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The Memory Card .57: Jade's moment of silence photo

There are many different reasons specific videogames are great. Some have outstanding characters, some have surprisingly intelligent writing, and some contain beautifully orchestrated music. While all of these individual aspects are important, designing a game that perfectly combines them all is the real art.

It is this direction of a videogame that often gets overlooked by the general gaming population. There are a million gamers that adore the opera scene in Final Fantasy VI, for instance, but how many people know who directed it? Heck, I don’t even know and that is one of my favorite videogame sequences of all time!

For every amazing videogame moment, there is a director or designer making sure every pixel is in the perfect place. And this is a near impossible feat to successfully accomplish. How many forgettable videogame moments could have become classic if only for the adjustment of a camera angle or slightly redirected music cue?

One of my favorite videogame cutscenes ever occurs in modern classic Beyond Good & Evil and really helps me appreciate the fine art of directing a videogame. Hit the jump to revisit a tragic moment made all the more emotional due to its simple, yet stunning direction.

The Set-Up

People that know me know that I am obsessed with Beyond Good & Evil. The recent action/adventure game is one of the most critically acclaimed games of all time, but sadly sold only, like, three copies. And if you are one of the two other people that own it, I salute you ... and kind of want to be your new best friend.

Beyond Good & Evil tells the story of a young woman named Jade. When she was young, Jade lost her parents and has since been raised and cared for by a wonderful half human/half pig creature named Pey’j. Jade is so close to the extremely lovable Pey’j that she refers to him as her uncle. Even though it is unconventional, the relationship between Jade and Pey’j is like that of a father and daughter.

Together, the two of them take care of a large group of children who lost their families to an evil alien race called the DomZ. To earn money, Pey’j fixes machines and Jade freelances as a photographer.

After their home is attacked by the DomZ at the beginning of the game, Jade and Pey’j join IRIS, a secret underground network that spies on government organization Alpha Section. You see, IRIS believes that Alpha Section is working with the DomZ to kidnap and drain helpless citizens of their life force.

With Pey’j in tow, Jade travels to many different locations in an attempt to unravel the shady intentions of Alpha Section and put a stop to the DomZ once and for all.

While investigating an old Alpha Section factory, Pey’j is kidnapped by the DomZ and taken away to an unknown location. (You can read all about the dramatic capture right here, as I featured this on a very early Memory Card.)

Sad and alone, Jade is fortunate enough to team up with a new companion once Pey’j is tragically separated from her: the cocky, but loyal, Double H.

With Double H by her side, the pair eventually learns that Pey’j was taken to the DomZ lunar base on the surface of the moon.

Using an upgraded version of Pey’j’s ship, Jade and Double H manage to fly to the moon and sneak inside the heavily guarded lunar base.

It is here inside the moon fortress when the next Memory Card moment occurs: Jade’s moment of silence.

The Moment

The DomZ lunar base is one of the trickiest dungeons in the game, forcing Jade and Double H to solve some mind bending puzzles in order to move forward.

Once they reach the heart of the structure, Jade and Double H notice an elaborate security system surrounding a glowing cocoon. Upon further investigation, Jade realizes that the cocoon houses her beloved Pey’j.

Determined to save him, Jade and Double H are required to solve a complicated puzzle involving bright beams of light being redirected to form a specific shape.

As the last beam of light falls into place, the security system surrounding the cocoon shuts down.

Jade runs forward and -- with the help of Double H’s powerful armor -- breaks open Pey’j’s prison.

With a thump, Pey’j’s body falls on the hard ground.

He is not moving.

Jade runs to his side and props up Pey’j’s head.

Still no movement.

Double H places his ear on Pey’j’s chest. Looking up at Jade, Double H slowly shakes his head. There is no heartbeat.

A moment passes as Jade takes in the horrible news.

Pey’j is dead. Her uncle, her family ... gone forever.

With this, Jade whispers to her fallen uncle:

“I’ll come back for ya’ ... I’ll bring you back home ... “

Jade squeezes Pey’j’s hand tight as Double H walks away, giving Jade a moment alone.

The camera slowly pulls back as the beautiful piano music accompanying the tragic scenes fades away.

Jade uses the raw emotions inside of her to push through the final set of obstacles and confront the evil force that caused all of the devastation.

Lucky for her -- and the player -- when Jade eventually defeats the DomZ High Priest she is infused with a mysterious power that has been hiding inside of her all these years. Once this power is unleashed all the captured citizens are freed and Pey’j is unexpectedly (and triumphantly) brought back to life.

Reunited, Jade and Pey’j return to their home; a family once more.

You can watch the brilliantly directed moment when Jade finds Pey’j right here (I apologize in advance, but it doesn’t start until 8:28):

The Impact

Yes, finding Pey’j dead is a shocking revelation and one of the saddest videogame moments of all time, but the true power and beauty of this magnificently simple cutscene can be attributed completely to one thing: direction, direction, direction!

I am always amazed how little praise is given to the creative minds that direct videogames (and the cutscenes in particular). All it takes is one small misstep in any of the myriad of included pieces (music, voice acting, cinematography) and a cutscene will completely fall flat.

Watch the above scene again and really take note of all the details.

Most importantly, observe how the director allows the scene to play out through the use of multiple extended beats. Nothing is rushed. Instead, each moment is carefully constructed and lasts for just the right amount of time.

As soon as Pey’j falls to the ground a few quick shots are spliced together, mimicking the chaos and urgency of the scene.

As soon as he hits the ground, however, everything is slowed down to a crawl. As the gorgeous music plays in the background, Double H leans forward and listens for a heartbeat. Cut to a close, extended shot of Pey’j’s lifeless face. Finally a long shot from above is used to establish all three characters. As Double H stands up and shakes his head the camera pulls back ever so slightly. And keep in mind that, again, none of these shots are rushed. They hold for just the right amount of time to trigger the right set of emotions in the player.

And then the killer shot: a close-up of Jade’s eyes as she realizes the truth. No annoying dialogue or timed button press gameplay ruins what is happening on-screen. All the player sees are two polygonal eyes staring straight ahead. With just this, the player knows exactly what Jade is feeling. The whole thing is beyond brilliant.

Continuing on, the scene then switches to a series of smoothly edited shots of Jade looking down, Jade squeezing Pey’j’s hand, and finally Jade telling Pey’j she will come back for him.

All of this closes with a perfect final image of Jade slowly standing up and walking away from her fallen uncle. As the music fades out, the cutscene seamlessly turns into actual gameplay and the player is free to move on.

It is also worth mentioning that this entire scene has such a quiet feel to it. The music never really crescendos to the point of being too loud, and Jade’s two lines are spoken in just a whisper. The shocking silence of all the action is another reason everything works so gosh darned well.

As I brought up before, any one of the small details of this scene could have been different and completely ruined the moment’s overall impact. Had the music been a little too dramatic, things could have come across as not genuine. If just one edit was rushed or one shot framed poorly, the player could easily become confused and distracted and all the built up emotions would be drained.

But none of this happens. Why? Because the exquisite direction ensures everything comes together perfectly.

While there are many videogames that contain amazing cutscenes, something about Jade finding Pey’j’s body really sticks with me. The scene’s overall emotions combined with the simple, yet highly skilled direction easily make it one of the most memorable videogame moments of all time.

Beyond Good & Evil 2 cannot come soon enough.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)
.52: Blind the Thief (The Legend of Zelda: A Link to the Past)
.53: The nuclear blast (Call of Duty 4: Modern Warfare)
.54: Microwaving the hamster (Maniac Mansion)
.55: The fate of Lucca's mother (Chrono Trigger)
.56: A fiery demise? (Portal)


Continue: More The Memory Card stories





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38 comments | showing # 1 to 38

MowDownJoe's Avatar
MowDownJoe at 03/05/2009 16:19
So true... I think I cried a little...

...until Pey'j suddenly woke up (which I believe was before the final boss fight). Still a good game, though something felt half-baked about that moment before the final boss where Jade and Pey'j are reunited.
The Young Scot's Avatar
The Young Scot at 03/05/2009 16:27
Ok I might seriously have to track this game down, seems like something I'd really be into.

I really enjoy these features Chad, keep up the good work!
Tectonic042's Avatar
Tectonic042 at 03/05/2009 16:29
One of the best games ever made. Amazing story, characters, and emotions. One of my favorite moments was one of sheer panic when Jade leaps over an obstacle, lands in an unassuming hallway, and then the entire wall behind her slide open to reveal legions of stormtroopers and their general. The camera zooms in on him, them music builds, and he asks "Lost, sweetheart?" right before a massive rooftop chase begins.

A chase, by the way, that is absolutely phenomenal. Just incredible set pieces, one after the other. You can watch the whole sequence here: http://www.youtube.com/watch?v=Jy7DrxuW7rA&feature=related

Like the rest of Beyond Good & Evil, it's somethin' else.
Chad Concelmo's Avatar
Chad Concelmo at 03/05/2009 16:31
@The Young Scot,
Thanks, man. :)
You really need to play Beyond Good & Evil. It is one of the greatest games ever created. If you like Zelda, you will love this game. :)
Chad Concelmo's Avatar
Chad Concelmo at 03/05/2009 16:31
@Tectonic042,
Agreed. I love that moment! :D
Chronic Logic's Avatar
Chronic Logic at 03/05/2009 16:35
ANTICLIMATIC.
gatorsax2010's Avatar
gatorsax2010 at 03/05/2009 16:35
Thanks for reminding me to search high and low for a copy of this game. Didn't read the article because I don't want to be spoiled, but I'll assume that it's excellent as always.
4knuckleshuffle's Avatar
4knuckleshuffle at 03/05/2009 16:52
I can't find a copy of this. If I buy it, can I have the Retroforce Prize this week? Also, bringing back a dead character is a bit of a cop out.
sweetchuck's Avatar
sweetchuck at 03/05/2009 17:09
For anyone looking, Amazon has used copies for most systems. That's where I got mine.

And yeah, really great game. But I do have to agree with MowDownJoe that that reveal at the final boss seemed tacked on. Hopefully the sequel will shine a new light on it.
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 03/05/2009 17:09
@4nuckleshuffle
Steam is your friend. It's only $10 there if I recall.
Wedge's Avatar
Wedge at 03/05/2009 17:18
Of course if you remember the very end of the game, not all is exactly well with Pey'j. I wonder if any of that will actually play into the sequel or it will be a totally new thing?
Chad Concelmo's Avatar
Chad Concelmo at 03/05/2009 17:24
@Wedge,
I know. I actually gasped at that last shot. :O
Even though I love Pey'j, I hope that twist plays out in the sequel.
RonBurgandy2010's Avatar
RonBurgandy2010 at 03/05/2009 17:46
I bought it.



Used.


I know, I'm ashamed.
the Golden Avatar's Avatar
the Golden Avatar at 03/05/2009 17:47
Hey, I own three copies of this alone. So it must have sold at least four.
DarkTower06's Avatar
DarkTower06 at 03/05/2009 17:53
You know, this game was a real disappointment for me. Everybody hyped the shit out of it, and then when it came time to play I was severely unimpressed. I think it might have been because it was on the PS2 (which is apparently the worst version of the game) but would it really make that much of a difference? I need to find this game on the cube and give it another go. Maybe GOG will nab it.
Chad Concelmo's Avatar
Chad Concelmo at 03/05/2009 17:57
@DarkTower06,
Oh, bummer. I say give it another shot on the GameCube. That's the best version. :)
wonk's Avatar
wonk at 03/05/2009 18:24
I picked this up 6 months ago after you raved about it on RFGO and it truly is genius, so many wonderful moments but I really wanted to mention the stealth sequence where you sneak into the DomZ base in the city.

I even died deliberately twice at the end just to restart the section cos I liked it so much.
RonBurgandy2010's Avatar
RonBurgandy2010 at 03/05/2009 18:48
I have the PS2 version, and it's just fine. What's the issue exactly? It was still the exact same game, and I loved it.


I sat in front of the TV for hour in the most uncomfortable chair known to man. That's how much I enjoyed that game.
BulletMagnet's Avatar
BulletMagnet at 03/05/2009 20:32
I actually just played through this game for the first time less than a week ago - it had its weak points, but if raw character and immersion are strong draws for you when it comes to your gaming choices you MUST play this, especially since you can probably get it for pretty cheap these days. Indeed, I very much hope that the sequel lives up to its predecessor.
RonBurgandy2010's Avatar
RonBurgandy2010 at 03/05/2009 20:51
*...for hours in the...

Sorry
Benson's Avatar
Benson at 03/05/2009 21:18
Yeah.....this scene reminds me of this one time in Halo when I, oh wait, never happens.

but yeah, Beyond Good & Evil was a really entertaining game, almost makes me wish I bought an xbox for it or something, I only played through the first half of the game while sitting in my friends cold basement.
JustLikeBuck's Avatar
JustLikeBuck at 03/06/2009 03:51
I won't cry again... I won't cry again... *sniffle*

PIGGGY!!! (That's what I called him, it was a thing we had)


I borrowed this game from a friend, completed it in one sitting (on PC), then when I got a wii, decided the best thing I could do was get a new Copy for GC.

I will be there on release day for the sequel!
iconsam's Avatar
iconsam at 03/06/2009 06:32
I loved this moment as well. And I actually just finished this game recently so it's still fresh in my memory. Great work Chad!
UglyDuck's Avatar
UglyDuck at 03/06/2009 07:16
I own four copies myself, one for each platform, so I know it sold more than that. It had to sell at least... what eight?

The lead dev for the Cinematics was Jacques Exertier. Apart from Rayman and King Kong, the only other thing he worked on was an animation called "The Animals of Farthing Wood" which I remember vividly from my childhood. The cartoon, in retrospect, was shit - it was little more than PETA propaganda targeting children, but it was highly memorable.
UglyDuck's Avatar
UglyDuck at 03/06/2009 07:20
Incidentally, I just completed the game again. It hasn't lost it's magic.
Mr Gilder's Avatar
Mr Gilder at 03/06/2009 07:32
I love this game. It's one of the few titles that I have EVER got so sucked into that I beat it in two sittings over a rental. After I returned the rental, I immediately bought it, irrespective that I had already beaten it. I whore out my copy to all my friends so that they can experience the genius. I own it Chad . . . can we be friends now?

Also, how about the direction in the opening scene, where Jade is doing tai-chi against the sky, while that neo-asian music track (which is essentially the game's main theme) is playing . . . and then the DomZ come crashing through the sky? Fantastic. I still boot the game up from time to time just to watch this part. The title is full of moments like this.
BoBoTheChimp757's Avatar
BoBoTheChimp757 at 03/06/2009 07:37
Thanks again for another spectacular Memory Card! I've never played this game but I can apprieciate what you brought up here. I'm not sure what the protocol is on how you pick a game or how recent it can't be, but have you considered Fable II? It is chock full of Memory Card moments from what I can tell so far. Keep up the good work!
Tino's Avatar
Tino at 03/06/2009 08:46
I've got the PC version and have played up to the slaughterhouse place thingy twice. Bugs out every time. =\
Bulkmailer's Avatar
Bulkmailer at 03/06/2009 09:05
My brother played through this game when it came out. Since then he practically hasn't played anything. Everybody sucks compared to him, even me. It wasn't until last spring when I finally got around to it. If you are going to play one game then this is the one.
Dexter345's Avatar
Dexter345 at 03/06/2009 13:36
I just got a chill watching that again. It's been too long.
Wexx's Avatar
Wexx at 03/06/2009 18:48
I want to play through that game again now, so many good moments in it.
KyleGamgee's Avatar
KyleGamgee at 03/07/2009 01:13
I want everyone I know to play this game. I have to MAKE them play it! {b]I will![/b]

I love this game. And I love YOU Chad. Such a great feature.
BlaineAdams1's Avatar
BlaineAdams1 at 03/07/2009 14:33
Excellent piece as always. For me, the direction in the game that most blew me away was the rooftop scene. The way it felt to run with the camera in front of you, looking back, the lights following you, the jumping...this is my honorary favorite game and always will be. Something about it just feels right, especially the characters, but mostly the world. (And the water effects. Loved the water.)
The Amazing Shenazin's Avatar
The Amazing Shenazin at 03/07/2009 19:53
cutscenes are one of the most underrated aspects of games since sadly many gamers hate them want a game to be all GAME, GAME, GAME without any breaks for story (like the "MGS is a movie" trolls)

on a sidenote I bought BG&E :) this makes me want to replay it soon....
Droll's Avatar
Droll at 03/08/2009 12:08
How did you write an entire post about video game directing and not mention the guy who DID direct it, Michel Ancel?
Chad Concelmo's Avatar
Chad Concelmo at 03/08/2009 23:27
@Droll,
Yeah, good call. I don't know why I didn't actually use his name. :)
daysocks's Avatar
daysocks at 03/09/2009 17:35
The lighthouse scene absolutely broke my heart - I've never had that experience anywhere else other than this game. BG&E's cutscenes were amazing.

And I have it three times so that makes at least, like, 12. (I need to get an original xbox and then pick up that version too.)
namae's Avatar
namae at 03/11/2009 02:06
Man, I so fell in love with this game. I only played it late last year probably in October after having it sitting in my bookcase for several years. I bought it used one day, in pristine condition at an EB after having read a very favourable review of it.

It never disappointed, it completely over delivered for me. It was over all too quickly. The first thing I did after I finished it was go online and gather as much information as I could about who had worked on this game and was thrilled to see that a sequel was planned.

It definitely holds a spot in a handful of games that I consider video game excellence. Others I hold in very high regard, you've already featured, such as Ico and Shadow Of The Colossus.
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