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The Memory Card .19: Death by ... grappling beam? photo

From hidden rooms to unlockable content, videogame secrets have been widely used over the years: most providing players with some extra satisfaction for finding something that not everyone is lucky enough to discover.

Although most of these secrets -- like the Chris Houlihan room in The Legend of Zelda: A Link to the Past -- are neat extras, they don’t usually add to the gameplay as a whole. Sometimes a hard to find health upgrade or secret costume will affect the way a game is played somewhat, but never enough to dramatically change things in the long run. “Wow, my character has on a tuxedo this time around … whoopee?” often runs through the heads of frustrated gamers looking for something with a little more, I don’t know, depth.

Once and a while, though, a videogame comes along that offers a secret that is more than just a shallow bonus and actually changes the way you look at how the entire game can be played. And since it is still technically a secret, some players can go through the game’s entirety not even knowing it ever existed.

Hit the jump to find out about one of these extra special secrets in one of the best games ever created, Super Metroid for the Super Nintendo.

The Set-Up

This is the second time Super Metroid has appeared in The Memory Card. The first time was the premiere edition and was concerning maybe my favorite videogame moment of all time: the return of Baby Metroid.

Because of its first appearance, I won’t repeat myself and explain any of the story points previously discussed in the earlier article. I will say this, though: Super Metroid is a fantastic game with some of the best gameplay ever experienced in the history of videogames.

It being a Metroid game (the best one, in fact), you play as Samus as she explores an alien planet in hopes of solving its mysteries and defeating whatever creature or power has taken it over.

Of course, exploration is the heart of the game, and Super Metroid delivers in spades. There are multiple paths to explore and so many things to do as you travel around the unfamiliar world.

After many epic battles with numerous bosses, the game leads Samus into a submerged Space Pirate lab. Once in the water, Samus has trouble moving around (the control is significantly slowed) and she must find a special suit to make travel much easier.

Upon finding the suit, Samus easily makes her way through the rest of the lab, one clever puzzle and challenging battle after the next.

At the very bottom of this underwater stage, Samus reaches a tall room filled with large power conduits and tangled cables. As she walks in, the hatch closes and locks, sealing her inside. It is in this room when the next Memory Card moment occurs.

The Moment

As Samus stands in the center of the seemingly empty water-filled room, an odd group of green creatures slowly start to circle themselves as they randomly float every which way. To her surprise, the creatures cannot be harmed or even shot at all. Fortunately, they do no damage to Samus either, which is a huge relief as they are very hard to avoid.

As the small aquatic aliens disappear from the screen, a huge version of said creature darts into view and immediately starts attacking poor Samus. Cue dramatic boss music …

The boss’s name is Draygon and he kind of resembles a mixture between a shrimp and a turtle, with small, spider-like legs jetting from its huge, shell-covered body.

Like most bosses in the Metroid world, Samus immediately starts firing at it with a barrage of missiles and powered up shots from her arm cannon. Draygon is a tough opponent, though, as it swims in all directions in the water, making shooting at it very difficult.

Now, here is where something unexpected, completely secret, and just plain cool happens (if you, the player, can figure it out).

Samus can, of course, defeat the boss the old-fashioned way, by finishing it off with her supply of deadly weapons. But this massive creature comes with a weakness …

At random points in the battle (and when Samus gets too close), Draygon will swim down and grab Samus between its legs, draining her life energy. After grabbing her, he swims from left and right in a funnel-like pattern higher and higher up the room.

Unbeknownst to Draygon, this aggressive move meant to kill Samus actually opens it up to a deadly attack.

While in its clutches, Samus equips her simple grappling beam (up to this point not used in battle at all) and shoots it towards the open power conduits in the wall. Once the beam comes in contact with the charged surface, a huge bolt of electricity shoots into Samus, electrifying her and Draygon.

Unfortunately, this slick move depletes Samus’s health at an alarming rate, but also severely damages the weakened boss.

After only a few seconds, the boss is easily defeated, its grip loosening on Samus as its body sinks into the murky waters below. What could have been a huge, very challenging battle turns into an easy victory for Samus due to some quick thinking outside the box.

After Draygon disappears from view, the hatch on the far side of the room opens up, allowing Samus to continue her epic journey onward.

You can watch Samus defeat Draygon using this secret technique right here:

The Impact

Honestly, I have no idea how I figured this out (I can’t remember if I read it beforehand or discovered it by accident), but I will never forget how cool killing Draygon with the grappling beam was the first time I did it.

Almost all bosses in videogames have to be defeated in the same way. Actually, let me be more specific: of course a multitude of different weapons can be used on a boss to try and defeat it. If you have a large variety of items in your arsenal, nothing is preventing you from using them all to attack, right?

But never before in a videogame has such a completely different method for killing a boss been an option. Technically, it is possible to defeat Draygon in the “normal” way and never experience this assassination via grappling beam at all. To me, that optional concept is just so cool.

And it’s not like the difference was that you could just use your non-aggressive grappling beam on Draygon as a regular weapon. Sure, that would have been surprising unto itself since the grappling beam had not been used as a weapon the entire game, but this was not how the alternative was presented.

Even if you pulled out your grappling beam and wailed away at the boss as you do with missiles or power beam shots, absolutely nothing would happen. The grappling beam does no damage to enemies the entire game in its normal state.

To have the enemy attack you and carry you away … and then to use its offensive stance against it by shocking it (and you) using part of the environment? Wow. I really can’t think of another videogame instance when something like this has been duplicated (the epic battle with The End in Metal Gear Solid 3 is the closest thing that comes to mind).

Sure, there are games like Zelda where multiple items can be used in multiple ways against multiple enemies and bosses, but even then, the boss is still killed in the same fashion, just using a different weapon.

The one sad thing about this moment: after it happened I was determined to believe that all the bosses in the game would have a secret way of killing them. Someone please correct me if I am wrong, but it is disappointing to fight the rest of the bosses using only boring, traditional techniques. Well, that is a little harsh. Even a “boring” boss battle in Super Metroid is more exciting and creative than almost every other fight in any game … ever.

Killing Draygon with the grappling beam is a completely unexpected surprise and something that I will never forget. Hopefully designers in the future will bring more robust secrets like this to the table. Not only are they just so cool to witness, they really add a much more realistic choice-driven feel to any game.

This memorable moment is yet another reason videogames are such a unique form of interactive art (but don’t even get me started on that) …

The Memory Card Save Files

.01: The return of Baby Metroid (Super Metroid)
.02: Palom and Porom's noble sacrifice (Final Fantasy IV)
.03: The encounter with Psycho Mantis (Metal Gear Solid)
.04: The heir of Daventry (King's Quest III: To Heir is Human)
.05: Pey'j is captured (Beyond Good & Evil)
.06: The Opera House (Final Fantasy VI)
.07: Attack of the zombie dog! (Resident Evil)
.08: A twist on a classic (Metroid: Zero Mission)
.09: A Christmas gift (Elite Beat Agents)
.10: To the moon, Mario! (Super Mario World 2: Yoshi's Island)
.11: The Solitary Island (Final Fantasy VI)
.12: Wander's brave friend (Shadow of the Colossus)
.13: The submerged letter (StarTropics)
.14: The legend of Tetra (The Legend of Zelda: The Wind Waker)
.15: Snake pulls the trigger (Metal Gear Solid 3: Snake Eater)
.16: Riding under the missiles (Contra III: The Alien Wars)
.17: Hover bike madness! (Battletoads)
.18: Syldra's final cry (Final Fantasy V)


Continue: More The Memory Card stories





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23 comments | showing # 1 to 23

Mxyzptlk's Avatar - Comment posted on 10/04/2007 12:54
Mxyzptlk
Wow, I never knew about this one. Awesome!
bloodylip's Avatar - Comment posted on 10/04/2007 12:54
bloodylip
Draygon will swim down and grab Samus between her legs

I'd like to grab Samus between her legs.
A New Challenger's Avatar - Comment posted on 10/04/2007 12:59
A New Challenger
Awesome. I had no idea about this when I played through it for the first time last month on the Virtual Console, then someone mentioned it in another forum I frequent, and I tried it on my second play through. Totally badass.
A New Challenger's Avatar - Comment posted on 10/04/2007 13:03
A New Challenger
And by last month, I mean August.

donkeykong's Avatar - Comment posted on 10/04/2007 13:05
donkeykong
Yeah this one was a lot of fun to do. I've never beaten Draygon using ordinary weapons since someone told me about this secret my first time through.
king3vbo's Avatar - Comment posted on 10/04/2007 13:10
king3vbo
dang thats news to me

friggin sweet as usual Chad
Tubatic's Avatar - Comment posted on 10/04/2007 13:11
Tubatic
W
T
F

Sir.

I don't think I ever knew about that. That's pretty damn awesome.
Chad Concelmo's Avatar - Comment posted on 10/04/2007 13:12
Chad Concelmo
@bloodylip,
Ha ha. Oops. I meant "its legs." Fixed. :)
Justin Villasenor's Avatar - Comment posted on 10/04/2007 13:24
Justin Villasenor
I used this method to kill him too but I may have cheated and read about it in an issue of Nintendo Power (I don't remember, it was too long ago).
Cheeburga's Avatar - Comment posted on 10/04/2007 13:28
Cheeburga
That is awesome.
I love when there are little things like that in a game.
Zarathustra's Avatar - Comment posted on 10/04/2007 13:54
Zarathustra
Another reason why Super Metroid has always been in my top 3 games of all time (with A Link to the Past and Super Mario World). I was so excited when they finally put it on the VC! I think it was just about the only first party NES or SNES title not re-released in some fashion prior to the VC.

Chad, have you played Prime 3 yet? There is an awesome energy transfer function for the grapple beam late in the game, kinda reminiscent of the Draygon trick.
xagarath's Avatar - Comment posted on 10/04/2007 13:59
xagarath
Actually, Super Metroid wasn't the first game to do something like this- you could beat the final boss of Commader Keen Episode 1 either by shooting him 100 times or by bringing the ceiling down on his head.
Difference is it wasn't had to figure out.
LethalHairdo's Avatar - Comment posted on 10/04/2007 14:03
LethalHairdo
You're ability to stir up memories chock-full of retro-happiness always seems to cement my love for videogames more and more each time. This one is particularly amazing. I remember the feeling figuring this out (trying to escape it's clutches in a panic). It's basically one of the first moments that made me realize how far the spread between good games and bad games was. It was a COMPLETELY out of the box (at the time) solution to a boss battle.
blehman's Avatar - Comment posted on 10/04/2007 14:20
blehman
Good call Chad. lol@bloodylip
KyleGamgee's Avatar - Comment posted on 10/04/2007 14:35
KyleGamgee
This is brand new to me too. I love this game and I NEVER knew about this.

In Batman Returs for the SNES (NES?) you fight a clown in the street as the first boss battle. (If you remember the movie, Batman fires his grappling line into the wall and the badguy holding the girl as a human sheild says "You missed". Batman yanks on it and breaks a chunk of concrete out of the wall which hits the bad guy in the back of the head, knocking him out.) So in the game you have the grappling line to swing around and stuff. If you fire the grappling line at the badguy before he releases the girl and fights you, it will stick and tear out the concrete just like in the movie. This little trick depletes his life by 50% I think.

You article made me think of that.
KyleGamgee's Avatar - Comment posted on 10/04/2007 14:39
KyleGamgee
...maybe it wan't a clown... now I'm not sure.
Necros's Avatar - Comment posted on 10/04/2007 15:45
Necros
I always love finding different ways to kill bosses.
bern00b's Avatar - Comment posted on 10/04/2007 15:47
bern00b
"The grappling beam does no damage to enemies the entire game in its normal state."

Erm I'm nit picking here, but he grappling beam does damage some enemies. It's actually the most effective way to kill those orage crab-like thingies that are crawling all around maridia(Their name escapes me). I'm also pretty sure it kills some weaker enemies, like the annoying little flying gnat creatures in the room just before the bombs.

Great article though, I always thought the secret Draygon technique was rather awesome, and i'm glad it got an article to itself :)
Chad Concelmo's Avatar - Comment posted on 10/04/2007 16:12
Chad Concelmo
@bern00b,
Good call! I was worried when I wrote that there may have been some small enemies affected by the beam that I forgot about. :)
grrza's Avatar - Comment posted on 10/04/2007 17:25
grrza
I always wondered just what Draygon is trying to do to Samus once it grabs and starts jabbing her with its.. ehrrm... tail. Yeah, I watch too much anime....
The-Excel's Avatar - Comment posted on 10/04/2007 18:20
The-Excel
I'm thinking that a designer must have been inspired by some action movie with a similar sequence and put it in just for a few internal giggles. I can sympathize with that kind of thing.
Eschatos's Avatar - Comment posted on 10/04/2007 18:37
Eschatos
Pretty freakin sweet.
BenHaskett's Avatar - Comment posted on 10/04/2007 18:45
BenHaskett
The grappling beam also kills those little stone geemers that are supposedly impervious to weapon-fire.

Draygon used to be the hardest boss in the game for me. I found this little secret via word of mouth and couldn't believe it.

You know what else was crazy in that game that you didn't need to know to beat it? The crystal flash. That shit was crazy. I always saw that in the dile screen for the game and didn't know how to do it for the longest time....

Also, by combining your charge beam with any other beam (only one other beam) while set to power bombs, you can pull off a slew of contra-like special moves.
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