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The Memory Card .24: The assimilation of Kerrigan photo

Certain videogame genres are known for not possessing rich or complex stories. These genres usually focus entirely on action and gameplay, ignoring even a basic narrative structure (which is not necessarily a bad thing). But what happens when an established genre surprises the player by including some interesting characters one can actually (gasp!) grow to care about?

Over the next two installments, The Memory Card will focus on two moments from two notoriously story-crippled genres: RTS (real-time strategy) games and shooters.

Real-time strategy games do feature plots -- I’m not saying they are void of any type of narrative at all -- but most offer only basic stories as an excuse to give the player reason to collect resources and blow stuff up. It wasn’t until I played the PC masterpiece StarCraft that I realized a real-time strategy game could tell just as compelling a story as any epic RPG.

Hit the jump to relive a surprising moment from that game centering around one of my favorite videogame characters of all time.

The Set-Up

StarCraft is arguably the most successful and well regarded RTS game ever made and for good reason: it is ingeniously designed. I still to this day load up the game every once and a while just to experience its highly addictive, near perfect gameplay. It also helps that my PC is so outdated that this almost ten year old game is the only thing that will run on it. But I digress.

StarCraft centers on the galactic war between three races: the human-like Terrans, the creepy alien Zerg, and the highly intelligent Protoss. Instead of just booting the game up, choosing a race, and playing a quick melee round, StarCraft offers a surprisingly robust single-player campaign that is just as complete and satisfying as the stellar online multiplayer mode.

While it may not have been the first game to introduce them, StarCraft perfected the inclusion of specific RTS characters known as “heroes.” Heroes are playable and non-playable characters that actually have names and backstories as opposed to the hundreds of generic (and dispensable) units that populate most RTS games. Usually, these hero characters have to survive each mission or the game will immediately end, forcing the player to protect them by any means necessary.

At the beginning of the StarCraft Terran campaign (the first of the three episodes you have to complete), a handful of “heroes” are introduced. Among them is Lieutenant Sarah Kerrigan, a 26 year-old psychic and skilled ghost agent. In the world of StarCraft, ghost agents are stealth units that can use psionic powers to help defeat the enemy.

Kerrigan, along with (love interest?) Jim Raynor and others, is a member of the Sons of Korhal, a rebel Terran group led by power hungry Arcturus Mengsk. The Sons of Korhal (and, in particular, Mengsk) strives to overtake the evil Confederacy, a group of fellow Terrans that rules the sector with an iron fist.

Mengsk has personal vendettas to settle with the Confederacy and starts to use questionable techniques to ensure victory. Near the beginning of the game, Mengsk sends Kerrigan on a mission to plant a psi emitter in a Confederate base. This psi emitter attracts the ruthless Zerg and triggers a violent and bloody siege of the base, resulting in the horrible death of many people.

These extreme tactics leave Kerrigan and Raynor skeptical, but they continue to support Mengsk in the hopes his overall intentions are for the good of the people.

After many Terran missions, Kerrigan is asked by Mengsk to actually protect the Zerg hives from the attacking Protoss on the planet Tarsonis in order to ensure further Zerg annihilation of the Confederacy. This is almost the last straw for Raynor, who seeks to protect Kerrigan from any type of harm. Reluctantly (and against Raynor’s wishes), Kerrigan agrees to complete her mission, always the loyal soldier.

While she is successful in stopping the Protoss, Kerrigan and her forces are unexpectedly surrounded by a sudden influx of Zerg troops before having a chance to celebrate. Since the Zerg don’t serve anyone, they immediately begin to decimate the helpless Terrans.

Scared for her life and the lives of her remaining soldiers, Kerrigan calls out to Mengsk for a rescue party. Maybe not surprisingly, Mengsk ignores Kerrigan’s plea for assistance and leaves her on Tarsonis to the mercy of the Zerg.

It is at this point in the game when the level ends, leaving Kerrigan screaming for support as she is surrounded, with no escape, by an almost infinite amount of Zerg. Raynor screams at Mengsk to send his ships back, but it is to no avail. Kerrigan is left for dead.

While this twist is shocking enough on its own (wait ... what ... she’s gone?), it is shortly after this when the next Memory Card moment occurs: the assimilation of Kerrigan.

The Moment

Once the Terran levels are complete, the player moves on to the second set of stages: the Zerg campaign. Right away, the Zerg Overmind (the race’s leader) informs your new Zerg-centric character that there is a valuable chrysalis being harvested that contains one of its greatest creations. In fact, the first few levels of the new campaign focus on protecting this strange egg from destruction.

After an epic battle on the planet Char, the chrysalis finally hatches, revealing a mutated and alien ... Kerrigan! Wait, what?! This is when the game reveals that the Zerg did not in fact kill Kerrigan on Tarsonis. Since she is a ghost, the Zerg instead decided to harness her skills and assimilate her into the most powerful Zerg ever created.

Unfortunately, because of this unwilling transformation, Kerrigan loses all her memories and thoughts of being a Terran and now only lives for the destruction of all the non-Zerg races. In fact, she ends up becoming one of the main villains in the game from this point on (and even into the StarCraft expansion pack, Brood War).

A sad fate for such a noble character ...

You can watch the tragic attack on Kerrigan right here (keep in mind that the video is very low quality and ends before her Zerg form is revealed -- bad clip is bad):

The Impact

Not to drive the point home too much, but the apparent death of major character Kerrigan would be shocking for any videogame, let alone an RTS. Like most people, I really thought the likable character had actually died and would never be seen again. To have her pop back up a few levels later a completely new creature (with brand new skills and controls) was shocking, to say the least.

Up to this point in my videogame life, I had played my fair share of real-time strategy games, but never felt even close to the immersion I experienced when playing StarCraft for the first time. Even playing today, the three different races are so distinct that I may go so far as to say they are some of the best designed videogame creatures in history. The perfect balance of strengths and weaknesses each species possesses when applied to the gameplay is truly staggering. I still can’t wrap my head around how the designers got it all so right.

On top of this, the actual characters introduced in the g ame are just as well realized. I will always remember heroic Raynor, shady Mengsk, and especially loyal Kerrigan. Come on, you have to admit, even her name is awesome. She really will go down as one of the most memorable characters videogames have ever seen. Although sad, the fact that Kerrigan goes through this in-game transformation and even, years later, becomes the central character of the expansion pack is completely intriguing. Very rarely do videogames introduce heroines/villains with such dramatic and long-lived arcs.

One more thing of note is how amazing the creators of this game tell their story through something as “basic” as an RTS’s interface. True, Blizzard (the game’s publisher) is known for its spectacular cutscenes, but if you are a fan of StarCraft you know that these gorgeous cinematics mostly contain nothing more than pretty visuals. The meat of the story is actual revealed through little more than primitively animated talking heads and (luckily) topnotch voice acting. Allowing the player to care for a character and genuinely get upset when she is in danger is all the more impressive when portrayed using such simple visual means. It takes a lot of talent to pull something like this off.

Nowadays, it seems that real-time strategy games are becoming more and more complex by the minute, offering truly epic stories filled with impressive characters of all types. But, for me, StarCraft will always be the most memorable. Is it just because of Kerrigan’s tragic story? Maybe. It might even be the fact that it was the first RTS that really struck a chord with my emotions.

Whatever the reason, the assimilation of Kerrigan will always be remembered as one of my favorite videogame moments of all time. StarCraft II cannot come soon enough ...

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)


Continue: More The Memory Card stories





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37 comments | showing # 1 to 37

Tragic Hero's Avatar
Tragic Hero at 01/31/2008 13:50
Well done sir! RTS games rarely get any spotlight around here (from what I've seen at least).
Aerox's Avatar
Aerox at 01/31/2008 13:53
I love The Memory Card.

This is an excellent moment; and as you mentioned I think a major turning point for the genre. Blizzard was able to show everyone else that, yes, RTS games can have stories (kind of like how Marathon did to FPSs) and in doing so inspired the next generation of strategy games. Yay Blizzard!
BlackDove's Avatar
BlackDove at 01/31/2008 13:55
One thing that should be mentioned is the person who voiced her. Kerrigan worked so well, because the voice behind her was fantastic (like most of the Starcraft characters).

http://en.wikipedia.org/wiki/Sarah_Kerrigan
king3vbo's Avatar
king3vbo at 01/31/2008 13:56
Great job as always Chad! I remember the first time playing through and thinking NOOO I FAILED THE MISSION!

And then I was amazed at how powerful Kerrigan was when she became a Zerg, and how that was an epic story twist
adam wolf's Avatar
adam wolf at 01/31/2008 13:56
i thought this was a great example of story and character development in an RTS. i also say yay blizzard!
ArrestedDeveloper's Avatar
ArrestedDeveloper at 01/31/2008 13:58
That Son of Korhal more like son of a bitch.

The only thing I didn't like about Starcraft was that you knew who won even before you played the campaigns. You just looked at which campaign you played last (Protoss in the main game, Zerg in the expansion) and knew who the victor for the games story arc was.
mockery's Avatar
mockery at 01/31/2008 14:09
Nothing, and I mean nothing, will ever top the storyline in Brood Wars where Zeratul and Artanis end up wiping out all of the Zerg from Shakuras. That cinematic scene killed me at the time... it was just too perfect and one hell of a great build-up.

On a related note, Having already played Starcraft 2 at Blizzcon, I look forward to that game killing 100% of my productivity.
Chad Concelmo's Avatar
Chad Concelmo at 01/31/2008 14:11
@ArrestedDeveloper,
OMG, I totally know what you are talking about. The order of the episodes totally spoiled it for me as well!
Mozgus's Avatar
Mozgus at 01/31/2008 14:17
The story may well be fantastic, but I'll never know because this game is absolute torture to play. I'll never understand the appeal.
3r0t1c n3rd's Avatar
3r0t1c n3rd at 01/31/2008 14:19
If I remember correct (and i do), Kerrigan doesn't lose her memories. In fact, she even flirts a bit with Raynor after her transformation.


Or that was a tramslation error in the german version.
Logo's Avatar
Logo at 01/31/2008 14:27
Starcraft itself is a memory card. Best. Game. Ever.

"Live for the swarm"
cainball's Avatar
cainball at 01/31/2008 14:30
@Mozgus

Everyone is entitled to their opinion. It's good to note that as gamers we can respect the viewpoints of others, even when they disagree with our own.

Having said that, you are a dumb ass-hat.
Knives's Avatar
Knives at 01/31/2008 14:31
<3 <3 <3 and <3

PS: <3

@AD and Chad
That didn't happen to me, not sure why not in SC, but in Broodwar I was expecting "the good guys" to win.

@ 3r0t1c n3rd
Yeah, I remember that also.
RestingSound's Avatar
RestingSound at 01/31/2008 14:34
I don't appreciate the tone of this article. Being a Zerg supporter I found the Queen of Blades control of the entire swarm to be the high point of the series. She was always destined to become the most powerful lifeform in the universe.
CaffeinePowered's Avatar
CaffeinePowered at 01/31/2008 14:40
Starcraft has such a great story and universe set up around it, truly the best RTS game ever, at least until Starcraft 2 comes out...
Guagloves's Avatar
Guagloves at 01/31/2008 15:05
Wow I really need to play starcraft again.
Bluefusion's Avatar
Bluefusion at 01/31/2008 15:24
Even though you could predict the outcome based on the order of the campaigns, did you guys really expect the Zerg to come out on top in Brood War?

I think the ending to Brood War itself is a testament to the power of Blizzard's story-telling. Rarely in any medium--games, movies, or television--can a bad guy win without ruining the story. We don't like bad guys to win, and when they do, we feel slighted. Somehow, the triumph of the Zerg added an immense amount of closure to the game.

For me, it really left an impact to see that one man's greed (Mengsk) really led to the downfall of civilization. And, we all felt sorry for Raynor, who all along pleaded with Kerrigan to stop the madness.

Truly epic. Hopefully this is the second memory card you talked about.

Either that, or the death of Tassadar. I put my money on those two.
Kira Plaga's Avatar
Kira Plaga at 01/31/2008 15:28
DId Kerrigan die in "Brood War"? I never finished the story in the expansion, ( too hard! ) and if so, I hope she's in Starcraft 2! kekekeke
Knives's Avatar
Knives at 01/31/2008 15:35
@Kira Plaga

Look for some cheat codes and finish it =P.
Zanch's Avatar
Zanch at 01/31/2008 15:41
Seeing as how Starcraft is my favorite game of all time, this write up hits particularly close to home. And Mozgus, shame on you, sir.
Mozgus's Avatar
Mozgus at 01/31/2008 15:50
No shame on me. It's crap, as all traditional resource-gathering RTS games are. They aren't fun. They're work. You should be paid to play them. Apparently the Koreans figured that one out.

The RTS games I love are ones most people wouldn't consider RTS at all, like Black & White 2, Sacrifice, and even Pikmin 2. They offer a realtime strategic overhead-view experience without any of the pain.
Big Z's Avatar
Big Z at 01/31/2008 15:53
Awesome article per usual Chad. Personally I've always felt closer to the Protoss and Tassadar's sacrifice.
ShinSennju's Avatar
ShinSennju at 01/31/2008 15:53
Wow, truly Epic memory card, its truly amazing how such a deep and engaging story could be told basically through the briefing secuences.

And a moment of silence for all the fallen Protoss heroes =(
Chad Concelmo's Avatar
Chad Concelmo at 01/31/2008 15:54
@3r0t1c n3rd,
I think you're right, actually. I also remember her saving Raynor's life when she could have killed him. I guess I just meant she has new priorities once she becomes a Zerg. Man. Best game ever. :)
Chad Concelmo's Avatar
Chad Concelmo at 01/31/2008 15:56
@Knives,
I guess the entire plot wasn't ruined for me (I didn't know what would happen at all, really), but I never liked knowing which campaign was coming next. I like to be surprised! :)
Knives's Avatar
Knives at 01/31/2008 16:05
@Chad
Knowing the order of the campaigns made me play it for even longer periods, playing as a Terran I had a lot "Wow, am i really gonna use that later on?!?!".

But yeah, It would've been an amazing surprise to all of a sudden find yourself in the enemies shoes...er...legs..claws?
KyleGamgee's Avatar
KyleGamgee at 01/31/2008 16:41
Well done indeed. I saw my brother play Command and Conquer once. That's about the extent of my RTS exposure. Still, great write-up.
wathedilleo's Avatar
wathedilleo at 01/31/2008 17:15
I barely ever play RTSs but Starcraft is one of the few games I find myself revisiting all the time and enjoying it every time I play it. It's actually one of the reasons I got into gaming in the first place after my dad showed it to me. I can't wait for Starcraft 2.

"My life for Aiur"
Dexter345's Avatar
Dexter345 at 01/31/2008 18:39
I have heard of Kerrigan's cult following, though never having played Starcraft aside from getting my ass handed to me in multiplayer, I never realized why. Good read.
Necros's Avatar
Necros at 01/31/2008 19:50
Oh man, I kept hoping she'd come back to the Terrans side and have all those awesome new powers, but it never happened.
Dan CiTi's Avatar
Dan CiTi at 01/31/2008 20:59
One of the few RTS games I ever got into(the others being AOE2, WIC, Rise of Nations/Legends, and Advance Wars if that counts).
Spykron's Avatar
Spykron at 01/31/2008 21:33
YES YES YES STARCRAFT FOREVER!
anomalous underdog's Avatar
anomalous underdog at 02/01/2008 01:02
@Mozgus
try playing it at easy mode then
cainball's Avatar
cainball at 02/01/2008 03:40
@Mozgus

So it's crap because you don't like it? What a nice ego-centric view of the world. You sound like a three year old.
catsithx's Avatar
catsithx at 02/01/2008 06:08
it's s a great game my freind talked me into playing it one day I was hoked after the frist try. Great game and good memories can't till 2
Fading Star's Avatar
Fading Star at 02/04/2008 19:55
Excellent job, Chad.

En Taro Adun!
solanusdracon's Avatar
solanusdracon at 05/10/2008 15:18
Kerrigan and Sylvanas. Discuss.
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