games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


The Memory Card .29: The Hunter attacks photo

Have you ever gasped out loud while playing a videogame? Even better, have you ever been so surprised by a moment that you have looked over and expressed your shock to someone that wasn’t even there? I can’t even tell you how many times my couch pillows have heard me scream “Oh my God, did you just see that?!” while gesturing their way, as if expecting some kind of response. It’s a little sad, sure, but I guess it just proves the power of videogames.

One recent example of a moment that made me shout out loud was in the masterpiece Half-Life 2: Episode 2 (I played the Xbox 360 Orange Box version, but I am sure the reaction would have been the same had I played it on my PC). This moment in particular didn’t just affect my pillows -- my poor dog who was trying to sleep nearby will never rest peacefully again (and most likely still has a bruise on her paw from my clenched fist). Sorry, Luna.

Hit the jump to experience one of the most gasp-inducing moments in videogame history, but please be warned: this is a very recent game that a handful of you might not have played yet. Please proceed with caution as I do not want to be the guy who spoils anything for you. Spoiling Half-Life 2: Episode 2 may be worse than punching a dolphin. Well, almost as bad.

The Set-Up

As most of you already know, Half-Life 2: Episode 2 is the second entry in publisher Valve’s planned three-part episodic series that expands on the story of instant classic Half-Life 2. Out of the two episodes that have been released (Episode 3 is still forthcoming), Episode 2 is easily the best, containing numerous memorable sequences and emotionally complex moments. In fact, some may argue (myself included) that Episode 2 is even superior to the game that spawned its existence, Half-Life 2.

In the Half-Life series, you play as silent protagonist Gordon Freeman, a brilliant scientist that the entire world seems to rely on for protection. For all intents and purposes, he is society’s last and only hope.

After the first events of the original Half-Life, Half-Life 2 begins with Gordon exiting a train and learning that the world has been taken over by an alien force called the Combine.

Throughout Half-Life 2, Gordon fights to defeat the Combine and figure out the secrets they possess. Along the way he meets a woman by the name of Alyx Vance, the daughter of Dr. Eli Vance, one of Gordon’s allies from the original Half-Life.

Alyx Vance becomes one of the central characters in Half-Life 2, assisting Gordon in many situations, even becoming his full-fledged costar in Episode 1.

After almost never leaving his side throughout the game’s entirety, Episode 1 ends with Alyx and Gordon escaping on a train as a huge reactor detonates behind them. Sadly, the train does not manage to beat the blast radius and the train is derailed. The last thing that can be heard as Episode 1 fades to black is the sound of clanking metal and Alyx whispering Gordon’s name.

Luckily, as Episode 2 begins, Alyx and Gordon are both alive, although trapped in the demolished train car and stranded in the middle of an enemy-infested forest.

After escaping the train, Alyx and Gordon decide they must journey on foot to the White Forest, the location of the resistance base (and also Alyx’s father). To get there, the two companions must travel through an abandoned mine deep underground.

It is at the entry to this mine when the next, tragic Memory Card moment occurs: The Hunter attacks.

The Moment

It is definitely worth mentioning that, up to this point in the series, Alyx Vance is one of the most well-liked characters in the Half-Life series, if not in all of videogame history (she is an easy fan favorite; right, Rev Anthony?). A lot of this is owed just to the nature and personality of her character, but most of the credit goes to the way the Half-Life series presents the interaction between its characters.

In most games, dialogue and the such are presented in long, non-playable cutscenes. What Half-Life perfected (and maybe even introduced) is presenting everything that happens in the game in real-time. When a character is talking to you or performing an action, it all occurs from Gordon’s perspective. Not only that, you can even fully control Gordon as the world functions around him. If Alyx is talking to her father across the room, for example, you can actually walk back and forth as the two form their dialogue, focusing on whomever or whatever you want as the scene plays out. The technique helps tremendously in presenting a realistic story and helps in providing the player with characters to relate to and, more importantly, embrace.

Now, back to the moment ...

As Alyx and Gordon make their way to the entrance of the mine, some strange sounds can be heard. If Gordon is quick, he can even see the blur of some kind of robotic creature jumping off the roof of a nearby building. It is ever so creepy and really establishes the fact that the two companions are not alone.

Even though they are put slightly on edge by the mysterious and foreboding sounds, Alyx and Gordon continue on, knowing the entrance to the mine is close.

When looking for a way to proceed, Gordon separates himself from Alyx for only a minute to locate a hard-to-reach control panel. After pushing a button on the panel, once again, Gordon catches the glimpse of some ... thing looking at him through a window. Before he even has a chance to figure out what is going on, the mysterious creature disappears.

More uneasy than ever, Gordon quickly jumps through a trap door in the floor and quickly makes his way through the crawl space of the building, determined to reunite with his loyal friend.

As Gordon is about to emerge from the crawl space, the creature that was stalking them jumps into full view directly behind a waiting Alyx. Before Gordon even has time to react, the Hunter (as you learn it is called) thrusts its sharp weapon right through Alyx’s back.

Immediately, the Hunter than proceeds to slam its body against the building Gordon is under. The impact topples debris everywhere, trapping Gordon and temporarily knocking him out.

The screen goes black.

After a few seconds, the screen fades back in and Gordon sees the hunter towering over a barely alive Alyx.

The ruthless robot continues to kick and bash the helpless girl. Sadly, all Gordon can do is watch since he is completely pinned down by the fallen boards and bricks. As Gordon slips into unconsciousness one more time (and the screen fades to black once again), he is tortured by Alyx’s pleas for help. “Help. Gordon.”

As the screen fades to light one more time, Alyx’s poor lifeless body can be seen just feet from where Gordon is trapped. The Hunter is gone, but more trouble suddenly emerges: the spider-like Antlion walks up and examines Alyx’s collapsed form. Right before the Antlion begins to devour Alyx, it blows up in an explosion of blood and guts.

Suddenly, out of nowhere, a member of the friendly alien race Vortigaunt steps in and protects the girl. The Vortigaunt unleashes some strange green energy from its hands and waves them above Alyx.

The helpful alien then turns his attention to Gordon. Using more of its power, the Vortigaunt removes the rubble around Gordon, freeing him.

Gordon quickly rushed forward to see if Alyx is okay. Fortunately, the Vortigaunt informs him that she can be healed, although it will involve a lot of power and some special items that need to be collected.

With this, the scene ends as various members of the Vortigaunt arrive to teleport Alyx to a more secure location.

You can watch the entire tragic event right here:

The Impact

I am not going to lie. I am a little infatuated with Alyx Vance. Her character is so charming, so strong, so likable that you can’t help but fall head over heels in love with her every time she appears on screen.

This virtual relationship is strengthened even more by including her character several times in Half-Life 2 and the majority of Episode 1. By the time you play Episode 2 Alyx feels like part of your family.

So to say that her being stabbed is devastating is an understatement. As mentioned before, I gasped out loud and grabbed the closest thing to me -- my dog -- for comfort. I really was that emotionally invested in the character and her relationship with Gordon. I didn’t want it to end and would be damned if it was all finished because of some kind of stupid robotic Hunter. My Alyx would never go out that way!

But let’s get to the heart of what makes this scene extra tragic.

Besides the aforementioned love for the character that a majority of players feel, the direction of the tragic sequence is pretty stunning.

First off, establishing that something is watching the two by including snippets of the Hunter on the roof or viewed through a window is brilliant. It ups the tension and makes leaving Alyx alone (even for only a second) a hard thing to do. As a player, you want to progress the story, but you have the gut feeling that something is not right.

Once you see her being attacked, your first instinct as a player is to run up and help her. Since the Half-Life series has already established the rule of letting Gordon have full control during all cutscenes, the player could easily run up to the Hunter and kill it before it even has a chance to harm your beloved Alyx.

This is where the designers are clever. By trapping Gordon under rubble two things are accomplished: First off, you lose control of Gordon, which changes the “rule” of the cutscene. Instead of being fully interactive, the cutscene morphs into something more traditional, forcing you to watch the action rather than participate in it.

Secondly, to see Alyx being severely injured in front of your eyes is one thing. To not be able to do anything to prevent it is killer. The heavy emotion experienced in the scene is completely created from the fact that Gordon is trapped.

Although a little random (why would the Hunter ram the building above Gordon?), the device used to force Gordon to watch the tragedy unfold in front of him is genius. Actually, the whole entire sequence is genius. Every beat, every camera angle, every sound – it is all perfectly realized.

Despite all this praise, there is actually another moment in Half-Life 2: Episode 2 that is even more memorable and emotionally devastating than this one. But I am saving that for another day ...

For now, let’s just embrace the direction and design brilliance on display when Alyx is attacked by the Hunter. It is a videogame moment that I will never forget.

No ... no ... I just ... have something in my eye ...

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)
.27: The battle with the Hydra (God of War)
.28: Fight for Marian's love! (Double Dragon)


Continue: More Xbox 360 stories





prev next

43 comments | showing # 1 to 43

Hamza CTZ Aziz's Avatar - Comment posted on 03/27/2008 17:58
Hamza CTZ Aziz
Chad, the other dramatic moment you're referring to for a future Memory Card had me soooo shocked. I could not believe it, especially how that person is killed. It was really emotional.
Dexter345's Avatar - Comment posted on 03/27/2008 18:00
Dexter345
Oh my God, I'm so glad you did this one. This is literally the one scene that will stick with me most from 2007.

I've told you before, but my jaw literally dropped when this happened, and my mouth remained agape for a good minute or two.
Dexter345's Avatar - Comment posted on 03/27/2008 18:08
Dexter345
...And I just got chills from reading that Memory Card entry.

I've played through Episode 2 twice now, but I want to do it again.
moocow21's Avatar - Comment posted on 03/27/2008 18:09
moocow21
I have to agree, that was a very powerful moment in EP2 (which I have to agree might be just as good as HL2, my favorite game of all time). The other sequence you are referring to is even better. Man I can't stress how awesome the HL games are...
GrayFox's Avatar - Comment posted on 03/27/2008 18:09
GrayFox
There are so many epic moments in episode 2, like when the vortiguants go apeshit in the caves and fight off antlions to some bad ass guitar riffs, when the hunter comes into the house and chases you around, the 9 strider battle, and of course the ending. One of the best games I've ever played and a great choice for memory card.
Cheeburga's Avatar - Comment posted on 03/27/2008 18:10
Cheeburga
When I first played that level, I did not see that coming. It totally took me by surprise how right from the get go they took such a strong character out of the picture.
NihonTiger90's Avatar - Comment posted on 03/27/2008 18:14
NihonTiger90
I was doing the Little Rocket Man achievement when this one damn along, and I was damn shocked to see it happen. It truly is one of the most remarkable scenes from gaming in 2007... but I don't think it beats the CoD4 nuke scene.
DanMazkin's Avatar - Comment posted on 03/27/2008 18:16
DanMazkin
This is on the top of the long list of reasons why Half Life so so damn good. Every game that trys to tell a story should take HL as an example of how to do everything SO perfectly right.

But there was another shocking moment for me in HL2 ep2, when Magnusson utters that haunting phrase "Pull this off, and I might forgive you for that debarcle at Black Mesa, you know the one I'm talking about, involving a certain microwave casserole".

HOW THE FUCK DID HE KNOW IT WAS ME?!?!
Brian Keljore's Avatar - Comment posted on 03/27/2008 18:20
Brian Keljore
Personally, I was not all that impressed by that moment. Then again I am biased against Half-Life 2 on account of Gordon Freeman being a mute unemotive dick. Personally, there are a lot of scenes (obviously not this one, but others) in this game were I wonder why I can't use the damn shotgun that was in my hands two seconds ago because we've shifted to a story sequence. The scene the article is on, I would say Alyx got what was coming to her. Let her take the gravity gun, crawl through some vents, and solve the damn puzzles. Let me do the damn shooting! I guess I am just not impressed with Half-Life's method of story telling. Or game play.
Brian Keljore's Avatar - Comment posted on 03/27/2008 18:21
Brian Keljore
Personally, I was not all that impressed by that moment. Then again I am biased against Half-Life 2 on account of Gordon Freeman being a mute unemotive dick. Personally, there are a lot of scenes (obviously not this one, but others) in this game were I wonder why I can't use the damn shotgun that was in my hands two seconds ago because we've shifted to a story sequence. The scene the article is on, I would say Alyx got what was coming to her. Let her take the gravity gun, crawl through some vents, and solve the damn puzzles. Let me do the damn shooting! I guess I am just not impressed with Half-Life's method of story telling. Or game play.
BFeld13's Avatar - Comment posted on 03/27/2008 18:29
BFeld13
I didn't even know you could actually see the Hunter before it attacked. I heard it... but I didn't see it.
Chad Concelmo's Avatar - Comment posted on 03/27/2008 18:33
Chad Concelmo
@BFeld13,
Yet another reason this scene is amazing.
OrangeGoblin's Avatar - Comment posted on 03/27/2008 18:52
OrangeGoblin
Can't wait for your Memory Card on the "other" moment. It made me shed a few tears...
Sharpless's Avatar - Comment posted on 03/27/2008 18:57
Sharpless
I actually have a hard time playing the Half-Life games, because I'm so personally invested in the story and the characters. Despite the games' victories, there's just this overwhelming sense of darkness in the series, a feeling that not everything's going to be okay. The other scene you were referring to certainly doesn't help that feeling.

Also, I think it makes perfect sense why the Hunter rams the building: It was the easiest way to kill Gordon. Of course, having part of a building collapse on someone would usually kill, but Gordon has his HEV suit. I guess he could've shot Gordon, but... I've got nothing. :)
Sharpless's Avatar - Comment posted on 03/27/2008 18:59
Sharpless
To add something to the first paragraph in my above comment: The Half-Life games are the only games where I feel like I really don't have what it takes to make everything okay. It's a weird feeling, but despite having total control of Gordon, I almost feel powerless in the game. Does that make sense? Some amazing immersion, there.
Spartacus's Avatar - Comment posted on 03/27/2008 19:04
Spartacus
This moment is one of my top five, ever. It just became more awesome after I read that you could see the Hunter on the rooftop.
necrozen's Avatar - Comment posted on 03/27/2008 19:08
necrozen
You're right Chad, this was an amazing moment and let me thank you for bringing it back to memory. I've never felt more motivated by a game. I mean, it was MY FAULT she was hurt (speaking as Gordon, of course). I think that should be chalked up as another reason why this scene (and valve) is awesome.

By shifting the blame to the character (had I not left her, had I moved quicker), they make you feel an even heavier motivation than say, if she had just gotten attacked and there was nothing you could do. I mean, in reality, we know there was nothing you could do, but I think subconsciously valve sneaks that in - you don't feel responsible, but you feel Gordon might, and that is almost as bad.
moocow21's Avatar - Comment posted on 03/27/2008 19:12
moocow21
@DanMazkin

I'm dead serious when I say that when I heard that line it was probably my best moment in Episode 2. For some reason it had me almost to tears of laughter. I wanted to go to Valve Studios and personally shake the hand of whomsoever thought to put that line in there because it just brought back the pure nostalgia of my first time playing HL in how I was so amazed at how you could just go around and interact with the characters and environment then when I come across a microwave to my surprise I can push the button a few times and "bam!"

It's the fact that they referred back to such a small event that just floored me with appreciation and satisfaction.
s00pcan's Avatar - Comment posted on 03/27/2008 19:23
s00pcan
meh I had already seen this scene in the trailer so it was not a memorable moment for me. Too bad.
ScottyG's Avatar - Comment posted on 03/27/2008 19:30
ScottyG
Yeah, that was quite the tragic moment. When it happened all I could do was sit there, jaw dropped, babbling, and trying not to completely freakout. Personal infatuations aside, the way they built the relationship between her and Gordon you knew what was happening to her was breaking Gordon's mute little heart.
GrayFox's Avatar - Comment posted on 03/27/2008 19:31
GrayFox
@ Sharpless: Maybe we're both insane, but I think I know exactly what you're talking about. When I was a kid I had the same feeling about the original Half Life, and I never finished it. It just seemed so... daunting. I wish I could articulate it better.

I also used to get a similar feeling with the old Resident Evil and Silent Hill games as well. Maybe it has something to do with those overwhelming feelings of isolation/dread you get in those games.
Chad Concelmo's Avatar - Comment posted on 03/27/2008 19:36
Chad Concelmo
@necrozen,
Good point! It is kind of your (Gordon's) fault, isn't it? How sad ...
necrozen's Avatar - Comment posted on 03/27/2008 19:50
necrozen
@Chad
It was a very sad game! I can't believe I liked it as much as I did, because there were some major downers in this chapter of the story. But I almost consider it my favorite, even above HL2.

@Sharpless
I know what you mean, man. I get that feeling too. The HL world feels SO BIG. The conflict doesn't seem created just so you can solve it, as in many other games, they feel real and you really feel like an outsider who has intervened . I think that might be part of it. That and the Darkness of it, but it's darkness that isn't discussed. Most of the human characters you interact with don't talk about it because they have been so stomped by it that they are beyond talking about it and that is a scary portrayal of evil.

It's weird, I've never really thought about it that much, but when you bring it to discussion, it becomes even more apparent that HL2 has done a lot for story telling in games.
Macca's Avatar - Comment posted on 03/27/2008 20:38
Macca
I played the 3 games (HL2, Ep1 and Ep2) for the first time in the Orange Box last year, and must say, they are 3 of the best games I've ever played. Episode 2 especially.

That scene, and the last one, had me fighting with my controller, trying to make Gordon move, even thought I knew I had no chance of it happening. Quite surreal.
F Whipple's Avatar - Comment posted on 03/27/2008 20:38
F Whipple
My roommate just played through this. Are you spying on me chad!!??
Sharpless's Avatar - Comment posted on 03/27/2008 20:42
Sharpless
@GrayFox, necrozen
The most obvious reason for its feeling so hopeless is, of course, the bleak setting. It's an Earth controlled by an oppressive alien race. To begin with, you've got that hanging over it. You're not defending against an invasion like in, say, Halo. The aliens came, we lost, and now you've got to lift their boot off our face.

And along the same lines, Gordon's just a man. There's nothing special about him, save for his somewhat unimpressive HEV suit. You're not some superhero, like in Halo or Gears. You're one scientist, with exceptional luck and a bit of skill, against an entire alien regime. Very daunting. And there's nothing to give you any hope, because you're the one who's giving hope to everyone else. Wow.
GrayFox's Avatar - Comment posted on 03/27/2008 20:58
GrayFox
hahah that's some heavy shit, Valve. I just wanted to play a video game.

Well put. And like you said that is part of what makes the game such an excellent experience. You actually feel like you're a part of the world and the character's great burdens and responsibilities are also your own.
Cowzilla3's Avatar - Comment posted on 03/27/2008 21:00
Cowzilla3
So many great moments from this game but I think you probalby nailed one of the best ones.
Im OK's Avatar - Comment posted on 03/27/2008 21:08
Im OK
Another moment that I thought was pretty badass, though it admittedly had nowhere near as much of an impact as the two mentioned in the article, was the one where you-know-who shows up suddenly and unexpectedly after being almost completely absent from Episode 1. You know, the one that begins with "Doc...ter Freeeemaaan..." It was pretty freaky.
Go Man's Avatar - Comment posted on 03/27/2008 21:17
Go Man
I'm with Cowzilla on this one, you've nailed one of the best, but my favorite would have to be the one you're saving. I was devastated by that scene, and I hope I won't start to tear-up when you tell it.

Because you got a tear from me on this one.

Also, DOG is another character from the Half-Life story-line that I love! Easily one of the best companions in a video game, ever.
Chad Concelmo's Avatar - Comment posted on 03/27/2008 21:31
Chad Concelmo
@F Whipple,
Yes.
Necros's Avatar - Comment posted on 03/27/2008 21:58
Necros
I thought this scene was a brilliant use of the not-cutscenes Half-life is famous for. Like you said, taking control away from the character is really important, but in fact, they do allow you to retain a minimal amount of camera control, as though all Gordon can do is move his head. In this way, they're able to frame the shot they want while still keeping the player in control. I simply love this style of story in games and wish more games would look into these "not-cutscenes."
MechaMonkey's Avatar - Comment posted on 03/27/2008 23:03
MechaMonkey
I haven't played the Half-Life games, but the way the Vortigaunt refer to Gordon Freeman as "The Free Man" makes me want to.
SenorCalavera's Avatar - Comment posted on 03/27/2008 23:55
SenorCalavera
Definately a good moment. It's definately notable how episode 1 works completely as a set up for this. You spend time getting to know Alyx better, and even how human she is emotionally (the moment after the first train crash, it wasn't a memory card one, but helped build up to this one). Going into episode 2, the player gets the feel that it's going to be just like episode 1, where you walk around with alyx and even get into a few minor fire fights when this moment catches you off guard, revealing the Alyx's mortality (also, all of episode 1 was spent watching alyx get hit with bullet after bullet with no problem, seemingly immortal. It's actually surprising that characters CAN die in games at times). It's moments like these that the abilities of games outrank those of movies. Now I can only hope that they never make a half life movie.
pendelton21's Avatar - Comment posted on 03/28/2008 01:43
pendelton21
Just watching that video, I had all those sensations you mentioned; anxiousness of knowing something was gonna happen, fear of seeing the thing pop up, and shock being trapped under the rubble and seeing the source of various hentai for years to come being attacked by a fucking metallic bitch. Great review of a great moment.

Oh, and the Vortigaunt are way, way too similar to E.T., 'cept they're not annoying as fuck. Anyone else see that connection?
tom90deg's Avatar - Comment posted on 03/28/2008 04:36
tom90deg
One thing that I realized after playing through the game, is this. I would always fight very conservatealy, saving ammo, useing the Grav-gun whenever i could and whatnot. But after that scene, I would go after the hunters with everything I had. Hehe, I was weird, the first time I played, It was like I was getting revenge on them. Very nice job Valve, way to create emotional depth :)
Snaileb 's Avatar - Comment posted on 03/28/2008 07:08
Snaileb
I really didn't find the appeal of the HL series..

=\
Fading Star's Avatar - Comment posted on 03/28/2008 07:28
Fading Star
:D.

Go Chad!
Zatsuga's Avatar - Comment posted on 03/28/2008 07:41
Zatsuga
Another Orange Box owner here (360), that scene was memorable, and I did manage to catch the brief glimpses. In fact, I spent five minutes trying to find out where it had gone.

Being primed by seeing the hunter, I was prepared for a fight, so this scene caught me extra off-guard. I need to go back to EP2 sometime.
Demtor's Avatar - Comment posted on 03/28/2008 08:01
Demtor
Moments like these are what makes Half-Life 2 so great. Its full of "oh fuck, that was sweet" moments that really play with your emotions making you really feel it.

My personal favorite is when Dog jumps out of no where and drops a walker with the most impressively detailed fight scene in a FPS I've ever seen. I was like, "DOG! Hell yeah! Fuck his world up! Thatta boy!"
Azeron's Avatar - Comment posted on 03/28/2008 08:40
Azeron
"Prepare for unforeseen cosequences."
nademagnet's Avatar - Comment posted on 03/28/2008 08:53
nademagnet
Can we start sending D-Toid "Thank You" cards to game companies that we like, such as valve?
rpbowlinggod's Avatar - Comment posted on 03/28/2008 09:54
rpbowlinggod
@demtor hell yah I was shouting at my monitor
I've played some "scary" FPS's but this scene was the first time I let go of my mouse when the hunter came in then I franticly tried to help Alyx. The scene makes you feel like the smallest character in the world.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Chugging along with Legend of Zelda Spirit Tracks
    Online Lessons 101 Monster Slaying in Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50650 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The Memory Card .76: Brotherly love





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006