Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home Nintendo Entertainment System updates

The Memory Card .45: The birth of the cutscene

4:04 PM on 11.20.2008, Chad Concelmo 35 comments

The Memory Card .45: The birth of the cutscene photo
     Nintendo Entertainment System

While a videogame’s story is one of the most important aspects of modern games, this wasn’t necessarily the case twenty years ago. True, retro designers would make sure to create a believable world for their videogame to exist in, but very rarely were stories integrated into the actual gameplay.

Think of something like Zelda II: The Adventure of Link. Besides the opening text scroll, there are never really any instances where a dramatic story presents itself -- the entire game consists of almost nothing but (exceptional) gameplay. In fact, like Zelda II, most games of the early NES era relegated their elaborate backstories to the instruction manuals that came packed in the box.

It wasn’t until a little game called Ninja Gaiden for the original Nintendo Entertainment System came along that everything changed. With the release of this game, storytelling techniques in videogames changed forever.

Hit the jump to relive a true revolution in gaming.

The Set-Up

This will easily be the shortest set-up in the history of this series. You see, this week’s Memory Card moment occurs the minute you start up Ninja Gaiden so there really is nothing to setup! I could go on and on about the subtle nuances of the game’s opening title screen, but I won’t put you all through that. Also, the opening title screen isn’t all that special.

See?

Released a few years after the NES debuted in America, Ninja Gaiden had a surprising amount of hype leading up to its release -- it was even featured on the cover of one of the first issues of classic gamer magazine Nintendo Power.

While most people expected Ninja Gaiden to be an interesting, side-scrolling ninja action game, no one was prepared for the game to be truly groundbreaking.

Groundbreaking how, you may ask?

Well, after popping in the gray cartridge, booting up the game, and hitting start, this week’s groundbreaking Memory Card moment occurs.

The Moment

Instead of just throwing the player into the action right away, after hitting start Ninja Gaiden presents a surprisingly elaborate opening cutscene. The first of many in the game, this particular cutscene shows an epic battle between two ninjas in the middle of an open field.

After a dramatic meeting of swords, one of the ninjas falls and dies, his body lost among the field’s grass and flowers.

After the man perishes he is revealed to be the father of another ninja named Ryu Hayabusa. During this reveal the scene switches to Ryu reading a letter from his now deceased father telling him about the duel he was about to partake in. Like most letters of this type, Ryu’s father mentions that if his son is reading this he has most likely already been killed. The letter then instructs Ryu to take his father’s mystical Dragon Sword and head to America to find a man named Walter Smith.

With this, the playable game begins. Luckily -- after such an incredible opening -- the actual game plays like a dream. Played like most traditional 2D action games, Ninja Gaiden stands out by offering superb controls, detailed 8-bit graphics, and a notorious difficulty.

As the player leads Ryu on a journey to find out what happened to his father, the game presents a new set of cutscenes between each and every “traditional” level (referred to as “acts” in the game).

It is these cutscenes that serve as this week’s Memory Card moment.

Each cutscene in Ninja Gaiden further expands the surprisingly deep story and truly offers some shocking and emotional plot twists.

Before he can meet Walter Smith, Ryu is captured by a young policewoman named Irene. Irene hands Ryu one of two demon statues, relics that when brought together will supposedly call forth an evil demon that will destroy the world.

After befriending Irene, Ryu is let go and eventually meets up with Walter Smith. During their conversation, a mysterious figure swoops in and steals Ryu’s statue. Luckily, as Ryu jets off to steal his treasure back, he learns that Walter Smith has the other statue safely in his possession.

Of course, after successfully retrieving the statue, Ryu returns to find Walter Smith dead and his statue missing. Dammit!

Before having time to do anything, Ryu is captured and brought to meet CIA agent Foster. Foster tells Ryu that they are tracking someone known as The Jaquio, an evil figure intent on finding both statues and reviving the demon. Willing to help, Ryu agrees to travel to South America to destroy Jaquio.

When he arrives, Ryu learns that Jaquio has captured Irene! In order to get her back, Ryu must hand over his statue, thereby allowing Jacquio to possess both statues. Although he hesitates, Ryu does not want to see his friend killed and gives Jaquio his statue. With this exchange, Ryu is thrown into a trap and forced to make his way through some dangerous catacombs to avoid death.

After making his way back to where Irene is being held captive, Ryu shockingly learns that his father -- thought slain in the earlier duel -- is still alive, although he is now possessed by Jacquio.

At this point a fight commences between Jacquio and Ryu. Once the battle is complete Ryu’s father is freed from his spell and returns to his former self.

Without a moment’s notice, Jaquio shoots an energy beam at Ryu.

Before it strikes him, though, Ryu’s father jumps in front of the beam’s path and saves his son.

As his father’s body falls to the ground, Ryu catches him and watches as his noble paternal figure dies in his arms.

Filled with vengeance and rage from all the recent events, Ryu eventually destroys Jacquio and the demon that is raised from the reunited statues.

Ninja Gaiden ends as Ryu dramatically stands on the edge of a cliff; the night wind blowing through his ninja garb; Irene standing by his side; his new life defending his father’s death ready to begin.

Whew!

So awesome.

You can watch a compilation of all the incredible (shall I even say amazing?) Ninja Gaiden cutscenes right here:



The Impact

Go back and read the story description of Ninja Gaiden one more time.

It’s pretty complicated and dramatic, huh?

Now, keep in mind that this entire story was presented within the context of the game. Ninja Gaiden is one of the first games in memory that didn’t rely on its story to be told through the packed in instruction manual. No, Ninja Gaiden presented its plot through its gorgeous cutscenes. All of the story listed above could be figured out just by playing the game. This is an incredible feat and what makes Ninja Gaiden so gosh darned groundbreaking.

I will never forget the first time I saw the cutscenes in Ninja Gaiden. I was a young lad of about ... well, let’s just say I was a certain age ... and I had never seen anything like it!

Up to that point in videogames, I was used to some mild story cutscenes like Toadstool telling me the princess was in another castle, Simon Belmont walking up to the gate in Castlevania, and the island blowing up in Contra, but I had never seen anything like what was presented in Ninja Gaiden.

1988. That is the year the game came out. Twenty years ago. The sophistication and depth of each cutscene in the game is pretty remarkable for, heck, not only two decades ago, but today as well!

The angles, the composition, the lighting -- they all come together to form an amazingly cinematic experience never before seen on the NES. Although all the cutscenes are exceptional in their own ways, let’s just focus on the opening one (the most memorable) to really see the creative, cinematic care that went into presenting the game’s story:

The scene opens with a long shot of the two ninjas facing each other in the field. Quick cut to close-ups of their faces, each one artistically pushed to the end of opposite sides of the frame. Cut to similar composition of their legs running towards each other -- the awesome sound effects echoing through the speakers. The faces again, this time angrier and shaking to portray motion. Close-up of legs. Jumping. Long shot. Ninjas fly in the air. Their swords clash. The screen freezes and flashes black and white for a split second. Their bodies continue forward. In the foreground, one ninja lands safely while the other collapses to the ground in the distance. The scene fades out as the text of Ryu reading the letter fills in the bottom of the screen. Cut to Ryu ...

If I am counting correctly, that is thirteen dynamic shots to visualize the opening event. Thirteen. And each one of those shots makes a point of being expertly composed and edited. There is no wasted, lazy shot. All of the cutscenes in the game truly are visceral works of art. They are gorgeous to look at it and a rush to observe. If that is not a huge triumph in bridging the gap between cinematic techniques and videogames I don’t know what is.

No matter how much time passes I know for a fact that I will never forget the cutscenes in the original Ninja Gaiden. I have such fine memories of the feelings they elicited the first time I experienced them. To me, they will always remain some of the most revolutionary (not to mention memorable) videogame moments of all time.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)


Next page: More The Memory Card stories




king3vbo's Avatar
king3vbo at 11/20/2008 16:22
I also immediately thought of Ninja Gaiden for "first game with cutscene"
ArrestedDeveloper's Avatar
ArrestedDeveloper at 11/20/2008 16:35
Remember when Niero used to use the "I will have my revenge" panel? Ahhh, good times.
YONKE's Avatar
YONKE at 11/20/2008 16:49
i remember me and a friend taping on my VHS recorder the cutscenes to create ninja gaiden the movie......

thanxs for the good memories....................
Puppy Licks's Avatar
Puppy Licks at 11/20/2008 16:58
The music! Ahhh it's still awesome to this day :D
Aiya's Avatar
Aiya at 11/20/2008 17:11
God I LOVE Ninja gaiden for that opening scene and the MUSIC. This is one of my fave things ever and great memory card! :D It was so groundbreaking and felt like I was watching a movie. Whenever my brother played this, I always wanted to know what happened next to see another scene.
The-Excel's Avatar
The-Excel at 11/20/2008 17:14
That presentation is incredible for an NES game.
Primo's Avatar
Primo at 11/20/2008 17:25
I remember when I used to watch the opening cutscene over and over at a friend's house. Great write up.
Tubatic's Avatar
Tubatic at 11/20/2008 17:36
Excellent Memory Card!

That was incredibly groudbreaking to me. All through out the game too. Little things like the camera paning down when Irene shoots Ryu

And then "What the~~" and everything goes dark. That was so great.
The Amazing Shenazin's Avatar
The Amazing Shenazin at 11/20/2008 18:36
wow, I didn't know Ninja Gaiden was the first game to have cutscenes

that's a cool bit of history
F Whipple's Avatar
F Whipple at 11/20/2008 19:01
great job chad
RyoGeo's Avatar
RyoGeo at 11/20/2008 19:16
Excellent write up. I remember turning Ninja Gaiden on and just letting it run in the background while I did other things because I thought that opening scene was so cool.

BTW, here's a link to the above mentioned Ninja Gaiden opening sequence for your viewing pleasure!
RyoGeo's Avatar
RyoGeo at 11/20/2008 19:19
Good lord. I am a douche bag. I hadn't realized that your first embedded video had the opening sequence. What a dumb ass.
Chad Concelmo's Avatar
Chad Concelmo at 11/20/2008 19:26
@RyoGeo,
<3
MotoRobo's Avatar
MotoRobo at 11/20/2008 19:28
I usually skipped and still will cutscenes. Story can be in the game; all their methods of delivery aren't mutually exclusive. Multiplayer FPSes make for good stories, "remember when...". Cutscenes are the worst form of storytelling in a game b/c they divorce the player from the gameworld. Atleast recordings in Bioshock or Far Cry 2 can be played when the player wants and books in The Elder Scrolls or Deus Ex can be read when the player wants. Cutscenes are movies that force you to take a break from playing or can be skipped but not watched later should interest come.
Cube's Avatar
Cube at 11/20/2008 20:09
I hate cutscenes now, with a passion. the ps1 had some of the worst I have ever seen and then by 2000 I was done by that whole Idea.

Hell at this point I hate voice acting and all that other crap too.
SWE3tMadness's Avatar
SWE3tMadness at 11/20/2008 20:21
Having not played the original Ninja Gaiden, I always wondered what the fuss behind it was, besides the ridiculous difficulty. Compared to some production values today, these cutscenes seem kind of cheesy, but still very impressive for the system, and amazing to think that they're the first.
jackal27's Avatar
jackal27 at 11/20/2008 21:14
Oh my gosh, I remember watching that opening cut scene as kid and just thinking it was the coolest thing ever. I was terrible at Ninja Gaiden, but I watched that scene everytime I started the game.
ace of knaves's Avatar
ace of knaves at 11/20/2008 21:45
Great one, Chad. And thanks for not doing Chrono Trigger, since the port comes out next week and I never played the original, being two when it came out and all. I know you already did at least one, which I read, but I think I forgot it by now.

Unless you plan to do aanother Chrono Trigger installment in the next few weeks, in which case, argh, I'll have to skip a Memory Card.
ace of knaves's Avatar
ace of knaves at 11/20/2008 21:48
Another. One "A". Fuck.
killias2's Avatar
killias2 at 11/20/2008 22:34
"Having not played the original Ninja Gaiden, I always wondered what the fuss behind it was, besides the ridiculous difficulty. Compared to some production values today, these cutscenes seem kind of cheesy, but still very impressive for the system, and amazing to think that they're the first."

It's also an amazing game. You get a sense of speed and badassness from NG that you don't get from many games. Newer games may make you look more like a badass, but you basically hit the same button over and over and stuff happens. In NG if you had complete control.. YOU had to be a badass....
NihonTiger90's Avatar
NihonTiger90 at 11/20/2008 22:42
Amazing job, Chad. Once again, you've done a wonderful job with this write-up. These cutscenes are incredibly amazing for their time and are still great.
norm9's Avatar
norm9 at 11/21/2008 00:11
Awesome.

I still remember the opening scene. Unfortunately that was it, as I was not good enough to beat the game as a kid and haven't gone back since, so as not to avoid embarrassing myself.
RJG's Avatar
RJG at 11/21/2008 00:22
Just so you know, there is a little in game thingy at the endof Zelda II when Link and Zelda totally do it.

OK, so you don't see it, but the curtain falls and then you see their lower torsos move close together. Sexual intercourse is implied.

Kudos to Chad for including two of my favourite games of all time in one thread. Yes, I'm that weird bastard who wrote about how much he loved Zelda II a while back.
Four08Style's Avatar
Four08Style at 11/21/2008 03:26
Great write up. This was the very first video game I ever owned and to this day one of my favorites. Thanks for bringing back the memories.
Stealthy Robot's Avatar
Stealthy Robot at 11/21/2008 09:35
Very impressive really! Reading this article makes me want to go back to the basics ad lean the history behind todays great games.
Mr Gilder's Avatar
Mr Gilder at 11/21/2008 12:41
Awsome writeup. I always love the Memory Card. I can vividly remember huddling around a TV on a Friday night sleepover with my two best friends, gearing up for an attempt at a Ninja Gaiden playthrough, and just screaming like maniacs at how amazing the opening cinema is.

It's important to remember that the cinematic nature of the game isn't just a bonus, it's an integral part of the whole package that's even intimated by the title. Ninja Gaiden roughly means "Ninja Story" and the whole purpose of the first NES game was to blend innovative storytelling with the tight 2D action. I learned this by reading the excellent (and exhaustive) article that the guys over at Hardcore Gaming 101 cranked out. Anyone with a real love for the Gaiden games oughta give it a read through. Awsome explanations of story, and cool details about the regional differences between versions

http://hg101.classicgaming.gamespy.com/ninjagaiden/ninjagaiden.htm
KyleGamgee's Avatar
KyleGamgee at 11/21/2008 14:39
I remember taping video games with my friends.

WTF were we thinking? "Hey, lets not play this game, lets watch that one time we played it instead!"
catsithx's Avatar
catsithx at 11/21/2008 17:53
I loved that game as much as I hated it. I loved it for the cut scenes. The kick ass graphics for the time. Also the soundttrack to it was awesome for all three games. Now why I hated it. most likely for the same reasons everyone else hated it those cheap deaths in that game made me want to break it half the time. I also hated my friend who could beat all 3 in one day. Yeah I am talking about you dingo fuck you.
Drach's Avatar
Drach at 11/22/2008 17:07
Am I the only person in the world who remembers playing the arcade game at his local arcade? Everyone who mentions this game forgets- This was a rehash of an arcade machine. it was very popular, so they made an NES game so people could play at home.
The NES game wasn't anything like the Arcade version. Why has everyone forgotten about the arcade classic?!
Orionsaint's Avatar
Orionsaint at 11/23/2008 10:39
You mean I have to read? That was my first reaction
Orionsaint's Avatar
Orionsaint at 11/23/2008 10:41
I don't think anyone forgets the arcade game. It's just that the Ninja Gaiden arcade game was pretty forgettable. Where the NES game was classic and overshadowed the arcade game.
John Johnson's Avatar
John Johnson at 11/23/2008 14:08
Pfff that's nothing, you guys should check out Golgo 13: Top Secret Episode. It's got a cold war storyline that involves all sorts of crazy shit like biological agents and sniping people from helicopters. Plus, you can bang chicks and smoke cigarettes to regain health. And it came out before Ninja Gaiden.
coffeesash's Avatar
coffeesash at 11/23/2008 19:21
Love the article but I'm a big Maniac Mansion fan and that came out 2 years before and had cutscenes. Sorry Chad <3
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39762 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006