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The Memory Card .13: The submerged letter photo

This series focuses on the most memorable videogame moments of all time, but who says some of these self-proclaimed amazing moments aren’t unforgettable for all the wrong reasons? Just because something is “memorable” doesn’t necessarily mean it is any good.

For as many beautifully moving sequences I have witnessed over the years that have brought me to the verge of tears, there have been an equal amount that have almost made me cry as well, although more from the pain of yanking all the hair out of my head.

Not coincidentally, this being the notoriously numbered 13th installment of The Memory Card, I found it only appropriate to take the time to revisit one of the most unlucky and unfortunate creative decisions ever to rear its ugly head in a genuinely classic game.

Hit the jump to find out the real reason StarTropics for the Nintendo Entertainment System may not be coming soon to a Virtual Console near you.

The Set-Up

Don’t get me wrong, I am not dissing StarTropics as a game by any means. The NES classic is one of my favorite games from that era, offering a polished, fun, and very original experience.

In the game, you play as Mike Jones, a star baseball pitcher who goes on a journey to C-Island to visit his uncle, the famous archaeologist Dr. Jones (hmmm, sound familiar?), whom you find out right away has been abducted by a strange race of aliens. You, being the great nephew you are, must go on a surprisingly long and involved journey to rescue your uncle and solve the many mysteries of the surrounding areas.

The game is played as kind of cross between Dragon Warrior and The Legend of Zelda. A bulk of the game finds your character in a giant overworld as you travel from town to town, talking to colorful NPCs, completing fetch quests, and discovering hidden items. The meat of the game, however, takes place in the numerous dungeons found throughout the many islands you explore.

These dungeons are very reminiscent of the early Zelda games, even with how you use items and proceed from one room to the next (heck, you even have the same heart-based health meter).

As the clever story presses on, you encounter numerous bosses, journey to many different tropical locations, and engage in really refreshing changes of pace (such as, my favorite, befriending a dolphin family who helps you navigate your submarine through dangerous coral).

All of this is well and (very) good, but as you reach the midpoint of your quest, the game asks you to do something unlike anything you have ever done before. This strange act, while very memorable, gets the dubious distinction of being the first ever “not so amazing” entry into the hallowed halls of the Memory Card.

The Moment

For the record, this admittedly clever idea must have looked great on paper. In fact, if everything goes perfectly according to plan, this idea actually works very well, and only adds to the creativity and surprising nature of the game.

At one point in the game, you and your submarine are swallowed by a giant whale. Inside the whale you meet up with Baboo, Dr. Jones’s assistant, a character you interacted with earlier in your quest.

With the assistant’s help, you eventually figure out a way to make the whale sneeze (using your uncle’s missing lighter, of course), resulting in you, your sub, and Baboo being spit out onto a tiny, deserted island.

With your submarine unable to function without a secret code, and, well, no secret codes to be found anywhere, all hope seems lost.

Suddenly, Baboo randomly channels your missing uncle and spurts out: “Evil aliens from a distant planet ... tell my nephew to use Code 1776. Tell Mike to dip my letter in water.” Um, okay?

This is where the game takes a very strange twist. Instead of looking at an in-game letter in your inventory, you have to reach into the box you bought the game in and find an actual, physical letter that was packaged with the game.

Upon taking out the letter, if you dip it in water (my bathroom sink was my aquatic source of choice) an invisible ink message appears in the lower, blank area that reads simply:

747

When you enter your sub, in hopes of escaping the island, you can enter the code 1776 (used to make the sub submerge), but then must enter an additional password to continue on.

By no surprise, this password is “747,” which is only accessible by using the letter included in the game.

After entering this correct code your journey continues on, as you strangely and somewhat selfishly leave your new friend Baboo behind and head out into the open sea …

The Impact

I know, you all must be thinking, “Wow, what could ever be wrong with this, Chad? This sounds like an awesome addition to a totally radical sounding game?”

Well, my friends, you would be right, had this particualr trick not been such a huge pain in the long run.

Obviously this letter trick was embedded into the game to prevent people from borrowing, stealing, or copying StarTropics without actually buying it. But, unfortunately, more times than not, what could have been the most innovative fight against videogame piracy ever turns into a frustrating, anger-induced mess.

You see, first of all, the letter is not as waterproof as you might think. Unless you add the perfect amount of water, the letter will either not display the secret code properly or, worse even, completely disintegrate in your hands.

If those weren’t issues enough, come a few years later, when I wanted to play the game again, the letter I had awkwardly stored over time had completely dried and faded, the code completely unreadable. To make matters worse, once the letter is dipped in water once, it can never be submerged again. I don’t know the ins and outs of this scientific phenomenon, but you would think Nintendo would consider making this trick permanent, or at the very least long-lasting, just in case someone decided to play the game, I don’t know, more than a couple days later.

Nowadays a trick like this might not be as big a deal since the Internet is so readily available for anyone who might need to look up the elusive code (so don’t let this hurdle prevent anyone from buying this amazing game used). But back in the day, when I don’t think my family even owned an answering machine, not being able to read (or remember) the code was a huge, glaring issue (one that resulted in me not being able to ever replay the game).

At the time, breaking down the fourth wall between the game and player was a pretty revolutionary thing to do. What disappointed in this instance, though, was finding out something this innovative was just being used to masquerade a hidden agenda (namely, to make more money for the publisher).

Even more surprising, this nasty little trick still seems to pop up from time to time today. Just ask anyone who has bought Metal Gear Solid without the original case how loud they screamed in anger once they were asked to find Meryl’s Codec number …

After all is said and done, I still love StarTropics. It is a great game that, fortunately, is not marred anymore by me having to perform the submerged letter trick (I have permanently burned the numbers “747” into my brain – take that, mega corporations). Although somewhat notorious, this is an unforgettable moment and, like it or not, one of the most memorable in videogame history.

The Memory Card Save Files


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37 comments | showing # 1 to 37

Brandon Undead's Avatar - Comment posted on 08/23/2007 11:35
Brandon Undead
CLASSIC!
SourGr8pes's Avatar - Comment posted on 08/23/2007 11:36
SourGr8pes
Who? Mike Jones! Who? Mike Jones, bitch!

Yeah, I remember the submerged letter trick too, although I think the issue of Nintendo Power at the time told you what the code was. I beat the game by renting it about 2 times, so obviously there must have been a way around the letter back then.
-D-'s Avatar - Comment posted on 08/23/2007 11:37
-D-
I remember this happening to me. My brother and I had to call the Nintendo hint line before we punched each other out in frustration.
Zac Bentz's Avatar - Comment posted on 08/23/2007 11:42
Zac Bentz
For what it's worth, these are exactly the kinds of gimmicks that I love. Well, as long as they work! I actually wish more companies would go the extra mile and add in special junk like small icons or special prints unique to each package, and that releate to the gameplay. One of the best things about the "Ultima" PC games was opening up the box and having all those cool (if not totally cheap) goodies fall out. More often than not, it seems like even the instruction manuals for games are simple cast offs that no one even has to open, much less read. Everything it just taught to you in-game, which breaks up the action (ie God of War and Zelda games.) It's a really trite saying, but I always like it when a game makes me think outside the box, literally.
bluemeep's Avatar - Comment posted on 08/23/2007 11:48
bluemeep
I remember this one. My mom tried to stop my from "ruining it" by dunking the letter. "But the game told me to do it" stopped being a valid excuse ever since I pulled up her vegetable garden mimicking SMB2. I was a stupid child, you see.

Also, Mica's disembodied head is hot.

Justice's Avatar - Comment posted on 08/23/2007 12:00
Justice
Damn you for stealing my thoughts SourGr8pes
Snaileb 's Avatar - Comment posted on 08/23/2007 12:04
Snaileb
StarTropics, wow that's awesome. I would've hate for that to happen to me though... but.. it still technically COULD be released on the VC.. right?
galagabug 's Avatar - Comment posted on 08/23/2007 12:12
galagabug
i didn't play startropics til around this time last year. it was amazing, fuck zeldaII, this was the 8bit zelda sequel i wanted.

didn't mgs make you reference the manual at one point to advance as well?
ChrisFurniss's Avatar - Comment posted on 08/23/2007 12:26
ChrisFurniss
hah! Awful idea!
Doomtrain's Avatar - Comment posted on 08/23/2007 12:43
Doomtrain
Everyone in my house has played games since the first NES was purchased for me when I was 2 years old. Two. I'm serious. Anyways, the first few games I remember having were Super Mario Brother/Duck Hunt, Hogan's Alley (fuck yeah Zapper), Tetris, and StarTropics. Everyone at my house played every game we had to completion. We would help each other with hard parts, gather around when something major was happening (rocket ship in tetris fuck yeah), etc. All of us had the same favorite game: StarTropics. To this day, mentioning StarTropics in my house results in chimes of "sevenfourtyseven".

This is the best article I've ever seen on Destructoid. ftw
ShawnKelfonne's Avatar - Comment posted on 08/23/2007 12:46
ShawnKelfonne
Startropics was one of those games I loved, and would gladly buy if it were on the Virtual Console. Maybe they'll add Virtual Letter dipping? Or maybe just make a change to it, like how they took out all the Kawasaki ads in Wave Race 64? Could just put it in the instruction manual that the VC has as well.
slorojo's Avatar - Comment posted on 08/23/2007 12:55
slorojo
No offense, and I can't claim superiority here because I never played Startropics as a child, but it kinda seems like common sense that you would write the code down when you first dunked the letter. Obviously the points about the code not appearing and the letter disintegrating are valid, but it seems only logical to write down a code you obtain in such a way that is obviously damaging to the medium it was printed on.

Maybe I'm just too used to writing down Metroid codes or detailing everything I ever come across in Myst, but blaming the developers for only being able to play the game once seems lame.
Chad Concelmo's Avatar - Comment posted on 08/23/2007 13:14
Chad Concelmo
@slorojo,
You are totally right. I just thought that the letter could be dipped in water more than once. Besides, I was a stupid kid. :)
Cacticus's Avatar - Comment posted on 08/23/2007 13:26
Cacticus
I've owned this game for a very long time, but as years went on I naturally lost the box, letter, and manual. I never forgot the code, but was dismayed at the loss.
Fortunately, I spotted this game at a flea market recently, box and all for $7, and purchased it just for the letter. The vendor even through in the sequel for an extra $3!
Even though it was over 10 years ago, I can remember that the hidden message was NOT simply 747, but included a short message from the Doc, something to the effect of:

I think something's after me, so I put a transmitter in my shoe. Maybe it's nothing, but better safe then sorry. The frequency is 747.

I suppose I could dip my new letter in to see the exact message, but...
wesman's Avatar - Comment posted on 08/23/2007 13:27
wesman
Like the plane, 747.
thats how i remember.
My mom beat this game before i could...
Chad Concelmo's Avatar - Comment posted on 08/23/2007 13:53
Chad Concelmo
@Cacticus,
I think you are right, it did have a longer message. Man, I have to find an old copy of that game with the letter. The memories ... :)
twincannon's Avatar - Comment posted on 08/23/2007 14:25
twincannon
Have you played any old 80's DOS adventure games? They were positively notorious for this. Before you could even load the game, it would say "go to page 34 of the manual and enter the fifth word" or something. Craziness.

Of course, this water trick does have the added element of... not working more than once. First thing I would've done is take a sharpie and write it on the cartridge immediately afterwards. :)
bleep's Avatar - Comment posted on 08/23/2007 14:30
bleep
Nintendo should have just used Moon Writing!


Elrond:Moon writing FTW!
A New Challenger's Avatar - Comment posted on 08/23/2007 14:37
A New Challenger
I thought this was so cool when I did it.

"What? Dip the letter in water? Won't that destroy it?.... Well, I guess I better do it anyway!"

Awesome. But yeah, not so awesome if you bought it used in the days before the web. On a related note, the ending where all the memorable moments from the game are depicted with artwork is neat, and has the letter dipping moment in it.
shipero's Avatar - Comment posted on 08/23/2007 14:47
shipero
I love this game, definitely need to play thought it again. After all somepody has to teach that giant octopuss that you can't just go around kidnapping baby dolphins, that ain't right.

Ah... I can hear that sweet 8bit island rhythm now... good times.
16bitmonster's Avatar - Comment posted on 08/23/2007 15:11
16bitmonster
Island Zelda clones FTW! :]
topgeargorilla's Avatar - Comment posted on 08/23/2007 15:11
topgeargorilla
so many people seem to really want a sequel to this game. do you think it could work??
Brandon Undead's Avatar - Comment posted on 08/23/2007 15:26
Brandon Undead
Chad musta see'd mah Star Tropics comment on the VC releases for this week!
PetiePal's Avatar - Comment posted on 08/23/2007 16:50
PetiePal
I can still beat Myst in under 2 minutes. To THIS day I have the safe combo for the white page burned into my memory.
tsunamikitsune's Avatar - Comment posted on 08/23/2007 17:10
tsunamikitsune
I loved this game back in the day and I wish I still had it. StarTropics is easily my favorite RPG for the NES.

Being a little kid at the time, I never got extremely far in the game (I seem to remember a gigantic snake or something as the only boss fight I actually made it to), so I never had to bother with the password thing. Too bad, since StarTropics was one of the few NES games that I had a manual for. XD

I wish this game would come to the VC, since I never had the chance to beat it. I COULD play it through some less-than-legal methods, but I'd rather use an NES controller or something similar than my keyboard or 360 controller. Wish I could get my damn Wiimote to work on my computer.

Maybe they could just put the letter in the virtual manual that comes with each VC game. To expose the hidden part, you have to splash water on the TV. Or you could use the Wiimote as a fire hose. :D
bluemeep's Avatar - Comment posted on 08/23/2007 17:29
bluemeep
@Petie: You too, eh?
Faith's Avatar - Comment posted on 08/23/2007 17:57
Faith
I got this game when I was younger and lost the letter before I got to the part in the game where I needed it. My sister and I were devastated at the thought of not finishing the game, so my sister wrote to Nintendo Power and asked for help from Counsiller's Corner.

Amazingly they print the questions and answer for us in the next issue. I wish now that we would have kept the issue but I mistakenly sold them at a garage sale a few years ago.

Anyone who has that copy of Nintendo Power laying around, if you could scan that paper and send it to me at Christina@destructoid.com, that would be sweet. Ah, memories.
Chad Concelmo's Avatar - Comment posted on 08/23/2007 18:00
Chad Concelmo
@Faith,
You were in Nintendo Power? My hero(ine) ... :)
Def JM's Avatar - Comment posted on 08/23/2007 18:27
Def JM
Contact on the ds is kinda like a this game.
Mxyzptlk's Avatar - Comment posted on 08/23/2007 22:15
Mxyzptlk
All they would have to do is put a note about the code in the game's virtual manual to make it work. Cute gimmick, but sucks for those who rented or borrowed the game back in the day.
ArrestedDeveloper's Avatar - Comment posted on 08/24/2007 00:02
ArrestedDeveloper
what will the japanese think of next?
Batthink's Avatar - Comment posted on 08/24/2007 01:12
Batthink
Would you think it would be possible to put your finger in water, then rub it over the invisible ink? It would probably preserve the message/text.
Cacticus's Avatar - Comment posted on 08/24/2007 10:27
Cacticus
What I did (back in the day) was not to dunk the letter, but turn on the faucet very slightly, and run as small amount of water as possible on the blank part to reveal the message. I was able to reveal the message 2 or three more times afterwards to show my friends and family, and at that point stopped. There was never a point where it stopped working or wore out.
Dexter345's Avatar - Comment posted on 08/24/2007 10:39
Dexter345
Some day I'm going to go back and read all of these articles that I missed. They're still excellent. That day is not today though. Today is PAX.
Milhouse's Avatar - Comment posted on 09/06/2007 12:13
Milhouse
I will remember all my life "747 Mhz". I was a kid, breaking my head on the wall to understand what is going on. And suddenly, I got the idea of put water on that long forgotten letter in the box. When I saw the numbers appear, I can guarantee you that it is probably one of the most important childhood memories of my life. And I don't think it was to have copy protection. It was only for breaking the fourth wall, just like in Metal Gear Solid when you are asked to check the code on the jewel box.
Robert's Avatar - Comment posted on 09/27/2007 13:27
Robert
I never knew this existed. I had to get through my copy of the game with the help of Nintendo Power, I think. Hahah..
tehuberone's Avatar - Comment posted on 12/27/2007 02:51
tehuberone
Good post!
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