This being the landmark 50th edition of The Memory Card (wow!), I decided to focus on something special. And by “special” I mean a videogame moment that affected me more than any other in the last five years. Now, I know I say that all the time (see: Lost Odyssey), but, in this case, I am not exaggerating.
While I originally suspected the severe emotional punch in the gut this moment gave to me resulted from its surprising development, looking back that is not giving the sequence enough credit. By combining traditional, highly effective storytelling techniques with the advanced technology of videogames, moments such as this prove why the unique interaction of a videogame can exponentially heighten the emotional investment of what is happening on-screen. In this regard, videogames can easily be even more powerful that any other form of art.
But enough with all this pseudo-intellectual mumbo jumbo; let’s get to this week’s moment, shall we?
Hit the jump to celebrate this gold installment of The Memory Card by reliving an unbelievably tragic and haunting moment from timeless classic Half-Life 2: Episode Two.
The Set-Up
While all the episodes of Half-Life 2 are exceptional, the most recent Episode Two -- while short -- offers the most gameplay variety and shocking revelations of any other in the series. Because of this, most gamers -- including me -- rank it as the best iteration Half-Life 2 has to offer. (For more detailed information of how Half-Life 2: Episode Two unfolds, you can check out one of last season’s Memory Card moments.)

One thing the Half-Life series does well is feature shockingly deep characters in the context of a first-person shooter. And not just any first-person shooter -- the Half-Life games don’t have normal cutscenes that most gamers expect. Instead of cutting away to show a third-person view of the action, the cutscenes in Half-Life all occur in real-time, with everything being viewed from main character Gordon Freeman’s perspective. A videogame that produces characters so amazingly well-rounded using a technique like this is beyond impressive.
Two of the most popular characters in the Half-Life series are Gordon’s companion Alyx Vance and her father, Dr. Eli Vance.

While Dr. Vance plays a much bigger role in the first Half-Life, his presence is definitely felt in Episode Two, mostly through Alyx -- Gordon’s partner during most of the game -- and her passionate urge to reunite with her father.

After an epic adventure that involves a train crash, a journey through a dark, complex cavern, and even Alyx almost dying (click here for that hardcore scene), the two allies eventually meet up with Dr. Vance in a place called the White Forest. In addition to Eli, Alyx and Gordon also reunite with Dog, their robotic friend and one of the most popular and incredible characters in the Half-Life universe.

Here in the White Forest, Dr. Vance informs Gordon that his small team of scientists is working on a giant rocket that will be used to close the Combine super portal that looms over the horizon. (For the Half-Life virgins, the Combine is the evil alien race that is hell-bent on taking over the world.)
While the rocket is being prepared, the White Forest facility comes under attack by an army of Combine forces. What occurs now is almost a Memory Card moment unto itself, an open-world battle that involves Gordon taking on, literally, more than a dozen giant spider-like Striders and fast-moving Hunters all by himself. It is truly a jaw-dropping sequence and one of the most impressive action set pieces in videogame history.

After a (very!) tough fight, Gordon emerges victorious and returns to the confines of White Forest. With the army wiped out, Dr. Vance launches the completed rocket and Gordon and his companions watch as the Combine portal is successfully closed!

Before celebrating, though, Dr. Vance informs Gordon that some mysterious cargo aboard a ship called the Borealis has disappeared. This cargo, Eli suggests, could have the power to destroy the world if obtained by the wrong hands. Dag.
With this news, Gordon, Alyx, and her father Dr. Vance head to a nearby hangar to board a helicopter and head off to find and destroy the Borealis.
What happens next rightfully earns its place as the 50th Memory Card moment.
The Moment
After the epic battle outside White Forest, it is pretty evident to the player that Episode Two is coming to a close. Everything -- from the story to the triumphant music -- suggests Gordon’s victory.
But, strangely, no closing credits commence.
Instead, the player is rewarded with a beautiful, although simple, sequence involving Gordon, Alyx, and Dr. Vance walking towards the hangar to continue their journey aboard a waiting helicopter.

As they walk to their destination, Dr. Vance pulls Gordon aside and tells him how proud of him he is. He even mentions that he loves Gordon “like a son.”
The three continue closer to the hangar, stopping once to watch the Combine portal explode into the cloud-covered sky.

Dog suddenly joins the group. Even though he is a robot, Gordon can tell from his metallic expression that he is happy that the portal has finally been destroyed.
Alyx hugs her father as the two celebrate as father and daughter. The rocket is a success!
As the group takes their final steps towards the hangar, Dr. Vance can be overheard telling Alyx how sad he is to see her go. Even though he is proud to see his own daughter showing the courage to find the Borealis, he is depressed that they have to say goodbye once more.
Dr. Vance enters a special code and the door to the hangar swings open.

The group walks forward and gets closer to the waiting helicopter. It is time for Alyx and Gordon to part ways with the wise old doctor. Eli Vance leans forward, kisses his daughter on the forehead and says: “Your mother would be so proud.”
Suddenly, as the friends are within feet of the helicopter, there is a loud crash. Gordon, Alyx, and Eli are knocked to the ground.
As they shake off the jolt, Gordon looks up and sees a pair of Advisors -- the most powerful of all the Combine -- floating towards them from a broken window at the back of the hangar.

Using their mind control powers, the Advisors pin Gordon and Alyx against the wall as Eli remains on the floor, completely helpless.
One of the Advisor swoops down and picks up Dr. Vance.

Eli looks up at his screaming, pleading daughter and says two lines that will haunt me for the rest of my life:
“I love you sweetheart. Close your eyes, honey.”
Before a paralyzed Alyx can even return an “I love you,” the long sharp tongue of the Advisor pierces into the back of Eli’s skull.

Dr. Vance dies instantly.
The other Advisor grabs Alyx and moves her closer to receive the same, violent fate.

Suddenly, Dog appears at a window on the roof and dives into the hangar. He immediately begins to fight with the Advisor, causing the horrible alien to drop Alyx to the ground. Because of Dog’s jarring intervention, the two Advisors turn around and fly out of the hangar, leaving the body of Eli Vance behind.
As Alyx uncontrollably cries over her dead father and a mourning Dog lowers its head, the game fades out and Half-Life 2: Episode Two ends.

You can watch the tragic final chapter of Episode Two right here:
The Impact
I am not going to lie: I just cried from watching the YouTube of this scene.
“I love you sweetheart. Close your eyes, honey.”
That part gets me every time.
While it is obvious the subject matter of this scene is one of the saddest thing to ever happen in a videogame, let’s get to the bottom of what really makes this moment so emotionally effective.
First off, the tried and true, revolutionary story presentation prevalent in all of Half-Life makes a flawless appearance here. It goes without saying that viewing all of this from Gordon’s perspective makes the scene that much more heartbreaking. The fact that Gordon (and, in turn, the player) is paralyzed and can do nothing to stop what is happening is almost too much to handle.
But besides this glorious cutscene presentation, a lot of other brilliant stuff happens during this tragic sequence.
When the player defeats the Combine army, the game ingeniously leads Gordon back into the White Forest facility to reunite with Dr. Vance and Alyx. By extending this scene, the player gets a sense of security and truly feels that everything is going to be okay. In a way, the player is coming down from the previous adrenaline rush and metaphorically putting down their controller in anticipation of a calm, rewarding ending sequence.
While in White Forest, Dr. Vance informs Gordon of his next mission: to find and destroy the ship Borealis. Fine. Even now, the player assumes this will be the goal of the next game. Everything is still okay. The closing credits will soon roll.
But the credits don’t roll.
Brilliantly, the game follows Alyx, Dr. Vance, and Gordon as they make a seemingly simple journey to the helicopter hangar. Small details that other games wouldn’t even think about adding -- like the muted dialogue between Alyx and her father -- are added to make the upcoming powerhouse plot point all the more dramatic.
Essentially, this extended “build up” to the awful event is what makes the moment so horribly sad and so shockingly unexpected.
Even the actual moment contains some of the best direction I have ever seen in a videogame.
If you can emotionally handle it (I can’t!), watch the scene again and notice how everything is composed perfectly on the screen. Notice the way Gordon is placed against the wall so he has the perfect view of the helpless Eli and the screaming Alyx. When he falls and is pinned to the floor, observe the brilliant way Dog pops up into the shot right before he jumps on top of the Advisor.
Every beat is perfectly planned out and every camera angle is expertly composed.
I don’t know if there will be any other moment in this current generation of videogames that emotionally affects me the way this one did. I still can’t get Dr. Vance’s final words to his daughter out of my head. Wow. Dr. Eli Vance is such a likeable, helpful character; I was genuinely shocked when he was killed in such a shocking and violent manner.
Although tragic, this scene truly is a work of art.
Half-Life: Episode Three cannot come soon enough. Gordon and Alyx have to get their revenge on those Advisor bastards. They just have to.
Dr. Vance’s death will go down in history as one of the most memorable videogame moments of all time. Rest well, good doctor. You will always be in my thoughts.

The Memory Card Save Files
.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: 'That's the magic flute!' (The Wizard)
.49: Saving Santa (Secret of Mana)
Should be effective.
LOL I CAN GRAMMER.
Also, I cry every time too. Lame.
My computer actually can't run EP.2 very well..so that part was sadly in stop motion...
But nonetheless, I still felt for Alyx.
Oops. Fixed. Thanks! :)
The wait between installments of the Half-Life games is excruciating, but it's these types of moments that make the wait worthwhile. It's very interesting the way Episodes 1 and 2 shifted the series from the science fiction of Half Life 1 and the epic-ness of Half Life 2 into a much more emotional experience.
It's nice to be able to say that I have no idea what to expect from Episode 3, other than it being a quality, satisfing game.
No one better touch my Alyx!
Actually, having Alyx around for the end may be better. Having her get the revenge would be unexpected and even more satisfying. Maybe Gordon can even sacrifice himself to help Alyx?! That would be a twist! :D
I got chills the moment everything froze and I heard that voice... "Dr. Freeeeeman..."
The whole thing is just so surreal and creepy, moreso than any of the previous Gman appearances in the series combined. It's also probably the best-written and best-delivered monologue I've ever heard in any game. That's the real defining moment of the game for me.
@Chad - Imagine this. Near the finale of the game, where you're using the supercharged gravity gun for instance, there comes a point where you get mortally wounded. Your vision begins to fade, as Alyx runs up to you, kneeling over your body. You reach out with the Gravity gun, holding it out to her...
Then the perspective suddenly changes. Now as Alyx, you're looking down at Gordon as he offers the Gravity Gun to you. He whispers something, his final words, once you take it, then dies. Then, the final battle continues, with you now playing as Alyx, fighting to avenge Gordon.
Fuck, that'd be awesome.
Also, LMAO @ CTZ
Total masterpiece.
Great article Chad.
@ lime
one of the best parts of half life has always been the fact that you're always looking through one characters eyes. maybe an episode featuring alex could work, but to actually move between characters would lessen the immersion.
Still, =_(
:That 8.5 payload anominally is going to haunt everyone in the next games. Watch.
i thought that was Lamarr the pet head crab i laughed when i heard that first time
:(:(:(:(
I am curious to know what they are planning on doing with Episode 3. I was expecting Ep. 3 and Left 4 Dead to be packaged up together.
My prediction? The new "box" will include Episode 3, Counter Strike 2, and a free blowjob.
Um, I TOTALLY did that. I kept hitting every button, hoping I could break free! :(
It can't be Lamarr. He doesn't even look to be more than 2 pounds.
I did not cry at all, nor did even feel remotely sad. The only games ever to make me feel any tanigble emotion was FF9 and MGS4.
However I did feel for Alyx and her tragic loss. Eli was one of the best characters in the HL universe, and it was his voice that I loved, it was so comforting to listen to, marvellous voice acting in my opinion.
I honsently don't think we'll ever see Gordon die, well not before the end, whatever is happening in the world of HL is his fight, like Solid Snake in MGS, and I think we'll see him battle through to the end.
I admit, I'm biased, I came into the amazing world of Half-life as Gordon Freeman, and I doubt I speak for myself when I say I want to finish the good fight as him, he's grown that much on me.
Great write up Chad. :)
just found this
http://half-life.wikia.com/wiki/Lamarr
That scene? Shocking, disturbing, sad, and one hell of a ballsy way to end your game. No other developer would give the player such a tragic ending. It completely defies all expectations as to what a game ending is. The way Alyx cried as the screen faded to black and all I could do was sit there in shock and horror at what had just happened... brilliant.
What'll be more shocking is if Valve can top this in Episode 3, which I know they will.
Don't know if my sarcasm meter is off, but if you follow Lamarr when you're inspecting the rocket for the final time you see Lamarr climb into the rocket via an open hatch. I laughed pretty hard when they mentioned the 8.5 lb anomaly--which made the following scene more effective.
Really, I mostly spent the last minute or so of the game telling him to get the hell out of that hangar.
I can see someone making a statment like this who has a diet largely consisting of hollywood films (no offence), but if we are being honest, the stories in video games (in my opinion,) do not even come close to a just regular good book or a quality art house film. In lost odyssey if I wanted to READ something emotional I will grab a book.
I think there is a way to tug on the heart strings quite easily, but this is manipulative. There is a south park episode that parody's tha perfect and made me sad, and rpg's use this technique way too often.
As Jumbo said the nuanced emotional response is something that video games have not come close to, and i wonder if we ever will, as these titles would become too niche to make money. Maybe in the future, maybe from indie developer. The day that happens i would be extremelly happy gamer.
"easily more powerfull than any other form of art".... if only.
I love all forms of art (painting, sculpture, opera, literature, etc.), but I understand what you are saying.
I know this one moment will never top the first time I saw Mimi's aria in La Bohème. What I meant to say (taken away the hyberbole) was that videogames do something that no other art form does: they have the power to put the player in the actual role of the main character.
Because of this, the emotional response can sometimes be more powerful than, yes, even seeing a beautiful, talented woman hitting a high C. :)
I agree with that as well ... if we were talking about a Hollywood movie. But to end a successful videogame with something this unexpected, shocking, and violent? It truly blew me away. :)
But at the time I wanted Gordon to do SOMETHING...good thing Dog was there to get a small cheer from us through the scene although you can almost bet Dog will get killed by one of those Advisors.
I did not mean it to sound like you did not appreciate all forms of art, i guess that I was just trying to make a point.
That's what I love so much about fallout 3 is how you truly do feel like a wasteland wanderer, and as you said, only videogames offer that experience.
It's really odd, but the game in 2008 that created a real emotional experience for me was World of goo. A mix of the music, atmosphere and gameplay. It was just really special and it felt so melancholy.
Man I love that game.
That sequence gets me every time too. The voice actor for Alyx should really be commended for her work. Her lines after the fade-to-black are just done so perfectly.
every time i see this i can't wait to fucking murder an Advisor or 10 in ep 3
I imagine that in Gordon's position, I would struggle like hell against such restraint, and here on this side of the screen, I was pounding on my keyboard and yelling "Let me go, dammit!" I was responding just as a real person would, trying to reassert my control. In most games, a cutscene comes up and I know to just sit back and watch.
I've always heaped an insane amount of praise on Half Life 2 for storytelling without cutscenes, and without the jarring break in player control and immersion. And in this series that immerses with constant character control, Valve made an especially huge impact in that rare moment where it took control away again.
But yeah, this is a great scene in a game full of great scenes. I pretty much think the same things that Pangloss wrote about it.
And yes, the anomaly is Lamarr.