Have you ever gasped out loud while playing a videogame? Even better, have you ever been so surprised by a moment that you have looked over and expressed your shock to someone that wasn’t even there? I can’t even tell you how many times my couch pillows have heard me scream “Oh my God, did you just see that?!” while gesturing their way, as if expecting some kind of response. It’s a little sad, sure, but I guess it just proves the power of videogames.
One recent example of a moment that made me shout out loud was in the masterpiece Half-Life 2: Episode 2 (I played the Xbox 360 Orange Box version, but I am sure the reaction would have been the same had I played it on my PC). This moment in particular didn’t just affect my pillows -- my poor dog who was trying to sleep nearby will never rest peacefully again (and most likely still has a bruise on her paw from my clenched fist). Sorry, Luna.
Hit the jump to experience one of the most gasp-inducing moments in videogame history, but please be warned: this is a very recent game that a handful of you might not have played yet. Please proceed with caution as I do not want to be the guy who spoils anything for you. Spoiling Half-Life 2: Episode 2 may be worse than punching a dolphin. Well, almost as bad.
The Set-Up
As most of you already know, Half-Life 2: Episode 2 is the second entry in publisher Valve’s planned three-part episodic series that expands on the story of instant classic Half-Life 2. Out of the two episodes that have been released (Episode 3 is still forthcoming), Episode 2 is easily the best, containing numerous memorable sequences and emotionally complex moments. In fact, some may argue (myself included) that Episode 2 is even superior to the game that spawned its existence, Half-Life 2.

In the Half-Life series, you play as silent protagonist Gordon Freeman, a brilliant scientist that the entire world seems to rely on for protection. For all intents and purposes, he is society’s last and only hope.
After the first events of the original Half-Life, Half-Life 2 begins with Gordon exiting a train and learning that the world has been taken over by an alien force called the Combine.

Throughout Half-Life 2, Gordon fights to defeat the Combine and figure out the secrets they possess. Along the way he meets a woman by the name of Alyx Vance, the daughter of Dr. Eli Vance, one of Gordon’s allies from the original Half-Life.

Alyx Vance becomes one of the central characters in Half-Life 2, assisting Gordon in many situations, even becoming his full-fledged costar in Episode 1.
After almost never leaving his side throughout the game’s entirety, Episode 1 ends with Alyx and Gordon escaping on a train as a huge reactor detonates behind them. Sadly, the train does not manage to beat the blast radius and the train is derailed. The last thing that can be heard as Episode 1 fades to black is the sound of clanking metal and Alyx whispering Gordon’s name.
Luckily, as Episode 2 begins, Alyx and Gordon are both alive, although trapped in the demolished train car and stranded in the middle of an enemy-infested forest.

After escaping the train, Alyx and Gordon decide they must journey on foot to the White Forest, the location of the resistance base (and also Alyx’s father). To get there, the two companions must travel through an abandoned mine deep underground.
It is at the entry to this mine when the next, tragic Memory Card moment occurs: The Hunter attacks.
The Moment
It is definitely worth mentioning that, up to this point in the series, Alyx Vance is one of the most well-liked characters in the Half-Life series, if not in all of videogame history (she is an easy fan favorite; right, Rev Anthony?). A lot of this is owed just to the nature and personality of her character, but most of the credit goes to the way the Half-Life series presents the interaction between its characters.
In most games, dialogue and the such are presented in long, non-playable cutscenes. What Half-Life perfected (and maybe even introduced) is presenting everything that happens in the game in real-time. When a character is talking to you or performing an action, it all occurs from Gordon’s perspective. Not only that, you can even fully control Gordon as the world functions around him. If Alyx is talking to her father across the room, for example, you can actually walk back and forth as the two form their dialogue, focusing on whomever or whatever you want as the scene plays out. The technique helps tremendously in presenting a realistic story and helps in providing the player with characters to relate to and, more importantly, embrace.
Now, back to the moment ...

As Alyx and Gordon make their way to the entrance of the mine, some strange sounds can be heard. If Gordon is quick, he can even see the blur of some kind of robotic creature jumping off the roof of a nearby building. It is ever so creepy and really establishes the fact that the two companions are not alone.

Even though they are put slightly on edge by the mysterious and foreboding sounds, Alyx and Gordon continue on, knowing the entrance to the mine is close.
When looking for a way to proceed, Gordon separates himself from Alyx for only a minute to locate a hard-to-reach control panel. After pushing a button on the panel, once again, Gordon catches the glimpse of some ... thing looking at him through a window. Before he even has a chance to figure out what is going on, the mysterious creature disappears.

More uneasy than ever, Gordon quickly jumps through a trap door in the floor and quickly makes his way through the crawl space of the building, determined to reunite with his loyal friend.
As Gordon is about to emerge from the crawl space, the creature that was stalking them jumps into full view directly behind a waiting Alyx. Before Gordon even has time to react, the Hunter (as you learn it is called) thrusts its sharp weapon right through Alyx’s back.

Immediately, the Hunter than proceeds to slam its body against the building Gordon is under. The impact topples debris everywhere, trapping Gordon and temporarily knocking him out.
The screen goes black.
After a few seconds, the screen fades back in and Gordon sees the hunter towering over a barely alive Alyx.

The ruthless robot continues to kick and bash the helpless girl. Sadly, all Gordon can do is watch since he is completely pinned down by the fallen boards and bricks. As Gordon slips into unconsciousness one more time (and the screen fades to black once again), he is tortured by Alyx’s pleas for help. “Help. Gordon.”
As the screen fades to light one more time, Alyx’s poor lifeless body can be seen just feet from where Gordon is trapped. The Hunter is gone, but more trouble suddenly emerges: the spider-like Antlion walks up and examines Alyx’s collapsed form. Right before the Antlion begins to devour Alyx, it blows up in an explosion of blood and guts.
Suddenly, out of nowhere, a member of the friendly alien race Vortigaunt steps in and protects the girl. The Vortigaunt unleashes some strange green energy from its hands and waves them above Alyx.

The helpful alien then turns his attention to Gordon. Using more of its power, the Vortigaunt removes the rubble around Gordon, freeing him.
Gordon quickly rushed forward to see if Alyx is okay. Fortunately, the Vortigaunt informs him that she can be healed, although it will involve a lot of power and some special items that need to be collected.
With this, the scene ends as various members of the Vortigaunt arrive to teleport Alyx to a more secure location.
You can watch the entire tragic event right here:
The Impact
I am not going to lie. I am a little infatuated with Alyx Vance. Her character is so charming, so strong, so likable that you can’t help but fall head over heels in love with her every time she appears on screen.
This virtual relationship is strengthened even more by including her character several times in Half-Life 2 and the majority of Episode 1. By the time you play Episode 2 Alyx feels like part of your family.
So to say that her being stabbed is devastating is an understatement. As mentioned before, I gasped out loud and grabbed the closest thing to me -- my dog -- for comfort. I really was that emotionally invested in the character and her relationship with Gordon. I didn’t want it to end and would be damned if it was all finished because of some kind of stupid robotic Hunter. My Alyx would never go out that way!
But let’s get to the heart of what makes this scene extra tragic.
Besides the aforementioned love for the character that a majority of players feel, the direction of the tragic sequence is pretty stunning.
First off, establishing that something is watching the two by including snippets of the Hunter on the roof or viewed through a window is brilliant. It ups the tension and makes leaving Alyx alone (even for only a second) a hard thing to do. As a player, you want to progress the story, but you have the gut feeling that something is not right.
Once you see her being attacked, your first instinct as a player is to run up and help her. Since the Half-Life series has already established the rule of letting Gordon have full control during all cutscenes, the player could easily run up to the Hunter and kill it before it even has a chance to harm your beloved Alyx.
This is where the designers are clever. By trapping Gordon under rubble two things are accomplished: First off, you lose control of Gordon, which changes the “rule” of the cutscene. Instead of being fully interactive, the cutscene morphs into something more traditional, forcing you to watch the action rather than participate in it.
Secondly, to see Alyx being severely injured in front of your eyes is one thing. To not be able to do anything to prevent it is killer. The heavy emotion experienced in the scene is completely created from the fact that Gordon is trapped.
Although a little random (why would the Hunter ram the building above Gordon?), the device used to force Gordon to watch the tragedy unfold in front of him is genius. Actually, the whole entire sequence is genius. Every beat, every camera angle, every sound – it is all perfectly realized.
Despite all this praise, there is actually another moment in Half-Life 2: Episode 2 that is even more memorable and emotionally devastating than this one. But I am saving that for another day ...
For now, let’s just embrace the direction and design brilliance on display when Alyx is attacked by the Hunter. It is a videogame moment that I will never forget.
No ... no ... I just ... have something in my eye ...
The Memory Card Save Files
.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)
.27: The battle with the Hydra (God of War)
.28: Fight for Marian's love! (Double Dragon)
I've told you before, but my jaw literally dropped when this happened, and my mouth remained agape for a good minute or two.
I've played through Episode 2 twice now, but I want to do it again.
But there was another shocking moment for me in HL2 ep2, when Magnusson utters that haunting phrase "Pull this off, and I might forgive you for that debarcle at Black Mesa, you know the one I'm talking about, involving a certain microwave casserole".
HOW THE FUCK DID HE KNOW IT WAS ME?!?!
Yet another reason this scene is amazing.
Also, I think it makes perfect sense why the Hunter rams the building: It was the easiest way to kill Gordon. Of course, having part of a building collapse on someone would usually kill, but Gordon has his HEV suit. I guess he could've shot Gordon, but... I've got nothing. :)
By shifting the blame to the character (had I not left her, had I moved quicker), they make you feel an even heavier motivation than say, if she had just gotten attacked and there was nothing you could do. I mean, in reality, we know there was nothing you could do, but I think subconsciously valve sneaks that in - you don't feel responsible, but you feel Gordon might, and that is almost as bad.
I'm dead serious when I say that when I heard that line it was probably my best moment in Episode 2. For some reason it had me almost to tears of laughter. I wanted to go to Valve Studios and personally shake the hand of whomsoever thought to put that line in there because it just brought back the pure nostalgia of my first time playing HL in how I was so amazed at how you could just go around and interact with the characters and environment then when I come across a microwave to my surprise I can push the button a few times and "bam!"
It's the fact that they referred back to such a small event that just floored me with appreciation and satisfaction.
I also used to get a similar feeling with the old Resident Evil and Silent Hill games as well. Maybe it has something to do with those overwhelming feelings of isolation/dread you get in those games.
Good point! It is kind of your (Gordon's) fault, isn't it? How sad ...
It was a very sad game! I can't believe I liked it as much as I did, because there were some major downers in this chapter of the story. But I almost consider it my favorite, even above HL2.
@Sharpless
I know what you mean, man. I get that feeling too. The HL world feels SO BIG. The conflict doesn't seem created just so you can solve it, as in many other games, they feel real and you really feel like an outsider who has intervened . I think that might be part of it. That and the Darkness of it, but it's darkness that isn't discussed. Most of the human characters you interact with don't talk about it because they have been so stomped by it that they are beyond talking about it and that is a scary portrayal of evil.
It's weird, I've never really thought about it that much, but when you bring it to discussion, it becomes even more apparent that HL2 has done a lot for story telling in games.
That scene, and the last one, had me fighting with my controller, trying to make Gordon move, even thought I knew I had no chance of it happening. Quite surreal.
The most obvious reason for its feeling so hopeless is, of course, the bleak setting. It's an Earth controlled by an oppressive alien race. To begin with, you've got that hanging over it. You're not defending against an invasion like in, say, Halo. The aliens came, we lost, and now you've got to lift their boot off our face.
And along the same lines, Gordon's just a man. There's nothing special about him, save for his somewhat unimpressive HEV suit. You're not some superhero, like in Halo or Gears. You're one scientist, with exceptional luck and a bit of skill, against an entire alien regime. Very daunting. And there's nothing to give you any hope, because you're the one who's giving hope to everyone else. Wow.
Well put. And like you said that is part of what makes the game such an excellent experience. You actually feel like you're a part of the world and the character's great burdens and responsibilities are also your own.
Because you got a tear from me on this one.
Also, DOG is another character from the Half-Life story-line that I love! Easily one of the best companions in a video game, ever.
Yes.
Oh, and the Vortigaunt are way, way too similar to E.T., 'cept they're not annoying as fuck. Anyone else see that connection?
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Go Chad!
Being primed by seeing the hunter, I was prepared for a fight, so this scene caught me extra off-guard. I need to go back to EP2 sometime.
My personal favorite is when Dog jumps out of no where and drops a walker with the most impressively detailed fight scene in a FPS I've ever seen. I was like, "DOG! Hell yeah! Fuck his world up! Thatta boy!"
I've played some "scary" FPS's but this scene was the first time I let go of my mouse when the hunter came in then I franticly tried to help Alyx. The scene makes you feel like the smallest character in the world.