Quantcast


The Memory Card .47: A castle stuck in time photo

Let me know if this scenario sounds familiar:

You are playing a videogame and reach a section that is absolutely beautiful to look at. Instead of playing through quickly, you take your time, even moving your character at a snail’s pace just to take in all of the game’s gorgeous visuals.

To take things even further, you start spinning the camera around your main character in focused, choreographed patterns. You start to combine the two, moving your character around corners while manually controlling the camera to make the reveal of the striking environments all the more effective. In a way, you become the game’s director, making sure each delicate polygon gets the artistic respect it deserves.

While I do this in almost too many games to count (what can I say? I really appreciate videogames as art!), the eye-catching sequence I think I cherish the most occurs in The Legend of Zelda: The Wind Waker for the GameCube. More than any other scene in the history of videogames, this specific sequence offers a joyous combination of beautiful graphics and truly heartwarming nostalgia. In a word, it’s spectacular.

Hit the jump to revisit a moment that holds a very special place in my heart.

The Set-Up

This is the second time The Wind Waker has been featured on the Memory Card. The first dealt with the surprising revelation that (SPOILER ALERT!) Tetra is really Princess Zelda in disguise. Even though it’s a great moment, finding out Tetra’s true identity is actually not my favorite part of The Legend of Zelda: The Wind Waker.

Regardless, if you want to find out more about the beginning of the game and the backstory of Tetra and Link’s relationship, you can click here. For this article, however, I will mostly be focusing on the specific events that lead up to this week’s extraordinary moment.

As with most Zelda games, The Wind Waker follows Link as he travels from one superbly designed dungeon to the next in an attempt to save Princess Zelda and the world around him. But with Wind Waker, players were shocked to find Link and company living in a world covered in water! The familiar fields and forests of games past had been replaced with miles and miles of blue ocean and mysterious islands.

After traveling though the first section of the game and getting used to his brave new world, Link is assisted by a boat that calls itself the King of Red Lions. This small vessel becomes The Wind Waker’s Epona, basically serving as Link’s means of travel throughout the vast, water-covered world.

Once retrieving three mystical pearls and returning them to their respective islands, Link and the King of Red Lions unveil the massive Tower of the Gods in the middle of the ocean. The tower, serving as one of the game’s dungeons, is a multi-level fortress full of fearsome creatures and, like always, exceptionally designed puzzles.

Upon reaching the top of the tower, Link battles and defeats a massive boss named Gohdan. As the epic boss falls, a ring of light appears in the center of the tower’s calm waters.

Curious about what awaits him, Link and the King of Red Lions quietly sail into the beckoning light.

As the light surrounds the two, they are unexpectedly pulled into the sea. At first Link freaks out, fearing that he will drown under the gradually darkening water. Slowly, though, he realizes that the magical light is protecting him and allowing him to breathe!

Link and the King of Red Lions continue to be pulled downward until something even stranger happens: the world becomes black and white, with only Link and his nautical ally maintaining their original color.

As Link sinks farther and farther into the sea, a huge castle comes into view adorned with the symbol of the all-powerful Triforce (the iconic symbol of the Zelda universe).

Wait, the Triforce? Where is Link headed and what is his purpose in this strange underwater castle? All of these answers can be explained in this week’s stunning Memory Card moment: A castle stuck in time.

The Moment

The King of Red Lions finally comes to a halt in a small pool right outside the grand castle. Even though he just traveled for what seemed like miles underwater, Link finds himself in the outdoors, with trees, flowers, and rolling hills surrounding him. Although they are in black and white, their beauty intrigues Link since he has never seen so much land in his entire life.

As Link steps forward he immediately realizes the entire castle exists in some kind of bubble, a huge dome shielding it from the surrounding ocean.

Showing no signs of hesitation, Link quickly runs into the castle to find out more about what the heck is going on.

When Link steps foot in the castle and his eyes adjust to the new light, he can’t believe what stands before him. Instead of a castle bustling with people and life, the black and white interior is motionless, all of the creatures within literally stuck in time and not moving.

In the center of the castle’s entrance is a huge statue of a hero that, strangely, looks almost identical to Link (although a little older).

This is when the player realizes where they are.

You see, Wind Waker takes place 100 years after the events of classic The Legend of Zelda: Ocarina of Time. In that game, “Link” was the Hero of Time and worshipped by everyone for saving Hyrule and putting an end to Ganon.

The underwater castle that this game’s Link now stands in is the same Hyrule Castle from Ocarina of Time. After Ocarina of Time, this modern day Hyrule was covered by a massive amount of water, forcing all its citizens to move to the top of all the mountain peaks, the “islands” of this new world.

As Link makes his way through Hyrule Castle, he notices some gorgeous details along the way: paintings of the king, statues of Princess Zelda. It’s almost as if Link is stepping into a moment frozen in the past.

After solving a simple, Triforce-related puzzle, Link is granted passage to the basement of Hyrule Castle.

Here, he stumbles upon a giant room full of giant suits of armor that surround none other than the resting place of the fabled Master Sword.

Knowing what he must do (he is the “hero in green” after all), Link steps forward and removes the sword from its home.

As the smooth metal slides out of the pedestal, the giant suits of armor come to life.

A flash of white temporarily blinds Link.

Like the light from a newly risen sun, color starts to cover the castle. The creatures that had been trapped in time for numerous decades slowly start to move again.

Hyrule Castle returns to life.

In a proud moment, Link raises the Master Sword above his head. A new hero has been chosen.

At this point in the game, Link must escape the castle (now filled with the enemy creatures that have been brought back to life) and return to the King of Red Lions.

The battles are numerous and offer some of the greatest and most rewarding challenges in the game, but eventually the Hero of Winds successfully returns to his ship and makes his way back to the flooded world above.

With the Master Sword in hand, Link vows to save Hyrule once again.

You can watch the jaw-dropping sequence right here:

The Impact

The first time I reached Hyrule Castle in The Wind Waker I was blown away.

Now, I know I say that often, but, literally, the set piece took my breath away.

Obviously, the scene in gorgeous. As I mentioned in this post’s introduction, I think I just walked around the black and white, motionless castle for a good half-hour before doing anything. With my right thumb on the C-stick, I made sure to check out every square inch of the nostalgic castle -- I just had to take in all the stunning visuals!

Just the way the scene is created -- the contrasting color/black and white, the paralyzed creatures that can be viewed from all angles -- is truly a work of art.

But as a Zelda fan, this scene delivers far beyond just the striking visual beauty.

As most people will agree, Ocarina of Time is one of the greatest videogames ever created. Leaving that world behind in the late 90s was sad, to say the least. And when Wind Waker was released, a lot of people freaked out, not only about the beloved series’ complete visual overhaul, but about the lack of a true Hyrule.

After playing through Wind Waker for a significant amount of time, receiving a payoff such as this is incredible. IT’S HYRULE CASTLE, for crying out loud! And that’s a statue of the Link from Ocarina of Time! And, for the true lovers of details, if you look close, the stained glass windows that surround the Master Sword actually display all the sages from Link’s Nintendo 64 adventure. The whole sequence is absolutely amazing-- I really can’t say it enough.

Up to this point in gaming, there really had only been a small handful of games that revisit a famous place from an earlier game in the series. As fans of the Metal Gear games know, this very same technique was used to perfection in Metal Gear Solid 4: Guns of the Patriots. While it may not be as dramatic, Wind Waker did it first ... and did it just as beautifully.

While all the Zelda games are amazing in their own ways, Wind Waker really raises the bar in terms of visual presentation and story. It can be argued that no Zelda since has even come close to the game’s uniqueness and visual fireworks. Heck, the Hyrule Castle sequence alone helps Wind Waker stand tall as one of the best entries in the series.

It really says something about a game when I can, literally, run around for large periods of time only swinging the camera around my main character and just letting the beauty of the in-game visuals seep into my mind.

To this day I still do this with The Legend of Zelda: The Wind Waker.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

55 comments | showing # 1 to 50
prev
next 50 comments

ammoelf3's Avatar - Comment posted on 12/11/2008 16:30
ammoelf3
Fantastic article. You captured exactly how I felt too. This scene is amazing (not quite as much of an impact as MGS4's act 4 though :p)

Great write up.
Funky Goodness's Avatar - Comment posted on 12/11/2008 16:33
Funky Goodness
Absolutely agreed.

The dissenters are wrong; WW is not just one of the greatest Zelda's, but one of the best video games ever made period. If they'd have given into fan demand and made a realistic Zelda, it wouldn't have been nearly as amazing.

Just look at Twilight Princess. (I do like it, I just think it's a relatively sub par Zelda game.)
basscomm's Avatar - Comment posted on 12/11/2008 16:34
basscomm
I mostly remember walking just outside the castle, looking across the bridge at the countryside. I ended up being kind of disappointed that I couldn't get out of that bubble and go exploring the rest of the Ocarina of Time's lands that I vividly remembered.
howmanywhales's Avatar - Comment posted on 12/11/2008 16:35
howmanywhales
Another notable homage: Breath of Fire 3 (or was it 4... I forget, because it's been so long, and I've played all of them too many times)

...near the end of the game you find a huge mural depicting the trials of earlier Ryu's. Absolutely awesome. Back me up on this, people.
exodus1925's Avatar - Comment posted on 12/11/2008 16:36
exodus1925
Fantastic moment. Windwaker is entirely underated and is a bloody marvelous game.
The GHost's Avatar - Comment posted on 12/11/2008 16:38
The GHost
Awesome Memory Card. I did the same thing that you did Chad: I ran around looking for cool details, and I wasn't disappointed. Wind Waker was a really excellent game in many respects, and this moment is most certainly one of them.
Ludwig Von Robotnick's Avatar - Comment posted on 12/11/2008 16:41
Ludwig Von Robotnick
Excellent work Mr. Concelmo! Another amazing memory card!
Knivy's Avatar - Comment posted on 12/11/2008 16:52
Knivy
My roommate at the time was WW playing it while I played Warcraft 3 online with friends, once he got to this point I pretty much stopped playing and just watched and kept thinking to myself how much more enjoyable it would've been if I had played the game up to that point.
Ben Perlee's Avatar - Comment posted on 12/11/2008 16:52
Ben Perlee
this game is stunning, and this is my alltime favorite moment in any video game.

Also, you have to say this: Wind Waker, even years after it's release, looks amazing. Truely stunning, that game is going to age gracefully. I love Wind Waker, I hope the next Zelda goes back to this aesthetic.
Tubatic's Avatar - Comment posted on 12/11/2008 16:57
Tubatic
That was the most amazing moment. Seeing the Sages was unbelievable. Everything is connected. Retelling the legend. That really is a fine fine game.

I dont' see myself wanting to really play OoT again, but ill probably have a good sitdown again one day with Wind Waker.
ChronosWing's Avatar - Comment posted on 12/11/2008 16:59
ChronosWing
Watching that video really makes me wanna boot up wind waker again... best zelda ever.
Dan CiTi's Avatar - Comment posted on 12/11/2008 17:03
Dan CiTi
This has been long overdue. Seeing Hyrule under all the water in Wind Waker left me speechless.
ZServ's Avatar - Comment posted on 12/11/2008 17:18
ZServ
<3<3<3 wind waker
pendelton21's Avatar - Comment posted on 12/11/2008 17:25
pendelton21
Wow, I was just talking with some guys about this last night in a podcast, and COMPLETELY FORGOT this part, which is the most epic part of the game. Thank you, Chad, for letting us remember this awe-inspiring moment with you.
SWE3tMadness's Avatar - Comment posted on 12/11/2008 17:37
SWE3tMadness
I think a major reason this is such a powerful part of the game is because everything's in black and white.

The world before that point had been so colorful and bright, and when that all gets sucked out of the environment, it really forced me to stop and look around, since it was such a starkly different tone.
Mr Jonson's Avatar - Comment posted on 12/11/2008 17:58
Mr Jonson
Is this game going to be re-released for "Play on Wii"?
Darren Nakamura's Avatar - Comment posted on 12/11/2008 18:16
Darren Nakamura
I read the title of the article and knew exactly what it would be about. Wind Waker is still the best 3D Zelda ever.
Holyetheline's Avatar - Comment posted on 12/11/2008 18:18
Holyetheline
Yes this is a beautiful scene in the game indeed. I'll never forget about it. Thanks for bringing me back.
gatorsax2010's Avatar - Comment posted on 12/11/2008 18:18
gatorsax2010
I loved the camera controls in Wind Waker for the very reason you mentioned. I loved running around as the "director," and this scene may be my favorite moment from one of my favorite games of all time (sorry Ocarina, THIS is my favorite Zelda). You almost mentioned one of my other favorite moments: the opening story, told through the tapestries, is just awesome. And when the original Zelda theme comes in on the violin when the Hero of Time is mentioned, it gave me chills.
4knuckleshuffle's Avatar - Comment posted on 12/11/2008 18:25
4knuckleshuffle
This was arguably the best Zelda moment ever. I really enjoyed how the game had quietly built up to this moment, and then suddenly shocked you with it. It was awesome.

Ocarina is still better, however, and if you think differently, your mind is deviant and must be purged.
mispelt's Avatar - Comment posted on 12/11/2008 18:38
mispelt
Ususally, Chad, you are spot-on with these columns, but seriously man -- How did you completely fail to mention the Darkworld musical cue?

While the set had me in awe from the moment I saw it (it was one of those oh-so-rare moments where you don't realize the cut-scene is over), it was the eerie tones of the Darkworld that hit me in the gut and made this a moment I'll never forget.
Chad Concelmo's Avatar - Comment posted on 12/11/2008 18:42
Chad Concelmo
@mispelt,
You are right -- I need to hang my head in shame.

Actually, I had a whole set of paragraphs gushing over the music, but had to cut it due to how long it made the article.

I agree with you. The music is gorgeous. :)
John Johnson's Avatar - Comment posted on 12/11/2008 18:46
John Johnson
@ ammoelf3

I agree wholeheartedly with your comment regarding MGS 4. Going back to Shadow Moses after having played MGS 1 - what? 7 or 8 years ago - was probably one of the most powerful moments I've ever had in a video game. It made me feel sad and old all at once, jesus that part was awesome, too bad Kojima had to suck up the ending so much.
F Whipple's Avatar - Comment posted on 12/11/2008 18:47
F Whipple
This was my favorite moment in the whole game. Great writeup
Danl Haas's Avatar - Comment posted on 12/11/2008 18:57
Danl Haas
@windexwindex
This was the first game I thought of when I heard about Play on Wii. I mean, the game's namesake is a freaking baton, for crying out loud. It seems designed for Wii from the start.

Anyway, great writeup, Chad! I got chills just reading it and thinking about that moment. Absolutely beautiful.
Brian Szabelski's Avatar - Comment posted on 12/11/2008 19:00
Brian Szabelski
Wind Waker does not get enough love. It's easily better than OoT ever was. Even with all the boring sailing crap.

Excellent job as always, Chad!
monkeyspoon5's Avatar - Comment posted on 12/11/2008 19:13
monkeyspoon5
Fap fap fap.

Besides that, this is a great writeup. Wind Waker is one of my favourite games of all time, mainly for this and the final battle and ending sequence which actually expanded on Ganadorf's character unlike another Zelda game I could mention which had a perfectly good villan set up and then made him go insane.
ShinSennju's Avatar - Comment posted on 12/11/2008 19:18
ShinSennju
That game is beautiful, and your writeup is excelente Chad, definitely a really awesome moment in an already awesome game :)
gatorsax2010's Avatar - Comment posted on 12/11/2008 19:23
gatorsax2010
@ Chad

Any chance of a "Director's Cut" Memory Card on the cblogs? This one seemed kind of short, anyway, and now I really want to read the rest...
Gangles's Avatar - Comment posted on 12/11/2008 19:49
Gangles
Oh man... Wind Waker... love it. Thanks for the great writeup.
MuddBstrd's Avatar - Comment posted on 12/11/2008 20:02
MuddBstrd
You mentioned everything I loved about this scene. It was even more awesome that it followed the Tower dungeon, which was one of the best dungeons in not just The Wind Waker, but the entire Zelda series.

One other note on music: I love that they used used the same music as Link to the Past did with regard to pulling the Master Sword. It's the perfect way to end the sequence and, like it did in a Link to the Past, transition Link from being a random kid in green to being a full-fledged Hero.
Ballistic's Avatar - Comment posted on 12/11/2008 21:01
Ballistic
When I saw the title I actually thought of Ultimecia's Castle in FF8, and then wondered if there were even more 'Castles Stuck In Time' that I could think of. This is my favorite moment in Windwaker, well maybe last battle and the end too... But this moment stuck with me because of the most challenging and fun enemies in the game, those dog looking Knights, and the stain glass windows in the Master Sword Room. they were the only really colorful looking things in the place after going through the castle when it had no color, so of course they stuck out. They're also really incredible looking on their own though.
TheGuero's Avatar - Comment posted on 12/11/2008 22:00
TheGuero
Oh my God, I completely forgot about this point in the Wind Waker. For one of the first times, I can absolutely agree that this is a true Memory card moment. You captured the vibe from that sequence tremendously, Bravo. Bravo.
ace of knaves's Avatar - Comment posted on 12/11/2008 22:22
ace of knaves
God, I love this game so much, and I absolutely hate myself for not having time to replay it right this second. Ugh, it's so beautiful and happy; anyone who doesn't like this game has no soul.
perri's Avatar - Comment posted on 12/11/2008 22:40
perri
YES!!! Windwaker truly does seem like the most artful of the Zelda's. From the visuals, music, and especially character I feel like it is one of the most livid games ever. The animations, style and colour just melt hearts. I fell in love with this game the moment I saw it and after playing Twilight Princess, though I loved it, I was really missing this style. Loved Phantom Hourglass.

But yes, you are absoloutely right Chad! The game sort of doubled up the Zelda mythos. We witness the future instead of the past. They create a whole new world atop a silent legend and they were successful. I was perfectly happy sailing around- I thought the new locales and atmosphere were all well thought out and were enough to sustain a whole new franchise.

But this moment was...crippling. I loved that it was such a relatively long journey to get to 'Zelda' to get to Hyrule. A brilliant reveal and one that will forever be emblazoned in my mind.

Well chosen Mr. Concelmo!
garison's Avatar - Comment posted on 12/11/2008 22:46
garison
I love WInd Waker.

SOOO MJCH!
Wexx's Avatar - Comment posted on 12/11/2008 23:11
Wexx
Mmmm, Wind Waker. I think I might have to play through that again sometime soon :)
Grasshopper7's Avatar - Comment posted on 12/12/2008 02:09
Grasshopper7
Ditto to everything!
The only thing I wished were different in this sequence would have been if the landscape surrounding the castle was more like the OoT, then you could go "OMG I walked this pathway, like, a hundred years ago!"
brimtastic's Avatar - Comment posted on 12/12/2008 04:24
brimtastic
Completely agree. I still remember first playing this section, and just being completely awestruck. So many people speak negatively of WW, but when I think back to it all I remember are great moments like this that makes me want to go back to it yet again
CBunn's Avatar - Comment posted on 12/12/2008 05:48
CBunn
I was just telling a friend of mine yesterday how seeing the sages on the windows of the central hall turned on my waterworks. It's my second favored zelda, after the n64 one, and before Twilight princess
BoBoTheChimp757's Avatar - Comment posted on 12/12/2008 07:31
BoBoTheChimp757
This has to be one of the best Memory Cards yet. That scene was classic and I hoped you'd cover it one day. I remember going back and replaying that part of the game because it was so awesome! Thanks for another great Friday read while I'm at work waiting for 5!
catsithx's Avatar - Comment posted on 12/12/2008 08:11
catsithx
As always you hit another one of the park. I do want to play it again so I can see that scene from LOZ WW. I think I might do that now.
d e v i l e's Avatar - Comment posted on 12/12/2008 10:59
d e v i l e
I felt compelled by this article to mention that I absolutely hated this game until I got to that point in the story.

I still hate having to roll around in a boat everywhere, but once it turned out there was a brilliant reason for it, I'm almost proud to have had the chance to endure it.

While I am not sure I can say Wind Waker was the best Zelda game, I can say with confidence that it has the best story and best presentation.
KyleGamgee's Avatar - Comment posted on 12/12/2008 16:20
KyleGamgee
Fantastic. I didn't have high hopes for WindWaker, so with my expectations low, I was absolutely blown away by this game over and over again.

The last stroke of the last fight still chills me. That kid wearing green is brutal.
PsychoSoldier's Avatar - Comment posted on 12/12/2008 16:45
PsychoSoldier
When I reached Hyrule castle I was so blown away and in awe what it was. Then when I walked inside and saw the huge staute of Link in middle I was in even more awe. Also seeing those stain glass windows of the sages made me so happy.
The Amazing Shenazin's Avatar - Comment posted on 12/13/2008 00:32
The Amazing Shenazin
I remember this well, defiantly one of the most haunting moments ever in video games
dgschrei's Avatar - Comment posted on 12/13/2008 17:10
dgschrei
Man that makes me remember how much i loved my Gamecube. In fact, give me a Gamecube with HD-graphics, keep the controller(best one ever made, my first one that came with the system still works like on the first day after years of brutal use)and incorporate something like the 360's achievements and I assure you that I won't touch my 360 or any other console again.

Man I need to play on my Cube again. And I think I'm gonna play WW.
jackal27's Avatar - Comment posted on 12/13/2008 22:09
jackal27
I think that Wind Waker surpasses Ocarina of Time in nearly every respect. OoT is just better remembered because it was the first 3D Zelda game. This part blew my mind as well.
Aspire's Avatar - Comment posted on 12/14/2008 11:14
Aspire
Nail on the head, this game was gorgeous then and its gorgeous now even a world were we over pixelize everything.

Well done, Chad, you are the reason I keep coming back to this site.
epoch's Avatar - Comment posted on 12/25/2008 23:38
epoch
I love this game so much. It ages so well because of the art style and I kinda just feel bad for all the people who refused to play or acknowledge its greatness just because it's 'cartoony'
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!