games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


The Memory Card .22: Ganon's tower photo

Final boss battles are significant for many reasons, mainly because game players desperately want to see their character’s long journey come to a satisfying end. Sometimes these battles are so important, that I would go so far as to say they can even make or break a game. A beautiful, fulfilling adventure can come to a screeching halt with a rushed, poorly designed final confrontation.

Once and a while, though, a final boss battle comes along that is not only epic, but truly feels like the perfect amalgamation of everything the game has been building to. Everything your character has experienced, all the skills he/she has learned -- they all come into play for one stupendous final showdown.

While there are many amazing final boss battles over the years, a small handful in particular stand out to me as being the best of the best. They all feel like perfect endings to already near perfect games.

Maybe my favorite final boss battle of all time occurs at the end of the Nintendo 64 masterpiece, The Legend of Zelda: Ocarina of Time. Hit the jump to relive one of the greatest hero vs. villain encounters in videogame history.

The Set-Up

It goes without saying that The Legend of Zelda: Ocarina of Time is one of the greatest videogames of all time. If you have never played it (which I doubt is possible if you are frequenting this Web site), stop reading right now, find a copy of the game and play to your heart’s content. You can thank me for changing your life later.

In the game, you play as Link (the green outfit-wearing star of all the Zelda games), a young and innocent member of the Kokiri tribe. Upon hearing that the Great Deku Tree is sick, Link goes to visit it and discovers that an evil man known as Ganondorf had cursed the wise tree and seeks to take over the land of Hyrule.

Listening to the Great Deku Tree’s dying advice, Link travels to Hyrule Castle to speak with Princess Zelda and learn more about the evil Ganondorf and the fate of the land.

In the castle courtyard, Princess Zelda tells Link about the mystical Triforce, a holy relic located in the Sacred Realm that gives its owner infinite power. Zelda fears that the thief Ganondorf is planning on finding this Triforce and destroying the world. The only way to stop this from happening, she feels, is if Link travels to the Sacred Realm and claims the Triforce for himself, beating Ganondorf to his prize.

To do this, Link obtains three sacred stones which, combined with the music of the Ocarina of Time, reveal The Master Sword, a powerful weapon that allows Link to travel to the future (seven years, to be exact) and into the Sacred Realm.

Unfortunately, as soon as Link enters the Sacred Realm, he realizes it has already been taken over my Ganondorf, and that he and Zelda were merely used as pawns in his master plan.

After an epic and truly glorious adventure to awaken seven sages (the key to trapping Ganondorf in the Sacred Realm), Zelda gives Link the magical Light Arrows, the only weapon powerful enough to destroy Ganondorf.

As soon as the arrows change hands, Zelda is captured and sealed in a crystal by the evil thief, who immediately whisks her away to his enormous lair (formerly Hyrule Castle).

Determined to save his beloved princess, Link uses the power of the seven sages to form a bridge and break the barrier surrounding Ganondorf’s tower.

A long and challenging dungeon crawl later, Link finally makes it to the highest room in the structure, ready to confront his ultimate nemesis and rescue Princess Zelda. This is when the next Memory Card moment occurs, at the top of Ganondorf’s tower.

The Moment

Link walks into Ganondorf’s throne room to the sound of a pipe organ being played. As he looks around the room, he immediately notices that Zelda is still encapsulated in her crystal, floating high above the center of the room.

Before Link even has a chance to react, the pipe organ music stops and its player, Ganondorf himself, turns around and stands before Link.

After the requisite enemy monologue, Ganondorf and Link engage in battle.

As Ganondorf floats around the room, focusing his evil glance on heroic Link, he shoots glowing white balls of energy at Link. Cleverly, Link bounces this energy back at its originator using the power of the Master Sword.

Once a direct hit is achieved, Ganon becomes stunned, unable to do anything for a short period of time. During this small window of opportunity, Link pulls out Zelda’s Light Arrows and fires away.

As one of the arrows hits Ganondorf, he crumbles to the ground, allowing Link ample time to then hack away at him with his sword.

Of course all of this is not as easy as it sounds, as Ganondorf’s attacks become faster and Link has a much harder time connecting with his various weapons.

Eventually (after repeating the effective process numerous times), Ganondorf is defeated, spitting up red blood (or a mysterious green substance in later versions of the game) and collapsing on the floor.

As soon as Ganondorf is slain, the walls and ceiling around Link disappear, leaving him standing with nothing but the dark cloud-covered sky above. From out of nowhere, Zelda is released from her crystallized prison and joins Link by his side.

This is when the game takes an interesting turn and offers the player something not experienced in previous Zelda games: Instead of watching the ending of the game, suddenly, the tower around Link and Zelda starts to collapse. The player is then given surprise control over Link as he races down the side of the structure with Zelda in tow.

As a timer counts down the seconds needed to reach the goal, Link and Zelda fight through numerous rooms in the tower before finally arriving safely outside the collapsing building.

At this point in the game, Link and Zelda are safe, Ganondorf’s tower has been destroyed, and peace seems to be restored (Zelda even says “It’s over ... it’s finally over ... ”).

But, yet again, the game throws in another twist as the rubble of the fallen tower starts to shake. From out of the piles of wood and stone, Ganondorf emerges (still alive and more demonic than ever), immediately trapping him and Link in a ring of fire.

Using the last of his Triforce power, Ganondorf then morphs into one of the most badass characters in the history of videogames, the demon Ganon.

Before Link even has a chance to react, Ganon knocks the Master Sword from his grasp, the weapon sticking in the ground outside the magical ring of fire (and precariously close to Princess Zelda).

With only the tools he has available (the most useful being the Light Arrows and Megaton Hammer), Link manages to attack Ganon’s defenseless tail, causing the towering demon to fall to his knees.

As Ganon falls, so does his protective barrier. Link uses this opportunity to grab his Master Sword just as Ganon rises again to fight. Repeating the same technique as before (attacking the tail), this time Ganon collapses much quicker because of the awesome power of Link’s reacquired weapon.

Right when Ganon hits the ground for a second time, Zelda decides to (finally!) step in and assist. She harnesses the power of her Triforce, emitting a beam of light and stunning Ganon.

With one final, surprisingly violent blow (to the face!), Ganon is defeated by Link’s Master Sword, ending one of the most epic final boss battles ever experienced. Whew!

You can watch the amaaaaazing battle here (unfortunately, the player decides to edit out Link and Zelda’s dramatic escape from the tower -- the best part!):

The Impact

Multiple tiered final boss battles are a staple of many epic games, but never before had one been used so effectively as in The Legend of Zelda: Ocarina of Time.

Take the Final Fantasy games, for example: almost every one of their final bosses have numerous tiers. Once you defeat one form, the boss will literally rise up, exposing a tougher and more elaborate version of itself underneath. While this is very cool (I would never dis a Final Fantasy game), there really isn’t too much logical reasoning behind the creative choice. Why didn’t the boss just fight the party with its most powerful form from the start? It doesn’t make a lot of sense (even in the context of a fictional world).

What makes the final boss battle with Ganondorf/Ganon so great, is each tier of the boss feels organic and flows perfectly with the story presented on the screen.

I will never forget the first time I got to Ganondorf when playing Ocarina. The final dungeon -- having to complete mini levels featuring all the sages -- was awesome, but walking into Ganondorf’s throne room to the sound of him playing a massive pipe organ was just breathtaking.

In all the past Zelda games, only one form of the final boss was encountered. You got to Ganon, you shot him with a few Light Arrows, and he was dead. Commence ending!

After I defeated Ganondorf I truly thought the game was complete. Not just because that was the normal mind set to be in while playing a Zelda game, but because Ganondorf was actually tough. Reflecting back Ganondorf’s energy balls was hard enough, but having to quickly switch to Light Arrows, and then back to your sword, all the while leaping over a gap in the floor, was a true challenge.

Adding on not just another, tougher boss battle (Ganon!), but an extended sequence where you have to escape the crumbling tower you just conquered was pretty revolutionary for the time. Imagine defeating the final alien heart in Contra, only to have to maneuver a tough (player-controlled) escape in your helicopter and then battling an even bigger and badder version of the enemy you thought was just destroyed. I genuinely was surprised (and impressed) by the length and quality of the final boss battle with Ganon. It truly was the perfect way to end the game.

Every since The Legend of Zelda: Ocarina of Time, there has been a handful of final boss battles that almost managed to up the ante in terms of sheer scope and design. I say “almost” because Zelda was the first final boss battle to really blow me away, and for that I will always cherish it as one of the best and most memorable videogame moments of all time.

The Memory Card Save Files

.01 - .20 ("Season" 1)
.21: Crono's final act (Chrono Trigger)


Continue: More The Memory Card stories





prev
next 50 comments

63 comments | showing # 1 to 50

Andrex's Avatar
Andrex at 01/17/2008 13:45
Of course..that moment when i was there.. went trough all the challenges, beat Ganondorf and Ganon then Get out on a time limit.. Toataly worth it
ZargonX's Avatar
ZargonX at 01/17/2008 13:48
Totally agree. The end sequence to Ocarina was pretty epic. I know a lot of people complain about the energy-ball tennis, but it was so much more than that. Taken as a whole, it's pretty dang impressive.
Andrex's Avatar
Andrex at 01/17/2008 13:51
@ZaronX

Really? i though that section of the "Tennis" was really fun
Snaileb 's Avatar
Snaileb at 01/17/2008 13:52
You never played Zelda, stop lying.

Thanks for bringing this one back.
CaffeinePowered's Avatar
CaffeinePowered at 01/17/2008 13:53
Such a great game and a great ending.

I never used the hammer on Ganon though, I would always use the biggeron(sp?) sword.
jdub28's Avatar
jdub28 at 01/17/2008 13:55
my all time favorite boss battle too

why we are talking ocarina

I think the next zelda game should be a game based on what zelda did during the seven years link was asleep. Ganon had to have sent mercs to find zelda and fighting them as zelda or sheik while trying to lead the resistance of the gorons zoras and hylains against ganon the gerdus and his demons would be the greatest thing to happen to the zelda franchise since cel shading

if anyone wants to do a fake game mock up feel free
Cataract's Avatar
Cataract at 01/17/2008 14:00
@Niero, you need to tell me how to get one of those.
Cataract's Avatar
Cataract at 01/17/2008 14:01
Whoops, I'm an idiot. Wrong story.
nilcam's Avatar
nilcam at 01/17/2008 14:03
As epic as the ending was, the moment from Ocarina that sticks with me most is lifting that huge column right before entering Ganon's castle. That was epic.
JoshDunford's Avatar
JoshDunford at 01/17/2008 14:07
Fantastic series of articles (Memory Card). You have the more fun of the editorial jobs on D-toid, don't you?

Just dont showcase the over used Sephiroth stabbing Aerith scene as one of these...

Ooops, Did I spoil? Sorry...

-JD
chief blaze's Avatar
chief blaze at 01/17/2008 14:16
now i need my memory refreshed, you beat ganon, escape the castle then you fight him again?

fuck my memory is so fuzzy i cant remember if you fight him again after you escape the castle.

anyone remember?
Husky Hog's Avatar
Husky Hog at 01/17/2008 14:22
Chad: This has to be the most amazing memory card ever

I strongly approve
Cheeburga's Avatar
Cheeburga at 01/17/2008 14:26
The tennis was a little underwhelming. but damn that game is long.
DTwirler's Avatar
DTwirler at 01/17/2008 14:27
Hmmm, Never played OoT. I feel like I'm missing out now!
HyrulianSpartan's Avatar
HyrulianSpartan at 01/17/2008 14:31
That boss fight will stay with me forever. I was only 9yrs old at the time, and I will be brutally honest Ganondorf's "demon" form actually creeped me out the first time I saw him, but I beat him anyway (I was an awesome 9yr old)

The ending was violent, the way link plunged the master sword right between the eyes was a very...WOW...moment. The only Zelda game that I think rivals that was the ending to Wind Waker in which he comes down at Ganondorf at terminal velocity and impales him right through the forehead
grrza's Avatar
grrza at 01/17/2008 14:32
Nice memory once again.

That moment when Ganon rises from the rubble in his classic bull demon form was truly shocking and unexpected. Seeing the origin of a classic video game figure first hand was also pretty damn epic.
Snaileb 's Avatar
Snaileb at 01/17/2008 14:45
The Hammer did less damage than the Bigoreon sword, but both do more damage than the Master Sword.
prowlerx083's Avatar
prowlerx083 at 01/17/2008 14:59
Great memory card, I remember that battle well. Personally, I always use an empty bottle for the energy ball "tennis." It seemed to be easier cause it took less time than to swing the sword. Surely most you did that too right?
Hiltz's Avatar
Hiltz at 01/17/2008 14:59
One Ganondorf is still one of the coolest video game villains.

I hope Nintendo really does manage to surprise everyone with its next epic Zelda game.
Dexter345's Avatar
Dexter345 at 01/17/2008 15:01
In the face!
JoshDunford's Avatar
JoshDunford at 01/17/2008 15:09
@ Chief Blaze:

I'm a bit hazy too, but I think I remember the shot where G-money, gripping his throat, throws up blood all over the ground before he goes all Chernabog...

Did this happen or am I making things more dramatic then they really were?

-JD
njsykora's Avatar
njsykora at 01/17/2008 15:18
Chad, I've been trying to resist playing Ocarina again recently because I have so many more games to get through and have played OOT so many times. Just seeing the screenshots makes me itch to do it again.
Chad Concelmo's Avatar
Chad Concelmo at 01/17/2008 15:24
@prowlerx083,
I never tried that! Brilliant! :)
EternalDeathSlayer's Avatar
EternalDeathSlayer at 01/17/2008 15:24
Great read, brought back lots of memories for me. That was a good year for gaming: We got both Zelda and of course Metal Gear Solid for the PSone. I remember those days so well.

Thanks for the great article and the great memories, and oh yeah: There's no link to the video. It just says you can see the video here, but I can't click it. Just letting you know
Sharpless's Avatar
Sharpless at 01/17/2008 15:31
Psst, Chad. There's no YouTube link (HA!), like you implied there should be. ("you can watch it here:")
NihonTiger90's Avatar
NihonTiger90 at 01/17/2008 15:42
Excellent write-up, Chad. I agree that this was such a memorable moment in the Zelda series, perhaps the most memorable boss battle of them all.
PetiePal's Avatar
PetiePal at 01/17/2008 15:44
Thanks for revisiting this one. That battle was so epic. The Twilight Princess multiple boss battle tried to relive this but it fell far short. I love Ocarina so much.
DaTgUy's Avatar
DaTgUy at 01/17/2008 15:46
totally agreed, FANTASTIC ENDING!
sugarape's Avatar
sugarape at 01/17/2008 15:47
Beating gannondorf is possibly the most instantly satisfying win I have ever experienced in video games.
It was all pure skill, no cheap shots.
BA Chieftain's Avatar
BA Chieftain at 01/17/2008 15:50
I know LoZ games had multi-tier boss fights before them, namely Link to the Past and Link's Awakening (oh to pun), but I definitely agree that never were they so distinctly segregated yet flowed so well as during this challenge.

Excellent choice. Still one of my favorite gaming accomplishments (though I recall using the hookshot to cross the gap... I was too scared of the fall)
crila's Avatar
crila at 01/17/2008 15:53
I 100% agree that this was the best boss battle ever. I would have to say Super Metroid is a close second.
Happyhead's Avatar
Happyhead at 01/17/2008 15:53
Completly epic, my fave Zelda ending (and Zelda game for that matter)
Chad Concelmo's Avatar
Chad Concelmo at 01/17/2008 15:59
@EternalDeathSlayer and Sharpless,
What the heck? It disappeared! 0_o
Fixed. Thanks, guys! :) :)
SantanaClaus89's Avatar
SantanaClaus89 at 01/17/2008 16:12
OoT owns all for eternity.
Spartacus's Avatar
Spartacus at 01/17/2008 16:21
QUITE epic, indeed. I personally prefer the ending to Wind Waker though, which is full of moments for future Memory Cards.

Concerning Final Fantasy bosses...I really don't like it when you have to fight multiple forms of the same boss. I'm playing through Kingdom Hearts II, and I am not amused by the sections where you'd fight up to five bosses in a row.
Fading Star's Avatar
Fading Star at 01/17/2008 16:22
Good work, Chad.

GANON!
Barcode's Avatar
Barcode at 01/17/2008 16:40
Man, this brings back alot of memories.
Knives's Avatar
Knives at 01/17/2008 17:02
That final boss was great, I remember being shocked when link gave the final blow to demon Ganon, I wasn't expecting that from a "Nintendo 64 kiddy game".
kawitchate's Avatar
kawitchate at 01/17/2008 17:12
awesome memory card. when you got to the final room and he's playing the pipe organ... just fantastic.
king3vbo's Avatar
king3vbo at 01/17/2008 17:23
OoT's final boss is the best out of any Zelda game hands down. Theres a reason I play this game over and over again and it never gets old.
Atlas's Avatar
Atlas at 01/17/2008 17:27
You actually cut off Ganon's nose at the end I believe.

Also, Bioshock's ending totally sucked. Sorry for morphing into a giant blue Arnold Schwarzenegger guys...
Syn's Avatar
Syn at 01/17/2008 18:08
Thats a cool video, I didn't even know you could play tennis with the bottle.
And I've never attempted to play through with no shield and only 3 hearts, hat's off to that guy.
pizzaface's Avatar
pizzaface at 01/17/2008 18:57
You just made me look for my N64 emulator and play OoT.

Fuck, this game never grows old.
Jasongame's Avatar
Jasongame at 01/17/2008 19:19
I actually read a translated Japanese manga of OoT and found it interesting as to how they portrayed Sheik. They made it to where she had actually infiltrated Ganon's ranks and acted as though she/he were just another top-ranking evil minion of Ganon whereas she would eventually betray him. You can read it for yourselves if you want to see how she accomplished that and such, but it does go well for explaining a bit more of the time gap as to what she did.
fiendman666's Avatar
fiendman666 at 01/17/2008 19:54
The part that got to me was everytime you would get hit, Zelda would scream in absolute terror. It was like she was genuinely concerned for my well being. Horrified that Ganon might end my life. God I loved every second of that game.
007's Avatar
007 at 01/17/2008 20:02
@Atlus
...Why does everyone think it had a decent ending that resolved everything? IT DIDN'T RESOLVE SHIT! Also, This memory card is awesome. Definitely sending this to a few friends (the link...)
emo zema's Avatar
emo zema at 01/17/2008 20:52
truly great possibly the best ever (memory card or boss battle) i loved it .

it really suprised me to & i loved the fact that he was playing an organ .
RJG's Avatar
RJG at 01/17/2008 22:56
OOT and Super Metroid have the two best end game sequences I've ever seen.
GoldBond's Avatar
GoldBond at 01/18/2008 00:06
At first I thought this was going to be about Link to the Past. Figuring out where to go during that last leg of the game was an amazing experience to figure out. I'm about to spoil the shit out of LttP, and if I did spoil it for you, it's your own fault.

After rescuing Zelda from Turtle Rock, I knew my last objective was to defeat Ganon. It seemed the rational place to go was the Pyramid of Power, the place Link first begins his journey in the Dark World. Problem was, I couldn't find a fucking entrance. I tried pushing and pulling every part of that damn pyramid, used Ether on the top, when I pretty much gave up and was ready to call a friend.

Standing on the top of the pyramid, I saw my answer: a silhouette on top of Death Mountain. I completely forgot about the Giant Fucking Glowing Tower With Pig Heads On It (GFGTWPHOI). After completing what is probably the most difficult dungeon in all the Zelda games (Water Temple doesn't touch this), I stocked up on potion and was ready to fight Ganon. I used the Big Key to find... Agahnim! Stupid 8 year-old me completely forgot about him.

GFGTWPHOI had a great, simple twist and for me, a damned exciting way of figuring out where it was. When I played Ocarina of Time I remember being disappointed that the polygonal mess that is Demon Ganon showed up instead of Pig Ganon. Luckily I got my wish in a future installment.

Sorry for the long post and the derail, but I needed to gush.
carrierj1's Avatar
carrierj1 at 01/18/2008 01:16
I think all of the boss battles were epic in OoT. I know the game was going to be epic when the first boss appeared, the electric fish boss thing was awesome, I was totally not expecting the water boss and Ganondorf was amazing. Great game. I want to get it on the VC but I already finished it and I still haven't played through Halo 3 yet.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49546 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006