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The Memory Card .52: Blind the Thief photo

No matter how pretty the graphics or epically huge the enemy, if a boss fight is not creative, it fails to impress. Not to single out one game, but ActRaiser is the perfect example of this. The bosses in that game -- while displaying some of the most gorgeous sprite art ever -- are nothing more than giant enemies on the screen that the player has to hack and slash as quickly as possible (and, yes, there are a few exceptions to this -- don’t yell at me!).

A truly great boss fight is a combination of many things: beautiful art design, unique presentation, and satisfying, surprising gameplay. And I italicize “surprising” for a reason. Nothing is better than a great boss that reveals a twist the player never sees coming (whether visually or concerning gameplay). These moments are what this feature is all about!

One of my favorite surprising (italicizing is fun!) boss fights occurs in the Super Nintendo masterpiece The Legend of Zelda: A Link to the Past. Hit the jump to relive a great encounter in one of the best games of all time.

The Set-Up

Although it alternates with Super Metroid depending on the mood I am in, The Legend of Zelda: A Link to the Past is my favorite videogame of all time. Everything about the Super Nintendo masterpiece -- from the level design to the stunning 16-bit graphics -- is perfect. Absolutely, amazingly perfect.

Instead of getting too much into how the game starts, you can click here to read my other Memory Card focusing on A Link to the Past. For this I will just focus on the events that lead up to this week’s awesome moment.

In A Link to the Past, like every other Zelda game, you play as Link, the iconic hero dressed in green that sets out to save the kingdom of Hyrule from the evil Ganon.

At the very start of game, Link is awoken from a deep sleep by the voice of Princess Zelda. The princess beckons Link to rescue her from the dungeon of Hyrule Castle. She tells him the castle has been taken over by the evil wizard Agahnim (who, turns out, is actually Ganon in disguise).

After making his way to the dungeon, Link rescues Zelda from the clutches of a powerful knight.

At this point in the game, Zelda actually follows Link around until he can deliver her to the safety of a nearby sanctuary. This gameplay is pretty clever, as -- although she can’t be hurt be enemies -- Zelda mimics every step of the player.

Once bringing her to the sanctuary, Link and Zelda part ways and the game’s epic adventure truly begins.

Following in the grand tradition of past Zelda games, A Link to the Past follows Link as he journeys in and out of incredibly designed dungeons. Each one of these dungeons -- while very different -- offers a similar layout: Link enters, finds a hidden item, locates the boss, defeats it, and leaves victorious!

During one dungeon later in the game, things play out a little differently.

Hidden under the statue of an abandoned, destroyed village, Link enters the hideout of Blind the Thief.

Traveling through the dungeon, Link discovers a strange room at the lair’s north end. Unlike any other room in the dungeon, this room is completely empty.

Perplexed, Link moves on and ascends higher into the hideout.

Eventually, he enters a series of rooms full of bombs and conveyor belts. After solving a simple, satisfying puzzle, Link blows a seemingly random hole in the floor of the dungeon. Strangely, a giant beam of sunlight that streams through the room’s large window happens to fall right on top of the newly formed hole Link just created. Coincidence? In a Zelda dungeon, nothing is coincidence. *foreboding music*

At this point -- minus the strange empty room -- the dungeon doesn’t seem that out of the ordinary. But about halfway through Link stumbles upon a random princess held captive in the basement of the complex hideout.

After releasing the damsel in distress from her cell, things take an interesting turn. This is when the next Memory Card moment occurs: Blind the Thief.

The Moment

Immediately after being rescued, the princess expresses her gratitude to Link. She then quickly asks Link to take her outside to the village.

Being the hero he is, Link complies.

Similar to what happened when Link saved Zelda early in the game, the princess in the dungeon starts to follow Link around. Wherever he goes, she goes.

With his new companion in tow, Link heads to the exit of the dungeon, wondering why there is no boss in this dungeon like usual.

Before leaving the dungeon, the princess informs Link that they are going the wrong way. Confused, Link turns around to find another place the princess might want to go.

And then it hits him: the empty room! There must be something there she needs!

Hurrying along, Link escorts the princess to the strange room.

Upon entering, Link notices that a huge beam of sunlight fills the center of the room. Apparently the “random” hole that Link blew in the floor just minutes earlier was in a room directly above the one he is currently standing in.

As Link steps forward, the princess is bathed in the bright light.

“Gyaaah! Too bright!” the princess exclaims.

Suddenly, the princess disappears in a puff of white smoke. Appearing in her place is Blind the Thief, angry that Link revealed his true form. Blind had been disguised as the princess all along as a means of luring Link to him! Being a thief in the dark, cloud-covered skies of the village, the light from the powerful sun above is the only thing able to break Blind’s powerful spell.

The door slams and locks behind Link, trapping him and the thief in the room.

The battle that ensues unexpectedly becomes the dungeon’s boss fight. Unbeknownst to Link, he was escorting the boss the entire time!

After a surprisingly tough battle involving laser beams and multiple flying heads (amazing!), Link defeats Blind and continues on his journey to save Hyrule.

You can watch Link find the princess and his eventual battle with her/his true form right here:


The Impact

As an actual boss fight, the battle with Blind the Thief is not one of the best in A Link to the Past. That is not to say it is bad by any means. To the contrary, in fact -- all of the boss fights in A Link to the Past are exemplary and super well-designed. This boss in particular, though, is a little smaller than most and displays a very random and hard to dodge attack pattern.

What makes this boss battle so memorable is the way it presents itself.

As I mentioned earlier, Zelda dungeons follow a very similar mold: The boss always hides itself in some random room that is marked once Link finds the dungeon’s compass.

In this case, the boss doesn’t just nonsensically wait in a random chamber. Blind the Thief incorporates himself into the actual dungeon, thereby becoming a more organic part of its design.

I don’t know about you, but I truly didn’t know that the princess I located at the bottom of the dungeon was Blind. I had no idea. In fact, I never thought once that the princess was even a bad guy. Sure, I did feel like the inclusion of the princess escort was a bit odd (for all the reasons I explained above), but, if anything, I thought the princess would just help me battle the final boss or something.

To have the princess turn into the final boss of the dungeon is a huge surprise. A huge surprise in a series not known for its deviation from the norm (especially concerning its classic boss battles).

In addition to this shocking boss reveal, I also love the way sunlight and the acquisition of said sunlight plays out throughout the dungeon. To me, this is the perfect example of how superbly designed Zelda dungeons are. (And, honestly, “superb” isn’t a strong enough word. I would argue that Zelda dungeons are the bet designed levels in videogame history.)

The empty room sits quietly at the back of the dungeon with no explanation of why it is there. When Link travels to the higher level and blows open the hole in the floor, the player notices that the sunlight is coming through, but doesn’t understand why. Link can even go back down to the empty room and see the newly formed sunlight beam before finding the princess.

In lesser designed games, all of this would be explained beforehand. Maybe the game would instruct the player that the only way they can defeat the boss is to complete all these tasks, including bombing the floor, revealing the sunlight, etc.

A Link to the Past doesn’t hold the hand of the player. It lets Link, and in turn the player, figure out all of this on his own. Link blows open the floor, reveals the sunlight, finds the princess, leads him to the room, and fights Blind the Thief all because it organically makes sense in the context of the happenings in the dungeon. All of the design choices put trust in the player to do the correct thing. It’s some incredible design and sorely missed in the games of today.

If you want to be a stickler, you could argue that it makes no sense that Blind the Thief, disguised as the princess, would not want to go out the entrance of the dungeon -- instead conveniently leading Link to the empty room -- even though he specifically asked to go there when you first find him in the cell. But, honestly, that is one small blemish in an otherwise perfect sequence of events.

A Link to the Past is an absolute masterpiece, and the creative, unique genius on display during the Blind the Thief moment is the perfect example of why it is my favorite game of all time.

Oh, settle down, Super Metroid. I love you, too.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)


Continue: More The Memory Card stories





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27 comments | showing # 1 to 27

Maromi's Avatar - Comment posted on 01/29/2009 11:14
Maromi
Great article! It is always refreshing to play games that have every element of a great game and I'm always impressed when boss fights can keep me interested and on the edge of my seat!
Mirax's Avatar - Comment posted on 01/29/2009 16:08
Mirax
Great article, as always! I was really surprised as well, I knew I was in for a surprise because having a princess there was rather odd, but when it became the boss I just didn't know what to say.
Great game, one of my favorites.
Drack48's Avatar - Comment posted on 01/29/2009 16:09
Drack48
Awesome article, god I love these! I found this game very tricky when playing it again on the VC, all the light world dark world stuff seems pretty damn hard in 2009..

Still hands down one of the best games ever, like you need me to tell you.
ZServ's Avatar - Comment posted on 01/29/2009 16:16
ZServ
I fucking love that dungeon. PLUS it turning out to be his uncle, fuckin epic
iconsam's Avatar - Comment posted on 01/29/2009 16:21
iconsam
I really enjoy these Memory Cards. Mostly because I felt almost exactly what you describe in these posts. Great to live it through again.

Btw, do you replay these moments to refresh your memory?
Dr Milkdad's Avatar - Comment posted on 01/29/2009 16:30
Dr Milkdad
I remember looking everywhere for that boss for so long, then BAM, bastard was following me the whole time, surprising and awesome, I LIKE IT!
A New Challenger's Avatar - Comment posted on 01/29/2009 16:36
A New Challenger
I had so much trouble with that fight when I was younger. Protip: grab the vanishing cape beforehand. It helps immensely.

I spoiled a lot of A Link To The Past for myself by opening up the included hint book :(
deiga-the-semivaliant's Avatar - Comment posted on 01/29/2009 16:51
deiga-the-semivaliant
I had seen this dungeon play out when I was at my babysitter's house. Her little brother was playing the game, and I, never having seen a Zelda game before, was utterly shocked at how the boss fight unfolded. I was simultaneously excited and horrified at how a seemingly docile princess turns into such a hideous creature. Needless to say, it STUCK. Even after I got old enough to play and beat the game myself, the experience was never exactly the same.

Seeing as how it's one of my favorite video game moments, ever, I drew a picture of it, years later. :D

grafkhun's Avatar - Comment posted on 01/29/2009 16:52
grafkhun
Agreed, that was an ingenuis part.
Chad Concelmo's Avatar - Comment posted on 01/29/2009 17:10
Chad Concelmo
@iconsam,
Usually not, as the moments I pick for these features are completely embedded into my memory.

But sometimes I do need a little refresher. :) :)
Chad Concelmo's Avatar - Comment posted on 01/29/2009 17:11
Chad Concelmo
@deiga-the-semivaliant,
DUDE, did you really draw that? It's amazing! :D
4knuckleshuffle's Avatar - Comment posted on 01/29/2009 17:48
4knuckleshuffle
Next week, please do something from Breath of Fire 2. Ryu's mom's death could work, as would becoming the great bird.
Holyetheline's Avatar - Comment posted on 01/29/2009 18:02
Holyetheline
Ah this brings me back. I might have to pick this game up again.
Artemus's Avatar - Comment posted on 01/29/2009 20:08
Artemus
Again...
Thank Chad and DTOID for helping me remember...
What a grand, epic moment...
Mirax's Avatar - Comment posted on 01/29/2009 20:12
Mirax
@deiga-the-semivaliant

Wow, that's amazing! You have talent.
Gamechamp's Avatar - Comment posted on 01/29/2009 20:31
Gamechamp
I have an unspoiled memory on this subject. I just beat the game for the first time in my life two or three days ago, with this moment completely unknown to me before then.

To me, the princess was just obviously a bad guy of some kind. I mean, seriously, this is the dark world. Why would a princess just be chillin' around there? The moment I saw the cracks below all the windows, I knew I'd shine light through one, and knew it would go into the empty boss room, where the princess would become the boss.

... so to me, it was just another generic boss battle.
RyoGeo's Avatar - Comment posted on 01/29/2009 20:40
RyoGeo
I have nothing specific to say regarding this Zelda article, other than to say I really love these Memory Cards in general.

I learned of them through listening to RetroforceGo! and look forward to them popping up.

As someone that just recently put some very good and pretty rare games up for sale on eBay, I am realizing that the memory of playing a game (the time, the place, the circumstances, all mixed in with a high quality game) is the most powerful part of the experience. The memory one builds as they proceed through the experience is what makes certain titles special.

This Zelda is certainly one of those titles. Thanks for a great write up, Chad! I'm looking forward to the next Memory Card!
SWE3tMadness's Avatar - Comment posted on 01/29/2009 21:12
SWE3tMadness
Dammit. I missed out on virtually the whole SNES generation of games. Now I really need to go back on Virtual Console and whanot to catch up with all them, but I keep spoiling myself before I can play! xD

Still a great read though. I love when the boss comes from an unexpected place or person, rather than just hiding on the ceiling. The latter gives you cheap jump scares, the former knocks you off your couch and says "Bitch, wake up! This here's a MUTHERFUCKIN' BOSS FIGHT!"
casualweaponry's Avatar - Comment posted on 01/29/2009 21:30
casualweaponry
I was blown away when I stumbled onto the boss through sheer dumb luck. I love this game!
catsithx's Avatar - Comment posted on 01/29/2009 21:41
catsithx
It's as trap link !!!
Stella Wong's Avatar - Comment posted on 01/29/2009 22:14
Stella Wong
OMG Chad this is the best memory card EVER!!! <3 I totally forgot about that moment! I gotta play this again.
PrimetimeFool's Avatar - Comment posted on 01/29/2009 22:51
PrimetimeFool
I wish someone had told me to get an SNES as a kid versus a Genesis. Not to knock the Genesis, but missing out on Link to the Past, Super Metroid, Super Mario World, FFVI, and so on was a real shame.

I've played all of these games as an adult, and I respect the genius in their designs and how innovative and affecting some of these must have been at the time, but I don't think I'll ever have the appreciation for these classic SNES moments that comes from experiencing them as a kid with a current gen system. I just played through the Opera Scene for the first time last summer. I regret to report that it barely did anything for me.

Oh well, at least I experienced the flying cow when I was 12!
Rabite890's Avatar - Comment posted on 01/30/2009 03:19
Rabite890
LttP is still my favorite Zelda in the series. I just wish I could replay it without remembering all the major puzzles and stuff, replay it from scratch again so to speak.
glipe's Avatar - Comment posted on 01/30/2009 05:30
glipe
Now, you see, I thought you'd be talking about Garrett from the Thief series and now I'm kinda disappointed. =S Not that this wasn't a good moment, but they pretty much telegraphed that she was going to be a boss or something like having the bad guy as her shadow, blah blah.

Anyway, the twist in the original Thief was way better than this one. I'm not biased in the least. Nothing to do with it being one of my favourite games. =P
perri's Avatar - Comment posted on 01/30/2009 10:37
perri
YES. So great. I remember being blown away by that. It was such a surprise. No lame hints at her true Identity. So great. Thanks for refreshing my memory.
NihonTiger90's Avatar - Comment posted on 01/30/2009 13:22
NihonTiger90
Such a fantastic scene from this game, something Zelda really hasn't given us in a while. That is, a boss battle with a twist. Loved the article :D
BoBoTheChimp757's Avatar - Comment posted on 01/30/2009 14:20
BoBoTheChimp757
Perhaps Blind caught wind of Link wrecking shop in all the other dungeons and figured this would be the best way to defeat him? Lay a trap and wait for him to spring it? Just a thought...
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