It hit me hard when I realized I wouldn't...
Good write up as usual, Mr. Concelmo.
Definitely one of the most memorable moments of gaming in recent years.
Great write-up of one of the greatest moments in gaming.
I can remember reloading the level cos' I thought that I had died cos' I went the wrong way.
Back on topic: I don't even know the story and the end of that video was very moving. What a way to go. I liked how you could see the building in the distance crumble away, it sort of let you know that he wasn't going to be okay.
This is way different from any interactive scene like in HL2. If they pull something off like this in Modern Warfare 2, then I'm going to jizz myself to death.
Good job to Infinity Ward there, and nice write up once again Chad.
You should really, REALLY play CoD4. Rent it; single player is short enough to beat in a weekend.
CoD4 has a bunch of set pieces (nuke blast, bombing raid (comments are lololol), the finale, and mile high club) that put other FPS's to shame.
In my opinion, the only FPS's that come close to CoD4 are Bioshock and anything Valve related.
Awesome writeup Chad :)
I was spoiled for this scene before getting the game, but nothing can prepare you for actually controlling your character as he gasps his last breath in a godforsaken, barren hell of a landscape. Absolutely chilling and terrifying.
I am serious, every gamer I have met that have played COD4 have mentioned in first hand this articular scene.
I was just pleasle shocked at that moment.
A trully 11/10 moment in gaming.
Yeah I SERIOUSLY thought that, even after I died, I would come back later. I couldn't believe it when that didn't happen.
But this leads me to another point. Please guys, this is why people have trouble taking gamers seriously. This wasn't an emotional moment because there was no character development whatsoever. What was my dude's name, Jackson? What did he like, what did he dislike? Was he a fan of the Marines? Did he hate invading the Middle East? For all we know, he could have been a sociopathic madman. Can you even tell me definitively that he was even male? It's nearly impossible to connect with a character like that except perhaps on a visceral level, but that doesn't cut it for me, and I don't think it would or should cut it for a lot of other people who are familiar with good character development in books, movies, or other video games.
It's a MEMORY CARD, where they talk about MEMORIES from GAMES. There's going to be game spoilers.
As for the topic on hand, I fall in between John Johnson and everyone else. I didn't reload the level because I thought I'd gone the wrong way or anything like that, and I was totally "omg" over what had happened, but this scene PALED in comparison to the Ghillie Suit level and the final scene on the bridge.
I see what you are saying, but I think some people (such as myself) think the lack of character backstory helps the scene. Because everything is presented from a first-person perspective, the player becomes the character.
I think this is also why the game designers don't have Jackson talk throughout the game. The less identifiable the character, the more immersive the first-person experience. :)
I'm kinda jaded towards war movies and videogames because the plot always involves the americans winning, in CoD4 when they didn't and they actually lost something in a big way it became shocking and awesome.
Which is still pretty good :)
True, I agree it does add to the immersion, but I don't know if immersion and emotional attachment go hand in hand. It's hard to do both, for sure and I think the only FPS character I've ever had any sort of emotional connection to was probably Gordon Freeman (of course the blessed HL series comes up in these discussions). But I wish that more FPS's would move towards that method of story telling, wherein you never really leave the roll of the character but other characters indicate to you what your character is like. I guess Fallout 3 is like that too, but the presence of an external story teller does kind of mess with that.
At any rate, don't want to crap on your write up, kudos to you, and after all this is the memory card, and you've definitely nailed a very memorable video game moment. Also, sorry for the second wall of text in the comment section.
Definitely a huge moment.
I just remembered during that whole thing when he died, leading up to it, I refused to believe Jackson was going to die. I thought he would somehow make it, he was a main character.
Then it never happened. ;-;
The only example I can come up with right now is the various main characters you play as in Eternal Darkness. I remember some of them clearly as being prime examples of me being shocked by their deaths. Particularly the Franciscan monk that is killed deep under Oblié Cathedral by the giant monster you fight later on as another character. And if you picked Ulliouth (or whatever the blue one was), you were crushed with little warning.
I remember thinking I did something wrong before it dawned on me that my character was really dead, simply reduced to nothing but some bloody mush.
But whenever moments like these occur, a funny thing happens to me when I play them. I play the POV like it's a movie. Meaning, I make sure to look at all the poignant visuals (i.e. the mushroom cloud, the playground, the wrecked helicopters, just as you said). However I, for some reason, take care with the controls as if someone else would be watching the gameplay. I would make sure I don't make any sudden pans from left to right, smooth out my turns when I look at objects just to make sure that my "imaginary viewer" is getting the full picture of what is happening in the game.
I AM Spielberg for that moment. And try to make it the most visually spectacular as possible.
I'm not sure if I do this more with FPS, but I found myself doing this even when I play alone. Especially in crucial moments like in your write up. :) I think I do it mainly to really appreciate what's going on. Essentially making my own dramatic cutscene that the game developers wanted me to see.
Anyone else find themselves doing this?
Oh, how wrong I was.
In fact, when you think about it, pretty much every playable character in the game dies -- The president at the start, Jackson, Price and even Soap (presumably). Not to mention the execution of Soap's entire SAS unit. It really makes you think just how costly the entire campaign has been when pretty every character you interact with ends up dead.
"Shock and Awe" proved me wrong.

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