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The Memory Card .23: It was all a dream? photo

Sometimes videogame moments can be memorable without being very good. Take last season’s StarTropics Memory Card induction, for instance: I will never forget that damned submerged letter for the rest of my life, but that doesn’t change the fact that the whole concept left me a little confused.

This week, the dim, barely visible negative light of my memory shifts its focus to one of the strangest creative choices in videogame history.

Over the years, I can think of a handful of games that presented endings with unexpected and wholly fulfilling plot twists. While some of them may have been over-the-top, they still fit into the context of the established plot, making them at the very least mildly believable.

Even in the early retro days, when videogame stories weren’t a huge focus of the overall experience, a poorly realized -- or, even worse, lazy -- plot point still stood out like a sore thumb. One of these unfortunate moments occurs at the end of the quirky Super Mario Bros. 2 for the original Nintendo Entertainment System. Hit the jump to learn what not to do at the conclusion of an otherwise decent little videogame.

The Set-Up

Like the aforementioned StarTropics, I actually happen to love Super Mario Bros. 2, despite some of its shortcomings. In fact, it is one of my favorite games from the golden (and sorely missed) NES era.

The first thing anyone will notice when playing Super Mario Bros. 2 is the game’s drastic change in style when compared to the original Mario hit. Gone are the classic brick-breaking and warp pipes of yore. All the stuff that made Mario, well, Mario was replaced with a strange new world filled with creepy masked enemies and a lot of ... vegetable plucking?

This huge shift in aesthetics is perfectly explained once you discover Super Mario Bros. 2 is actually a remake of the Japanese game Yume Kōjō: Doki Doki Panic, but starring Mario characters (the true sequel to the first Super Mario Bros. released only in Japan).

In the game, for the first time, you can choose between four playable characters: the well-balanced Mario, the high-jumping Luigi, the hovering Princess Toadstool, or the strong Toad. Regardless of who is chosen, the basic plot remains the same: the evil toad Wart has cursed the world of Subcon and it is up to the heroes of the Mushroom Kingdom to stop him.

After playing through numerous, admittedly creative levels, you and your companions finally make it to the final boss, Wart himself.

While the battle is nothing special (you throw a lot of vegetables, dodge a lot of bubbles), it is what occurs after Wart’s defeat that is a little ... odd.

Once the malevolent toad falls, your chosen character makes his/her way through a magical door and into an open room. At the center of the room is a vase, sealed by an oversized stopper.

Immediately, your character hops on top of the stopper and pulls it from the decorated vase. From within, eight random fairies fly out, congratulating you for defeating Wart and saving Subcon from the horrible curse.

With no hesitation, a celebration in your honor begins (involving the morbid denizens of Subcon parading Wart’s body around for all to see/gawk at). It is after this celebration when the next Memory Card moment occurs -- one that I am still scratching my head about.

The Moment

As you, the player, are waiting for the strange celebration to continue on, the scene suddenly cuts away to Mario asleep in bed, a cute nightcap sitting on top of his head. In the corner of the screen, the celebration you just witnessed is displayed in a large, white thought bubble coming from the snoring plumber’s head.

After a few moments, Mario wakes up for a second, bursting the thought bubble and all of its contents. It is at this moment that you sadly realize the entire game you have been playing was only one of Mario’s vivid (mushroom induced?) dreams. The entire adventure that established some pretty memorable characters (Birdo!) and encounters (riding on a magic carpet!) was all just in Mario’s head.

To make matters more disappointing, instead of something dramatic happening after Mario wakes up, he just goes right back to sleep as the credits start rolling, revealing the “cast” of the game.

As the last cast member leaves the screen (Wart), a final, cursive “The End” forms above Mario’s snoring face, sealing the fate of one of the strangest videogame endings of all time.

You can watch all the wackiness unfold here:

The Impact

When I first saw the ending of Super Mario Bros. 2 as a child I never really thought twice about it. While I thought it was a little weird, it wasn’t until years later when I truly realized how much of a copout it really was.

Looking back, it is a pretty big slap in the face that Nintendo didn’t think the people of America would be able to handle a game as challenging as the original sequel to Super Mario Bros. Replacing some characters from an already established game with familiar Mario icons is one thing, but adding on an abrupt ending ludicrously trying to explain why the game is so different than previous ones in the series is just insulting.

When I say “insulting” I don’t mean to sound so dramatic. It’s not like I’m really that angry about this decision or anything. As mentioned before, I love Super Mario Bros. 2 and think the ending (while crazy) is still totally classic. I just think it was an odd creative choice that boggles my mind, even today.

Think about it: when has the “it was all a dream” scenario worked well. In all other forms of media (film, television, stage), this technique is rarely used because of the negative reaction it always (deservedly) garners. Is the result of putting it in a popular videogame any different? The answer is obviously no.

Mario games have never been known for their strong stories or mind-blowing endings, so it is a little hard to fault Super Mario Bros. 2 for doing something so shocking or unfair. Heck, I guess just the fact that the Mario series tried something new is reason enough for some form of praise. But the ending is obviously (in)famous for a reason. If you ask a bunch of videogame fans on the street about Super Mario Bros. 2, I bet the same amount that knows how the game ends (read: all of them) will agree that the ending was rather disappointing and ultimately out of place.

Although not a lot happens, the ending of Super Mario Bros. 2 is easily one of the most memorable videogame moments of all time. Let’s just hope Mario doesn’t have anymore of these zany dreams in the future ...

The Memory Card Save Files

.01 - .20 (Season 1)
.21: Crono's final act (Chrono Trigger)
.22: Ganon's tower (The Legend of Zelda: Ocarina of Time)


Continue: More The Memory Card stories





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51 comments | showing # 1 to 50

Sam Spectre's Avatar
Sam Spectre at 01/24/2008 19:43
Great writeup, I loved that game.
Dexter345's Avatar
Dexter345 at 01/24/2008 19:45
I remember liking the ending of SMB2, but then, I was like seven years old, so I didn't really know much about plot progression or character development. Still, it was sort of an a-ha moment, because it sort-of-kind-of explained the crazy stuff that went on in SMB2, with villains that never resurfaced.

But then, crazy stuff happens in all of the Super Mario Bros. games, so it's not really necessary to say that the crazy stuff happening in SMB2 wasn't really happening.
MrSadistic's Avatar
MrSadistic at 01/24/2008 19:47
I'm still going with my theory that everything after the first Super Mario Brothers game are dreams.

Anyway, if there's one thing that's better than the "it was all a dream" was the good ol' "omg he/she/they were really dead". The first Silent Hill is an example of this and it's done so brilliantly.
GoldBond's Avatar
GoldBond at 01/24/2008 19:53
The writing is kind of on the wall that it's all a dream when you first crack open the instruction manual. Not that I'd expect any little kid to get this, but the name of the world Mario and co. travel in is called SubCon, an abbreviated take on the word "subconscious."

Oh, and there's no such thing as shortcomings in Super Mario Bros. 2. That game is magic compared to the hatefuck that was released in Japan.
that1dood's Avatar
that1dood at 01/24/2008 19:59
Completely agreed. That was a pretty lame ending. I am glad that they released Mario 2 to America through Wii VC and Super Mario All stars though. It's still a lame cop out to have a whole game be a dream.
moop2000's Avatar
moop2000 at 01/24/2008 20:02
The music at the end is some of the best ever in a game. I'd beat the game just to listen to the song.
GoldBond's Avatar
GoldBond at 01/24/2008 20:13
"If you ask a bunch of videogame fans on the street about Super Mario Bros. 2, I bet the same amount that knows how the game ends (read: all of them) will agree that the ending was rather disappointing and ultimately out of place."

Actually, I think they'd say, "dude, it's a Mario game. You actually gave a shit about the story? Go play Final Fantasy, asshole."

The dream thing was much more interesting than having some ungrateful fuck congratulating you and making you start all over again. It's probably my favorite Mario ending just because it was different. Besides, you got to see a new sprite in the form of those winged bastards that carried your hero across the screen. That's always exciting.
shmelo's Avatar
shmelo at 01/24/2008 20:13
Bit of an odd ending, however it is Mario so its Oscar worthy in my eyes.
Mxyzptlk's Avatar
Mxyzptlk at 01/24/2008 20:16
Mario looks adorable snoozing away in his monogrammed sleep cap though, you have to admit.
kawitchate's Avatar
kawitchate at 01/24/2008 20:18
yeah, no Mario game really has a great ending.
UMF Skibum's Avatar
UMF Skibum at 01/24/2008 20:19
I have to agree with Mxyzptlk - as much of a copout the ending is, getting to see Mario cuddle down in his nightcap (still sporting a trademark M) is worth the playthrough of the game.

As a kid, I really don't remember being disappointed. At that age, actually finishing a whole game got me so excited that I more or less ignored the actual ending.
Tragic Hero's Avatar
Tragic Hero at 01/24/2008 20:23
The was just so silly and out of place that the ending didn't really matter to me. I mean you were throwing vegetables at midgets in masks, throwing potions to reveal strange dream world like areas and you fought a bird thing that spit eggs at you. It was just so fun and silly that I forgot to care about the ending.

@kawitchate

I thought Super Mario World had a pretty good ending for a Mario game.
bobtpooner's Avatar
bobtpooner at 01/24/2008 20:32
Not only did Doki give us Birdo, but also Shy-guy's and Bob-Ombs which are now an essential part of the Mario universe.
JDUB X's Avatar
JDUB X at 01/24/2008 20:34
although it was a huge copout, it was truly very genius of Nintendo to explain why things were so strange.
Spartacus's Avatar
Spartacus at 01/24/2008 20:34
I always liked to think that even though it was happening in his head, it was still real. Maybe it was an out-of-body experience for him, maybe he was controlling your character through subconscious telepathy, and maybe if you don't defeat Wart, Mario can never dream again. In the immortal words of Professor Dumbledore, "Just because it's in your head, why should that mean it's not real?"
Necros's Avatar
Necros at 01/24/2008 20:35
I still maintain that one should never end with "and it was all a dream" in any medium, because it forces the gamer/viewer/reader into facing the fact that they just wasted part of their life on a meaningless venture.
SuperDave's Avatar
SuperDave at 01/24/2008 20:38
Haha, I was such (and am still) a nerd. The only thing I thought was how amazing the graphic of Mario sleeping looked for the time. Looked like a cartoon!
The-Excel's Avatar
The-Excel at 01/24/2008 20:39
Make your next Memory Card the best NES ending of all time in your opinion (next to the ones you may or may not have already covered) to counter this one.
Tragic Hero's Avatar
Tragic Hero at 01/24/2008 20:39
Spartacus wins for quoting Dumbledore!
Logo's Avatar
Logo at 01/24/2008 20:43
I agree with necros. Any absorbing plot in a game, book, movie will already have a letdown of it not being real after finishing it. There's no reason to force the player through that experience twice, especially at the expense of a satisfying conclusion.
twentythoughts's Avatar
twentythoughts at 01/24/2008 20:45
I'm not sure how much of a copout it really is... The whole game hints at it from the start. Did you ever think about why the world is called Subcon?

Here's a hint: Subconscious.

Of course, it's a Mario game, so the story really doesn't matter. It's the journey that counts. But the idea that it was a dream world... was probably Nintendo's way of not committing to re-using any of the elements in the game later. Just In Case, as they say.
Imako's Avatar
Imako at 01/24/2008 20:47
deux es machina!
razerangel's Avatar
razerangel at 01/24/2008 21:02
We always got told in English class never to use that technique. Partly because it's a cop out and partly because it frustrates the reader. It is totally annoying when you think you have achieved something and then it turns out to be completely false and you lose your connection with it. Sometimes however it can work, possibly in this game I'm not sure, havent played it.
The-Excel's Avatar
The-Excel at 01/24/2008 21:10
Character-A: Oh, it was all a dream.
Character-B: No, it wasn't. *starts up chainsaw*

The End
Xelotath's Avatar
Xelotath at 01/24/2008 21:31
Yeah it was a dream but I always tought that SubCon was the world of dreams, so what he did really happened, just not in the real world. And maybe a couple shy guys and birdos escaped so that's why we have them now and also two starly(the black stars if that's what they are called) that appeared in bowser's castle in mario world. Anyway SMB2 will always have a spot in my hearth because it's the first game I played ever and it's also the first one I finished. I played that with my mom and at night when I was sleeping my mom played with my dad to know what to do next, that was the good times.
The-Excel's Avatar
The-Excel at 01/24/2008 21:36
And what if it were made clear in the intro that all of this were a dream? What would your expectations be then?
ShinSennju's Avatar
ShinSennju at 01/24/2008 21:46
They did a similar thing with Legend of Zelda: Link's Awakening, but the "it was a dream" device works in Link's Awakening because:

a. In the case that you didn't finish the game, Link would have never woken up.

b. It still leaves you wondering a little if it was real.
Sharpless's Avatar
Sharpless at 01/24/2008 22:17
I'm with Necros. It's rare that "it was all a dream" is ever implemented successfully and meaningfully. It usually just empties all meaning out of what preceded it. And I believe that SMB2 is the best of the Mario games, so it especially feels cheap.
GoldBond's Avatar
GoldBond at 01/24/2008 22:39
What meaning was in Super Mario Bros. 2? Was the game instantly less fun after discovering the ending? That's the point of the game. It's not to get emotionally attached to the character where it would be a copout, but to have fun. How does the ending negate this?
catsithx's Avatar
catsithx at 01/24/2008 23:04
The game was fun and hard at the same time but still I to felt years leater it was a cop out ending. Back then I didn't give it a second tought about the ending either but now looking back at it it was a cop out but hey I could always hope that the zelda games for the 3do were a bad dream to.
lowercaseluke's Avatar
lowercaseluke at 01/24/2008 23:14
I got told in english class to never think that the storyline of a mario game is in the least bit important.
Joseph Leray's Avatar
Joseph Leray at 01/24/2008 23:48
I got told in English to never say "I got told."

However, I was told that maybe some of you guys didn't pay a whole hell of a lot of attention in English class.
somesthetic's Avatar
somesthetic at 01/25/2008 00:29
just because it was a dream doesn't mean it didn't happen.
RJG's Avatar
RJG at 01/25/2008 01:27
Each one of these things reminds me that I still need to finish Final Fantasy 4, 6 and Chrono Trigger.

Way to make me feel guilty Chad.

On another note, while the ending kinda made sense, it also really sucked. I mean, Mario can go to place inhabited by plants with grass skirts that are as ugly as sin and clean up the world with a giant sentient water pistol, but Wart was all a dream?

Fuck that shit.
Batthink's Avatar
Batthink at 01/25/2008 02:11
Although not a lot happens, the ending of Super Mario Bros. 2 is easily one of the most memorable videogame moments of all time.

Actually, I forgot about the ending. Which contradicts that sentence. :O)
BigKev's Avatar
BigKev at 01/25/2008 03:03
I always thought it was a case of Mario being stuck in SubCon (ie, his subconcious), and defeating Wart and freeing the SubConians (ie, his mind) was the only way to keep living.
A New Challenger's Avatar
A New Challenger at 01/25/2008 03:46
I'm waiting for [i]Newhart: The Game[i] to come along and finally do this technique some justice in videogame storytelling.
A New Challenger's Avatar
A New Challenger at 01/25/2008 03:47
Wow, total fail there.

Also, R.I.P., Susanne Pleshette :(
zeromaint's Avatar
zeromaint at 01/25/2008 03:54
I just finished Phantom Hourglass and yet again I got a very similar ending akin to Link's Awakening. The whole it was a dream but it really happened because segments of the dream show up anyways. Nintendo really needs to try something innovative like giving a non-predictable ending.

But then again I remember that the intended audience of Nintendo are kids who don't have the concept of over used plot developments.
Fading Star's Avatar
Fading Star at 01/25/2008 07:00
That was an excellent moment in gaming history. Super Mario Brothers 2!

:D.
BlackSheep's Avatar
BlackSheep at 01/25/2008 07:32
i hate how everyone is complaining about the whole "it's a dream ending"

what really bothered me is the fact that in the credits they call Birdo by the wrong name.

She has Ostro in the credits, and the ostrich looking thing above her is Birdo.
GoldBond's Avatar
GoldBond at 01/25/2008 10:20
Yay! More smart people!

This Memory Card is kinda dumb.
Tubatic's Avatar
Tubatic at 01/25/2008 11:15
Great Memory Card.

So how about this though: has any other game pulled this? Its definitely worth a memory for the fact that its unique, or at least very rare.

Yeah, reading it now, it does kind of follow. Subcon, and so on.
Tubatic's Avatar
Tubatic at 01/25/2008 11:22
This ending also represents that moment in the industry, where there wasnt the internet, or wikipedia, and gamers werent' ravenous enough to feel duped or somehow cheated by the idea of slapping Mario over another IP. The ending could be considered maybe a little apologetic, for when those older gamers looked back to try and figure out what they actually played. But also at once "insulting" as Chad put it.

This game also set the precedent, for Mario being an appearance whore, and set the stage for Mario being plastered on anything and turning it into gold . . .
Chad Concelmo's Avatar
Chad Concelmo at 01/25/2008 11:40
@GoldBond,
I in no way said the game was less fun. In fact, I love that game (which I mentioned multiple times in the article). I just think the ending was rather strange. If Super Mario Bros. 2 was a completely original game (and not Doki Doki Panic with a Mario spit shine) I may think the ending was cute and different. But Nintendo obviously added it to explain why the game had nothing to do with any of the other Mario games. That's all I was saying. I still love the game. A lot. :) :)
GoldBond's Avatar
GoldBond at 01/25/2008 12:15
Fair enough. Just as long as you understand that there are no shortcomings to Super Mario Bros. 2. It's a absolutely brilliant game. Hopefully Nintendo realizes this and makes a New Super Mario Bros. 2 for DS.
DarkAesthir's Avatar
DarkAesthir at 01/25/2008 14:11
I loved SMB2, but thinking about it now, I too have concerns about the whole "it was all a dream" bit. Yet the fact that a lot of characters were introduced via this game, ie. shy-guys, birdo, pokey, etc. which are now part of the Mario canon.

But I guess that's acceptable, rather than retconning it out of existence. However, Mario was never a series concerned with maintaining continuity. That's Castlevania's job.

I wonder if another doki doki panic game were to be made, if it would be allowed to use the characters from SMB2? Or were their designs changed when the game was turned into SMB2, making them unique?
FrozenDelight's Avatar
FrozenDelight at 01/27/2008 07:17
Maybe he's dreaming of what happened that day?... whatever.
Ambulance-Y's Avatar
Ambulance-Y at 01/31/2008 20:23
does anyone know the ending of doki doki panic? did it just end in the celebration or did it cut to one of the characters dreaming of super mario brothers?
vonrichter's Avatar
vonrichter at 06/06/2008 12:57
I think it's a classic ending with fabulous music.
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