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The Memory Card .15: Snake pulls the trigger photo

Cutscenes in videogames are very rarely, if ever, interactive. Most of the time all the player is required to do is sit back, relax, and enjoy the drama unfolding on the screen.

Even when interaction is evident, like pushing a sequence of buttons when prompted or controlling the camera, it is usually purely aesthetic and very rarely affects the actual gameplay or story.

Granted, most videogames are forced to lead the player to a scripted conclusion (the game would never end otherwise) and don’t really have the means to offer any kind of drastic choices; but, once a while, a designer will come along and attempt to shake up this common structure a bit.

One such designer is Hideo Kojima. His Metal Gear Solid series, while being one of the most well-received and commercially successful series ever, is known for pushing the boundaries of what we, as players, are used to seeing in a videogame.

In particular, arguably the best entry in the revered series, Metal Gear Solid 3: Snake Eater for the PlayStation 2, contains one moment that puts a whole new twist on the average in-game cutscene. Even though it only lasts for a split second, hit the jump to experience one of the most haunting and effective techniques ever utilized in a videogame.

The Set-Up

Metal Gear Solid 3: Snake Eater is a prequel to the original Metal Gear Solid for the PlayStation. In it, you play as Naked Snake, a brand new hero in the series that mysteriously looks and sounds exactly like the Solid Snake fans of the series have come to know and love (I won’t ruin the reason behind the similarity).

This being a Metal Gear Solid game, the plot is remarkably complex and offers twists and turns every few minutes. For the sake of this article (and to avoid as much confusion as possible), I will just focus on the most important events and characters that relate to the moment I am focusing on.

In Metal Gear Solid 3, you are sent to a remote jungle in the Soviet Union (during the Cold War, mind you) to find and rescue a captured Russian scientist named Sokolov.

During the beginning stage of the game, you are assisted (over Codec) by your companion and mentor, known simply as The Boss. The Boss is a beautiful woman who single-handedly trained Snake in all his field tactics and techniques.

Shortly as the story starts to unfold, you come to find out that The Boss has defected and, in turn, has become the main antagonist to your mission. After a nuclear bomb is detonated with The Boss’s assistance, your new goal becomes to find and defeat your former mentor (now in possession of even more nuclear weapons), as well as search out Sokolov.

After playing through the entire game, experiencing some amazing and ridiculously memorable moments (a bunch of which will most likely pop up in this series), you finally arrive in a gloriously over-the-top field of white flowers, ready to face off with The Boss, your one-time friend.

This is when the next Memory Card moment occurs: not during the battle with The Boss (which, with its swirling flower petals, truly is a work of art unto itself), but right after you finally manage to defeat her.

The Moment

Once The Boss is defeated, her body collapses onto the ground, crushing the white flowers underneath her.

It is at this moment when the traditional Metal Gear Solid cutscene begins. Snake walks up to The Boss and finds out that she is still alive, although barely.

Like in almost all dramatic death scenes, The Boss uses her last words to speak poetic about her life and the traumatic events that led up to her defeat.

Suddenly, the Boss hands you her gun (a Patriot) and asks you to take her life and put her out of her misery. She whispers that “there is only room for one boss” as you hesitantly grab the weapon from her and slowly stand up.

This is when the game presents a very dramatic and completely unexpected task for the player. Almost out of nowhere, the letterbox black bars that appear during a cutscene quietly fade away and you realize you have now entered actual gameplay.

Now you are faced with a horrible decision: as a player, you actually have to pull the trigger (by pushing a button on your controller) to kill your one time mentor and friend. The game won’t even continue until you do so.

Sadly, you can’t even move your character around the screen or re-aim your gun (in the hopes of maybe shooting somewhere else). All you are allowed to do (and all you have to do) is just push one simple button to end it all.

Once you summon up the courage and finally pull the trigger, a loud shot is heard as The Boss lets loose her finally breath.

In classic Kojima style, all the flowers around her turn blood red. From behind nearby trees, The Boss’s horse emerges, nudges his fallen master, and lets out a sad whinny into the setting sun.

As the music slowly grows louder, Snake softly grabs a falling (now red) flower petal, looks down, and wordlessly says his final goodbye.

You can watch the entire, breathtaking scene right here:

The Impact

Shooting The Boss, while over in a blink of an eye, really is a pretty innovative and surprisingly memorable moment.

While it  could have easily been incorporated into the always impressive cutscenes, making one, small creative decision to have the player perform this final killing shot makes the scene infinitely more powerful.

And, yes, even though you kill enemies (and bosses) left and right throughout the game, this really is so much different.

First of all, The Boss is presented as such a fascinating character. Not only does Snake have a history with her, but you, as a player, form a sick kind of bond with her, even though she is the main villain of the game.

Secondly, the moment itself is assembled so realistically (well, as realistically as something can be in the Metal Gear Solid universe). You can’t help but put yourself in the boots of Snake as he is standing over this completely helpless woman, gun drawn mere inches from her chest. Even though it is all in the fictional world of a videogame, you have to ask yourself if you have the strength to push the button on your controller, ending this character’s life.

And not only that, what happens if you don’t pull the trigger? Will The Boss eventually die on her own, allowing you to walk away without more blood on your hands? Or will the game just stay on this scene forever, never continuing until you perform the hardcore act?

I have played through this scene many times and each time waited longer without pulling the trigger, just to see what would happen. Unfortunately, it looks like the game really does not end until you choose to kill The Boss.

But that is the whole point of what Kojima is trying to accomplish: you make the choice to finally pull the trigger and end The Boss’s life. Even though it is a choice that has to be made, you are the one that has to make it, not Snake. Like other Metal Gear Solid games, the fourth wall is successfully shattered.

And watch the scene again. Notice how there is no music or anything playing once this moment approaches? Not only does this heighten the emotional impact of the scene in general, it makes the actual sound of the gunshot all the more deafening.

Although a lot of these creative decisions may seem small in the grand scheme of things, their effectiveness on the overall game is pretty phenomenal. It makes you appreciate even more the amount of care and detailed thought that goes into making a videogame.

Metal Gear Solid 3: Snake Eater is an instant classic and, like with this final showdown with The Boss, contains some of the most memorable and emotional moments in videogame history.

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35 comments | showing # 1 to 35

Topher Cantler's Avatar - Comment posted on 09/06/2007 11:29
Topher Cantler
Snake NOOO Snake NOOO Snake NOOO


Sorry, I'll read the article now.
Colette Bennett's Avatar - Comment posted on 09/06/2007 11:29
Colette Bennett
COMMENT ZEROOOOOOO

I love you Chad.
Zac Bentz's Avatar - Comment posted on 09/06/2007 11:38
Zac Bentz
Sure, but can you stare at her boobies while she "uses her last words to speak poetic about her life and the traumatic events that led up to her defeat"? 'Cause you know you would if you could.
brainderailment's Avatar - Comment posted on 09/06/2007 11:43
brainderailment
Yeah, I always wondered what would happen if you didn't pull the trigger. Sweet ending though.
Pistolaero's Avatar - Comment posted on 09/06/2007 11:46
Pistolaero
MGS 3 ending is easily one of the best endings out there.
Paul Soth's Avatar - Comment posted on 09/06/2007 12:16
Paul Soth
So 40+ is young? Alright.
Chad Concelmo's Avatar - Comment posted on 09/06/2007 12:23
Chad Concelmo
@Paul Soth.
Um, very good call. Fixed. :)
mackisawesome's Avatar - Comment posted on 09/06/2007 12:26
mackisawesome
game over............ TIME PARADOX
HijackedFlavor's Avatar - Comment posted on 09/06/2007 12:53
HijackedFlavor
Brilliant ending to an awesome game.
s0lesurviv0r's Avatar - Comment posted on 09/06/2007 12:57
s0lesurviv0r
Excellent article, Chad! It's slipping my mind, what actress did Kojima say he modeled her after?
Chad Concelmo's Avatar - Comment posted on 09/06/2007 13:13
Chad Concelmo
@s0lesurviv0r,
Yeah, I can't remember, I was trying to think of that as well. I have to find out. :)
Pyramid Head's Avatar - Comment posted on 09/06/2007 13:46
Pyramid Head
Is it wrong that I tried to press the button repeatedly.
Dexter345's Avatar - Comment posted on 09/06/2007 14:50
Dexter345
This game (and this scene in particular) is one of a very short list of games that brought tears to my eyes. Don't worry, they were manly tears.
3r0t1c n3rd's Avatar - Comment posted on 09/06/2007 14:55
3r0t1c n3rd
Was i alone with a tear in my eye, while watching the final cutscenes of this game?
ArrestedDeveloper's Avatar - Comment posted on 09/06/2007 15:08
ArrestedDeveloper
I beat this game for the first time a month or two ago and it is definitley my favorite of the MGS series so far. I'm not positive but I think the longer you wait the more the camera pulls away, I say this because it took me awhile to realize I needed to pull the trigger and the camera seemed farther away than that videos.
Aequitas's Avatar - Comment posted on 09/06/2007 15:10
Aequitas
You're up to 15 now. Memory card is full.
Lucca's Avatar - Comment posted on 09/06/2007 15:40
Lucca
I really felt sad for The Boss... And for...er...Snake, as well. Truly of one of those rare moments in videogames which perfect the experience.
Sharpless's Avatar - Comment posted on 09/06/2007 15:46
Sharpless
Lovely. Thanks for this.

(There was no sarcasm in that, just to be clear.)
Eschatos's Avatar - Comment posted on 09/06/2007 16:28
Eschatos
Very poignant.
MrJunko's Avatar - Comment posted on 09/06/2007 16:55
MrJunko
Yeah that moment was definitely one of video games finest. And I now it sounds a little shallow to compare it to a video game called "Gungrave" where the main character (Brandon HEat) has to make a similar choice in executing the antagonist in the game.

The rundown is this: Both of them were childhood friends, they start rising up in the Mafia, but Brandons best friend Harry McDowell ends up becoming obsessed with becoming the head of the mafia so much that he kills him. He comes back from the grave, kills everyone in sight, and the games ending is literally you standing in front of Harry with a loaded gun to his face, and the game also wont end until you put a bullet in his head.

Theres an anime based on this, its pretty good stuff, but I just kinda wanted to point out another occurrence where a similar choice was given to the player. Granted its not as dramatic, or as fulfilling as Snake Eater. Still a cool game none the less.
LethalHairdo's Avatar - Comment posted on 09/06/2007 17:00
LethalHairdo
Pyramid Head owns at life.
Chad Concelmo's Avatar - Comment posted on 09/06/2007 17:24
Chad Concelmo
@LethalHairdo,
Yeah, pretty much. :)
Tron Knotts's Avatar - Comment posted on 09/06/2007 17:25
Tron Knotts
If only the meat of the gameplay in Metal Gear games was more fun and varied, then I could love them. The concepts behind them, the attention to detail, the allowance for drama, comedy, horror, sc-fi all in one game, the list of great qualities of the MGS series just goes on and on.

But those controls, and the monotony of sneaking past the same enemies over and over and over, it's worse than your hot girl friend turning out to be a tranny. I just can't get into them. I've bought ever game in the series, tried to played them all, and always given up in boredom, only to force my now ex-room mate to play through them so I can watch the cut scenes.

Ironicly, he stunk at the games, so when it came to this final battle with the boss, he had to hand the controller over to me. I can say first hand that it was a classic video game moment, and one that MGS4 will have a tough time living up to.
bayushi's Avatar - Comment posted on 09/06/2007 17:34
bayushi
I got verklempt. As silly as the whole premise is, this is a great scene. I need to finish this game. I just got to the point where I am infiltrating the Russian base and whats his face grabs the nuts of ho hum or other
Andrex's Avatar - Comment posted on 09/06/2007 20:25
Andrex
You know.. does anyone understand why her scar just slipped away? or was that just a kind of illusion or something.. but that ending was pretty epic
Chad Concelmo's Avatar - Comment posted on 09/06/2007 21:33
Chad Concelmo
@Andrex,
Honestly, I have way more questions than answers concerning the ending. I just like it 'cause it's pretty. :)
Mxyzptlk's Avatar - Comment posted on 09/06/2007 22:26
Mxyzptlk
MURDERER!
ArrestedDeveloper's Avatar - Comment posted on 09/07/2007 01:55
ArrestedDeveloper
Side note: Revolver Ocelot is the Boss's son so he kind of has a right to keep betraying and trying to kill all the "Sons of Big Boss".
MrJunko's Avatar - Comment posted on 09/07/2007 08:14
MrJunko
@ Arrested Developer

Is he even aware of his own lineage? I dont remember if he actually knows The Boss is his mother and The Sorrow is his father.
Chad Concelmo's Avatar - Comment posted on 09/07/2007 11:45
Chad Concelmo
@MrJunko,
Good call. I think you might be right.
Murteira_Nabo's Avatar - Comment posted on 09/07/2007 17:24
Murteira_Nabo
Hey Chad, is there a way to make suggestions for this neat segment?
I was going to write some stuff like "my greatest videogame moments" but you got a good play with words and sharing experiences is better than just tossing them out (I have few to no commenters on my site lol).
Chad Concelmo's Avatar - Comment posted on 09/07/2007 19:10
Chad Concelmo
@Murteira_Nabo,
OMG, I would love that!
You can write me at chad@destructoid.com. Thanks in advance! :)
Doomtrain's Avatar - Comment posted on 09/08/2007 07:40
Doomtrain
MrJunko beat me to it.

Gungrave, etc.
TheTurnipKing's Avatar - Comment posted on 07/27/2008 03:15
TheTurnipKing
It's like that bit at the end of Ocarina Of Time, where, after bringing Ganon to his knees, you have to retrieve the Master Sword and the game actually makes you walk up to your wounded enemy and press "A" to finish him off.
Citizen Erased's Avatar - Comment posted on 10/30/2008 21:40
Citizen Erased
That is a moment of true brilliance.
Especially when it is put in context by the ending...which I won't spoil here in case someone ever reads my comment (unlikely).
But man...having to pull that trigger was tough.
It's also(deliberately) reminiscent of the moment Snake kills Wolf in MGS1.
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