Quantcast


The Memory Card .60: Flint's rage photo

This is it, kids: the Season 3 finale of The Memory Card. Like always, though, this feature will be back before you know it for a hopefully star-studded Season 4.

My love of classic 16-bit era sprite graphics is so strong that I could sit down for hours and just shuffle through picture after picture of character and background designs from old Super Nintendo-era games and never be bored. And, honestly, I don’t even think I can pinpoint exactly what it is I love about this art style. To be fair, let’s just say I love everything -- from the charming, surprisingly expressive animation to the bold color work.

Just recently, as I was playing through Mother 3 for the Game Boy Advance, this (unhealthy?) obsession hits its peak -- to say I was impressed by the sprites in that game is a complete understatement. To me, every single frame of animation and each glorious pixel in Mother 3 is perfectly realized. I am actually getting hot and bothered just thinking about it!

Out of the myriad of beautiful moments, one sequence in particular struck me as a true testament to the level of emotion that can be wrought from such a “simple” form of visual expression. Hit the jump to witness this powerful, heart-wrenching moment.

***IF YOU HAVEN’T PLAYED MOTHER 3, PLEASE DO NOT READ ANY FARTHER. MY BIGGEST CRIME WOULD BE TO RUIN ANYTHING CONCERNING THIS WONDEROUS GAME. MASSIVE SPOILERS AHEAD***

The Set-Up

Mother 3 is the sequel to mega-classic EarthBound for the Super Nintendo (originally called Mother 2 in Japan). Unfortunately, the Game Boy Advance game was released in Japan only with no North American release announced for the future. If you own the Japanese import, though, a recently released, amazing translation is available online. It goes without saying that I highly recommend trying it out. Mother 3 should not be missed by anyone.

Mother 3 unfolds over multiple chapters, focusing its overarching tale on a wonderful family that lives in the village of Tazmily on Nowhere Island. The family is composed of strong, loyal father Flint, unbelievably sweet mother Hinawa, and their twin boys: shy Lucas and playful Claus.

As the game begins, Lucas, Claus, and their mother are visiting Hinawa’s father Alec in the mountains far north of the village. While Hinawa catches up with her loving father, Lucas and Claus play with a pack of Dragos, huge dinosaur-like creatures that are known for being just as friendly as they are intimidating.

Although he wants to be with them, Flint stays behind to tend the sheep at the farm, anxiously awaiting the return of his family.

Before Hinawa and the children have a chance to come home, tragedy strikes.

Coming from the sky above, a group of pip-shaped spaceships descends upon the peaceful island. With no care for the beautiful surroundings, mysterious figures wearing pig masks emerge from the space craft and place bombs all over the area.

The bombs explode and send tremors all over the island.

Immediately, the forest connecting Tazmily and Alec’s mountain home is engulfed in flames.

At this point, the true game begins, with players put in control of Flint as he tries to find a way to locate his family and make sure they are okay.

After the raging fire is extinguished by a miraculous rain storm, Flint finds a note delivered by carrier pigeon at the entrance to his farm. It is from Hinawa and was written before the pig-like spaceships invaded the island.

The note reads:

Dear Flint,
Just like you said they would, the children have been running around the mountains and fields tirelessly since the moment we arrived.

Claus is as daring and full of energy as ever, while Lucas is still a bit coddled. But neither one seems tired of playing at all.

My father seems sad to say goodbye to his grandchildren after seeing them for the first time in so long, but we should be home by this evening.

I had forgotten how nice and refreshing the mountain air is. You’re always covered in the smell of sheep back in Tazmily, so I really wish you could have been here to take in this air.

The next time we visit, let’s ask one of our neighbors to tend to the sheep so we can all come up here as a family.

Claus, Lucas, and I were always thinking about you. When we get home this evening, I’ll start cooking some of your favorite [insert player’s favorite food] right away.

With love,
Your dearest Hinawa

Reading the note breaks Flint’s heart and makes him want to find his family even more.

Hurriedly, Flint makes his way through the forest on a determined rescue mission. Along the way he is forced to do battle with surprisingly aggressive creatures, some mutated to take forms Flint has never seen before.

Once he makes it to the foot of the mountain, Flint finds a piece of his wife Hinawa’s ripped dress hanging off the end of a dead tree branch.

Panicking, Flint races forward.

Eventually, Flint reaches the edge of a river, where members of the village have gathered around a controlled bonfire.

It is here, in the river’s cold mist, when the next Memory Card moment occurs ... and Flint’s life is changed forever.

The Moment

Abbot, one of the villagers, rushes forward and tells Flint that they found Lucas and Claus.

To his relief, Flint’s twin sons are safe, wrapped in blankets and warming themselves by the fire. According to Abbot and the other villagers, Lucas and Claus were found washed up in the nearby river.

As Lucas and Claus embrace their emotional father, Flint quickly realizes that Hinawa is still nowhere to be found.

After resting for a bit, Flint walks around the small, makeshift camp and asks if anyone knows the whereabouts of his precious wife.

Sadly, no one knows anything.

Suddenly, a villager by the name of Bronson comes running down from a nearby mountain path.

Bronson tells Flint to remain calm and hear him out.

In a moment showing off Mother 3’s very strange humor, Bronson informs Flint that he has good news and bad news.

The villagers gather closer.

The good news, he says, is that he picked up a giant Drago Fang, which can be used as a great weapon.

The bad news? The Drago Fang was found pierced through Hinawa’s heart.

The villagers step back, each with a look of shock on their faces.

Flint doesn’t know what to say.

There is a long moment of silence, interrupted by a sharp flash of lightening and loud clap of thunder.

Hinawa is dead. She is gone forever.

Flint collapses to his knees. The overwhelming wave of emotion weakens him.

The devastating sadness inside Flint slowly turns into rage. The loving husband immediately begins punching the ground.

As the other villagers try to calm him and offer words of comfort, Flint leaps to his feet and pushes a nearby woman. He then turns around, reaches directly into the bonfire, and pulls out a burning piece of wood with his bare hands.

Angrier than he has ever been in his entire life, Flint begins wildly swinging the wood in front of him. Trying to comfort him even more, a villager steps forward to try to calm Flint down. Without even thinking, Flint slams the wood into the villager, violently knocking him to the ground.

Flint goes on a rampage, slamming his weapon into a few more villagers and severely injuring them in the process.

Bronson steps forward and struggles to grab the piece of wood out of Flint’s hands.

Eventually, a villager sneaks up behind him and knocks Flint out by hitting him across his head.

Flint falls to the ground unconscious, unaware that Lucas and Claus witnessed his entire outburst through their uncontrollable tears.

With this, the screen fades out.

Before awakening in a local prison, Flint sees an image of the last time he ever saw Hinawa alive: the moment he said goodbye to her before she took Lucas and Claus to see their grandpa up in the mountains.

As Hinawa walks away she flashes one final smile to her beloved husband.

Flint will never see that smile again.

As the soothing image fades into reality, the devastating scene comes to an end.

You can watch the heartbreaking drama unfold right here:

TheImpact

Notice how the above clip is from the original, Japanese version of the game. I chose this specifically to prove my point about how everything in Mother 3 -- and this scene in particular -- is handled using some of the most gorgeous visuals ever. Even when you can’t read the dialogue, you can still tell what is going on due to the game’s ingenious visual storytelling techniques.

The death of Hinawa is a devastating scene on so many different levels. Not only is it a surprising twist in the story, but it happens so early in the game and sets the tone for the very adult situations players will encounter throughout Mother 3’s entirety.

While the moment itself brought me to tears (no joke -- I was sobbing like a baby), it was what happened afterwards that impressed me the most.

I will go on record right now as saying Mother 3 has, quite possibly, the most beautiful sprite art I have ever seen in a game. Sure, some games may offer more detailed design -- the exuberant palettes of Muramasa and Metal Slug come to mind -- but never in my life have I seen videogame sprites used in such gorgeous, emotionally affecting ways.

I’m not going to lie: I am completely biased when it comes to sprite-based graphics. I love them. Actually, I adore them. While I appreciate the technological wonder that is today’s current graphics, there is special place in my heart for the simple beauty of 16-bit era sprites. There is just something about the way they move and the care designers put into them that really appeals to me.

To me, getting across emotion in a seemingly simple sprite-based character is much more difficult than achieving the same thing in the highly detailed, polygonal creations of today. Characters in modern games look so human-like that very traditional, cinematic techniques can be used. While, with sprites, the art is so basic and as far from realism as possible that connecting the player to what is happening on-screen is a true challenge. And, ironically, when game designers get it right, I genuinely feel more emotionally connected to these unrealistic sprite models than I do to any characters featured in a current generation videogame.

Watch the above scene from Mother 3 again to really get an idea of what I am talking about.

The scene when Flint finds out his wife has been killed is, at its most basic, some simple sprite creations moving around on a perfectly flat, 2D background. Visually, there is not a lot of depth of field to work with. Because of this, the creators had no choice but to shoot the scene from one angle.

Since the designers can’t rely on any dramatic camera tricks, all emotion has to be expressed through the character animation and in-game dialogue.

Well, as you can see, I eliminated the dialogue completely by showing you the Japanese version. That means all that is left are the visuals.

But these limitations don’t stop the scene from easily being one of the most emotionally powerful sequences in videogame history.

Notice the way the game pauses after Flint hears the devastating news about Hinawa. It is not afraid to stop for a second and let the emotions sink it. Nothing is rushed. Every beat is meticulously planned. Even looking away from Flint, observe how each villager reacts in completely unique ways -- the girl that runs down to shield Lucas and Claus from the violence is the perfect example.

Following this terrible news -- using small details in the animation -- Flint’s emotions turn from sadness to immense anger. He pounds the ground. Again, there is no dialogue -- all of this is expressed visually.

And then it happens.

Flint goes on a rampage and starts to hurt all of his friends.

You can see for yourself, but the animation in this sequence is beyond stunning. The details in Flint’s movement are some of the best I have ever seen in a sprite-based game. You can almost feel ever hit he administers to his fellow villagers. It is one of the only truly visceral scenes I have seen presented in this “simple” graphical style.

And after Flint is knocked out, the slightly washed-out beauty of his flashback, coupled with the moving music (and, once again, no need for dialogue), mark a perfect end to the horrible tragedy. Seeing Flint, Hinawa, and the family together and happy is as touching as it is heartbreaking.

I only recently played through Mother 3, and I am not exaggerating when I say it really changed my life. Looking past the remarkably moving story, the outstanding gameplay, the touching music, and the memorable characters, visually Mother 3 is everything I could have ever hoped for in a videogame.

While the entire game is one beautiful scene after another, to me, the death of Hinawa and Flint’s violent, rage-filled reaction is the most powerful.

Mother 3 is an artistic masterpiece in every way.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)
.52: Blind the Thief (The Legend of Zelda: A Link to the Past)
.53: The nuclear blast (Call of Duty 4: Modern Warfare)
.54: Microwaving the hamster (Maniac Mansion)
.55: The fate of Lucca's mother (Chrono Trigger)
.56: A fiery demise? (Portal)
.57: Jade's moment of silence (Beyond Good & Evil)
.58: The Great Mighty Poo (Conker's Bad Fur Day)
.59: With knowledge comes nudity (Leisure Suit Larry III)








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

36 comments | showing # 1 to 36
prev next

Visc's Avatar - Comment posted on 04/02/2009 16:09
Visc
This moment was so sad.

I have rarely, if ever, seen spritework as well done as that in Mother 3. This was easily one of the best scenes showing it off.
eternalplayer2345's Avatar - Comment posted on 04/02/2009 16:09
eternalplayer2345
FANTASTIC writeup Chad. I loved this scene so much. It made me realize that early on this game is gonna be quirky sure but at times its gonna be serious freaking business. What I think adds to this scene is how early on you experience these emotions. Most games like to build their characters over hours of dialogue but after maybe even two hours you are able to feel this emotions when you look what happens. I agree with you on how well the art was down. I could swear I could feel that first punch into the ground and the terror and sadness when he began to strike others. This scene will remain one of the best I've seen and gaming and I can honestly say that seeing it may just have change my life a little too.
's Avatar - Comment posted on 04/02/2009 16:12
Clint
Fuck yeah Mother 3 :D I remember playing it the first time I played it, I just watched the scene and smiled at Flint being wacky and angry, then I checked the translation guide and feeling like I just got punched in the stomach T_T

Gets even more powerful later on, when you learn how deeply this outburst traumatizes Lucas.
's Avatar - Comment posted on 04/02/2009 16:15
Clint
Also, Bronson needs to take some lessons on tact ;)

Chronic Logic's Avatar - Comment posted on 04/02/2009 16:16
Chronic Logic
I still don't get how Mother 3 came out more than a decade ago, and yet Mother 3 is still in production...weird...
EX35's Avatar - Comment posted on 04/02/2009 16:16
EX35
I must admit, I haven't really cried in a video game, but there have been instances that came VERY close.

This scene was the one that sent my emotions beyond "very close". Tears ran down like broken faucet. Good pick Chad.
ProperlyParanoid's Avatar - Comment posted on 04/02/2009 16:18
ProperlyParanoid
This scene made me realize why people loved this game so much. A great moment in gaming indeed, and worthy of being a Memory Card season finale.

I really need to replay that game.
Tristero's Avatar - Comment posted on 04/02/2009 16:29
Tristero
Excellent work, Chad! I'm glad you liked the game as much as I do. It really is something special.
F Whipple's Avatar - Comment posted on 04/02/2009 16:31
F Whipple
I usually name characters after myself with this game being no exception. However, with the option to name the entire family, I nearly used my own mother's name as Hinawa. I'm so glad I didn't as I would've been an absolute wreck. Scene nearly brought me to tears as it was.
Darren Nakamura's Avatar - Comment posted on 04/02/2009 16:36
Darren Nakamura
I'm playing through right now. I have to remember to read this after I finish.
Haxan's Avatar - Comment posted on 04/02/2009 16:37
Haxan
While rewatching that video, I realized that one of the reasons why it hit home more so as a bunch of sprites than it would in a cinematic cutscene is because we're viewing it as an observer. We're focusing on all of the details as they happen, of the people and their reactions. We're not being forced to view what a director wants us to. In a way, it's more real because of it's presentation than if it was done as photorealistic, cinematic shots. We're seeing the reactions and emotions of every character in the scene, simultaneously. And we shift our focus from one person to the other. And as each moves, we're left to wonder what they must be feeling. It really pulls us in.

I really need to go back and finish this game. It was hard for me to deal with controlling Salsa and being forced to letting his captor get his way at every step.
eternalplayer2345's Avatar - Comment posted on 04/02/2009 16:43
eternalplayer2345
@F whipple many people actually did that in Japan the creator said it added to the scene if you did
SWE3tMadness's Avatar - Comment posted on 04/02/2009 16:52
SWE3tMadness
When I saw this scene, I wasn't so much sad as really, really pissed at Bronson for being a tactless dick. Can't really blame Flint for flying into a murderous rage after hearing that.

I was very close to crying, yes, but pissed nonetheless. >.>
Kinji's Avatar - Comment posted on 04/02/2009 17:02
Kinji
I'm so glad you did this scene. It got to me too, and after passing the first chapter I instantly fell in love with this game.
MuddBstrd's Avatar - Comment posted on 04/02/2009 17:25
MuddBstrd
Another awesome choice, Chad! I played through Mother 3 a couple of months ago and I feel pretty much the same way about the game. The graphics are some of the best uses of 16-bit sprites I've ever seen, and this moment is one of the best proofs of it.

While I didn't cry, I remember gasping really loudly and shouting "NO!" at the GBA screen. Not just because Hinawa was dead, but because this was the sequel to EarthBound! It wasn't supposed to be sad! And the mother is supposed to always be there, offering steak when you come home!

And that's also what makes this moment so powerful. The game knows full well that you've played its predecessor, and what perfect way to drive home the game's theme of loss than taking away something you took for granted right from the get-go.
Dan CiTi's Avatar - Comment posted on 04/02/2009 17:28
Dan CiTi
This was some powerful fucking stuff. Made me cry. Another reason why Mother 3 is one of my favorite games ever. This game is filled with tons of great moments, but this one was the first huge one and the most powerful. Thank you for doing this. :)
Excel-2011's Avatar - Comment posted on 04/02/2009 18:06
Excel-2011
This is the only time I felt any real emotion in the entire game.
Zonic505's Avatar - Comment posted on 04/02/2009 19:04
Zonic505
Dear Nintendo,

The DSi is going to be able to download GB, GBC, & GBA games. Since you have imports on the Wii Virtual Console & the DSi can download GBA games in the future, perhaps you can put downloadable GBA imports for us to download on the DSi. Imagine how many people would download Mother 3 & perhaps the GBA Rhythm Tengoku/Heaven. Please make this happen if you want to make a bunch of money.
Projectexodus's Avatar - Comment posted on 04/02/2009 19:28
Projectexodus
When I experienced this moment I just KNEW that you would write an article about this, Chad. I just didn't realize it would happen so soon. Also, the portion leading up to this moment was

Anyway, what the hell was Bronson thinking? How the hell was the good news supposed to outweigh or soften the bad news? But I suppose it helps the moment become more uncalled for.
Nameless Monster's Avatar - Comment posted on 04/02/2009 19:42
Nameless Monster
My two favorite scenes in Mother 3 are that one described above, for its intense GRAPHICAL communication and feeling, and Leder's monologue, for his awesome heartrending text. Yeah, I love contraries.

Anyway, nice writeup, I luv 16bit graphics too! ;)
jackal27's Avatar - Comment posted on 04/02/2009 20:55
jackal27
Oh man... I bawled at this scene. I had set aside a specific time to dim the lights and start playing it. Little did I know I had set myself up for the the third video game to ever make me cry. I felt so bad for Flint!
Johnny Justice's Avatar - Comment posted on 04/02/2009 21:14
Johnny Justice
I agree. I can't think of anything new to add.
JT706's Avatar - Comment posted on 04/02/2009 21:45
JT706
The hallmark of terrific game design is when moments like this strike an emotional chord, even when you see them coming a mile away.
garison's Avatar - Comment posted on 04/02/2009 23:22
garison
I <3 this game so much. This reminds me I need to play Mother 3 again ... like - now.

I love your Memory Card articles, Chad. So well written!
The GHost's Avatar - Comment posted on 04/03/2009 00:29
The GHost
That game had so many shocking and memorable moments. I'll bet you had a hell of a time picking just one, but I think you chose correctly :)

Your point about the visuals communicating all the necessary emotion and information is also extremely true. Such a beautiful game on so many levels.
wanderingpixel's Avatar - Comment posted on 04/03/2009 06:36
wanderingpixel
I have an idea for a new memory card: Packaging for games.
MisterGrieves's Avatar - Comment posted on 04/03/2009 12:00
MisterGrieves
This is the the most emotional scene in any game ever.

Period.

Everyone should experience this game.
Bizznet's Avatar - Comment posted on 04/03/2009 12:10
Bizznet
I just started playing Mother 3, and seeing that scene I came very close to crying.
catsithx's Avatar - Comment posted on 04/03/2009 16:25
catsithx
Now I got to replay this game.
naia-the-gamer's Avatar - Comment posted on 04/06/2009 13:34
naia-the-gamer
This and the death of the individual mentioned in Memory card .40 have been two of the most emotional moments in my video game playing as of late. It's amazing how much emotion can be portrayed in sprites.

It's such a shame this isn't out in the US...
Caspis Sinclair's Avatar - Comment posted on 04/09/2009 04:46
Caspis Sinclair
I'm surprised that no one has mentioned how wonderful the music is. "Mother 3 Love Theme" is one of my all time favorites.

There are a lot of emotional moments in the game, though. Very near to the end of the game, when everyone moves to "New Pig City" is a good example. Tazmilly village is completely abandoned, even by the good people. You knew that now there truly was no turning back. Life would never be the same.
Monodi's Avatar - Comment posted on 09/21/2009 14:54
Monodi
Why. The. Fuck. Didn't. I. Notice. This. Article.

This scene. This scene is one of the strongest, and most brilliantly executed in the history of video game narrative.

The scenery and way it's animated is unique, there has been no other way that pixels have been able to act in such a human way with problems as life itself. Flint's rampage was not only impacting, it was brilliant into communicating the message of love and sorrow combined, especially in the subconscious flashback he has. The lovely and unique Hinawa that everybody loved, was not there anymore.
Caspulex's Avatar - Comment posted on 01/03/2010 19:07
Caspulex
Almost fully agree. The article itself is great, but the most powerful moment of the entire game for me was the final battle that takes place.

Never cried so hard to a game in my life.
Etansel's Avatar - Comment posted on 01/15/2010 05:44
Etansel
I loved this game, and I was touched by quite a few areas of it. This, and one other event hit me the hardest though...The last fight. I'm not going to name/reveal anything, I just wanted to say that fight took me over an hour to finish.

As soon as it started I put the controller down just because I couldn't bring myself to hit the Fight option. I was desperately trying to think of any other option except Fight knowing what you know at that point. Battle progressed, and I got extremely emotional through the whole thing.

That fight was one of the most heart wrenching things I've ever experienced in a game, and something that I will never forget.
MightyVince's Avatar - Comment posted on 07/14/2010 18:04
MightyVince
Great article Chad!

This scene really shocked me when it happened. I thought it would be a much more light-hearted game and then I saw Flint's reaction to the news and it gave me this feeling of... uneasiness. It's so well done and such a surprise that it deserves to be talked about more often!

That being said, I loved Mother 3 even more than Mother 2 (Earthbound).
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!