games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


The Memory Card .25: A McCloud family reunion photo

Last week I mentioned I would dedicate the next two installments of The Memory Card to cool, surprising videogame moments in two genres not known for their strong stories or deep characters. The original post centered on RTS games, specifically the exceptional StarCraft. This week, the focus shifts to shooters.

Shooters are great games, one of my favorite genres in fact, but they more often than not offer the player only basic narratives ([insert generic commander name] requests your help! Pew pew pew!). Of course there are exceptions to the rule (don’t yell at me, Topher), but most great shooters are all about flying around and destroying huge, screen-filling enemies. Not that there is anything wrong with that.

Although not considered a shooter in the shmup sense of the word, Star Fox 64 for the Nintendo 64 displays most of the same attributes from the genre: Your character flies around in a laser-spewing space craft, collects power-ups, and battles enormous robotic bosses. One thing that separates the game from other classic shooters, however (besides the new fangled 3D graphics), is its emphasis on a pretty decent story with very memorable characters.

Hit the jump to revisit an unforgettable encounter between two of these classic characters.

The Set-Up

Star Fox 64 does a great job of expanding on the outstanding gameplay of the original Super Nintendo classic Star Fox. The game is bigger, prettier, and more importantly, features almost non-stop shooting action from start to finish. It is because of this that most critics (myself included) call it the best Star Fox game in the series.

The story of Star Fox 64 is very similar to the events of the first Star Fox. The evil Andross, banished to the polluted planet Venom, begins to cause trouble in the Lylat System. General Pepper, the leader of the Cornerian Defense Force, sends a team to investigate Venom and ultimately destroy Andross. Just like in the first game, the team consists of Fox McCloud, Falco Lombardi, Peppy Hare, and Slippy Toad.

In this sequel, however, there is more emphasis on the character’s backstories.

Years before the events of Star Fox 64, General Pepper had ordered another team to head to Venom to destroy Andross. That team consisted of Fox’s father, James McCloud, a younger Peppy Hare, and Pigma Dengar. During the mission to Venom, Pigma betrays the group (Judas!), resulting in the capture of James and Peppy.

Although Peppy manages to eventually escape, James is left behind, presumably dead. Peppy eventually makes it back to Corneria, barely alive, to tell James’s son Fox about the horrible fate of his father.

As an older Fox begins the mission at the beginning of the game, he is more than determined to confront Andross, hoping for sweet revenge for the death of his father.

After fighting through many levels consisting of barren planets, lethal asteroid fields, and massive space stations, Fox and company finally make it to Venom. It is worth mentioning that, along the way, the game smartly implements creative little ways of furthering the story without the need for dramatic cutscenes that break up all the action.

For instance, in one stage Fox and friends encounter Star Wolf, a rogue pilot, and his team of misfits. One of Wolf’s team members is none other than Pigma Dengar, the same traitor that betrayed James and Peppy years ago.

During this intense battle, spoken dialogue between the characters helps flesh out the relationships and offers some pretty meaningful backstory to all involved. The entire game is littered with clever story moments like this.

As Star Fox fights his way through hazard-filled Venom, he finally arrives at Andross’s lair. His companions fall back, knowing that the upcoming confrontation is something Fox needs to handle on his own.

After flying through a maze of long corridors (straight down towards the center of the planet, mind you), Fox finally arrives in a huge open room, ready to battle his nemesis, Andross.

The battle with Andross is nothing short of epic, involving not one, but two forms. The first is Andross himself, a giant head and fists, both of which are vulnerable to attack. Andross’s second (and true) form is a massive flying brain, fought in “free-range” mode around the giant room (free-range mode is just how it sounds – one of a few sequences in the game that is not “on rails” and let’s you fly almost anywhere you want).

After a tough battle, Fox finally destroys Andross, saving the universe in the process.

But there is no time to celebrate! As Andross perishes, he vows to take Fox with him and self-destructs. Suddenly there is a massive explosion. As Fox screams, the screen goes white and there is nothing. No music. No sound. No visuals.

It is during this stark white silence when the next Memory Card moment occurs: a McCloud family reunion.

The Moment

After pausing for an uncomfortable few seconds, the silence is immediately broken. An image appears on the bottom left corner of the screen of a character not yet seen up to this point.

He immediately begins to speak: “Don’t ever give up, my son.”

It is at this moment when the player realizes this mysterious character is none other than Fox’s long lost father, James McCloud.

The white screen then fades away, revealing Fox’s Arwing, badly damaged but still intact. Although confused by what is going on, Fox is determined to find a way to escape.

After a comforting “Follow me, Fox” from James McCloud, the player takes full control of Fox’s ship once again. James flies into the scene, leading the player out of the exploding structure.

Flying back through all the corridors is tough, as Fox’s ship controls different due to the damage. It also doesn’t help that visibility drops to a minimum due to all the smoke and flames covering the screen.

Using the audio and visual cues, Fox manages to make his way through the destruction by following the exact path paved by his heroic father. With only seconds to go, the two emerge successfully from Andross’s destroyed lair.

After some quick congratulations from Slippy, Peppy, and Falco, Fox immediately looks around for his father. Sadly, there is nobody to be found. Besides his friends, the sky is empty.

Happy to be alive, but more confused than ever, Fox flies away into the distance, wondering if it really was his father that saved his life or merely a figment of his imagination.

You can watch the final battle and Fox and James’s brave escape right here:

The Impact

The return of James McCloud is a pretty significant videogame moment for many different reasons.

Most obviously, it is a genuine surprise, made even more shocking due to the fact that it is featured in a Star Fox game, a series known for its action, not its abundance of dramatic plot twists.

Not mentioned before, this moment is also only obtained by playing the game through the “hard” path. At different points in the game -- by completing certain tasks or earning a set amount of points -- the player can change course and take on new, harder levels on the way to Venom. There are many combinations, but only one path that is considered the hardest option. It is only by beating this “hard” path that Fox will fight Andross’s second form and witness his father’s emotional return.

Most videogames only reward players with sometimes meaningless unlockables for beating the game on “hard.” This alternate ending is one of the best gaming rewards I have ever seen. If only all games could offer something this satisfying and surprising for taking on a more challenging mode.

I mention this point a lot in the Memory Card, but I am going to say it again: I am not the biggest fan of pre-rendered cutscenes. For me, there are two different ways a cutscene should work. If a designer wants to include a non-interactive story sequence, have it at least be rendered in real-time graphics. This is so important for not taking the player out of the action. But even better, figure out a way to incorporate all of the exposition and plot points directly into the gameplay.

While Star Fox 64 accomplishes this on a very basic level (although interesting, the story is not very complex), the fact that is still does it is highly commendable. All of the story sequences are told completely through direct conversations with Fox or visually through the in-game action on-screen. Although I love my Final Fantasy games more than words, I think they could benefit from this seemingly simple creative choice.

The moment when James McCloud returns is admittedly short and may not rank as one of the most profound and jaw dropping moments in the history of videogames, but its inclusion in such an action heavy game is very significant. Regardless of genre, it is still a sweet, surprisingly moving moment that I will never forget.

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)


Continue: More The Memory Card stories





prev 50 comments
next

53 comments | showing # 51 to 53

Fading Star's Avatar - Comment posted on 02/09/2008 19:11
Fading Star
Epic indeed.

Great post Chad.
twentythoughts's Avatar - Comment posted on 03/06/2008 15:27
twentythoughts
I once read up on all the endings for the DS Star Fox game. Apparently, in one of them, Krystal gets all emo, breaks up with everyone and goes off on her own under the new name (wait for it) Kursed. Yes, she named herself Kursed. With a K. And then Fox meets up with her later, and he DOESN'T RECOGNISE HER BECAUSE SHE'S EMO AND DIFFERENT.

Seriously, who needs bad fanfiction? Multiple endings make sure that all the bad fanfiction there is (well, without sex scenes) have already been written.
Holyetheline's Avatar - Comment posted on 03/20/2008 15:42
Holyetheline
Yay! Thanks so much for that excellent trip down memory lane!
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50883 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006