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The Memory Card .43: Waiting for Shadow photo

Have you ever loved a videogame character so much you were willing to die for them? Not in real life, mind you, but in the world of a game (although I would most likely take a real life bullet for Dr. Yang -- I love that guy).

There have been many characters that sacrifice themselves for others within the context of a videogame’s story. But this is usually during a cutscene or a scripted sequence. How many games have you played when this sacrifice is chosen by you, the player?

One such tragic choice occurs in easily my favorite role-playing game of all time, Final Fantasy VI for the Super Nintendo. While this choice may not stand out right away as one of the most memorable moments in a game chock-full of so many classic sequences, looking closer it is unequalled in its revolutionary ability to connect the game’s incredible story with a player’s actual actions.

Hit the jump to revisit a moment that puts your real life courage (as well as your real life patience) to the test.

The Set-Up

This is the fourth time Final Fantasy VI has been featured on The Memory Card. And while that may seem a little excessive I have no problem with it. Frankly, the game will probably show up at least four more times -- there really are that many amazing moments in the Super Nintendo masterpiece.

Since you can go back and read more detailed accounts of how the early part of the game unfolds (click here, here, and here) I will take this opportunity to just focus on the specific topic at hand.

Like most RPGs, Final Fantasy VI takes place in an enormous fantasy world that is threatened by an evil force. As the player, you are tasked with controlling a large party of playable characters to bring peace to the planet in peril. Even though it sounds basic, Final Fantasy VI is one of the deepest and most emotionally complex videogames ever created.

Early on in the game, there is a very clever section that lets the player choose between three significant paths. While all three must eventually be completed, each can be tackled in any order.

One of the paths follows a character named Sabin after he is swept off a raft down a raging river and separated from his friends.

Upon waking up on the shore of a mysterious land, Sabin is forced to explore his new surroundings all alone. After wandering around for a short period of time, Sabin meets a dark and brooding assassin by the name of Shadow outside an isolated tavern. Showing no excitement at all, Shadow hesitantly agrees to help Sabin find a way back to the town of Narshe to reunite with his friends.

After Sabin chooses to welcome this new partner, Shadow and his trusty dog Interceptor join him and take off for Narshe.

Even though he is successfully reunited with his companions in Narshe, by the time Sabin arrives Shadow has already left his party. In fact, this becomes Shadow’s modus operandi throughout the first half of the game. At almost random times Shadow will leave and return to the party whenever he feels like it. Wherever the gil goes, Shadow follows.

After an epic amount of adventures without Shadow, the main party of playable characters reaches their (supposed) final confrontation atop a floating continent raised by the dastardly Kefka.

Although the path across the floating continent is treacherous, the party manages to reach Kefka. Before they even have a chance to confront him, Kefka aligns three giant statues in a triangle and uses their power to attack the group.

With a giant flash of light emitting from the statues, the party is thrown in all directions, some hanging for dear life off the side of the continent.

Right when all hope seems lost there is a whistle from the distance.

As Kefka questions the mysterious sound’s whereabouts, Shadow leaps out of seemingly nowhere. Without hesitation, the loyal assassin pushes the magic statues out of alignment and traps Kefka between them.

The minute the statues are moved there is another flash and the party is free from its binds. Unfortunately, the disruption also causes a cataclysmic chain reaction that threatens to destroy the entire floating continent everyone is standing on.

Without even thinking twice, Shadow tells his friends to escape as quickly as possible and that he will stay back and try to halt the destruction. Before being able to stop him, the party is thrown back by a large explosion and separated from their brave ally.

It is during this next sequence when the next Memory Card moment occurs.

The Moment

After tumbling down the side of a steep cliff, the party recovers and realizes they have only minutes to escape the floating continent before it is destroyed (six minutes to be exact, as the ticking on-screen timer indicates).

Since the party is on a whole new section of the floating continent, Shadow is sadly nowhere to be found.

What follows next is an intense race against the clock.

The path to the airship (and the party’s freedom) is not necessarily that long, but what amps up the difficulty so much is the fact that the timer continues to count down even during battles and when in the menu. Because of this, getting to the goal in the allotted amount of time is very challenging -- especially if you put into account retrieving all the hard-to-reach treasure chests.

Once the party finally reaches the airship, a choice is presented to the player:

“Jump!” or “Wait.”

If the player selects “Jump,” the party quickly leaps for the hovering airship and saves itself from being killed on the collapsing continent.

If the player selects “Wait” the party remains on the continent to either go retrieve more treasure or fight enemies.

After selecting “Wait,” once the party returns to the area above the airship again a second choice is offered:

“Jump!” or “Gotta wait for Shadow ... ”

At this point the player has to make a very hard decision. Since you don’t know how long it will take for Shadow to appear (if at all) and with only seconds left on the timer, can the party really afford to wait for their friend without time depleting?

By selecting “Gotta wait ... ” the party literally just stands there at the edge of the platform, the safety of the airship only a short jump away.

The timer ticks closer to zero.

Finally, with only five seconds left, Shadow emerges from the side of the screen and runs towards you. With no time to spare everyone leaps into the airship just as the continent crumbles around them.

As the party watches in horror as the world around them is destroyed, they find comfort in knowing that they at the very least stuck around to save their friend Shadow, the most unlikely of heroes.

You can watch the dramatic escape from the floating continent right here:

The Impact

Waiting for Shadow is a surprisingly tense and emotionally wrenching sequence.

I will never forget the first time I experienced it. I was much younger and playing through Final Fantasy VI for the first time. At this point in the game I had already pretty much resigned myself to the fact that I was playing the greatest role-playing game in existence.

I also fell in love with many of the characters, including the mysterious assassin Shadow.

After Shadow saved my party and I reached the airship I do remember choosing to wait to save him.

But the timer kept getting closer to zero and I started to get very stressed.

Twenty seconds.

Fifteen seconds.

Ten seconds.

At this point I panicked. Maybe I didn’t reach the airship with enough time to spare?

Not wanting to have to go back and fight through an enormous boss battle and make the challenging run for the airship again, I decided to jump into the airship and leave Shadow behind.

It was awful. I killed one of the best characters in the game. And it was my decision to do so.

Luckily, when I played through the game again I, of course, waited for my brave friend and discovered that he appears at 5 seconds no matter how much time is left on the clock when you reach the airship.

I only wish I knew that the first time.

For a game on the Super Nintendo, this was (and still is!) a very intense and dramatic sequence. By not waiting for Shadow he really dies. Not, oh-a-character-is-dead-but-comes-back-later-in-the-story dead, but really dead. The ending of the game -- a beautiful montage displaying all the characters escaping the final fortress -- is altered depending on the choice you make. By saving Shadow the entire second half of the game is more or less changed. It’s pretty incredible.

The way the game makes you just sit there and wait is agonizing. And to have Shadow appear so close to the timer hitting zero is out of control! It is a pretty brilliant strategy and one of the most intense moments in my gaming memory.

Final Fantasy VI is revolutionary when it comes to creating experiences players have never encountered before in a videogame. Waiting for Shadow and the choice it presents is the perfect example of this and easily one of my favorite (and most memorable) videogame moments of all time.

The Memory Card Save Files

.01 - .20 (Season 1)
.21 - .40 (Season 2)
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)


Continue: More The Memory Card stories





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38 comments | showing # 1 to 38

Zombutler's Avatar - Comment posted on 11/06/2008 16:02
Zombutler
There is no way I would be able to wait for him if I was playing that....so intense! Great article once again.
The-Excel's Avatar - Comment posted on 11/06/2008 16:04
The-Excel
I cannot recount the amount of times I missed up a great opportunity because I went against my better judgment to wait for someone. Good call.
mr spooky's Avatar - Comment posted on 11/06/2008 16:04
mr spooky
Did anyone try Final Fantasy 5?
I could see the 100%, so its on emu. :)
killias2's Avatar - Comment posted on 11/06/2008 16:18
killias2
The first time I played this, I also killed Shadow. What a great game. I still think this is the best RPG ever made.

Although it would probably be relatively bad, I still want a sequel or remake or prequel or anything! Most of the other major games have gotten something. FF 1, 2, 3, and 4 were all remade. 4 has a sequel. 5 has an anime sequel. 7 has everything and the kitchen sink. FF8 suck, so it doesn't count. FFX had a sequel. FF12 (although it is god awful) has a sequel and is related to FF Tactics.

FF6 is the best, and it has no remake (beside the GBA port, which hardly counts), no sequel, no anime version.
riomccarthy's Avatar - Comment posted on 11/06/2008 16:18
riomccarthy
This was so crazy! I still nearly have a heart attack waiting on him. XD
jackal27's Avatar - Comment posted on 11/06/2008 16:24
jackal27
NOOOOO!! You mean I could have saved him!? I don't even want to finish it now... I kept seeing Shadow's dog thinking that eventually he would meet back up with Shadow, but I guess not... That sucks man!

Oh well... I'll guess I'll have to play it again. Is it worth it to see what happens when he survives?
bluexy's Avatar - Comment posted on 11/06/2008 16:30
bluexy
Thankyouthankyouthankyou for a feature. <3 for Chad forever.
blehman's Avatar - Comment posted on 11/06/2008 16:32
blehman
Hahha I did the same thing the first time I played through it too Chad. Luckily cooler heads prevailed on the second play through.
Dexter345's Avatar - Comment posted on 11/06/2008 16:36
Dexter345
Man, I think my roommate ruined this one for me. He just flat out told me that I should wait or Shadow would die, and so it really took a lot of the experience away.
Chad Concelmo's Avatar - Comment posted on 11/06/2008 16:40
Chad Concelmo
@jackal27,
OH NO!
Well, not that much changes ... but he is one of my favorite characters and I love fighting with him.
Also, the ending is extra sad when he dies. :(
thetimidmango's Avatar - Comment posted on 11/06/2008 16:40
thetimidmango
Hey Chad, just reread the older Memory Card about the Solitary Island. The way you save Cid is by only picking up fish that go at the fastest possible speed. Those are usually the healthiest and best tasting. Keep in mind, most of the time you go to the beach, there aren't any fish going at the fastest possible speed.
AwesomeToph's Avatar - Comment posted on 11/06/2008 16:43
AwesomeToph
I didn't wait for him the first time, either. Since that game came along before the internets did, I had no idea that he'd always show up with time to spare.

I could just imagine Shadow getting to the meeting point, only to see the Airship flying away at full speed: "Oh, you've gotta be fucking kidding me..."
entrager's Avatar - Comment posted on 11/06/2008 16:44
entrager
Dang, how many FF6 Memory Cards have you done? They are my favorite of course, as FF6 is the best game ever.
YONKE's Avatar - Comment posted on 11/06/2008 16:45
YONKE
excellent writing......

thanxs for makind me remember one of the best moments of videgames............
BulletMagnet's Avatar - Comment posted on 11/06/2008 16:46
BulletMagnet
A great flashback to The Good Ol' Days, thanks for featuring it. Though the way you speak of it now, it sounds like such a marquee moment in gaming - back in real time, when FF6 was still new, I don't remember anyone making a big deal about it, even though it was a pretty unique scenario, especially at the time and within its genre. I guess some things become clearer when given a bit of time to age, heh heh.
PhazonYoshi's Avatar - Comment posted on 11/06/2008 16:47
PhazonYoshi
Holy shit, he appears?

Now I feel like a right twat, I never waited!
jackal27's Avatar - Comment posted on 11/06/2008 16:49
jackal27
@Chad- Ah well... I guess I'll still replay it, there's plenty of other reasons to.
Palidi's Avatar - Comment posted on 11/06/2008 16:59
Palidi
GOOD TIEMS!!

And the fact that this happens right after Kefka reveals his true intentions and right before the "end of the world" in the game...Oh, thats a really charged segment in the whole of the game.

I remember not learning that you could save him until much later. I don't think I've actually played through it again with that knowledge(well, completed the game anyhow, I've gone through that moment). Maybe I should do that sometime...
KyleGamgee's Avatar - Comment posted on 11/06/2008 17:03
KyleGamgee
I remember waiting...

but I also remember seeing his dog later in the game without him...

I don't think I waited long enough...

SHADOW!!
yaesir's Avatar - Comment posted on 11/06/2008 17:07
yaesir
I never knew he could've died there, i always awaited for him, so this is the first time i know that he dies if i don't wait for him.
atastysammich's Avatar - Comment posted on 11/06/2008 17:27
atastysammich
Oh, that Shadow. Whoops, I'll come back to this once I get around to finishing the GBA remake.
DaedHead8's Avatar - Comment posted on 11/06/2008 17:29
DaedHead8
Shadow is my favorite game character of all time. You should do a memory card on Shadow's 7 dreams (and Relm's one dream, which can only be seen in the WoR if Shadow dies).
Woogity's Avatar - Comment posted on 11/06/2008 17:50
Woogity
I knew there was a way to save Shadow, but I never knew this was how to do it!
You should do one about the scene right after this, where Celes wakes up on the island after Cid has been taking care of her for a year when she was in the coma.
king3vbo's Avatar - Comment posted on 11/06/2008 17:50
king3vbo
The first time I played FFVI I saved him, but only because I was getting the treasure and showed up to the airship with a few seconds left, and then accidently clicked WAIT! in my hurry

...so I saved Shadow without knowing it. The next time I played through I let him die, to see how it would change.

Let's just say, every time since that I've played FFVI, I wait for Shadow
Chad Concelmo's Avatar - Comment posted on 11/06/2008 18:06
Chad Concelmo
@Woogity,
I did! :)
zeroword's Avatar - Comment posted on 11/06/2008 19:01
zeroword
Lets not forget Shadow's dreams where you learn about his past. Getting the last couple were an extreme pain in the ass.
Im OK's Avatar - Comment posted on 11/06/2008 19:55
Im OK
The first time I played the game, I didn't even know you could wait for him, so I left his ass behind at the first possible chance. Then I spent the rest of the game wondering when that Shadow guy was going to show up next, because he was cool, y'know? :(
Wedge's Avatar - Comment posted on 11/06/2008 20:11
Wedge
OMG. I waited for him. I HAD FAITH. I mean, he was largely useless as a character, BUT I WAITED ANYWAYS.
Wedge's Avatar - Comment posted on 11/06/2008 20:18
Wedge
And like seriously, it was a big deal for me to wait too, because the Atma Weapon was a fucking pain in the ass.

Also I'm amazed when people read something like this and it's something they didn't even know about the game =O.
The-Excel's Avatar - Comment posted on 11/06/2008 22:19
The-Excel
You should come up with a whole hard drive or something dedicated to this game.
ace of knaves's Avatar - Comment posted on 11/06/2008 22:46
ace of knaves
I don't think I could have done it. Whenever I'm watching/reading/playing something and a character decides to wait like this for an ally, I always think, "Save your own ass, you idiot!" I'm not a very good person.
Mxyzptlk's Avatar - Comment posted on 11/06/2008 23:41
Mxyzptlk
Awesome as always. God FF6 was so good.
Demtor's Avatar - Comment posted on 11/07/2008 08:01
Demtor
I always felt like that moment would have been cheap had it of been any other character besides Shadow. Up to that point he would leave and join your party at random almost, he did what he wanted to do and you just had to take it. Then something about seeing everyone struggle for their lives changes him. He's a cold killer with a heart of gold and his decision to stay behind and save everyone was his big turning point. So when it came down to you making a decision to wait for the brooding assassin, it was a serious gut check.

Is he for real?
Can we really trust in this guy now?
Will he make it?
Shouldn't we go back for him?!
What if we die waiting?!
His sacrifice would be for nothing!
Oh no!

That moment really toys with a lot of different emotions because Shadow was such a mystery still at that point in the game.

And those graphics are still candy for my eyes. Such a phenomenal game. Nice choice Chad, lets just stick with FF6 for a while. Go through the whole game pretty much ;)
4knuckleshuffle's Avatar - Comment posted on 11/07/2008 09:27
4knuckleshuffle
I remember my friend telling me about this.
Mr Gilder's Avatar - Comment posted on 11/07/2008 11:33
Mr Gilder
I really love Shadow as a character. FFVI is my favorite in the series becaues of moments like this, and friends like him.
Anyone who really loves Shadow ought to check out MediaVision's Wild Arms series. The character Boomerang in the first Wild Arms is a direct nod to Shadow, complete with canine companion and whistle-heavy theme music entitled "Whistle of the Warrior." Either he, or other characters based on his archetype permeate the entire series, and even serve as a thread tying some of the games together. The fact that this character appears in a title so separate and removed from the FF franchise, by a different company no less, is a real testment to the power that the character has.
As always, the Memory Card has made my day. Thanks Chad.
Zero Atma's Avatar - Comment posted on 11/09/2008 15:47
Zero Atma
The first time I played FF6, I jumped because it was the first option and I didn't even know waiting would let you get Shadow at all. Final Fantasy games were good at that point of making the "right" choice the first one, which made me think I should just jump and that there was no reason not to.

Later I learned my lesson.
catsithx's Avatar - Comment posted on 11/21/2008 17:56
catsithx
MInd you I played this game on the snes when it was called FFIII. Of course I didn't know about all those other final fantasy games until a few years later. I waited for shadow. unlike my friend dingo who left with out him ya loser. You killed him!!!
JonDarkwood's Avatar - Comment posted on 12/15/2008 12:12
JonDarkwood
Unfortunately this moment is now ruined for me;

However I don't think I would have considered playing it unless this had shown me how much really went into the story of this game.

So thanks. :)
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