But then, crazy stuff happens in all of the Super Mario Bros. games, so it's not really necessary to say that the crazy stuff happening in SMB2 wasn't really happening.
Anyway, if there's one thing that's better than the "it was all a dream" was the good ol' "omg he/she/they were really dead". The first Silent Hill is an example of this and it's done so brilliantly.
Oh, and there's no such thing as shortcomings in Super Mario Bros. 2. That game is magic compared to the hatefuck that was released in Japan.
Actually, I think they'd say, "dude, it's a Mario game. You actually gave a shit about the story? Go play Final Fantasy, asshole."
The dream thing was much more interesting than having some ungrateful fuck congratulating you and making you start all over again. It's probably my favorite Mario ending just because it was different. Besides, you got to see a new sprite in the form of those winged bastards that carried your hero across the screen. That's always exciting.
As a kid, I really don't remember being disappointed. At that age, actually finishing a whole game got me so excited that I more or less ignored the actual ending.
@kawitchate
I thought Super Mario World had a pretty good ending for a Mario game.
Here's a hint: Subconscious.
Of course, it's a Mario game, so the story really doesn't matter. It's the journey that counts. But the idea that it was a dream world... was probably Nintendo's way of not committing to re-using any of the elements in the game later. Just In Case, as they say.
a. In the case that you didn't finish the game, Link would have never woken up.
b. It still leaves you wondering a little if it was real.
However, I was told that maybe some of you guys didn't pay a whole hell of a lot of attention in English class.
Way to make me feel guilty Chad.
On another note, while the ending kinda made sense, it also really sucked. I mean, Mario can go to place inhabited by plants with grass skirts that are as ugly as sin and clean up the world with a giant sentient water pistol, but Wart was all a dream?
Fuck that shit.
Actually, I forgot about the ending. Which contradicts that sentence. :O)
But then again I remember that the intended audience of Nintendo are kids who don't have the concept of over used plot developments.
what really bothered me is the fact that in the credits they call Birdo by the wrong name.
She has Ostro in the credits, and the ostrich looking thing above her is Birdo.
So how about this though: has any other game pulled this? Its definitely worth a memory for the fact that its unique, or at least very rare.
Yeah, reading it now, it does kind of follow. Subcon, and so on.
This game also set the precedent, for Mario being an appearance whore, and set the stage for Mario being plastered on anything and turning it into gold . . .
I in no way said the game was less fun. In fact, I love that game (which I mentioned multiple times in the article). I just think the ending was rather strange. If Super Mario Bros. 2 was a completely original game (and not Doki Doki Panic with a Mario spit shine) I may think the ending was cute and different. But Nintendo obviously added it to explain why the game had nothing to do with any of the other Mario games. That's all I was saying. I still love the game. A lot. :) :)
But I guess that's acceptable, rather than retconning it out of existence. However, Mario was never a series concerned with maintaining continuity. That's Castlevania's job.
I wonder if another doki doki panic game were to be made, if it would be allowed to use the characters from SMB2? Or were their designs changed when the game was turned into SMB2, making them unique?

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