Quantcast


The Memory Card .45: The birth of the cutscene photo

While a videogame’s story is one of the most important aspects of modern games, this wasn’t necessarily the case twenty years ago. True, retro designers would make sure to create a believable world for their videogame to exist in, but very rarely were stories integrated into the actual gameplay.

Think of something like Zelda II: The Adventure of Link. Besides the opening text scroll, there are never really any instances where a dramatic story presents itself -- the entire game consists of almost nothing but (exceptional) gameplay. In fact, like Zelda II, most games of the early NES era relegated their elaborate backstories to the instruction manuals that came packed in the box.

It wasn’t until a little game called Ninja Gaiden for the original Nintendo Entertainment System came along that everything changed. With the release of this game, storytelling techniques in videogames changed forever.

Hit the jump to relive a true revolution in gaming.

The Set-Up

This will easily be the shortest set-up in the history of this series. You see, this week’s Memory Card moment occurs the minute you start up Ninja Gaiden so there really is nothing to setup! I could go on and on about the subtle nuances of the game’s opening title screen, but I won’t put you all through that. Also, the opening title screen isn’t all that special.

See?

Released a few years after the NES debuted in America, Ninja Gaiden had a surprising amount of hype leading up to its release -- it was even featured on the cover of one of the first issues of classic gamer magazine Nintendo Power.

While most people expected Ninja Gaiden to be an interesting, side-scrolling ninja action game, no one was prepared for the game to be truly groundbreaking.

Groundbreaking how, you may ask?

Well, after popping in the gray cartridge, booting up the game, and hitting start, this week’s groundbreaking Memory Card moment occurs.

The Moment

Instead of just throwing the player into the action right away, after hitting start Ninja Gaiden presents a surprisingly elaborate opening cutscene. The first of many in the game, this particular cutscene shows an epic battle between two ninjas in the middle of an open field.

After a dramatic meeting of swords, one of the ninjas falls and dies, his body lost among the field’s grass and flowers.

After the man perishes he is revealed to be the father of another ninja named Ryu Hayabusa. During this reveal the scene switches to Ryu reading a letter from his now deceased father telling him about the duel he was about to partake in. Like most letters of this type, Ryu’s father mentions that if his son is reading this he has most likely already been killed. The letter then instructs Ryu to take his father’s mystical Dragon Sword and head to America to find a man named Walter Smith.

With this, the playable game begins. Luckily -- after such an incredible opening -- the actual game plays like a dream. Played like most traditional 2D action games, Ninja Gaiden stands out by offering superb controls, detailed 8-bit graphics, and a notorious difficulty.

As the player leads Ryu on a journey to find out what happened to his father, the game presents a new set of cutscenes between each and every “traditional” level (referred to as “acts” in the game).

It is these cutscenes that serve as this week’s Memory Card moment.

Each cutscene in Ninja Gaiden further expands the surprisingly deep story and truly offers some shocking and emotional plot twists.

Before he can meet Walter Smith, Ryu is captured by a young policewoman named Irene. Irene hands Ryu one of two demon statues, relics that when brought together will supposedly call forth an evil demon that will destroy the world.

After befriending Irene, Ryu is let go and eventually meets up with Walter Smith. During their conversation, a mysterious figure swoops in and steals Ryu’s statue. Luckily, as Ryu jets off to steal his treasure back, he learns that Walter Smith has the other statue safely in his possession.

Of course, after successfully retrieving the statue, Ryu returns to find Walter Smith dead and his statue missing. Dammit!

Before having time to do anything, Ryu is captured and brought to meet CIA agent Foster. Foster tells Ryu that they are tracking someone known as The Jaquio, an evil figure intent on finding both statues and reviving the demon. Willing to help, Ryu agrees to travel to South America to destroy Jaquio.

When he arrives, Ryu learns that Jaquio has captured Irene! In order to get her back, Ryu must hand over his statue, thereby allowing Jacquio to possess both statues. Although he hesitates, Ryu does not want to see his friend killed and gives Jaquio his statue. With this exchange, Ryu is thrown into a trap and forced to make his way through some dangerous catacombs to avoid death.

After making his way back to where Irene is being held captive, Ryu shockingly learns that his father -- thought slain in the earlier duel -- is still alive, although he is now possessed by Jacquio.

At this point a fight commences between Jacquio and Ryu. Once the battle is complete Ryu’s father is freed from his spell and returns to his former self.

Without a moment’s notice, Jaquio shoots an energy beam at Ryu.

Before it strikes him, though, Ryu’s father jumps in front of the beam’s path and saves his son.

As his father’s body falls to the ground, Ryu catches him and watches as his noble paternal figure dies in his arms.

Filled with vengeance and rage from all the recent events, Ryu eventually destroys Jacquio and the demon that is raised from the reunited statues.

Ninja Gaiden ends as Ryu dramatically stands on the edge of a cliff; the night wind blowing through his ninja garb; Irene standing by his side; his new life defending his father’s death ready to begin.

Whew!

So awesome.

You can watch a compilation of all the incredible (shall I even say amazing?) Ninja Gaiden cutscenes right here:



The Impact

Go back and read the story description of Ninja Gaiden one more time.

It’s pretty complicated and dramatic, huh?

Now, keep in mind that this entire story was presented within the context of the game. Ninja Gaiden is one of the first games in memory that didn’t rely on its story to be told through the packed in instruction manual. No, Ninja Gaiden presented its plot through its gorgeous cutscenes. All of the story listed above could be figured out just by playing the game. This is an incredible feat and what makes Ninja Gaiden so gosh darned groundbreaking.

I will never forget the first time I saw the cutscenes in Ninja Gaiden. I was a young lad of about ... well, let’s just say I was a certain age ... and I had never seen anything like it!

Up to that point in videogames, I was used to some mild story cutscenes like Toadstool telling me the princess was in another castle, Simon Belmont walking up to the gate in Castlevania, and the island blowing up in Contra, but I had never seen anything like what was presented in Ninja Gaiden.

1988. That is the year the game came out. Twenty years ago. The sophistication and depth of each cutscene in the game is pretty remarkable for, heck, not only two decades ago, but today as well!

The angles, the composition, the lighting -- they all come together to form an amazingly cinematic experience never before seen on the NES. Although all the cutscenes are exceptional in their own ways, let’s just focus on the opening one (the most memorable) to really see the creative, cinematic care that went into presenting the game’s story:

The scene opens with a long shot of the two ninjas facing each other in the field. Quick cut to close-ups of their faces, each one artistically pushed to the end of opposite sides of the frame. Cut to similar composition of their legs running towards each other -- the awesome sound effects echoing through the speakers. The faces again, this time angrier and shaking to portray motion. Close-up of legs. Jumping. Long shot. Ninjas fly in the air. Their swords clash. The screen freezes and flashes black and white for a split second. Their bodies continue forward. In the foreground, one ninja lands safely while the other collapses to the ground in the distance. The scene fades out as the text of Ryu reading the letter fills in the bottom of the screen. Cut to Ryu ...

If I am counting correctly, that is thirteen dynamic shots to visualize the opening event. Thirteen. And each one of those shots makes a point of being expertly composed and edited. There is no wasted, lazy shot. All of the cutscenes in the game truly are visceral works of art. They are gorgeous to look at it and a rush to observe. If that is not a huge triumph in bridging the gap between cinematic techniques and videogames I don’t know what is.

No matter how much time passes I know for a fact that I will never forget the cutscenes in the original Ninja Gaiden. I have such fine memories of the feelings they elicited the first time I experienced them. To me, they will always remain some of the most revolutionary (not to mention memorable) videogame moments of all time.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

36 comments | showing # 1 to 36
prev next

digtastik's Avatar - Comment posted on 11/20/2008 16:03
digtastik
Holy crap. As soon as I read the title for this, I thought "Ninja Gaiden". Good call and nice write up. Thanks for the memories.
Colette Bennett's Avatar - Comment posted on 11/20/2008 16:20
Colette Bennett
I remember I thought these were so cool and mature. I told my mom "It's like watching a movie!" and made her watch it. Great article, Chad <3
king3vbo's Avatar - Comment posted on 11/20/2008 16:22
king3vbo
I also immediately thought of Ninja Gaiden for "first game with cutscene"
ArrestedDeveloper's Avatar - Comment posted on 11/20/2008 16:35
ArrestedDeveloper
Remember when Niero used to use the "I will have my revenge" panel? Ahhh, good times.
YONKE's Avatar - Comment posted on 11/20/2008 16:49
YONKE
i remember me and a friend taping on my VHS recorder the cutscenes to create ninja gaiden the movie......

thanxs for the good memories....................
Puppy Licks's Avatar - Comment posted on 11/20/2008 16:58
Puppy Licks
The music! Ahhh it's still awesome to this day :D
Stella Wong's Avatar - Comment posted on 11/20/2008 17:11
Stella Wong
God I LOVE Ninja gaiden for that opening scene and the MUSIC. This is one of my fave things ever and great memory card! :D It was so groundbreaking and felt like I was watching a movie. Whenever my brother played this, I always wanted to know what happened next to see another scene.
Excel-2011's Avatar - Comment posted on 11/20/2008 17:14
Excel-2011
That presentation is incredible for an NES game.
Primo's Avatar - Comment posted on 11/20/2008 17:25
Primo
I remember when I used to watch the opening cutscene over and over at a friend's house. Great write up.
Tubatic's Avatar - Comment posted on 11/20/2008 17:36
Tubatic
Excellent Memory Card!

That was incredibly groudbreaking to me. All through out the game too. Little things like the camera paning down when Irene shoots Ryu

And then "What the~~" and everything goes dark. That was so great.
The Amazing Shenazin's Avatar - Comment posted on 11/20/2008 18:36
The Amazing Shenazin
wow, I didn't know Ninja Gaiden was the first game to have cutscenes

that's a cool bit of history
F Whipple's Avatar - Comment posted on 11/20/2008 19:01
F Whipple
great job chad
RyoGeo's Avatar - Comment posted on 11/20/2008 19:16
RyoGeo
Excellent write up. I remember turning Ninja Gaiden on and just letting it run in the background while I did other things because I thought that opening scene was so cool.

BTW, here's a link to the above mentioned Ninja Gaiden opening sequence for your viewing pleasure!
RyoGeo's Avatar - Comment posted on 11/20/2008 19:19
RyoGeo
Good lord. I am a douche bag. I hadn't realized that your first embedded video had the opening sequence. What a dumb ass.
Chad Concelmo's Avatar - Comment posted on 11/20/2008 19:26
Chad Concelmo
@RyoGeo,
<3
Cube's Avatar - Comment posted on 11/20/2008 20:09
Cube
I hate cutscenes now, with a passion. the ps1 had some of the worst I have ever seen and then by 2000 I was done by that whole Idea.

Hell at this point I hate voice acting and all that other crap too.
SWE3tMadness's Avatar - Comment posted on 11/20/2008 20:21
SWE3tMadness
Having not played the original Ninja Gaiden, I always wondered what the fuss behind it was, besides the ridiculous difficulty. Compared to some production values today, these cutscenes seem kind of cheesy, but still very impressive for the system, and amazing to think that they're the first.
jackal27's Avatar - Comment posted on 11/20/2008 21:14
jackal27
Oh my gosh, I remember watching that opening cut scene as kid and just thinking it was the coolest thing ever. I was terrible at Ninja Gaiden, but I watched that scene everytime I started the game.
ace of knaves's Avatar - Comment posted on 11/20/2008 21:45
ace of knaves
Great one, Chad. And thanks for not doing Chrono Trigger, since the port comes out next week and I never played the original, being two when it came out and all. I know you already did at least one, which I read, but I think I forgot it by now.

Unless you plan to do aanother Chrono Trigger installment in the next few weeks, in which case, argh, I'll have to skip a Memory Card.
ace of knaves's Avatar - Comment posted on 11/20/2008 21:48
ace of knaves
Another. One "A". Fuck.
killias2's Avatar - Comment posted on 11/20/2008 22:34
killias2
"Having not played the original Ninja Gaiden, I always wondered what the fuss behind it was, besides the ridiculous difficulty. Compared to some production values today, these cutscenes seem kind of cheesy, but still very impressive for the system, and amazing to think that they're the first."

It's also an amazing game. You get a sense of speed and badassness from NG that you don't get from many games. Newer games may make you look more like a badass, but you basically hit the same button over and over and stuff happens. In NG if you had complete control.. YOU had to be a badass....
Brian Szabelski's Avatar - Comment posted on 11/20/2008 22:42
Brian Szabelski
Amazing job, Chad. Once again, you've done a wonderful job with this write-up. These cutscenes are incredibly amazing for their time and are still great.
norm9's Avatar - Comment posted on 11/21/2008 00:11
norm9
Awesome.

I still remember the opening scene. Unfortunately that was it, as I was not good enough to beat the game as a kid and haven't gone back since, so as not to avoid embarrassing myself.
RJG's Avatar - Comment posted on 11/21/2008 00:22
RJG
Just so you know, there is a little in game thingy at the endof Zelda II when Link and Zelda totally do it.

OK, so you don't see it, but the curtain falls and then you see their lower torsos move close together. Sexual intercourse is implied.

Kudos to Chad for including two of my favourite games of all time in one thread. Yes, I'm that weird bastard who wrote about how much he loved Zelda II a while back.
Four08Style's Avatar - Comment posted on 11/21/2008 03:26
Four08Style
Great write up. This was the very first video game I ever owned and to this day one of my favorites. Thanks for bringing back the memories.
Stealthy Robot's Avatar - Comment posted on 11/21/2008 09:35
Stealthy Robot
Very impressive really! Reading this article makes me want to go back to the basics ad lean the history behind todays great games.
Mr Gilder's Avatar - Comment posted on 11/21/2008 12:41
Mr Gilder
Awsome writeup. I always love the Memory Card. I can vividly remember huddling around a TV on a Friday night sleepover with my two best friends, gearing up for an attempt at a Ninja Gaiden playthrough, and just screaming like maniacs at how amazing the opening cinema is.

It's important to remember that the cinematic nature of the game isn't just a bonus, it's an integral part of the whole package that's even intimated by the title. Ninja Gaiden roughly means "Ninja Story" and the whole purpose of the first NES game was to blend innovative storytelling with the tight 2D action. I learned this by reading the excellent (and exhaustive) article that the guys over at Hardcore Gaming 101 cranked out. Anyone with a real love for the Gaiden games oughta give it a read through. Awsome explanations of story, and cool details about the regional differences between versions

http://hg101.classicgaming.gamespy.com/ninjagaiden/ninjagaiden.htm
KyleGamgee's Avatar - Comment posted on 11/21/2008 14:39
KyleGamgee
I remember taping video games with my friends.

WTF were we thinking? "Hey, lets not play this game, lets watch that one time we played it instead!"
catsithx's Avatar - Comment posted on 11/21/2008 17:53
catsithx
I loved that game as much as I hated it. I loved it for the cut scenes. The kick ass graphics for the time. Also the soundttrack to it was awesome for all three games. Now why I hated it. most likely for the same reasons everyone else hated it those cheap deaths in that game made me want to break it half the time. I also hated my friend who could beat all 3 in one day. Yeah I am talking about you dingo fuck you.
Drach's Avatar - Comment posted on 11/22/2008 17:07
Drach
Am I the only person in the world who remembers playing the arcade game at his local arcade? Everyone who mentions this game forgets- This was a rehash of an arcade machine. it was very popular, so they made an NES game so people could play at home.
The NES game wasn't anything like the Arcade version. Why has everyone forgotten about the arcade classic?!
Orionsaint's Avatar - Comment posted on 11/23/2008 10:39
Orionsaint
You mean I have to read? That was my first reaction
Orionsaint's Avatar - Comment posted on 11/23/2008 10:41
Orionsaint
I don't think anyone forgets the arcade game. It's just that the Ninja Gaiden arcade game was pretty forgettable. Where the NES game was classic and overshadowed the arcade game.
John Johnson's Avatar - Comment posted on 11/23/2008 14:08
John Johnson
Pfff that's nothing, you guys should check out Golgo 13: Top Secret Episode. It's got a cold war storyline that involves all sorts of crazy shit like biological agents and sniping people from helicopters. Plus, you can bang chicks and smoke cigarettes to regain health. And it came out before Ninja Gaiden.
coffeesash's Avatar - Comment posted on 11/23/2008 19:21
coffeesash
Love the article but I'm a big Maniac Mansion fan and that came out 2 years before and had cutscenes. Sorry Chad <3
yggogre's Avatar - Comment posted on 09/26/2009 16:49
yggogre
I think Maniac MAnsion is credited with the first cutscenes - or at least where the games creators actually refered to them as "cutscenes" (as in the player does not have control of the scene).

I don't remember where I read that - Probably the Retro section of Gamestm.

Of course - Ninja Gaiden had really cinematic scenes, which was awesome.
Bear Guts's Avatar - Comment posted on 07/08/2011 11:53
Bear Guts
I still find these cutscenes amazing today! Really nice, and still a unique thing on the NES. But not the first - oddly it was Ms Pac-Man of all things that did it first, some seven years earlier! That whole thing - "story" delivered internally to the game, in cutscenes between stages. That said, anyone know of anything similar earlier?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!