Should be effective.
LOL I CAN GRAMMER.
Also, I cry every time too. Lame.
My computer actually can't run EP.2 very well..so that part was sadly in stop motion...
But nonetheless, I still felt for Alyx.
The wait between installments of the Half-Life games is excruciating, but it's these types of moments that make the wait worthwhile. It's very interesting the way Episodes 1 and 2 shifted the series from the science fiction of Half Life 1 and the epic-ness of Half Life 2 into a much more emotional experience.
It's nice to be able to say that I have no idea what to expect from Episode 3, other than it being a quality, satisfing game.
No one better touch my Alyx!
Actually, having Alyx around for the end may be better. Having her get the revenge would be unexpected and even more satisfying. Maybe Gordon can even sacrifice himself to help Alyx?! That would be a twist! :D
I got chills the moment everything froze and I heard that voice... "Dr. Freeeeeman..."
The whole thing is just so surreal and creepy, moreso than any of the previous Gman appearances in the series combined. It's also probably the best-written and best-delivered monologue I've ever heard in any game. That's the real defining moment of the game for me.
@Chad - Imagine this. Near the finale of the game, where you're using the supercharged gravity gun for instance, there comes a point where you get mortally wounded. Your vision begins to fade, as Alyx runs up to you, kneeling over your body. You reach out with the Gravity gun, holding it out to her...
Then the perspective suddenly changes. Now as Alyx, you're looking down at Gordon as he offers the Gravity Gun to you. He whispers something, his final words, once you take it, then dies. Then, the final battle continues, with you now playing as Alyx, fighting to avenge Gordon.
Fuck, that'd be awesome.
Also, LMAO @ CTZ
Total masterpiece.
Great article Chad.
@ lime
one of the best parts of half life has always been the fact that you're always looking through one characters eyes. maybe an episode featuring alex could work, but to actually move between characters would lessen the immersion.
Still, =_(
:That 8.5 payload anominally is going to haunt everyone in the next games. Watch.
i thought that was Lamarr the pet head crab i laughed when i heard that first time
:(:(:(:(
I am curious to know what they are planning on doing with Episode 3. I was expecting Ep. 3 and Left 4 Dead to be packaged up together.
My prediction? The new "box" will include Episode 3, Counter Strike 2, and a free blowjob.
I did not cry at all, nor did even feel remotely sad. The only games ever to make me feel any tanigble emotion was FF9 and MGS4.
However I did feel for Alyx and her tragic loss. Eli was one of the best characters in the HL universe, and it was his voice that I loved, it was so comforting to listen to, marvellous voice acting in my opinion.
I honsently don't think we'll ever see Gordon die, well not before the end, whatever is happening in the world of HL is his fight, like Solid Snake in MGS, and I think we'll see him battle through to the end.
I admit, I'm biased, I came into the amazing world of Half-life as Gordon Freeman, and I doubt I speak for myself when I say I want to finish the good fight as him, he's grown that much on me.
Great write up Chad. :)
That scene? Shocking, disturbing, sad, and one hell of a ballsy way to end your game. No other developer would give the player such a tragic ending. It completely defies all expectations as to what a game ending is. The way Alyx cried as the screen faded to black and all I could do was sit there in shock and horror at what had just happened... brilliant.
What'll be more shocking is if Valve can top this in Episode 3, which I know they will.
Don't know if my sarcasm meter is off, but if you follow Lamarr when you're inspecting the rocket for the final time you see Lamarr climb into the rocket via an open hatch. I laughed pretty hard when they mentioned the 8.5 lb anomaly--which made the following scene more effective.
Really, I mostly spent the last minute or so of the game telling him to get the hell out of that hangar.
I can see someone making a statment like this who has a diet largely consisting of hollywood films (no offence), but if we are being honest, the stories in video games (in my opinion,) do not even come close to a just regular good book or a quality art house film. In lost odyssey if I wanted to READ something emotional I will grab a book.
I think there is a way to tug on the heart strings quite easily, but this is manipulative. There is a south park episode that parody's tha perfect and made me sad, and rpg's use this technique way too often.
As Jumbo said the nuanced emotional response is something that video games have not come close to, and i wonder if we ever will, as these titles would become too niche to make money. Maybe in the future, maybe from indie developer. The day that happens i would be extremelly happy gamer.
"easily more powerfull than any other form of art".... if only.
I love all forms of art (painting, sculpture, opera, literature, etc.), but I understand what you are saying.
I know this one moment will never top the first time I saw Mimi's aria in La Bohème. What I meant to say (taken away the hyberbole) was that videogames do something that no other art form does: they have the power to put the player in the actual role of the main character.
Because of this, the emotional response can sometimes be more powerful than, yes, even seeing a beautiful, talented woman hitting a high C. :)
I agree with that as well ... if we were talking about a Hollywood movie. But to end a successful videogame with something this unexpected, shocking, and violent? It truly blew me away. :)
But at the time I wanted Gordon to do SOMETHING...good thing Dog was there to get a small cheer from us through the scene although you can almost bet Dog will get killed by one of those Advisors.
I did not mean it to sound like you did not appreciate all forms of art, i guess that I was just trying to make a point.
That's what I love so much about fallout 3 is how you truly do feel like a wasteland wanderer, and as you said, only videogames offer that experience.
It's really odd, but the game in 2008 that created a real emotional experience for me was World of goo. A mix of the music, atmosphere and gameplay. It was just really special and it felt so melancholy.
Man I love that game.
That sequence gets me every time too. The voice actor for Alyx should really be commended for her work. Her lines after the fade-to-black are just done so perfectly.
every time i see this i can't wait to fucking murder an Advisor or 10 in ep 3
I imagine that in Gordon's position, I would struggle like hell against such restraint, and here on this side of the screen, I was pounding on my keyboard and yelling "Let me go, dammit!" I was responding just as a real person would, trying to reassert my control. In most games, a cutscene comes up and I know to just sit back and watch.
I've always heaped an insane amount of praise on Half Life 2 for storytelling without cutscenes, and without the jarring break in player control and immersion. And in this series that immerses with constant character control, Valve made an especially huge impact in that rare moment where it took control away again.
But yeah, this is a great scene in a game full of great scenes. I pretty much think the same things that Pangloss wrote about it.

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