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The Memory Card .25: A McCloud family reunion photo

Last week I mentioned I would dedicate the next two installments of The Memory Card to cool, surprising videogame moments in two genres not known for their strong stories or deep characters. The original post centered on RTS games, specifically the exceptional StarCraft. This week, the focus shifts to shooters.

Shooters are great games, one of my favorite genres in fact, but they more often than not offer the player only basic narratives ([insert generic commander name] requests your help! Pew pew pew!). Of course there are exceptions to the rule (don’t yell at me, Topher), but most great shooters are all about flying around and destroying huge, screen-filling enemies. Not that there is anything wrong with that.

Although not considered a shooter in the shmup sense of the word, Star Fox 64 for the Nintendo 64 displays most of the same attributes from the genre: Your character flies around in a laser-spewing space craft, collects power-ups, and battles enormous robotic bosses. One thing that separates the game from other classic shooters, however (besides the new fangled 3D graphics), is its emphasis on a pretty decent story with very memorable characters.

Hit the jump to revisit an unforgettable encounter between two of these classic characters.

The Set-Up

Star Fox 64 does a great job of expanding on the outstanding gameplay of the original Super Nintendo classic Star Fox. The game is bigger, prettier, and more importantly, features almost non-stop shooting action from start to finish. It is because of this that most critics (myself included) call it the best Star Fox game in the series.

The story of Star Fox 64 is very similar to the events of the first Star Fox. The evil Andross, banished to the polluted planet Venom, begins to cause trouble in the Lylat System. General Pepper, the leader of the Cornerian Defense Force, sends a team to investigate Venom and ultimately destroy Andross. Just like in the first game, the team consists of Fox McCloud, Falco Lombardi, Peppy Hare, and Slippy Toad.

In this sequel, however, there is more emphasis on the character’s backstories.

Years before the events of Star Fox 64, General Pepper had ordered another team to head to Venom to destroy Andross. That team consisted of Fox’s father, James McCloud, a younger Peppy Hare, and Pigma Dengar. During the mission to Venom, Pigma betrays the group (Judas!), resulting in the capture of James and Peppy.

Although Peppy manages to eventually escape, James is left behind, presumably dead. Peppy eventually makes it back to Corneria, barely alive, to tell James’s son Fox about the horrible fate of his father.

As an older Fox begins the mission at the beginning of the game, he is more than determined to confront Andross, hoping for sweet revenge for the death of his father.

After fighting through many levels consisting of barren planets, lethal asteroid fields, and massive space stations, Fox and company finally make it to Venom. It is worth mentioning that, along the way, the game smartly implements creative little ways of furthering the story without the need for dramatic cutscenes that break up all the action.

For instance, in one stage Fox and friends encounter Star Wolf, a rogue pilot, and his team of misfits. One of Wolf’s team members is none other than Pigma Dengar, the same traitor that betrayed James and Peppy years ago.

During this intense battle, spoken dialogue between the characters helps flesh out the relationships and offers some pretty meaningful backstory to all involved. The entire game is littered with clever story moments like this.

As Star Fox fights his way through hazard-filled Venom, he finally arrives at Andross’s lair. His companions fall back, knowing that the upcoming confrontation is something Fox needs to handle on his own.

After flying through a maze of long corridors (straight down towards the center of the planet, mind you), Fox finally arrives in a huge open room, ready to battle his nemesis, Andross.

The battle with Andross is nothing short of epic, involving not one, but two forms. The first is Andross himself, a giant head and fists, both of which are vulnerable to attack. Andross’s second (and true) form is a massive flying brain, fought in “free-range” mode around the giant room (free-range mode is just how it sounds – one of a few sequences in the game that is not “on rails” and let’s you fly almost anywhere you want).

After a tough battle, Fox finally destroys Andross, saving the universe in the process.

But there is no time to celebrate! As Andross perishes, he vows to take Fox with him and self-destructs. Suddenly there is a massive explosion. As Fox screams, the screen goes white and there is nothing. No music. No sound. No visuals.

It is during this stark white silence when the next Memory Card moment occurs: a McCloud family reunion.

The Moment

After pausing for an uncomfortable few seconds, the silence is immediately broken. An image appears on the bottom left corner of the screen of a character not yet seen up to this point.

He immediately begins to speak: “Don’t ever give up, my son.”

It is at this moment when the player realizes this mysterious character is none other than Fox’s long lost father, James McCloud.

The white screen then fades away, revealing Fox’s Arwing, badly damaged but still intact. Although confused by what is going on, Fox is determined to find a way to escape.

After a comforting “Follow me, Fox” from James McCloud, the player takes full control of Fox’s ship once again. James flies into the scene, leading the player out of the exploding structure.

Flying back through all the corridors is tough, as Fox’s ship controls different due to the damage. It also doesn’t help that visibility drops to a minimum due to all the smoke and flames covering the screen.

Using the audio and visual cues, Fox manages to make his way through the destruction by following the exact path paved by his heroic father. With only seconds to go, the two emerge successfully from Andross’s destroyed lair.

After some quick congratulations from Slippy, Peppy, and Falco, Fox immediately looks around for his father. Sadly, there is nobody to be found. Besides his friends, the sky is empty.

Happy to be alive, but more confused than ever, Fox flies away into the distance, wondering if it really was his father that saved his life or merely a figment of his imagination.

You can watch the final battle and Fox and James’s brave escape right here:

The Impact

The return of James McCloud is a pretty significant videogame moment for many different reasons.

Most obviously, it is a genuine surprise, made even more shocking due to the fact that it is featured in a Star Fox game, a series known for its action, not its abundance of dramatic plot twists.

Not mentioned before, this moment is also only obtained by playing the game through the “hard” path. At different points in the game -- by completing certain tasks or earning a set amount of points -- the player can change course and take on new, harder levels on the way to Venom. There are many combinations, but only one path that is considered the hardest option. It is only by beating this “hard” path that Fox will fight Andross’s second form and witness his father’s emotional return.

Most videogames only reward players with sometimes meaningless unlockables for beating the game on “hard.” This alternate ending is one of the best gaming rewards I have ever seen. If only all games could offer something this satisfying and surprising for taking on a more challenging mode.

I mention this point a lot in the Memory Card, but I am going to say it again: I am not the biggest fan of pre-rendered cutscenes. For me, there are two different ways a cutscene should work. If a designer wants to include a non-interactive story sequence, have it at least be rendered in real-time graphics. This is so important for not taking the player out of the action. But even better, figure out a way to incorporate all of the exposition and plot points directly into the gameplay.

While Star Fox 64 accomplishes this on a very basic level (although interesting, the story is not very complex), the fact that is still does it is highly commendable. All of the story sequences are told completely through direct conversations with Fox or visually through the in-game action on-screen. Although I love my Final Fantasy games more than words, I think they could benefit from this seemingly simple creative choice.

The moment when James McCloud returns is admittedly short and may not rank as one of the most profound and jaw dropping moments in the history of videogames, but its inclusion in such an action heavy game is very significant. Regardless of genre, it is still a sweet, surprisingly moving moment that I will never forget.

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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50 comments | showing # 1 to 50
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Excel-2011's Avatar - Comment posted on 02/07/2008 14:37
Excel-2011
There's no C in "shmup". My shmup-playing brethren will be most disgusted at this horrific oversight.
Arugala9's Avatar - Comment posted on 02/07/2008 14:40
Arugala9
I loved that ending. Star Fox 64 was so much fun to play.
Excel-2011's Avatar - Comment posted on 02/07/2008 14:43
Excel-2011
I think it's sad that thus far no other Star Fox game has ever had a moment as profound as the true ending to Star Fox 64. You have to wonder if Nintendo and company (taking into account the third-party developers they have called on for co-development) are actually looking at their past success as closely as they should.
Excel-2011's Avatar - Comment posted on 02/07/2008 14:44
Excel-2011
You know what was really memorable, though? The very end of the lower path ending with Andross' ghost taunting you to challenge the next level.
trydizon's Avatar - Comment posted on 02/07/2008 14:47
trydizon
Great write up!

If this game taught me anything in life, it was to...
1. Never give up, trust my instincts.
2. DO A BARREL ROLL!!!
Aertyr's Avatar - Comment posted on 02/07/2008 14:53
Aertyr
Press R or Z twice.
KyleGamgee's Avatar - Comment posted on 02/07/2008 15:02
KyleGamgee
WIN, my friend. Classic win.

I lobed the 64 installment of Star Fox so much, i eagerly awaited it's Gamecube appearance. (I was totally disappointed, of course)

Anyway, Andross' true form and the return of James McCloud is one of those cherished video game acheivements of my career.
Knivy's Avatar - Comment posted on 02/07/2008 15:05
Knivy
That "IF I GO DOWN I'M TAKING YOU WITH ME!!!" followed by Fox's scream, the rumble (you forgot to mention the rumble Chad) and white screen was one of the few "WTF? ...OMG!! Awesome!!!" moments that I remember fondly about the N64 era.
CaffeinePowered's Avatar - Comment posted on 02/07/2008 15:06
CaffeinePowered
'trust your instincts!'

SF64 was made of so much win
ceark's Avatar - Comment posted on 02/07/2008 15:06
ceark
oh man this was a big moment for me. I've invested literally hundreds of hours in this game I've played through it some many friggen times.
Chad Concelmo's Avatar - Comment posted on 02/07/2008 15:16
Chad Concelmo
@The-Excel,
Ha ha. Oops. Typo. Topher just punched me in the face. Fixed. :)
Big Z's Avatar - Comment posted on 02/07/2008 15:19
Big Z
I've played a lot of good games, but there are few I would consider as genuinely worthy of merit above Star Fox 64. It combines intense air, land, and sea action with a simple but engaging story told without being invasive. I love this game so much I can't even knock off a point for Slippy Toad being an annoying twat.

My gushing praise aside, I'm curious, how many people would brake when told to boost and vice versa to dodge the massive asteroids in the Asteroid Field mission?
Chad Concelmo's Avatar - Comment posted on 02/07/2008 15:21
Chad Concelmo
@Knives,
The glory of the Rumble Pack deserves a post on its own. :)
Cheeburga's Avatar - Comment posted on 02/07/2008 15:28
Cheeburga
*sniffsniff*
Oh starfox, how you have lost my heart.
64 will always have a spot in there though.
Phoenix Gamma's Avatar - Comment posted on 02/07/2008 15:31
Phoenix Gamma
Why do you always pick my fondest video game moments? I'm pretty sure I've gushed over every single one of them, and Star Fox 64 was epic as hell.

That said, my dad and I still play S64 to this day in a battle for the top score. That jerk still holds the spot...
RAB's Avatar - Comment posted on 02/07/2008 16:03
RAB
Another excellent Memory Card moment, kudos to you Chad!

This game was truly worthwhile.
I remember beating this game probably more than 50 times because it was such a damn good game and so fun to play. Even being on-rails, the replay value was undeniable.

Anybody remember Kat Monroe? That dame who appeared on planet Zoness? I just remember that she was all up on Falco's nuts.
EightBitMav's Avatar - Comment posted on 02/07/2008 16:04
EightBitMav
Hell yes!

This was one of my favorite moments in any game ever...hell, Starfox 64 is still one of the most amazing games I've ever played.

I remember being like, around the age of 10 and finally getting this scene...'twas quite an accomplishment.
bigfatton's Avatar - Comment posted on 02/07/2008 16:09
bigfatton
Bravo Concelmo, another great memory card. I loved Star Fox 64 and, as well, consider it the best in the series. I remember how stoked I was about it's actual voices in the game, as opposed to the , waa wwaaaaa waaa of the original, though I still make those sounds every now and then to the dismay of those around me.
Cataract's Avatar - Comment posted on 02/07/2008 16:26
Cataract
God, I remember this one so well. This was the first time that an ending to a videogame gave me goosebumps, and it's still one of my favorite endings.


Too bad Starfox went to shit after this one.
RAB's Avatar - Comment posted on 02/07/2008 16:29
RAB
@ Cataract

yes, it is too damn bad
Imako's Avatar - Comment posted on 02/07/2008 16:30
Imako
that's a great one
Anthony Burch's Avatar - Comment posted on 02/07/2008 16:32
Anthony Burch
Plus, if you aced every single planet on the map, you got to play with your dad's sunglasses on in a new "expert" mode.

Pretty badass.
Knivy's Avatar - Comment posted on 02/07/2008 16:34
Knivy
@Chad
Yeah =), I just mentioned it because I consider rumble to be an important part of that fade to white scene, it helped put emphasis on the silence after the explosion.

@bigfatton
bipirip bipirip
Dynamic Sheep's Avatar - Comment posted on 02/07/2008 16:40
Dynamic Sheep
I played through this game and put it down... I thought it was fun, but I didn't really have any motivation to go back through it. Then one day, years after I had gotten rid of my N64, my friend was playing Starfox 64 and was trying to get this ending... watching him play through it for the win was epic and I've been bashing my head against the wall trying to remember how to do this on the VC version of the game.
Darkjad's Avatar - Comment posted on 02/07/2008 16:51
Darkjad
I just beat SF64 last night. Used the asteroid field warp to get myself to Solar, then kicked so much ass I ended up striking down Area 6 and then getting the real ending.

Great ending overall. So meaningful, and I agree; SF64's story was amazingly well told.
Brian Szabelski's Avatar - Comment posted on 02/07/2008 17:12
Brian Szabelski
Star Fox 64 is king of the N64 games. Anyone who says OoT is the king is wrong.
IceMax's Avatar - Comment posted on 02/07/2008 17:12
IceMax
whenever i read or hear about star fox games, i cry a little inside, wishing that Star Fox 2 was actually released
Excel-2011's Avatar - Comment posted on 02/07/2008 17:30
Excel-2011
I always felt guilty after letting Slippy get captured in that one Landmaster stage in the desert planet. I forget the details but I always hit myself whenever I allow that kind of thing to happen.
Pangloss's Avatar - Comment posted on 02/07/2008 17:40
Pangloss
I can't let you do that, Fox!
Projectexodus's Avatar - Comment posted on 02/07/2008 17:50
Projectexodus
This game is probably one of the most meaningful game in my life. It just has so many emotional moments connected to it.

Also I was completely unaware of the alternative ending. When the original venom level was replaced with a fight against Star Wolf I didnt really think that much about it. But when Andross suddenly turned into a frickin brain, I was shocked! I mean, I was really happy when I finally found out (purely with a coincidence) how to reach the other planets.
But I never expected that using a different coloured route would affect the ending.

Anyway, it was during that fight that I, for the first time because of a videogame, was scared shitless (I was 8 years old)! My heart just pumped so fast when he followed me around and I could hear the sound of him from behind.
And I didnt dare to get close to him so I could shoot his "arse", because he would trap me with those tentacles.

I felt very relieved when I finally beated him. Hearing the voice of James McCloud -- which I've only read about in the the prologue and the manual -- breaking the silence was quite surprising. I was sad that he couldnt stick around with Fox and the gang, but still I feel it was a quite happy ending.
And it kinda felt like I beat a totaly different game than the first time.

You where spot on Chad! One of my favourite Memory Card article! Good Job!
Robert's Avatar - Comment posted on 02/07/2008 18:12
Robert
Annoying bird! I am the great Leon!

Btw it's all-range mode, noob. :P
Wedge's Avatar - Comment posted on 02/07/2008 19:08
Wedge
I feel infinite sadness at not having my 64 copy of this anymore =<.
ShinSennju's Avatar - Comment posted on 02/07/2008 19:43
ShinSennju
OMG this game is great, I'm gonna NOT emulate it one of this days to relive that moment, but its not gonna be easy without the precision of the N64 controller.
GoldBond's Avatar - Comment posted on 02/07/2008 19:48
GoldBond
Wait, really? Don't get me wrong, Star Fox 64 is a great game, but a "pretty decent story?" I think you're confusing "ambitious" with "epic."

Things can be ambitious but still be total shit. Kingdom Hearts' plot, for example. Both Star Fox 64 and Kingdom Hearts' plots are merely a means to an end. For Kingdom Hearts, it's to get all the Disney and Square IPs in a single RPG. For Star Fox 64, it's to give the characters something to babble about while you play the game. You probably think Captain Planet is profound fiction.

Chad, knowing your love for Chrono Trigger and FF VI (along with stuff like There Will Be Blood and Battlestar Galactica), I know you can spot great storytelling when you see one, but this is stretching it.
Aaron Mxy Yost's Avatar - Comment posted on 02/07/2008 20:14
Aaron Mxy Yost
One of my favorite games of all time. I really need to go through this on the VC now that they've patched the hyper-sensitive controls with the classic controller. It's still a shame the ditched the rumble support.
RJG's Avatar - Comment posted on 02/07/2008 21:33
RJG
I'm glad you did this one. Star Fox 64 doesn't get enough love. Or, rather, it does, but from the wrong people. Damn furries. I was sad you didn't mention this one on the RFGO Endings episode but you have redeemed yourself. Here, have a porpoise.

I know, it's not quite the same as a REAL dolphin, but I gave my last one to Collette.
F Whipple's Avatar - Comment posted on 02/07/2008 22:10
F Whipple
@Goldbond

Captain planet IS profound fiction!!! BLASPHEMER!!!


@chad

great write-up btw
Bob Muir's Avatar - Comment posted on 02/07/2008 23:12
Bob Muir
I actually don't remember this at all. I should go buy it on VC.
corneliuscack's Avatar - Comment posted on 02/07/2008 23:30
corneliuscack
:( i remember it oh so well!


lol they should have just made james mccloud a character in brawl instead of wolf.
SubOrbital's Avatar - Comment posted on 02/08/2008 02:10
SubOrbital
Star Fox 64 brings the awesome. I love it.
Vanima's Avatar - Comment posted on 02/08/2008 10:31
Vanima
I played this game so many times. It's rare when you get a game that has game play that consistently keeps you coming back for more even after you've beat it a few times. This was one of those games. I just wish they could come out with another that has that same fun appeal as the 64 version did. Ah we'll keep our fingers crossed I suppose. I remember a year or two ago my husband and I broke out the N64 just to play some multi player. Ah good times.
StevieC's Avatar - Comment posted on 02/08/2008 13:02
StevieC
Best. Ending. EVER. If you look closely in the background of that closing cutscene after Fox says, "Nothing's wrong" you can see a light moving against the background of stars. James, perhaps? (the crappy youtube compression renders this invisible on the vid posted here)
Projectexodus's Avatar - Comment posted on 02/08/2008 16:15
Projectexodus
@Vanima
I agree! In modern days (even during the time that game was released) it is very hard to find a game which you can just play through in one hour or so, then do it again the next day and dont get tired of it. Just like the old NES days.
Hamza CTZ Aziz's Avatar - Comment posted on 02/08/2008 18:38
Hamza CTZ Aziz
Yeah, like Rev said, you get your dad's sunglasses after this, lol.

Just got around to reading this. This was such an epic fucking moment.
braulio09's Avatar - Comment posted on 02/09/2008 11:41
braulio09
"The white screen then fades away, revealing Fox’s Arwing, badly damaged but still intact."

doesn't "intact" mean that it's in perfect conditions? :S

anyway..great write-up. i never actually played through this memory card moment, but i did watch my brother play through it
Fading Star's Avatar - Comment posted on 02/09/2008 19:11
Fading Star
Epic indeed.

Great post Chad.
twentythoughts's Avatar - Comment posted on 03/06/2008 15:27
twentythoughts
I once read up on all the endings for the DS Star Fox game. Apparently, in one of them, Krystal gets all emo, breaks up with everyone and goes off on her own under the new name (wait for it) Kursed. Yes, she named herself Kursed. With a K. And then Fox meets up with her later, and he DOESN'T RECOGNISE HER BECAUSE SHE'S EMO AND DIFFERENT.

Seriously, who needs bad fanfiction? Multiple endings make sure that all the bad fanfiction there is (well, without sex scenes) have already been written.
Holyetheline's Avatar - Comment posted on 03/20/2008 15:42
Holyetheline
Yay! Thanks so much for that excellent trip down memory lane!
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