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The Memory Card .12: Wander's brave friend photo

The theme of friendship is entirely prevalent, though commonly unnoticed, in the world of videogames. From Ratchet & Clank, to the entire epic casts of Final Fantasy, having two (or more) characters work together to reach a similar goal is almost becoming common practice.

Utilizing multiple characters on-screen (some separately playable, some controlled as one cohesive unit) is an extremely clever way for game designers to disguise deeper gameplay mechanics and present things like a broader story and more complex character interactions.

While most of these virtual friendships are somewhat shallow and only added for aesthetic purposes (as much as I love Daxter, his inclusion doesn’t really change the gameplay at all), once and a while an on-screen relationship comes along that is surprisingly meaningful and completely vital to everything you experience in the game.

One of the most original, heartfelt, and crucial relationships ever seen in a game is that of Wander and his horse Agro in Shadow of the Colossus for the PlayStation 2. Although no words are ever uttered between the two of them, they possess a friendship unlike any ever seen in the history of videogames.

Hit the jump to find out more about this everlasting bond and experience the heart wrenching moment that tears it all apart.

The Set-Up

If you have never played Shadow of the Colossus, please turn off your computer right now (I won’t be offended), grab a PlayStation 2 (with the game, of course), and be prepared to experience one of the greatest games to come out in the last decade. To put it mildly, Shadow is a true masterpiece and unlike anything you will ever play.

In the game, you play as Wander, a mysterious man given the seemingly impossible task of destroying sixteen Colossi that will supposedly save the life of the woman he loves.

Accompanying him on his journey is Agro, Wander’s horse and best friend in the world.

Not only is Agro used as an easy way to navigate the huge world, he is vital in many instances, assisting you in defeating some of the towering beasts and also playing the role of your only companion in the eerily lonesome world around you.

Shadow of the Colossus may be the only game in history to produce such a remarkable feeling of isolation while playing it. It is because of this that you become even more bonded and close to your horse companion. Having no one else to talk to or interact with is a surreal feeling (especially in the usually overpopulated world of videogames) and makes each moment Wander spends with his horse all the more important.

While Agro is not used during every Colossus battle, he is always there by your side, helping in any way he can to make sure your journey is victorious.

After defeating fifteen of the sixteen Colossi, Wander and Agro appear more bonded than ever, both exhausted and beaten from the epic battles they fought through.

Before heading off to fight the final Colossus, Wander stands at the foot of his love’s tomb and bids her farewell. He then mounts his noble steed, holds his sword above his head, and follows its blinding light towards the final confrontation.

Not knowing what will happen once the last Colossus is defeated, Wander just hopes that everything he has accomplished up to that point was not done in vain.

As a huge door opens in front of them (using the power of the fifteen fallen Colossi), Wander and Agro slowly make there way into the final area of the game. It is on the other side of this door, and right before meeting the sixteenth Colossus, when the next Memory Card moment occurs: Agro’s tragic fall.

The Moment

The final area of the game is a drab wasteland of ruined buildings and destroyed flora. Wander and Agro slowly make there way through, not even wasting time to notice the destruction and sadness all around them.

After making their way to the top of a high wall, the duo is presented with a long, unfinished bridge that leads to an old temple, the resting place of the final Colossus.

Like always, Agro shows no fear and immediately runs across the bridge, determined to help his friend Wander accomplish his greatest task yet.

As the two are crossing, the weathered bridge starts to collapse behind them. Immediately, Agro speeds up, trying with all his might to make it to the end of the constantly disappearing path beneath him.

A little more than halfway over the crumbling bridge, Agro realizes that he is not going to make it. Using a form of bravery not even found in most humans, the selfless horse bucks and tosses Wander in the air.

With a thud, Wander lands safely on the other side of the bridge, just in time to see his loyal Agro fall hundreds of feet into the chasm below.

Agro’s final whinny still ringing in his ears, Wander stands up, more determined than ever to defeat the final Colossus, save the woman he loves, and avenge his one and only courageous friend.

After a brief moment of silence, Wander journeys forth into the temple to experience his greatest battle yet, all alone for the first time.

You can experience the entire heartbreaking moment here, but, animal lovers, brace yourself:

The Impact

Hold on, let me pull myself together before I continue on …

The moment when Agro falls to his supposed death (I won’t ruin what happens at the end for those who haven’t played the game) hit me pretty hard the first time I played Shadow of the Colossus.

Agro is a completely innocent creature that is nothing but loyal and kind to your character throughout the entire game. He is always by Wander’s side, constantly helping him without ever hesitating (even running to you whenever you call his name).

When you run up to the unfinished bridge, heading to the final Colossus, you don’t even think twice about something tragic happening to you, let alone your beloved Agro. The game, up to that point, does not present any life-threatening challenges outside of fighting the towering Colossi (Agro is so smart that he prevents you from jumping off of cliffs or leaping into dangerous situations).

Although horribly tragic, the fact that the bridge sequence comes out of nowhere is one of the many reasons Shadow of the Colossus is such a masterpiece.

Just like in real life, things just kind of happen to you as you play the game, and you are forced to react accordingly. Shadow never holds your hand or points you in the right direction (well, besides your sword literally pointing you in the right direction, but that is explained within the structure of the story). Instead, the game presents a world full of as much mystery, blind exploration, and unexpected tragedy as our own.

I loved Epona in all of the Zelda games, but I never felt the same kind of bond with that horse as I did with Agro. Maybe it is the fact that Agro is the only other friendly creature you encounter in the whole game? Maybe it is because Agro is so much more than just a mode of transportation? Whatever the reason, by the time you get to the very end of the game you care for Agro as much (if not more) than you do for main character Wander.

Watching it unfold before my eyes for the first time, as the bridge collapsed and Agro was gone, it literally took me a few seconds to comprehend what had just happened.

Did the horse I had been riding the entire game (and completely bonded with) just fall to its death, leaving me all alone? Seriously, did that really just happen? Yes, yes it did. And even though it is such a sad thing to witness, somehow the moment feels right and perfect for propelling that part of the story forward. Yet another reason Shadow of the Colossus transcends most other videogames of its type: every beat in the game feels completely true to life.

I know I say it a lot in this series, but watch the video again if you have to and pay attention to the amazing direction in the scene (I am on a one man pilgrimage to show videogame directors the respect they most definitely deserve). Like most games, even the slightest shift in something as seemingly unimportant as music or camera angles can completely change the overall tone and/or meaning of a sequence.

Notice how there is no music once the bridge starts collapsing. Adding to the game’s realism (relatively speaking, of course), this creative choice surprises your senses and makes the moment all the more unexpected. If music (which is almost non-existent through the entire game) started playing as you reached the bridge, the player would most likely prepare themselves for something out of the ordinary.

To add a final punch to the emotional event that is already happening, the game designers decided to fade in some soft, ghostly music right as Agro lets out his final whinny before plummeting into the river far below (it’s as if the whinny becomes the music – a stunningly beautiful choice, in my opinion).

Man, the sound of that whinny still gets stuck in my head today. It is a totally tragic, completely wordless cry that shoots right to my heart each and every time I hear it.

Shadow of the Colossus is quite simply one of my favorite games of all time. It is a beautiful masterpiece that I will constantly revisit for years to come.

The entire game is gorgeous, but the specific sequence when Agro falls from the bridge is what I will remember the most and is a true testament to the power of pure visual storytelling. It is a haunting scene that will always remain one of the greatest videogame moments of all time.

The Memory Card Save Files


Continue: More The Memory Card stories





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52 comments | showing # 1 to 50

Joseph Leray's Avatar - Comment posted on 08/16/2007 11:21
Joseph Leray
I haven't read a word of this, since I'm playing it right now. I know that my spoiler grace period is up, but I'm just letting you know that I'll be back to read it later.
Chad Concelmo's Avatar - Comment posted on 08/16/2007 11:24
Chad Concelmo
@Orcist,
Yeah, don't read it. This part definitely needs to be experienced unspoiled.
Topher Cantler's Avatar - Comment posted on 08/16/2007 11:29
Topher Cantler
God, I remember how I felt when that happened. I don't even want to go into it.

Awesome article, Chad. Awesome.
LethalHairdo's Avatar - Comment posted on 08/16/2007 11:35
LethalHairdo
zomg...when I got to this sequence the first time I literally stopped...and stared at my tv...then I ever so slowly set the controller down and walked away from the game for a minute.

Not because I needed to go cry or anything...just...this scene rattled my perceptions of what they are allowed to do in video games. I wish more developers would try to be something more than some game that you have to beat. SoC...so many moments...

Great writeup on a chilling moment in the game.
Scape's Avatar - Comment posted on 08/16/2007 11:38
Scape
Wow dude watch the damn spoilers in the titles, I haven't made it to this point of the game yet.
TwilightLouis's Avatar - Comment posted on 08/16/2007 11:43
TwilightLouis
This bit made me cry a little.
Agro is so the best horse in any game ever.
Chad Concelmo's Avatar - Comment posted on 08/16/2007 11:44
Chad Concelmo
@Scape,
I know, sorry, everyone. I hate being that guy. :(
It still doesn't ruin it, though, I promise. Just trust me ...
Rockvillian's Avatar - Comment posted on 08/16/2007 11:44
Rockvillian
I got really attached to Aggro. So much that I was constantly petting him out of guilt for all the abuse I put him through (jumping off small cliffs and gettin smooshed by colossus).

Such a kick ass game.
OutrageousToob's Avatar - Comment posted on 08/16/2007 11:51
OutrageousToob
@LethalHairdo

Yep, I know exactly how you feel. I took a nice, long breather after Agro fell. It felt like someone had just shot my pet dog. Interestingly enough, I normally wouldn't give two shits about a character such as Agro. But throughout the game, in wake of the stark isolation, he time and time again proves himself a caring and loyal friend. You don't even realize you've grown immensely attached to him until he makes this sacrafice.
Neonie's Avatar - Comment posted on 08/16/2007 11:56
Neonie
That was beautifuly written.
SeventhSense's Avatar - Comment posted on 08/16/2007 12:00
SeventhSense
Um how about no spoilers please? This is easily one of the best games ever made and shouldn't even have one second of it spoiled for anyone.
Tristero's Avatar - Comment posted on 08/16/2007 12:05
Tristero
Um, Chad. How are you so amazing? Shadow of the Colossus easily makes it into my top 10 list of all time. Right before it came out, I finally got around to playing Ico. So I ended up playing the two games essentially back to back. Now that is an experience. These are two of the few games where I absolutely refused to look up hints no matter how hard an area got. It was infinitely more rewarding this way.

Great write up. Also, dolphins.
Chris Taran's Avatar - Comment posted on 08/16/2007 12:07
Chris Taran
One of the most memorable moments in gaming from one of the best games ever created.

Great piece Chad. I would love to see an article like this going into the ending of the game too, which is yet another amazing moment in gaming history.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 08/16/2007 12:08
Copyright 2008 Agent Chieftain
If there was one game that I would bury in a time capsule with a PS2, it would be Shadow of the Colossus.
SchickOuttaShape's Avatar - Comment posted on 08/16/2007 12:14
SchickOuttaShape
@rockvillian

I know what you mean. In between Colossi I would enjoy just riding around with Agro and petting him out of thanks when finally arriving at the next far off destination. Rewatching this scene made me wanna cry all over again. Really nice job on the article Chad.
Chad Concelmo's Avatar - Comment posted on 08/16/2007 12:33
Chad Concelmo
Hey everyone,
I hate people that spoil stuff for me (it's, like, my biggest pet peeve). After reading some of the above comments, I did realize that the title of the article may have revealed too much for anyone that hasn't played the game.
I just adjusted it from "Agro's tragic fall" to "Wander's brave friend."
Hopefully that helps a little ... sorry if I ruined anything ...
Thanks, all! :)
Bill_Whiskey's Avatar - Comment posted on 08/16/2007 12:40
Bill_Whiskey
You hit the nail right on the head with this article. I played SoC so religiously, it got to the point where both my roommate and girlfriend would just watch me play for hours. I remember the moment the fall happened. All three of us were watching (it was the final boss after all) and Agro fell. The entire room was silent for at least a minute and a half. After that my roommate said "That's really fucked up" got up and left. I just had to turn the PS2 off for a second. Nothing has ever hit me like that in a video game, not ever Aeris. It's made more heartbreaking when Agro's unselfish sacrifice is contrasted to the main character's undoubtable noble, but definitely selfish motivation. Great game
brainderailment's Avatar - Comment posted on 08/16/2007 12:46
brainderailment
I effing loved this game, but I would think it is a little new for the memory card, but awesome non-the-less. Okami next? Maybe not for a while.
elysse's Avatar - Comment posted on 08/16/2007 12:53
elysse
damn, even the video made me tear up again. i recall when this happened in-game, i stopped and walked off before the final colossus to regroup, and told my husband that even in Ico i was not so attatched to a NPC, as i found Yorda to be Useful but Dumb. it was then that Shadow bumped Ico off my #1 slot of Best Game Evar.
LostCrichton's Avatar - Comment posted on 08/16/2007 12:58
LostCrichton
Wow...a great article on my favorite Playstation 2 game. I think this is one of few times I had to pause to really give myself a few moments before pushing forward to finish a game. Heart wrenching moment indeed.
boylie's Avatar - Comment posted on 08/16/2007 12:59
boylie
Man, I remember this part well. I was quite the sad panda when it happened...

I totally thought it was just gonna be one of those "video game" moments where he barely got off the bridge in time, but ultimately makes it. Like LethalHairdo, I just sat there for a minute, shocked that my horse didn't actually get across in time, and more then that, bucked me off to save my life. Excellent article Chad. I'm gonna have to fire that game up again soon.
kadosho's Avatar - Comment posted on 08/16/2007 13:22
kadosho
I remember that scene, I felt my heart skip all over again. That last doorway, the steps, and then the bridge. Of all the game I've played, Agro did feel like a brother I never had. It made me bite my tongue when I witnessed that bridge fall. And that was it, I had to take a break for awhile, and then get my faculties together. I didnt know what I was getting into.

I know that feeling about Link and Epona, it just isnt the same. but Twilight Princess actually changed that mode. She became more of an aid than ever before, and would give her life up if Link needed to be saved. I braced myself before any huge battle, we'd might lose Epona (like Agro). Some intentions the Zelda team had, akin to the Ico project team, they relate to another. It makes you question alot of things after awhile.
vinnchan's Avatar - Comment posted on 08/16/2007 13:25
vinnchan
As a few of you mentioned... the thing that really hit me about this was that I didn't know Agro was so important to me... he was such an integral part of my strengths and I didn't really think about it. But when he died... I just froze.
CyanideBlues's Avatar - Comment posted on 08/16/2007 13:27
CyanideBlues
I have to commend Chad on this series of articles.
In fact, I hereby reward him!
Dolphin fun!
ArrestedDeveloper's Avatar - Comment posted on 08/16/2007 13:37
ArrestedDeveloper
A truly humbling experience. Great write up, I'm sure horses and dolphins everywhere are very proud of you.
Chad Concelmo's Avatar - Comment posted on 08/16/2007 13:38
Chad Concelmo
@CyanideBlues,
O. M. G.
...
...
...
I am not even kidding. That is the greatest gift I have ever received. :)
Rosseh's Avatar - Comment posted on 08/16/2007 13:47
Rosseh
What a fantastic moment! I remember how it took me by surprise. Wander didn't speak or show that much emotion compared to other games but as he came to his feet I thought to myself "I'm gonna get that bastard!"
It drove me forward to the last boss, wanting revenge and a purpose to agro's death. I felt like the main character more than I ever have before.
ChrisFurniss's Avatar - Comment posted on 08/16/2007 13:48
ChrisFurniss
Chad, you're awesome. Thanks for giving me my daily dose of heartwrenching loss.
gamesronlygames's Avatar - Comment posted on 08/16/2007 13:54
gamesronlygames
I must buy it today. Thanks for the tip.
Rainbowblack's Avatar - Comment posted on 08/16/2007 14:08
Rainbowblack
not to be insensitive, but my reatcion to that scene originally was OMG AWSOME mMY HORSE IS DEAD!

When I think of Friendships in video games I think of Klonoa: Door to phatomile

that was the first and last time I ever shed a tear while gaming. what was the most colorful and happiest game on the PSX had one of the most fucked up twists at the end. you could'nt help put pity poor Klonoa.

Namco failed to realize that endings like that get no sequels....and still they made one. it retained its fun gameplay at least
SLiFE's Avatar - Comment posted on 08/16/2007 14:12
SLiFE
A great moment in a great game, but I felt the end cheapened this part on my second play through.
ironic_name's Avatar - Comment posted on 08/16/2007 14:28
ironic_name
Great job.

And you definitely are not alone in your quest. I don't know how many times I've sat someone down, put a controller in their hand, and turned them on to a game as a storytelling medium.
GENACON's Avatar - Comment posted on 08/16/2007 15:05
GENACON
To be honest, I really enjoyed bashing my foot into the side of Agro.

I even went so far as to run him off a clift...

Does that make me a bad person?

LethalHairdo's Avatar - Comment posted on 08/16/2007 15:10
LethalHairdo
@ Genacon...

Simply...yes. You are a horrible person. You probably have bodies under your floorboards.
TheRob91's Avatar - Comment posted on 08/16/2007 16:05
TheRob91
Maybe I just have a sixth sense or something, but I did not like the idea of jumping over that bridge. I spent at least half an hour running around trying to find a better way across.
The Incredible Edible Egg's Avatar - Comment posted on 08/16/2007 16:58
The Incredible Edible Egg
Ill go back and read your article in a second, but since I played it, I have to say that game is wonderful. I almost never buy games that dont have any online play, or I regret the buy later, but this was worth the money. I plan to go back and play through it again sometime, but it was amazing. I almost cried when Agro fell, but through playing that game, I thought he was nearly invincible and I knew he would come back in the end (or at least hoped enough to change the programming).
The Incredible Edible Egg's Avatar - Comment posted on 08/16/2007 17:08
The Incredible Edible Egg
Crap, I should've read the article before saying anything, but then again, you did warn anyone reading to play it first...
Samit Sarkar's Avatar - Comment posted on 08/16/2007 17:25
Samit Sarkar
Great column, Chad. Interestingly enough, this is the first game you’ve featured in The Memory Card that I’ve actually played through the whole way. I remember when I saw it happen, I also had to set my controller down for a minute and stop playing. I also remember saying out loud, “No. That did NOT just happen!” I was shaken, and that kind of moment serves to elevate the medium of video games into that upper echelon from which everyone else (*cough* Roger Ebert *cough*) looks down. It’s truly a great artistic and dramatic sequence that put Shadow of the Colossus into my top 5 PS2 games, and my top 10 of all time.
Tubatic's Avatar - Comment posted on 08/16/2007 17:36
Tubatic
Hey. Can the Destructoid crew mail a copy of SoC to Roger Ebert? Challenge him to play it to completion and offer a follow up interview on his experience?

If he melts to it, it'll give him a good forum to run back on his previous statements.

If he doesn't get it by then, we can stone him verbally in a civilized forum.
Chad Concelmo's Avatar - Comment posted on 08/16/2007 17:38
Chad Concelmo
@Tubatic,
I think you may be on to something ...
addicted-to-dtoid's Avatar - Comment posted on 08/16/2007 18:51
addicted-to-dtoid
I used a wallkthrough for the first 3 colossi, completely ruined the game. I only used it for those three, but I really felt like this was a game you had to get lost in, quite literally. Going straight from the temple to the next boss just dampens the experience, and I've never used a walkthrough for any game since. In addition to this moment, this game had one of the best endings ever in a game.
jesusofwales's Avatar - Comment posted on 08/16/2007 18:58
jesusofwales
@Tubatic
I heartily second this idea.

Agro's fall really hit me like a punch to the gut, and I barely batted batted an eyelid at Aries being skewered. Can it be ARIES DIES 2.0 time now?

But really, this game was beautiful in every way.
emo zema's Avatar - Comment posted on 08/16/2007 20:44
emo zema
great artical man truly a great/sad moment for video games . that was acctually the first time something died in a game that left me sad i actually got chocked up . saddest moment in video games (for me anyway) was this or the ending off MGS 3 . again great artical keep it up.
SR388's Avatar - Comment posted on 08/16/2007 22:07
SR388
Weird I just actually bought this game today and I am loving it.
BMImaster's Avatar - Comment posted on 08/17/2007 01:45
BMImaster
finally beat this game after much rigamarole just a couple days ago. almost transcendental to relive it via this article after living it just some dozens of hours ago. great game, great article. way to go chad! i will say though... the whole game i was thinking - "god, thats a big f*cking horse"
Lucca's Avatar - Comment posted on 08/17/2007 04:42
Lucca
Yes, that was one of those defining moments of video-game bliss. Great article for a great moment in a wonderful game. ;)
zombie_wannabe's Avatar - Comment posted on 08/17/2007 11:50
zombie_wannabe
Great read man! Can't agree with you more.

I had to pause for a few minutes before going when it happened. And again when i saw the above video.

Greatest game ever!
Radius Zero's Avatar - Comment posted on 08/17/2007 22:26
Radius Zero
@emo zema
I know what you mean, MGS 3 had an incredible ending.

But that's not to say that Agro's death in SotC was any less heart wrenching. Seriously, as bad as this sounds, I loved the game even more for having Agro fall to his death. It gave me a sense that that was it, there was no turning back. And I just kept going and fought the final Colossi, not only for my dead girlfriend/sister/whatever, but for my constantly-whipped-for-being-a-slow-bitch horse. AGRO!
MPHtails's Avatar - Comment posted on 09/20/2007 00:48
MPHtails
I remember this part. I tried crossing the bridge on foot for whatever reason and game overed. So I figured out I had to use the horse, and it went something like this: "Hmm, I guess I was supposed to use the horse... Better get a move on so I can get to the WTF Cutscene? I wonder WHY DID YOU STOP? YOU WERE ALMOST THERE WAIT YOUR GOING TO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

Great game. People say Bioshock was beautiful and Athmospehereic, never played SotC. BS was a good game and all, but I just never was able to get sucked in to the universe or the athmosphere. SotC, on the other hand, was how Athmosphere games are DONE.
MPHtails's Avatar - Comment posted on 09/20/2007 17:52
MPHtails
I remember this part. I tried crossing the bridge on foot for whatever reason and game overed. So I figured out I had to use the horse, and it went something like this: "Hmm, I guess I was supposed to use the horse... Better get a move on so I can get to the WTF Cutscene? I wonder WHY DID YOU STOP? YOU WERE ALMOST THERE WAIT YOUR GOING TO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

Great game. People say Bioshock was beautiful and Athmospehereic, never played SotC. BS was a good game and all, but I just never was able to get sucked in to the universe or the athmosphere. SotC, on the other hand, was how Athmosphere games are DONE.
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