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The Memory Card .14: The legend of Tetra photo

Have you ever got to a plot twist in a game and thought to yourself, “Wow, I genuinely didn’t see that coming!” While most videogames try their best to surprise players with a huge story revelation, most come up short and offer ridiculously predictable “twists” or, even worse, no unexpected turns at all.

Once and a while, though, a game comes along that really does pull the virtual rug out from underneath you. Although few and far between, these revelations are all the more rewarding because they are so rare (especially in established franchises).

In hindsight, a lot of these moments may seem almost obvious; some even having you question your own intelligence. “How could I not have figured that out?” you ask yourself as you ponder what techniques the game utilized to present the unexpected.

One such moment occurs about halfway through one of the most artistically gorgeous games ever created, The Legend of Zelda: The Wind Waker for the Nintendo GameCube. Whether you saw it coming from a million miles away or, like me, was blinded by the game’s beauty, hit the jump to relive a refreshing change of pace in the sometimes overly conventional Zelda universe.

The Set-Up

Like most Zelda games, The Legend of Zelda: The Wind Waker starts off rather basic. Of course, this time you (playing as mainstay Link) are on a small island in the middle of a vast sea (instead of the classic fields of Hyrule), but every other standard remains pretty much intact: wake up from a nap, find your sword and shield, talk to some friendly characters, prepare for your journey. Nothing out of the ordinary.

Pretty quickly, though, the game takes a harsh turn when you use your newly acquired telescope and witness a young blonde girl, unconsciousness, being carried away by a giant bird.

Immediately, a huge pirate ship (pirates? In Zelda?) appears on the horizon, shooting cannonballs at the bird, determined to save the girl from being taken.

With a smack, one of the cannonballs meets the avian kidnapper. Unfortunately, because of this harsh blow, the bird drops the girl into a nearby forest.

Using some of your impressive sword skills, you eventually fight your way through the monster-filled forest and rescue the just-waking-up girl from some evil Moblins.

Although giving you way more sass than thanks, you discover that the girl is a pirate captain by the name of Tetra (and the pirates trying to rescue her are her crew).

As the two of you leave the forest, the giant bird returns, this time snatching away your sister Aryll and flying off towards its home, the Forsaken Fortress.

Determined to get your sister back, you request passage on Tetra’s ship. Hesitantly agreeing, Tetra lets you tag along, the two of you becoming quick companions.

After an unsuccessful (and almost deadly) trek through the Forsaken Fortress, Link and Tetra decide to team up to figure out what is going on in their world and why young girls are being kidnapped.

Through many quests and perilous dungeons (and after finding your trusty Master Sword), you eventually end up back at the Forsaken Fortress, determined to get some answers from the structure’s mysterious leader.

As you walk into a room in the fortress’s highest tower, the next Memory Card moment surprisingly occurs.

The Moment

To be honest, there are a bunch of revelations at this point in the game, but the one that stood out the most happens when you confront the leader of the Forsaken Fortress.

Coming as no surprise, the malevolent ruler and the reason for all the kidnappings is none other than the thief Ganondorf, the main villain from almost all of the Zelda games.

As you try to attack Ganondorf, he just laughs (totally classic sound, by the way), telling you that by removing the Master Sword from its home you unlocked the power of the Gods, which he will now use to destroy and control the world. Nice one, Link.

Right before Ganondorf delivers a devastating blow to you, Tetra the pirate jumps in a nearby window to help you.

As if with no effort at all, Ganondorf sweeps up Tetra and readies a deadly attack.

Suddenly, though, Ganondorf stops once he notices a strange necklace around Tetra’s neck. Coming out of nowhere, Ganondorf then looks at Tetra and calls her Princess Zelda.

Before you and Tetra can even comprehend what is happening, some old winged friends from earlier in the game swoop in and save you from the evil thief.

After recovering from the traumatic encounter, you and Tetra are requested to return to the location you found the Master Sword. Hoping to get some much needed answers, you agree and travel to the sacred spot.

While there, not only do you discover that the entire world you have been traversing is actually a flooded Hyrule (gasp!), you learn that Tetra really is Princess Zelda and that her necklace is part of the Triforce of Wisdom (one of three triforces that grant the owner almighty powers).

Even more shocking, the one telling you all this information is the long lost king of Hyrule, a prisoner, forced to remain trapped within his own castle walls until the curse of Ganondorf is broken.

The king of Hyrule steps forward and pulls out a small golden object, attaching it perfectly to Tetra’s special necklace. As the two pieces are brought together, the complete Triforce of Wisdom is formed and a blinding white light surrounds Tetra.

Once the light subsides, Tetra’s entire pirate appearance has been transformed, revealing the beautiful Princess Zelda we have all come to know and love from previous games.

With the support of the Princess on your side, you take control of Link once more and set off on the rest of your journey, determined to stop Ganondorf and restore Hyrule to its former glory.

Witness the entire moment here, from Link confronting Ganondorf to the revelation that Tetra is actually Zelda:

… and Tetra’s extreme transformation from pirate to royalty:

The Impact

Regardless of whether you saw it coming or not (apparently everyone did but me), finding out that Tetra was really Zelda is a pretty significant moment for many reasons.

Most importantly, this story twist occurs in a Zelda game, a series notorious for having repetitive and almost monotonous storylines (Zelda gets kidnapped by Ganon, Ganon obtains mystical power, Link stops Ganon, etc.).

Although there have been some drastically different settings along the way (Majora’s Mask) nothing within the context of a Zelda game’s story has been this different.

Not only are Wind Waker’s aesthetics completely fresh, it is the first Zelda game to really offer a story that stands on its own. Link is no more encountering the same characters over and over again in different locations. He is starting his almost foreign quest anew, journeying to places and interacting with creatures he has never seen before (heck, he even sacrifices his beloved Epona for a sailboat).

Also, no other game in the critically adored series has ever presented Zelda as such a lighthearted and, at the same time, deep character.

Within all the other Zelda games, Princess Zelda is a damsel in distress or, at the very least, not in the game enough to support any sort of complex back story (Sheik withstanding).

In Wind Waker, you meet and befriend Tetra so early in the story and are never led to believe that she could be Zelda. The story is presented so differently from past Zelda games that you begin to wonder if Princess Zelda will even make an appearance at all.

While Sheik from Ocarina and the cloaked woman from Twilight Princess all end up being Zelda in the end, these appearances feel more just like cleverly handled disguises or shells for the Princess hiding underneath. Tetra, on the other hand, is not really a disguise at all, but a living, breathing, wholly original character unlike any previous Zelda before.

From early images and the little I have played of the game, it looks like Wind Waker’s true sequel, the DS exclusive Phantom Hourglass, is bringing back the character of Tetra. It appears Zelda chooses to don the pirate garb again and adventure with Link once more (royal image be damned!).

This is a breath of fresh air, not just for the character of Zelda, but for this entire series in general.

I have such fond memories of the instant classic Wind Waker (as I do all the Zelda games), but finding out the character of Tetra is really Princess Zelda is one surprising videogame moment that will always hold a special place in my heart.

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39 comments | showing # 1 to 39

CannibalCalvin 's Avatar - Comment posted on 08/30/2007 11:29
CannibalCalvin
Threw me for a loop as well. I expected to find Zelda, just didn't think it would be her.
Cowzilla3's Avatar - Comment posted on 08/30/2007 11:30
Cowzilla3
I had completely forgotten how amazingly gorgous this game was. Anyone who disliked the graphics is just ignorant. It felt like palying a cartoon and looked even better than most animation out there. Stunning...
blehman's Avatar - Comment posted on 08/30/2007 11:41
blehman
I'm going to have to go dig this game back out and replay it now. And this game takes me forever to beat, because I always want to find everything.

Damn you chad.

Chad Concelmo's Avatar - Comment posted on 08/30/2007 11:42
Chad Concelmo
@blehman,
BWA HA HA HA HA ... :)
Mxyzptlk's Avatar - Comment posted on 08/30/2007 11:44
Mxyzptlk
Must resist urge to start a new Wind Waker save file. Awesome game, and amazing art design. Give me Celda any day of the week.
Snaileb 's Avatar - Comment posted on 08/30/2007 11:45
Snaileb
I read this whole thing, and it didn't change my view on Windwaker.

It fucking blew. Blew vomit up a pigs ass then forcefully shoved down my throat.

I have the Master Sword tattoo'ed, and I've played every Zelda game, but this was terrible.

(BUT I ENJOYED READING YOUR VIEWS AND OPINIONS!)
bloodylip's Avatar - Comment posted on 08/30/2007 11:45
bloodylip
@cowzilla,
I loved the cartoon aspect of it. In fact, one of my favorite parts in it is when Link is launched by cannon into Gannondorf's fortress and he gets the surprised look on his face, then collides and sticks to the wall.
Justice's Avatar - Comment posted on 08/30/2007 12:03
Justice
I was thinking this choice was stupid when I read the title, but I see where you're coming from now
Great article Chad
nademagnet's Avatar - Comment posted on 08/30/2007 12:07
nademagnet
I love Celda! I can't wait to get my hands on Phantom Hourglass.
kielejocain's Avatar - Comment posted on 08/30/2007 12:14
kielejocain
Was it really necessary to name your hero Zelda, oh mysterious player? Couldn't you have used something more creative, like Link?

If I hadn't played through the game myself, I wouldn't have know who was talking to whom at any point in those movies.
Tubatic's Avatar - Comment posted on 08/30/2007 12:17
Tubatic
Yeah, this was sort of unexpected. I was very much ready to accept Tetra as a standalone character, whom would definitely have some good snarky comments for Zelda once they met. A good twist.

Wind Waker was great fun. I nice different experience. Also started down the road of trying to justify playing out the same events over and over again as this guy named Link. I appreciate the series for actually playing up to its name. Legends go through plenty of iterations as they're passed, so, it follows nicely that the game is built on top of this idea of a legend being retold or repeated.

You da man, Chad.
Lukich's Avatar - Comment posted on 08/30/2007 12:33
Lukich
Do you take suggestions Chad? I know a game that made me choke up twice, and I'm kind of curious if maybe I was just being a woman, or if it was truly a "Memory Card" moment... You guys have e-mail addresses right?
Chad Concelmo's Avatar - Comment posted on 08/30/2007 12:35
Chad Concelmo
@kielejocain,
I almost mentioned that it was so annoying. Seriously ... why?
Chad Concelmo's Avatar - Comment posted on 08/30/2007 12:38
Chad Concelmo
@Lukich,
Yes, please! :)
Here is my e-mail address: chad@destructoid.com
kadosho's Avatar - Comment posted on 08/30/2007 12:41
kadosho
I loved the fact that Tetra was actually a persona that Zelda came up with. If there wasnt an appearance of her, at least in spirit the game continued on. Its also what made Wind Waker a fun venture to explore, there could be a twist, whenever you reached the next island, is was a different experience we dont get to see often. Glad to have Wind Waker as a part of my library.
Lukich's Avatar - Comment posted on 08/30/2007 13:04
Lukich
You sir, have an e-mail to read :D
epoch's Avatar - Comment posted on 08/30/2007 13:25
epoch
I don't see how you can pretend to be a fan of Zelda and not like Wind Waker. You sir are a liar and charlatan, I demand to see pictures of your master sword tattoo.
rdaneel72's Avatar - Comment posted on 08/30/2007 13:42
rdaneel72
Wind Waker is my favorite Zelda game. I loved sailing the Great Sea, hunting for treasure and having naval battles with those horned pirate ships. Every little island was like a new puzzled to figure out. And while it could've used a couple more dungeons, the setting, story and art direction were sublime.

The kingdom under the waves; the frozen, black and white world you find when you first get there; the aligning of the 3 pearls, creating the image of the Triforce ACROSS MILES OF EMPTY OCEAN; and the unbelievable fate of Hyrule in the end; this game is packed with memorable moments. It was such a huge departure for the Zelda series, and it really makes Twilight Princess look like the mundane rehash that it is.
rdaneel72's Avatar - Comment posted on 08/30/2007 13:46
rdaneel72
Also, the music was awesome. The Celtic opening theme especially!!!
blehman's Avatar - Comment posted on 08/30/2007 13:46
blehman
The more ya'll talk about it, the more I really want to play it again.



Damn you Chad.
Chad Concelmo's Avatar - Comment posted on 08/30/2007 13:48
Chad Concelmo
@rdaneel72,
I couldn't have said it better myself (except for the Twilight Princess part -- I love that game).
In fact, that black and white GORGEOUS sequence you speak of ... that may pop up again around these parts ... :)
Chad Concelmo's Avatar - Comment posted on 08/30/2007 13:48
Chad Concelmo
@blehman,
*slowly petting a white cat*
deaddays's Avatar - Comment posted on 08/30/2007 14:09
deaddays
AW MAN! NO NO NO! The memory card moment should have been when you return to Hyrule castle, and everything is black and white and frozen in time. THAT whole chunk of game was a surreal "I'll-never-forget-this" videogame experience. Finding out Tetra was Zelda was standard. Talk about a missed opportunity!
Chad Concelmo's Avatar - Comment posted on 08/30/2007 14:11
Chad Concelmo
@deaddays,
Patience, my friend ... :)
KyleGamgee's Avatar - Comment posted on 08/30/2007 14:18
KyleGamgee
Um, I thought the character you played in WindWaker was most certainly, NOT LINK and had issue (as did everyone) with his stupid coming-of-age clothing he was only supposed to have to wear for ONE DAY. Play the game through a second time, and you don't have to wear Link's clothes, you can wear your own Lobster Shirt.

Amirite?
Lukich's Avatar - Comment posted on 08/30/2007 15:18
Lukich
I think it says something about the industry that for every "Memory Card" you do, there's always comments from people about what SHOULD have been the moment, or suggestions for another one. It's fucking fantastic that there is a surplus of these moments, rather than a lack of. Now if only we could convey to current developers (the ones that have been failing to deliver) that these moments are something to strive for, we'd be in business :D
A New Challenger's Avatar - Comment posted on 08/30/2007 15:21
A New Challenger
I think I only played through Wind Waker once. A few more dungeons and no late game fetch quest would have put it up there with Link's Awakening for me.

Speaking of, Chad, you could do like 5 of these on Link's Awakening. That is a brilliant game.
Chad Concelmo's Avatar - Comment posted on 08/30/2007 15:37
Chad Concelmo
@Lukich,
I completely agree. I feel like the more modern games get, the less memorable moments there are to be had. It makes me sad ...
Chad Concelmo's Avatar - Comment posted on 08/30/2007 15:40
Chad Concelmo
@A New Challenger,
I think Wind Waker copped out on the dungeon count at a couple of key times.
I still am a firm believer that there was originally a dungeon when you pick up the third pearl from Jabu. All of the Zelda games are so meticulously crafted, and to just enter a cave and get a pearl without having to do anything? Come on, something's not right. I think the developers left it out in order to release the game earlier. I'm just saying ...
Other than the sad dungeon tally, I love the game so very much. :)
El Fajitas's Avatar - Comment posted on 08/30/2007 16:00
El Fajitas
Yarr, it seems snaileb has his inner child in shackles.

Or he took him to the backyard....
kintaeb's Avatar - Comment posted on 08/30/2007 17:59
kintaeb
This did take me by surprise, Tetra was the exact opposite of everything Zelda stood for (which thinking about it could have been the very reason it could have been obvious).

Although I think that the Sheik=Zelda twist was the better of the two. I was about 8-9 when I played that game though, so it completely blindsided me.
Tristero's Avatar - Comment posted on 08/31/2007 00:02
Tristero
Chad, I'm so glad someone else on staff loves Twilight Princess. I mentioned how great I thought the game was in Seattle and I practically got booed off the stage. They brought out a shepherd hook for me.

You and me know the truth, pal.
Dyson's Avatar - Comment posted on 08/31/2007 02:45
Dyson
From what I hear, and Dyson hears good things, there were two dungeons removed from Wind Waker. Whether it was because they weren't finished in time, or they thought it would make the game too hard, I don't know.

I also know that Twilight Princess was lame. It was, you know it, just accept it already.
Dexter345's Avatar - Comment posted on 08/31/2007 03:29
Dexter345
These are always great, Chad, but I'm with the crowd. I saw this one coming maybe half a mile away.
alexkorova's Avatar - Comment posted on 08/31/2007 10:00
alexkorova
Wind Waker was great, and this moment as well. For me, Wind Waker is the second best Zelda game ever (only topped by the marvelous Majoras Mask).
Chad Concelmo's Avatar - Comment posted on 08/31/2007 12:01
Chad Concelmo
@Dyson,
You're lame ... (oh, snap!) :) :) :)
Topher Cantler's Avatar - Comment posted on 08/31/2007 17:57
Topher Cantler
BEST ZELDA SEQUEL EVER.

Do not argue with me. I will end you.

END YOU.
A New Challenger's Avatar - Comment posted on 09/01/2007 04:00
A New Challenger
Twilight Princess had some bitching dungeons, and Midna was a fantastic character, but the story was a bit blah. No more blah than the Oracle games I suppose, but those weren't marketed on the strength of their cutscenes and we were all a lot more forgiving of handheld games (although Link's Awakening had a kick ass story.) I enjoyed Twilight Princess, but something was missing. Where Wind Waker succeeded, TP failed, and vice versa.
Gamechamp's Avatar - Comment posted on 09/06/2007 17:28
Gamechamp
Hey, thanks for the Twilight Princess spoiler!

=[
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