.

Take something like Grand Theft Auto: San Andreas, for example. That game starts in a pretty big city, only to reveal a much larger world about 10-15 hours into the game. But the feeling of finally getting to branch out and explore this massive world doesn’t feel nearly the same.

With Final Fantasy VII, the player becomes so attached to Cloud, Barret, and Tifa -- their life in the confined city of Midgar is your life. When they go on an adventure, you go on an adventure. In the game, Cloud and the party have accepted living in Midgar -- it is their home. Because of this, Midgar is your home. If Cloud and his allies have no future outside the city’s walls, you don’t either. Leaving Midgar never even crosses your mind! Getting the player to enter this mindset is pretty incredible.

Also, in GTA: San Andreas, the vast world is always known to the main character. Even the map screen shows a world out there that can be explored. CJ (the protagonist in GTA) is not trapped in his starting city like Cloud is trapped in Midgar; you know he is destined to branch out just by the nature of what the game is.

To this day, only one game has come close to duplicating this magnificent feeling of entering a huge, unexplored world. That game is The Legend of Zelda: Twilight Princess. But even then, after exploring the forests and temples around the opening village for more than ten hours, I still knew in my heart that Link was going to step out into a much larger Hyrule.

Leaving Midgar is a unique moment and one that I don’t think will ever be duplicated in another videogame. Journeying through a deep, satisfying adventure for a significant amount of time, only to be presented with a much larger, glorious world to explore? It’s a pretty amazing design choice and presented perfectly within the world of Final Fantasy VII. I was shocked, to say the least, that such a huge game sat waiting outside the gates of the opening city. The opening city. I am still impressed so much happens before you take your first steps into the actual game world.

When the overworld music came on for the first time, I was Cloud as he stepped outside the darkness of Midgar. I was Cloud as he felt the sun on his face for the first time in years.

I was the one about to start the adventure of a lifetime.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41 - .60 (Season 3)
.61: The dream of the Wind Fish (The Legend of Zelda: Link's Awakening)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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46 comments | showing # 1 to 46
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Colette Bennett's Avatar - Comment posted on 08/06/2009 16:09
Colette Bennett
I loved every single word of this article. Great one, Chad.
ndschroede23's Avatar - Comment posted on 08/06/2009 16:15
ndschroede23
Great post. I too remember being shocked at the introduction of an enormous world. Even though I was (relatively) little when I first played FF7, I remember, after leaving Midgar - an enormous setting with so much action and story put into it - and being forced into a world hundreds of times bigger than Midgar, that I was in for an epic game.
Dreamsower's Avatar - Comment posted on 08/06/2009 16:16
Dreamsower
That part of the game blew my mind when I first played it. Up until that point I had thought that the game would primarily take place in Midgar. I had those exact feelings of being taken out of what you had grown to think as your home.
Anviltongue's Avatar - Comment posted on 08/06/2009 16:22
Anviltongue
I'm one of those types that count VII as their first official JRPG. I thought navigating the city WAS the way these games were supposed to work, so when I finally made it to that transition scene I remember being as flummoxed as Cloud.

...And then came the world map. Holy Christ! I had no idea where to go or what to do, so I just sat there for a couple of minutes, tiptoeing my way around like I was going to break something, until I finally mustered the fortitude to venture off and explore.

Great Memory Card moment, Mr. Concelmo!
grassr00ts's Avatar - Comment posted on 08/06/2009 16:22
grassr00ts
Great Article, I felt the exact same way!!!
mrmarkrobson's Avatar - Comment posted on 08/06/2009 16:23
mrmarkrobson
Leaving Midgar was a big deal for me...

Prior to this, I hadn't played many JRPGs, but the best of which (and is still way way up there) was Chrono Trigger, so the concept of a world map was not foreign.

However...inside the city, I really felt like all of FFVII could have taken place there...all the characters and "neighborhoods" felt really rich and unique...

Leading up to the assualt on Shinra tower, I really felt like I was reaching a final climax of other games...and I was completely taken aback when I first ventured outside the walls of Midgar...

The first ten hours of this game have more emotion and flesh out a locale better than I've felt in many other JRPGS or games in general for that matter...Every time you venture back to FFVII's Point A, it really feels like a big deal, and shows you how long you've been on your journey and how much everything has changed...

I'm really glad I'm not alone in my love for this moment in a game...its one of the few moments I remember that a JRPG has really used the language and techniques of gaming as opposed to a cut scene or miles of blithering text to create a feeling of discovery, and the excitement of the next challenge to come up on the horizon.

..thats it....for now maybe...
ryderbackside's Avatar - Comment posted on 08/06/2009 16:24
ryderbackside
I echo all the main sentiments floating around here, but with one other thing to add: when I became the proud owner of the original FF7 soundtrack, and after importing the album, I changed the "Overworld Main Theme" song title to "Outside Midgar". Cool write up on what a lot of gamer probably felt but couldn't talk about except with fellow RPG-nerd-buddies.
ZServ's Avatar - Comment posted on 08/06/2009 16:26
ZServ
ily chad.
grafkhun's Avatar - Comment posted on 08/06/2009 16:29
grafkhun
That motorcycle/truck escape scene is a bitch on the PC, the controls are terrible and Cloud never slashes when you want him to. Also, loved this memory card entry!
Jamie McGinn's Avatar - Comment posted on 08/06/2009 16:30
Jamie McGinn
Final Fantasy VII was the first real RPG I ever played, so when I left Midgar I remember actually saying out loud "What? How big is this game?"

Great read Chad!
Andrew Kauz's Avatar - Comment posted on 08/06/2009 16:31
Andrew Kauz
Your writing is always so damn good. I'm actually replaying this now on PSP, and I've yet to yet this point. In fact, looking back, I'm not sure that I ever actually reached the point in this game where you leave Midgar. I had played RPGs in the past that were very largely based on the overworld, and I honestly don't remember whether I noticed the lack of one in the early hours of this game. But on my replay, it's something that I definitely notice the lack of. It's really vital to me in games like this to have a huge world to explore, and the fact that FFVII withholds it from you for a while is a great strategy to make the game seem even more huge. It says, in essence, that the towns are huge, and the rest of the world is insanely huge. It makes me wonder what other games would feel like if there was more to do in large cities. Imagine if you could spend 10 hours of gameplay in a place like Rivet City in Fallout 3. How huge would the world seem then?
Darren Nakamura's Avatar - Comment posted on 08/06/2009 16:32
Darren Nakamura
You say I most likely have never thought twice about this, but that's totally wrong. Final Fantasy VII is only like, the third RPG I have ever played, and the two prior Earthbound and Super Mario RPG didn't have a proper world map, so I had no experience with this kind of thing.

After spending so much time in Midgar, and perhaps more strikingly, learning how big the city is, with all of the reactors and all of the sectors, I really did think the whole game would take place in Midgar. I thought I'd really get to learn the train system, and I'd explore this city for the whole game.

So when I left and saw the HUGE map, with Midgar being but one single city on it, I was blown away. Of course, none of the other locations in game are as big as Midgar (area-wise, or in time spent), but I had no idea about that at the time, and I was just awed by how huge the game was looking to be.
mario actually's Avatar - Comment posted on 08/06/2009 16:33
mario actually
Nice. It's been such a long time, but I remember the moment. But in fact, I think I was so attached to the city, that I did not really want to leave. Which really just adds to the feeling of: "Wow, I have to get out there now... What will it be like? Can I do this?"

This really is a good example for Rev's last Rant, because that's something, that really can only be done in a Game, because it builds on you getting familiar with the area you interact with and then throws you out, to go on a big adventure.

Still sad I could never finish the game, because I fried my whole PC while trying to add more RAM. (with sneakers on a carpet... don't ever do that!)
pyrrhic's Avatar - Comment posted on 08/06/2009 16:38
pyrrhic
Felt obligated to log in and agree. Final Fantasy VII is one of my favorite games, and this was a big reason why.

After everything you accomplish in Midgar, the sudden thrust into the outside world is overwhelming. It is the storytelling equivalent of telling someone 'you ain't seen nothin' yet'

And it turned out, I hadn't.
manasteel88's Avatar - Comment posted on 08/06/2009 16:53
manasteel88
brilliant article. I was never a JRPG gamer before FFVII (now I totally am), so this moment was a little bit different for me than what you had experienced. When the overworld finally appeared I actually ran back into the outer section of midgar a few times wanting to experience more of the city. It was really just an interesting experience to look back on, because I was a little intimidated back then by the overworld as I had been so used to these prerendered sections. pair that with the giant snake that swam around in this overworld, and it was a bit overwhelming.
Maurice Tan's Avatar - Comment posted on 08/06/2009 17:00
Maurice Tan
I felt like The Young Scot did, first real JRPG I played. Although the 4 discs did kinda tell me it was going to be big? HMm!
Dan CiTi's Avatar - Comment posted on 08/06/2009 17:02
Dan CiTi
Isn't Zack the one that befriends Sephiroth? After playing Crisis Core, Cloud doesn't really join SOLDIER until Sephiroth has gone crazy. Anyway, great memory card and you really need to play Crisis Core.
Chad Concelmo's Avatar - Comment posted on 08/06/2009 17:23
Chad Concelmo
@Dan CiTi,
You are probably right. I just played through FFVII again a couple weeks ago and the story still confuses the heck out of me. Haha.

You're right; I need to play Crisis Core. The whole Zack/Cloud storyline makes my head hurt. :) :)

Thanks for the clarification, man. <3
Sterling Aiayla Lyons's Avatar - Comment posted on 08/06/2009 17:31
Sterling Aiayla Lyons
Very nice article. I only have one thing to pick apart that was wrong with what you wrote:

"After all of this, Cloud learns that Sephiroth -- once his ally in SOLDIER -- was behind everything: the attack on the slums; the kidnapping; even the destruction of the planet."

Sephiroth didn't have anything to due with the attack on the slums or the kidnapping, that was all Shinra. As for the last point, well, both Sephiroth and Shinra corporation were headed along paths to destroying the world(albeit in different ways). I can't remember if they knew that Sephiroth had a plan to destroy the world at that point in the story, of if they chased after him because of a hunch Cloud had(based on what Cloud knew about Sephiroth) though.

Anyhow, I can't really say I ever felt the same kind thing at that point as the first time I played the game was when a friend of mine brought the game over with his data where he was near the end of the first disk(I think it was around that temple area), so I saw the world map beforehand. When I got around to playing the game on my own, I was thinking more about "OMG, I hate Midgar, please let me out to the rest of the world plox!!!"

That motorcycle escape scene was fucking win though.
EternalDeathSlayer's Avatar - Comment posted on 08/06/2009 17:33
EternalDeathSlayer
My mind was blown when I realized after all that time I'd actually get to leave Midgar.

Awesome article.
DaedHead8's Avatar - Comment posted on 08/06/2009 17:44
DaedHead8
FF6 was the only other RPG I had played prior to FF7 and I was very familiar with it. So when FF7 didn't seem to have a world map, I was perplexed at first but then chalked it up to advances in technology and design and I was pleased. Then just a few hours later it was revealed that the game did have a world map and I realized that Midgar was the single largest city in a final fantasy game ever. My mind was blown.
Fo0dNippl3's Avatar - Comment posted on 08/06/2009 18:02
Fo0dNippl3
This was something I thought about a lot when I first played FF7. I was so surprised and awestruck, it kind of cemented the emotional connection I had with the story and characters.

By the time I got to the Midgar escape, I figured I was about done with the first disc. Boy, was I wrong!
Draconianviper's Avatar - Comment posted on 08/06/2009 18:19
Draconianviper
[i]I[/i} was the Cloud that decided to play in the arcade and gamble and take Barret on a man's night out on the park while the world was ending.
Tristero's Avatar - Comment posted on 08/06/2009 18:27
Tristero
@I'm Ok

I was just about to mention the Dark World in Link to the Past. When you realize the scope of the game ahead and how the adventure is just beginning ... it's pretty exciting. Okami does a similar thing about a quarter through the game. What's significant about these moments is that they demonstrate extremely well designed games. We're taken off guard by the expansions because we are already satisfied up to that point. I usually think to myself, I would have been content with the game up to this point. I can't believe this is just a small sliver of what's in store.
Chronic Logic's Avatar - Comment posted on 08/06/2009 20:28
Chronic Logic
Back then I find it so odd that when you leave Midgar, you are fucking huge, all the cities and landscape are tiny. I guess it's because of technical limitations back then. Now, that's pretty much averted.
Pengbros's Avatar - Comment posted on 08/06/2009 20:44
Pengbros
Next time someone accuses me of being a weeaboo for saying FFVII is my favorite game, I'll be sure to link them to this just because I could never word it quite so well.
MrSlippery's Avatar - Comment posted on 08/06/2009 21:06
MrSlippery
I have a big confession.

I've never played FF VII, it just doesn't seem interesting to me.

that being said, I played 1-6, and loved them, for the most part. I already know all the big tweests and turns though, for the most part. Is it still a must play game? I might load it onto my PSP if that's the case.
MrSlippery's Avatar - Comment posted on 08/06/2009 21:08
MrSlippery
I have a big confession.

I've never played FF VII, it just doesn't seem interesting to me.

that being said, I played 1-6, and loved them, for the most part. I already know all the big tweests and turns though, for the most part. Is it still a must play game? I might load it onto my PSP if that's the case.
Bob Muir's Avatar - Comment posted on 08/06/2009 21:32
Bob Muir
I totally agree with you about how this felt. This was really my first "major" RPG (having only touched Pokemon and the first Golden Sun when I first got to play FFVII), so I had only been exposed to an overworld once before and didn't know that they were a genre standard yet. To see the game open out into this entire world was both overwhelming and wondrous. Sadly, in retrospect (or not, since I just made the effort of replaying the game to completion this Spring), I kinda wished the game would have stayed the way you envisioned it, confined to (blurry) prerendered screens. The opening in Midgar (and the return later in the game) was the strongest part of the game, in my opinion. Moving out into, frankly, more standard RPG territory lowered my interest in the game, even with all that stuff about aliens birthing psycopathic goths. Then again, I will admit that seeing all those small towns really drove home Midgar's character even stronger.
Roger Plainame's Avatar - Comment posted on 08/07/2009 00:36
Roger Plainame
MrSlippery, if you call yourself a fan of RPGs then you have to play this game. I have played it through and through probably 5 times if not more, over the span of several years and I love it just that much more each time. You will understand things you may not have the first or second time through or you may catch something you missed before like watching a movie. This isn't the case for everyone, but some may agree with me there.
Cough's Avatar - Comment posted on 08/07/2009 02:02
Cough
That was amazing. Right before reading I tought about the ton of things this article could be about, since, well, FF7 has many great moments. This was definitely the best one. Great choice, great article.
hpv's Avatar - Comment posted on 08/07/2009 05:02
hpv
Too bad the entire game is downhill past this point. Far, far downhill by the time you get to the third disc. Final Fantasy VII is perhaps the only RPG I've ever played that has called into question my otherwise unshakable belief that mechanics and systems are what makes an RPG and the story is almost irrelevant in comparison. FF7 has decent enough mechanics, but the story is so god awful it's hard to even like the game.
AClockWorkMelon's Avatar - Comment posted on 08/07/2009 06:19
AClockWorkMelon
*High fives HPV.*
welkstar's Avatar - Comment posted on 08/07/2009 09:44
welkstar
This moment made a huge impression on me too. I got a Playstation about halfway through its life cycle. By then, FF8 was out and 9 was being teased. I ended up borrowing FF7 from a friend, and it was my first 3D RPG. I had the same assumption as you, the whole game had been pre-rendered backgrounds, so surely the rest of the game must be the same way. After playing ten hours and discovering that you've only just begun; it is then that you realize just how epic this game really is.

Great Memory Card Chad, keep 'em coming!
Discarded Couch Sandwich's Avatar - Comment posted on 08/09/2009 16:52
Discarded Couch Sandwich
I do enjoy these Memory Card's, and I'm glad there's only been a few in the past I've ever had to skip over, having not played the games hey were based on. It's a joy to reminisce on these great moments!
KyleGamgee's Avatar - Comment posted on 08/11/2009 15:57
KyleGamgee
I remember now:

When I first left Midgar, I "explored" the new, open world but I would only walk far away enough while keeping Midgar in view! It was the only place I knew, and I was afraid if I lost sight of it, I wouldn't know how to get back. I had hoped that I could see the next place I was headed without losing sight of Midgar. It didn't work, I had to walk away and have it drop over the horizon. I was scared.

How crazy is that?
bladelyon's Avatar - Comment posted on 08/12/2009 01:02
bladelyon
I remember getting FFVII right when it came out, and like quite a few others here, it was my first real experience with an RPG. When it got time to head out into that big, wide world, I had forgotten it was a three-disc game and was so caught up in how so much seemed to come to a head with Rufus on the rooftop. And then seeing that Midgar was indeed just one small corner of one of the continents, what I thought then was confusion at what came next I look back on and realize that it was awe-inspiring to my 9-year old brain. It was the first time I'd seen such a large-scale and epic story (good or bad) brought to life and it really opened my eyes to just what kind of depth and detail could be explored in a video game. Going back now I know that it had been done many times before, but for me back in '97, that was an amazing imaginative moment for me.
Anifanatic's Avatar - Comment posted on 08/12/2009 13:04
Anifanatic
I love FFVII. In fact, I loved it so much, I got the player's guide for the game... when I didn't have the game... when I didn't have a Playstation at all. And I made one of my best friends through this game. He had the game, I had the guide, we just got together and played the game to death (although looking back now, I don't remember using the guide at all).

Back on topic: I really like the game, I've probably played through it 4 times (which is amazing considering I don't have the game), and I played it all the way through and got everything (or so I think). I dig the setting, and it's a lot of fun (the evolution of the Esper system into the Materia system is very cool), the setting was really cool and I liked the story (initially), but after disc 1, while there was some cool things, I didn't get that draw and excitement as I did from disc 1.

Really on topic: But I'm not here to debate the game, I am on board with this memory card. This was one of the coolest moments in the game. I was in love with Midgar, and wanted to explore the city in greater detail like a sandbox game, and it felt very story driven. You don't have time to mess around and go through the city doing all these mini quests. Things you do impact the game, city sectors are inaccessable, things change. There's a whole society in the slums that you got to know, and leaving everything you know about the game behind, everything the character knows behind (most everything), and you have no idea what's out there. I'm glad they greet you with something memorable though, the chocobos. I'm glad they make you come back later.
texasgoldrush's Avatar - Comment posted on 08/13/2009 19:13
texasgoldrush
This is where I believe FFVII lost its rails. The pacing of Midgar was one of the best in an RPG and the story was capitivating. Once you leave Midgar, the game and story becomes much less consistant, just like the world. You have to admit, Midgar is a much better designed place than the world, although Niebleheim, Cosmo Canyon, Gold Saucer, and City of the Ancients were designed well. The narrative loses focus soon after you leave midgar, and you are treated to a pace killing series of cutscenes in the next town.

The game wasn't as consistant as FFVI, which is the best JRPG ever made. But since you have more memory cards in that game, its still not enough..Terra and Mobliz Orphanage...write article.....
happyorangeman's Avatar - Comment posted on 08/20/2009 21:10
happyorangeman
Great Article, FF VII was my first RPG and that game ruled my life for an entire year. An amazing read Chad, thanks!
donkeykong's Avatar - Comment posted on 11/07/2009 18:15
donkeykong
I saw my friend play this game once before I ever did and he was on the overworld map on the northern continent, at the time, so I knew about the world map. That said, when I finally played it myself, I was in midgar so long I forgot it ever ended.
Now I've played this game fully through at least three times, pretty spectacular considering I've never owned it. Or a PS. It's the only game I've ever really gone out of my way to play. Does anyone know if FFVIII is better or worse?
akinney77's Avatar - Comment posted on 11/13/2009 11:35
akinney77
"I was Cloud as he felt the sun on his face for the first time in years"

he was in midgar for only a few days..
Mr. Leo's Avatar - Comment posted on 12/27/2009 08:38
Mr. Leo
I have to say I was dissapointed with FFVII, 10 hours of introduction with a really boring battle system where all characters can virtually do the same, no classes, nothing, only until finding the overworld I felt satisfied, but for a few seconds until finding some more walltext about the past of cloud and sephirot, that tried to be striking, but did not nearly touched me in any way. The whole game was a pain, and I regret ever popping the disc on.
keyserv2's Avatar - Comment posted on 03/04/2010 21:40
keyserv2
The entire beginning of FF7 is one incredibly epic prologue into an absurdly awesome journey. My favorite part of the first few hours, besides the aforementioned, is climbing out of Sector 5(or was it 6? been a while I can't remember), hopping from broken catwalks and wires with the Shinra HQ in the background and that AWESOME FF7 soundtrack. I easily maxed the game clock on this one. Most favorite game EVER. Nothing has come close to this for me(except Unreal/Half-Life, but that's an entirely different genre).
Loubar's Avatar - Comment posted on 07/14/2010 22:46
Loubar
I can't believe nobody ever mentions how it turns out that Cloud is actually batshit crazy, crushed by his own inadequacies. How he assumes another persona and eventually becomes catatonic.
That was some noteworthy, messed up character development. It's like, this whole time, I thought I was playing this awesome big-shot. Turns out he's not this at all, but a deluded mess, a broken man.
If I remember correctly, it was the first time I played such a flawed character. I don't think I've played one so mortal, so human ever since then, either.
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