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The Memory Card .17: Hover bike madness! photo

Although they may have gotten more complicated and deep over the years, videogames have definitely not become more challenging. Not to say that is a negative thing by any means, it is just hard to compare the tutorial-filled games of today with some of the ego-crushing creations of gaming past.

But were these old games more challenging simply because they were better designed? Not necessarily, and not usually, to be honest with you. Most of these ridiculously hard retro games relied on primitive trial and error techniques that were more than unfair for the player.

The most memorable moment, for me, of trial and error based, mind-numbingly frustrating gameplay occurs in one of the hardest games ever created, Battletoads for the Nintendo Entertainment System. Although the game is awesome, it still doesn’t change the fact that some sequences are downright impossible to complete your first time through.

Hit the jump to remember the king of these impossible moments, a level that I will never forget, if only because of the amount of controllers I almost broke while playing it.

The Set-Up

Battletoads may be a true classic, but it has one of the strangest concepts in videogame history: in the game, you play as either Rash or Zitz, two humanoid toads that have to travel and fight through many varying levels to save Princess Angelic and their friend Pimple from the evil Dark Queen. Yeah, it’s all a little strange, to say the least.

One of the great things about Battletoads is how different each level is. While most of the stages are classic beat-‘em up style (a la Double Dragon), there are a handful that involve riding on vehicles, rappelling down caves, and climbing up 3D rotating towers.

On top of the welcome level variety, the art style of Battletoads can’t be beat. Set to resemble a cartoon, all the characters in the game have a distinctive style and awesome, over-the-top finishing moves that include your toad’s various appendages becoming oversized for that extra satisfying final blow.

The first couple levels of Battletoads are pretty tough, but never offer the level of impossible challenge the game is notorious for. It isn’t until you reach level 3 when you finally realize how unforgiving the game can be.

And this is when the next Memory Card moment occurs. If you remember it as well as I do, you might want to bite down on something hard before reading further: just thinking about it is already getting me angry.

The Moment

The third level starts off pretty basic, as you jump over a couple of pits and fight back a few simple enemies.

But all of a sudden you come across a set of speed hover bikes that you must mount in order to continue.

Once you jump on a bike, it quickly moves forward, the level around you automatically scrolling to the left as you gain speed.

At this point the level turns into a full blown test of your reflexes. As you are driving along on your hover bike (only being able to move up and down, speed up and slow down, and jump), different obstacles race at you from the right that you must avoid.

Once you begin it's not as hard as you think, since your vehicle is not going too fast and the obstacles are few and far between (they also blink for a second on the edge of the screen to prepare you for what is coming).

About halfway through the stage, however, it becomes a little absurd. Not only do you start traveling at a ridiculous speed, the obstacles come on the screen so quickly that you barely have time to react.

Of course, the level goes on way too long, as you continually gain speed and things just become harder and harder by the second.

Through myriad amounts of almost required trail and error, you eventually memorize the pattern of things and finally make it to the end of the level, only to continue to another stage almost twice as hard. Congratu-freakin’-lations. Ugh.

To relive the pain, you can watch the entire brutal level right here (take note of the very last section – are you kidding me with how impossible that is?):

The Impact

This Memory Card series is all about the most memorable moments in the history of videogames. Yeah, this sequence in Battletoads may have been unbelievably infuriating when playing it for the first time, but that doesn’t mean I won’t remember it for the rest of my life.

Heck, Battletoads is a great game with a lot of memorable content (snake maze!), but when I think about the game, this hover bike stage is the first think I remember, hands down.

But why is this level so memorable? What makes it stand out so much from the hundreds of other seemingly impossible videogame stages from that period of time?

Well, first of all, the level is just flat-out unfair. Most challenging videogames are challenging because you, the player, have not mastered them yet. After becoming a better videogame player in general you can usually come back and improve upon your past skills (or lack thereof).

This is not the case with the hover bike sequence; your skill almost means nothing. Sure, having spot-on hand-eye coordination helps tremendously, but the level basically just comes down to trial and error and how well you can memorize patterns.

The perfect example of this is during a few of the level’s required jumps. If you reached a pit and just had to hit the jump button to clear it that would be one thing, but each gap you have to leap over in the stage varies in size. One pit may require a simple press of the button, while another may require you to also hold forward to gain some extra distance.

But how are you supposed to know this? There is never anything indicating that one jump will be short or another will be long. Only in redoing the stage over and over again can you even think about completing it.

And don’t even get me started on trying to master this level during two-player simultaneous play. If one person dies at any point in the stage, both players have to go back to the last checkpoint and try again. Completing this stage by yourself is an accomplishment unto itself, but having to do this twice at the same time? Brutal.

While the nightmares of this level still pollute my happy retro dreams to this day, I have to admit, I still love playing it. The sequence is a killer, yes, but without impossibly challenging games like this the memories of the original Nintendo would never be the same. Love it or hate it, Battletoads will always be remembered as one of the most memorable titles in videogame history.

The Memory Card Save Files


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38 comments | showing # 1 to 38

Cowzilla3's Avatar - Comment posted on 09/20/2007 15:53
Cowzilla3
I made up a song like thing to this to keep me remebering when I was playing. It was just like up, down, jump, up, down, down...god that level was crazy.

Interesting about the unfairness of the level. Now I would totally agree with you but back then I didn't think so at all. I just said "oh ok, memorizing a level is what you have to do." Strange how thats changed.
Mxyzptlk's Avatar - Comment posted on 09/20/2007 15:55
Mxyzptlk
Dear Rare: This would be an awesome title to remake for XBLA. Love, Mxyzptlk.
MrJunko's Avatar - Comment posted on 09/20/2007 15:56
MrJunko
GROUND ZERO COMMENT

Battletoads and the original Ninja turtles games were reasons I now have high blood pressure and a 98% chance of having a cardiac arrest.

Battletoads, why the hover bikes?

Ninja Turtles, why the electric SEAWEED?!
Upgrayedd's Avatar - Comment posted on 09/20/2007 15:56
Upgrayedd
When I was younger I could never beat that stage.

This brings back both good and bad memories.

Good, because the first two levels were awesome, and bad because I didn't even see the fourth level until over a decade after the game came out.
Holyetheline's Avatar - Comment posted on 09/20/2007 15:59
Holyetheline
My friend Michael made me play that part until i got it perfect.
A New Challenger's Avatar - Comment posted on 09/20/2007 16:01
A New Challenger
That video almost makes it look easy.

I rented Battletoads once or twice and never got past this stage.

And I second Cowzilla's comments. Except for the song part, I never did that for this game but on occasion I've done it for others.
A New Challenger's Avatar - Comment posted on 09/20/2007 16:03
A New Challenger
Also, Chad, I've totally ripped off this feature on my c-blog. Blatant stealing is the sincerest form of flattery, right?
LethalHairdo's Avatar - Comment posted on 09/20/2007 16:09
LethalHairdo
games like this and the original TMNT (and Contra) were my favorite because it separated the people who were good and bad at videogames. Any idiot and their parents can play Halo...not true with the best titles back in the day. Beating games was not expected. Not everyone could see the ending of the story. You had to earn it...not get to it.

And oddly enough...the games where you have to play them over and over again because of LIMITED LIVES combined with trial and error levels most of the time seem to be the ones with the most replay value...

...just my thoughts.
Drbad asH's Avatar - Comment posted on 09/20/2007 16:13
Drbad asH
the Rat Race in that game was nothing to scoff at either. the first level of it was simple but by the time you get to like the 3rd or 4th (i cant remember how many) its downright hand-sweating.
that game was one of the few i can remember that i beat all the way through with no cheat codes or use of warp tunnels... though every time i try to achieve that feat again, ends in me crying in a corner.
MrJunko's Avatar - Comment posted on 09/20/2007 16:16
MrJunko
@ Lethal Hairdo

Yeah man, because this was WAY before memory cards, or even in game save features were implemented. This was the TRUE era of gaming, when you were a kid and you wanted to beat a game, you KNEW you had to sit there on a Saturday morning after your cartoon fix and stay there until 5 or 6 in the afternoon. Thats the kind of stuff you get video game chest hair for.

Satisfying...sigh..where have those days gone?
Cheeburga's Avatar - Comment posted on 09/20/2007 16:21
Cheeburga
Battletoads is win.
KyleGamgee's Avatar - Comment posted on 09/20/2007 16:28
KyleGamgee
I have never beaten this game, because of this level. It was the mid-air ramps that always did me in. I would miss those most of the time. The differing lengths of the pits didn't even occur to me...

I am scared to try again.

So scared.
Aerox's Avatar - Comment posted on 09/20/2007 16:34
Aerox
I think I actually had more trouble with the jetski level than this one. Both of them were insanely difficult though
DeathBot's Avatar - Comment posted on 09/20/2007 16:37
DeathBot
Fuck that level was hard. Still, Battletoads was a fun game, if only for the bizarre shit you had to do and fight. I remember the first part of the game if you kill the first 2 enemies in one shot you could hit the warp, and if I recall there was a warp in the hover bike stage. The only way I ever got anywhere in this game was because of those.
king3vbo's Avatar - Comment posted on 09/20/2007 16:38
king3vbo
keep it up Chad, I love this recurring article!
Excremento's Avatar - Comment posted on 09/20/2007 16:41
Excremento
I remember hitting some of those jumps and with the amount of distance you had to cover, laughing my ass off because of how absurd the whole thing was, some jumps you had the airtime of a football during kickoff. Good times my man. Who else used to take their frustrations out on the controller by biting them?
Knives's Avatar - Comment posted on 09/20/2007 16:44
Knives
I want battletoads again :(

Me and my neighbors were ridiculously good at this game, for a very long time (or at least that's how i remember it) it was the only simultaneous 2 player we had access to, so we played it all the time.

Childhood memories *tear*
Chad Concelmo's Avatar - Comment posted on 09/20/2007 16:58
Chad Concelmo
@A New Challenger,
That makes me so happy. :)
Sharpless's Avatar - Comment posted on 09/20/2007 17:18
Sharpless
Oh my gosh. In all my years of gaming, I have never gotten past that section. I barely made it halfway through. I sometimes wonder if Battletoads made me subconsciously hate games that have a significant degree of difficulty. I swear, I cannot play anything that challenges me to that near-impossible degree. I just want to embed the controller in the wall.

Sigh. Good game, though. I used to have some 6-inch Battletoad stretchy toys. I might still have them somewhere.
Teta's Avatar - Comment posted on 09/20/2007 17:57
Teta
I was never able to beat that level alone, i always needed the help from a friend.
That level is made of pure frustration, i think the Battletoads designers watched crying kids videos, and designed the level, put every inch of frustration in one long imposible level.
I think iŽll to the corner alone for a bit.
soul3150's Avatar - Comment posted on 09/20/2007 18:07
soul3150
Ah ROTE memorisiation, a skill that allows me to know moves for nearly every fighting game made, first developed when playing that fucking stage after it cost me a d-pad.

Alltogether it wasn't that bad, sure the first 20 or so times were pain, and I did flip out when I'd gotten further than ever then screwed up cause I hit the wrong direction than the one I was intending to, but once you got the pattern it was simple.

The worst part is the harder one later in the game.
deanhatescoffee's Avatar - Comment posted on 09/20/2007 18:14
deanhatescoffee
@ MrJunko: FUCK the Turtles' seaweed level. Thanks for bringing back terrible memories. (jk) That level was a nasty bitch - almost as hard as this hoverbike level. I was able to eventually get through the seaweed level, but never through the hovercraft level in Battletoads.
Anarpis's Avatar - Comment posted on 09/20/2007 18:53
Anarpis
Its not too bad until you get to the end of the level where it gets insanely fast. Not only do you need good memorization but quick reflexes too. To me this would be all but impossible with two players. Love the music here though.
Anarpis's Avatar - Comment posted on 09/20/2007 18:56
Anarpis
Oh, and I've gotten past this stage a few times with no cheats or anything, just takes a ton of patience (and a little luck)
Wedge's Avatar - Comment posted on 09/20/2007 19:18
Wedge
I could get through the seaweed area on TMNT, but that game was soooo hard and confusing in general...

Also I don't know if I ever beat this legit on Battletoads back in the day. I can't remember if I had my Game Genie yet or not.
casualweaponry's Avatar - Comment posted on 09/20/2007 19:51
casualweaponry
The Turtle seaweed level wasn't hard; just sacrifice Raphael at the all electric seaweed part. He sucks in that game anyway.

3D Worldrunner was a massive amount of memorization for the mile long chain-jumps, but that was ok.

Battletoads hover bikes? Fuck that. I just glanced at the title of this post and immediately knew where this was going. I actually started to grind my teeth.

@MrJunko:
We didn't have memory cards, but we had password saves. The worst password offender had to be River City Ransom. If memory serves, there were uppercase and lowercase and numbers in the password. Too damn convoluted.

EDIT: The Guardian Legend had sucky-ass passwords too.
Necros's Avatar - Comment posted on 09/20/2007 20:01
Necros
I only ever played the Game Boy version, and couldn't get past the second level. Fucking hard games.
Necros's Avatar - Comment posted on 09/20/2007 20:01
Necros
I only ever played the Game Boy version, and couldn't get past the second level. Fucking hard games.
kawitchate's Avatar - Comment posted on 09/20/2007 20:33
kawitchate
i think i might have beat it once or twice as a kid, but then died soon after in the following level.

watched a speed run of this game (linked off of the d-toid maybe?) a few weeks ago. man there was a lot of this game i never saw...
DerfelCadarn's Avatar - Comment posted on 09/20/2007 20:48
DerfelCadarn
What's funny is that this level merely foreshadows much of the rest of the game, whose levels must have been designed by one of history's most sadistic game developers while he was on some sort of hallucinatory caffeine buzz. Screw Battletoads and all its false nostalgia.
generaldane's Avatar - Comment posted on 09/20/2007 22:17
generaldane
i never completed this game :-(

i am also pretty sure i still have the cart somewhere
stummies1121's Avatar - Comment posted on 09/20/2007 22:28
stummies1121
I remember where I was when I was playing this level, who I was with, etc. etc. It definitely imprinted itself in my brain because of all the frustration it caused.

I never did end up beating it.
deanhatescoffee's Avatar - Comment posted on 09/20/2007 22:58
deanhatescoffee
It's amazing how so many of us say that we never beat this game, yet it seems that most of us love it anyway. Nowadays, if you can't beat a game then it's because the controls suck or the game is somehow to blame. Back then, if you couldn't beat a game then it was probably because YOU suck (although there were a few control issues even in those days [*Dynowarz*cough*]). It's funny how times have changed.
Dexter345's Avatar - Comment posted on 09/20/2007 23:35
Dexter345
I don't think I ever made it past that level. Hell, I don't think I made it TO that level on many occasions.
CBunn's Avatar - Comment posted on 09/21/2007 01:07
CBunn
I got to play that level almost as good as the guy in the video. Most of the time, I end up with more lives than when I started(distance=points=extra lives). the REALLY hard part are the noes that come later. The huge ball chase, the rat race.. I did finish the game using an emulator later on, and it's entirely possible to do it without one. When it comes out on the VC I'll do it.
Hell, I even got to finish that level with my brother, on the console. If you don't remember, with 2 players, if one dies, we go back to the start, so it's double the screwup chances.

And don't forget kids, using the warp gate may seem the easy way out, but your e-dick will be way smaller!
Tubatic's Avatar - Comment posted on 09/21/2007 01:26
Tubatic
We talk about this game about every month or so at my job (game testers). So hated, so loved.

And yes Junko, fuck that seaweed. I actually bought the original TMNT off of VC, forgetting what a CF that stage was. This skill to pass that stage on the first try does not come with age . . .

As usual Chad, this column delivers. 5 dolphins, sir!
A New Challenger's Avatar - Comment posted on 09/21/2007 03:13
A New Challenger
@Chad:

What\'s the exchange rate between smileys and dolphins?

Seriously, that warms my heart to hear you like what I'm doing. I\'m very very very glad you approve. And happy late birthday!
Batthink's Avatar - Comment posted on 09/23/2007 10:17
Batthink
That gets utterly ridiculous at the end. The blocks appear at warp speed. @_@
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