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The Memory Card .27: The battle with the Hydra photo

When was the last time you experienced a moment in videogames that really hit you like a shot to the gut? And I’m not talking about something emotionally devastating (such as a main character you have grown to love dying), I mean something physical. A moment so visceral that every one of your senses is affected.

Sure, videogames can be endlessly engrossing, but only a handful step up to that next level and make the player feel like they are performing every action with the character on screen. It’s something that is hard to describe, but once experienced is impossible to forget.

One such moment occurs fairly early on in the PlayStation 2 masterpiece God of War. If you love this game like I do you must already know what I am talking about. The game possesses some of the most gloriously over-the-top videogame sequences of all time, exemplified by its very first boss battle.

You might want to eat a rare steak or buy some power tools before hitting the jump. Videogame moments don’t get any manlier than this (sorry, Bill and Lance).

The Set-Up

In God of War you play as Kratos, a very tough and extremely ruthless Spartan warrior. Even with God of War being a somewhat recent game (at least by Memory Card standards), Kratos has already become an iconic figure and one of the most recognizable faces in videogames. And deservedly so. The God of War games are, for lack of a better term, amazing.

At the very start of God of War, the player is treated to a gorgeous cutscene showing Kratos standing on top of a giant cliff in Greece. For no apparent reason, Kratos then hurls himself off the peak in an effort to kill himself.

It is at this moment when the game flashes back to focus on the events leading up to Kratos’s tragic decision.

You see, Kratos is an extremely troubled soul. As a Spartan warrior, he killed hundreds of men and eventually amassed an army of thousands to aid him. During an epic battle, Kratos’s entire army is slain and he has no other choice than to call upon the Gods to save him.

With this plea, Ares, the God of War, grants Kratos his wish and offers him salvation. In exchange for his service, though, Kratos is forced to be Ares’s puppet.

Armed with the Blades of Chaos, whose blades are attached to his arms by chains, Kratos spends ten years serving Ares and performing his horrible and violent deeds. During a routine raid -- despite the warnings from a wise Oracle -- Kratos enters a village and begins killing everyone, following the bidding of his master Ares.

Sadly, Kratos discovers that his two final victims are none other than his own wife and daughter, purposely targeted by Ares to ensure that Kratos becomes his ultimate warrior, free of all family ties.

Enraged and saddened, Kratos goes into exile, refusing to help Ares any longer.

As the playable game begins, Kratos is on a ship that is wandering aimlessly around the Aegean Sea. After being attacked by demons, the God Poseidon asks Kratos to dispose of the Hydra, a huge aquatic beast that is terrorizing the seas.

Kratos agrees (as he has no other goal in his miserable life) and begins a journey through the first level of the game to find and destroy the Hydra.

After a challenging sequence of demon fighting and basic platforming, Kratos eventually reaches the fearsome Hydra on the deck of a random ship.

This is when the next Memory Card moment occurs: the battle with the Hydra.

The Moment

Facing the Hydra is nothing short of epic.

When you, playing as Kratos, first board the chaotic ship, the Hydra appears sporting three giant heads. The largest of the three heads (and the key to defeating the massive monster) looms high above Kratos, next to the tall mast of the ship, while the other two, “smaller” heads lay low to the ship’s deck.

The player’s first thought is to immediately climb the convenient netting hanging from the mast to reach the primary head of the Hydra. Unfortunately, once Kratos starts to climb the net, the two secondary heads knock him off, halting his ascent. Speed and timing don’t even matter as the heads will always manage to knock Kratos down.

At this point the player must obviously figure out a way to defeat the two smaller heads in order to be able to reach the ship’s mast.

After hacking away at one of the heads for a while (dodging its attacks in the process), the head will finally collapse on the deck, exhausted and beaten up by Kratos’s Blades of Chaos.

If the head is left alone for too long, though, it will revive itself and the process will start all over again. On top of that, the other head cannot be defeated while the first lay unconscious. There just isn’t enough time.

This is when the player has to use more than just brawn to proceed onward.

Above each head is a hanging platform with a huge metal spike protruding from the bottom. After knocking out a head as mentioned before, Kratos has to quickly jump on a stack of crates to reach the elevated platform. Once Kratos leaps on the hanging platform, it comes crashing down, impaling the underside spike through the Hydra’s head and pinning it to the deck.

After completing this violent and admittedly satisfying task on both smaller heads, the path to the mast is free to be traveled. It is also worth mentioning that the heads actually writhe in pain once defeated while constantly trying to break free from the spike’s hold. It is a gruesome detail, but really adds to the overall chaos of the battle. No disappearing sprites in this game!

Once done climbing to the top of the net, Kratos comes face to face with the main Hydra, the final obstacle between him and victory.

This is when the game introduces a mechanic that God of War has become pretty famous for.

Once the Hydra’s energy is depleted to a certain point, a large icon displaying one of the buttons on the PlayStation 2 controller pops on the screen. The player has to quickly hit the button before time runs out, resulting in something more akin to a rhythm game than the traditional action-oriented boss fight.

Press the button fast enough and Kratos attaches his Blades of Chaos to the side of the Hydra and pulls, slamming the creature’s head into the side of the ship’s mast.

This process is repeated a few times until finally the mast breaks off at the top, forming itself into a huge, pointy wooden spike.

After hacking away at the Hydra a little longer, the final button pressing sequence presents itself. This time, however, Kratos actually launches himself on top of the Hydra and plunges his sharp Blades of Chaos into the monster’s eyes. Blind and confused, the creature lets off a horrific scream.

Using this golden opportunity to his advantage, Kratos attaches his blades to either side of the Hydra’s mouth. After pressing the button on the controller as fast as possible, Kratos jumps off the back of the ship’s mast, using the weight of his body to pull the Hydra’s head downward. As the Hydra lunges forward, the broken mast pierces through its head.

With this final act, the Hydra finally dies, ending one of the most amazing boss battles in the history of videogames. Whew!

You can watch the incredible fight between Kratos and the Hydra right here:

The Impact

I will never forget the first time I battled the Hydra in God of War. To be honest, I wasn’t that excited about playing God of War the first time I laid eyes on it. Sure, it looked great, but I was worried it was going to be a generic action game that relied on nothing but blood and guts to get attention.

Once I played the game, however, it immediately skyrocketed to one of my favorite games of all time (and still remains on that coveted perch).

Besides the obvious gore and over-the-top violence, God of War really is an impeccably designed game and the boss battle with the Hydra is the perfect example why.

Let’s first state the obvious: all the aesthetics of what make a videogame great are in prime form here. The graphics, the camera angles, the sound effects, the music -- all of these things are exemplary and some of the best the medium has ever seen.

But beyond the pretty shine, the battle with the Hydra is an amazing piece of design.

The battle begins with a basic goal: defeat the Hydra. Okay, simple enough. But the fight presents itself with several challenges. First off, there are three heads instead of one. While it becomes fairly obvious the larger, higher head is the ultimate target, the two secondary ones, come to find out, must be dealt with as well.

How many designers would make the player just hack away at the heads until they were defeated with no other means of destroying them? The answer, sadly, is a lot. In this battle, though, the player has to think outside the box by utilizing the environment to help destroy the beast. When is the actual structure (in this case, the ship) used as a weapon in a videogame? Almost never.

I remember really struggling with how to beat the smaller Hydra heads the first time I encountered them. While it seems obvious in hindsight, part of the challenge was in the fact that there is no guidance in how to complete your goal. No nonsensical sign posts or pointless exposition instruct the player what to expect once they reach the boss. It is all about using visual clues to help figure out what to do.

Even the final section of the battle, with the main Hydra head, utilizes little details that are pretty incredible. The way the mast slowly breaks apart until it becomes the very weapon you must use to kill the creature is brilliant! Again, the environment is used in an unexpected way. Basically, the ship -- which in most games would be merely a simple set piece -- becomes a vital part of the battle.

Most significantly, the battle with the Hydra just feels different than most videogame sequences. As mentioned before, every slash, every hit that Kratos delivers sends a shockwave through the player’s body. Of course this has a lot to do with the perfect combination of sound effects and visual panache, but I really think there is more to it than that.

Just go back and watch the above video again. Actually, better yet, go and play this sequence one more time. You can almost feel the metal spikes from the hanging platforms pierce through the smaller Hydra heads. Watching Kratos leap onto the head of the Hydra as the camera sweeps all around him is almost indescribable. It really takes boss battles to a brand new level and, most importantly, makes them fun again. Remember when a boss battle was what you would look forward to during every game? God of War brings that nostalgic feeling back and multiplies it infinitely.

Honestly, all of the boss battles in the God of War series are instant classics and deserving of a Memory Card post, but the Hydra battle -- at least to me -- will always be the best.

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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29 comments | showing # 1 to 29
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riomccarthy's Avatar - Comment posted on 03/13/2008 14:13
riomccarthy
Definitely a nice writeup! I loved this battle, and thought it was absolutely amazing. This is when I was thrilled that I'd decided to try and play this game.
Alkene's Avatar - Comment posted on 03/13/2008 14:15
Alkene
I feel the same about God of War. Anyone that hasn't played it definately should. Great plot, awesome battle system, sweet weapons and upgrades. It's the embodiment of badass. The Great Bambino of gore games! Plus you get the added bonus of mind tricks! There are puzzles you have to solve to get further in the game and really you're left in the dark as to what you should do. And it's great because finally completing them gives you the most satisfaction you could hope to get from a game (aside from DoA Beach Volleyball)

Does anyone know if the God of War II lives up to the first one?
Samit Sarkar's Avatar - Comment posted on 03/13/2008 14:23
Samit Sarkar
Great write-up, Chad. For me, this is tied with the Minotaur battle for my personal favorite in the series (though I’m only, like, halfway through God of War II). See, I had no trouble figuring out how to defeat the Hydra, but I walked around for a while afterwards until I realized that you had to go down the beast’s throat to get the key off the guy’s neck.

Man, I just watched that whole video. What an epic battle. God of War was such an awesome game. It was great to see those two smaller heads explode into blood and guts! And yeah...visceral is the most apt term I can think of to describe this boss battle.

@Alkene: Yes. Buy it now.
digtastik's Avatar - Comment posted on 03/13/2008 14:48
digtastik
Phenomenal games; GoW3 will likely be the reason that I buy a ps3. I was a greek mythology freak in gradeschool, so I loved the story in these games. The write up says it all. Good jorb.
RJG's Avatar - Comment posted on 03/13/2008 15:00
RJG
I'm a massive fan of mythology, and classical greek is some of the best around.

That said, I can't stand the GOW series. The gameplay is pure button mashing, and not that difficult (and even when you crank the difficulty up it just makes enemies take more hits and do more damage, doesn't really make them smarter) and the use of quick time events doesn't actually feel visceral to me, it's just a matter of pressing buttons to watch something happen, rather than doing it myself.

In contrast, combos and the like in Ninja Gaiden, and the rolling and the flipping and the jumping all feel sufficiently real.

I've heard one person say that GOW is a game made "for immature dickheads, by an immature dickhead", but I think that has more to do with a dislike of Jaffe and publicity seeking sex minigames than anything else.
KyleGamgee's Avatar - Comment posted on 03/13/2008 15:11
KyleGamgee
I thought the lead-in battle with the single hydra head inside the ship was the most badass thing I'd ever seen. The quick reflexes of Kratos dodging the Hrdra's attacks was dependant on the player's quick reflexes. My blood is pumping now just thinking about it.

To then face not one, but three heads... this game was awesome beyond awesome, right off the bat.
Lime's Avatar - Comment posted on 03/13/2008 15:12
Lime
Maybe it's just me, but that fight looks really tedious. :/
king3vbo's Avatar - Comment posted on 03/13/2008 15:16
king3vbo
Couldn't agree more. I've been replaying God of War 1 and 2, and the boss battles are AMAZING.

IM GONNA PUT A BABY IN YOU
Justice's Avatar - Comment posted on 03/13/2008 15:18
Justice
Damn I thught this was going to be about the Hercules game on PS1.
EternalDeathSlayer's Avatar - Comment posted on 03/13/2008 15:36
EternalDeathSlayer
Thanks for the write up Chad, it brought back great memories of one of the best years ever: 2005!

Seriously, God of War and RE4 came out that year, and for me, that makes it better than 2007 even.

I actually enjoyed the final boss battle at the end of God of War 2 the most. Who could argue with a game that lets you slam a God's head into a stone altar, over and over again? It's fucking great.

Even better is when you make a mistake with the QTE and Zeus stabs your fucking face. I love those games to death.

Shame the PSP game wasn't nearly as epic as the console games. That said, it was certainly a great game in it's own right.

Keep up the goodness, Chad.
ArrestedDeveloper's Avatar - Comment posted on 03/13/2008 15:36
ArrestedDeveloper
Every time I read one of these memory cards and the subject isn't a Sierra or Lucasarts adventure game I cry a little. How bought we get some Grim Fandango in this memory card?
Chad Concelmo's Avatar - Comment posted on 03/13/2008 15:43
Chad Concelmo
@ArrestedDeveloper,
I think I am going to start an entire series just about adventure games. There are too many moments to count.
Sorry, man. I hope to grant your wish soon (Maniac Mansion and Monkey Island are on the way, if that makes you feel a little better). :)
Chad Concelmo's Avatar - Comment posted on 03/13/2008 15:44
Chad Concelmo
@Lime,
I kind of agree with you. The player in that video is horrible. Don't base the core gameplay on that.
Narishma's Avatar - Comment posted on 03/13/2008 16:11
Narishma
Lime: That's because the guy playing in the video is a noob. He hasn't discovered the guard button it seems, and he constantly jumps and rolls at the worst possible moment...
Narishma's Avatar - Comment posted on 03/13/2008 16:15
Narishma
http://www.youtube.com/watch?v=KStpDpItAgs

Here's someone who knows how to play.
kawitchate's Avatar - Comment posted on 03/13/2008 17:04
kawitchate
while the idea of an epic boss battle at the start of the game was a novel one, it led me to believe that the game would be full of MORE epic boss battles. as it is, there's only like 1 or 2 more, with this first one probably being the best.

this is GOW's only fault - not enough boss battles.
xagarath's Avatar - Comment posted on 03/13/2008 17:21
xagarath
Actually, I found the hydra boss fight was nothing but hacking away at the heads until they were dfeteaed, enviromental attacks or no.
The things had one attack each. One. You blocked it, hit the head for a bit, repeaterd until the game threw big flashing buttons for you to mash at you.
One of the most boring boss fights I've ever encountered. No strategy, no skill, no depth.
Apparantly the appeal of the God of War games is they let people look impressive without actually having to do anything complicated, like operate more than two buttons. Call me picky, but I find that makes for an overrated piece of shallow rubbish.
God of Wars games, frankly, are tedious nonsense that appear to have been written by 13-year-olds. Why so many people are deluded by the pretty graphics is beyond me.
Compared to Devil May Cry, Ninja Gaiden, God Hand or No More Heroes, the series is a damn joke.
EternalDeathSlayer's Avatar - Comment posted on 03/13/2008 17:29
EternalDeathSlayer
xagarath: [i]God of Wars games, frankly, are tedious nonsense that appear to have been written by 13-year-olds. Why so many people are deluded by the pretty graphics is beyond me.
Compared to Devil May Cry, Ninja Gaiden, God Hand or No More Heroes, the series is a damn joke.[/i]

Have you ever played a video game before? Are you sure you're on the correct website? Cause the God of War games are a wonderful example of overall great game design. Sure, some of the puzzles and obstacles are lazy cop outs, but the combat is practically perfect.

Also, pretty graphics? God of War 2 came out aftet the 360 and was released, and I still preferred playing it over any 360 game at the time.

Perhaps you were playing on easy or something?

The game is designed so that anyone can enjoy it, but at higher difficulties you'll see where your skill comes into play. It's one of the greatest gaming series ever concieved.

Probably an MS or Nintendo fanboy, aren't you?
Chad Concelmo's Avatar - Comment posted on 03/13/2008 17:30
Chad Concelmo
@Narishma,
Good call. :)
Darren Nakamura's Avatar - Comment posted on 03/13/2008 19:14
Darren Nakamura
Oh man. I've only really played this far into the game, but this battle was so badass. I really need to get back into it...
liam2015's Avatar - Comment posted on 03/13/2008 19:38
liam2015
For me, I like the final battle with Ares the best. I mean when you have that huge ass sword,and you just slash and stab he hell out of ares with it. Thats when I can really FEEL hurting Ares,jumping on top of him and gashing the fucking hell out of him. It feels so good.

And I REALLY need to get gow2 now. I still don't have it =(
HarassmentPanda's Avatar - Comment posted on 03/13/2008 21:01
HarassmentPanda
I really need to get around to playing this game one day. From afar it doesn't really appeal to me, but I haven't spoken to a single person that doesn't love it.
digtastik's Avatar - Comment posted on 03/13/2008 21:05
digtastik
I thought the final battle sucked monkey balls. That's just me. I loved many aspects of the game, but that wasn't one of them. I think the reason I liked the choreographed button sequence events is the same reason I liked Dragon's Lair, etc. Not much to it, but it was satisfying to watch. I'm such an 80s gaming fanboy.
TheAnyKey's Avatar - Comment posted on 03/13/2008 23:35
TheAnyKey
/It sure was nice for the GoW devs to get the best boss fight out of the way at the beginning, huh...
My favorite part would have to be when Kratos actually CLIMBED out of hell. It took me a week after playing for me to realize how fudgin' epic that was.

Sweet Jesus! I've only just discovered The Memory Card and already I am sexually attracted to your writing style, Chad!
One thing tho; why no Half-Life? You can't tell me that you've never experienced the Resonance Cascade.../
Mr Gilder's Avatar - Comment posted on 03/14/2008 11:14
Mr Gilder
I too was almost completely uninterested in GOW from its very conception,until the fateful day that I played the demo that consisted entirely of the ship portion and the ensueing hyrda battle.
Not only did I obviously fall in love with the game (and now the entire series) from that point forward, but the moment of the hydra battle was a pinnacle moment that, for me, spearheaded the lifting of a life-long prejudice against Western developed games. With GOW, Jaffe showed me the error of my xenophobic thinking. The Western developement houses did (and do) indeed hold promise for innovation and fresh experiences. It's a lesson I'm glad I learned to this day.
CreamyGoodness7's Avatar - Comment posted on 04/10/2008 17:39
CreamyGoodness7
God of War > Buttsecks
Robert's Avatar - Comment posted on 04/17/2008 19:07
Robert
The only thing that sucks about GoW 1 is that there are only 3 legit bosses. I got real tired of solving lame puzzles and killing skeletons. :(

Luckily, 2 had more epic boss fights, IIRC.
ajaxender's Avatar - Comment posted on 04/17/2008 19:22
ajaxender
I dont think that fucking giant undead minotaur king deserves a memory card; he was just a cunt. I hated that boss. I ended up doing one combo over and over down to the side of him because he always reacted the same way. Not nearly as cool as the hydra fight.
Fading Star's Avatar - Comment posted on 05/02/2008 00:00
Fading Star
Nice write-up. This truly was an excellent battle and visual treat.
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