Awesome article, Chad. Awesome.
Not because I needed to go cry or anything...just...this scene rattled my perceptions of what they are allowed to do in video games. I wish more developers would try to be something more than some game that you have to beat. SoC...so many moments...
Great writeup on a chilling moment in the game.
I know, sorry, everyone. I hate being that guy. :(
It still doesn't ruin it, though, I promise. Just trust me ...
Such a kick ass game.
Yep, I know exactly how you feel. I took a nice, long breather after Agro fell. It felt like someone had just shot my pet dog. Interestingly enough, I normally wouldn't give two shits about a character such as Agro. But throughout the game, in wake of the stark isolation, he time and time again proves himself a caring and loyal friend. You don't even realize you've grown immensely attached to him until he makes this sacrafice.
Great write up. Also, dolphins.
Great piece Chad. I would love to see an article like this going into the ending of the game too, which is yet another amazing moment in gaming history.
I know what you mean. In between Colossi I would enjoy just riding around with Agro and petting him out of thanks when finally arriving at the next far off destination. Rewatching this scene made me wanna cry all over again. Really nice job on the article Chad.
I hate people that spoil stuff for me (it's, like, my biggest pet peeve). After reading some of the above comments, I did realize that the title of the article may have revealed too much for anyone that hasn't played the game.
I just adjusted it from "Agro's tragic fall" to "Wander's brave friend."
Hopefully that helps a little ... sorry if I ruined anything ...
Thanks, all! :)
I totally thought it was just gonna be one of those "video game" moments where he barely got off the bridge in time, but ultimately makes it. Like LethalHairdo, I just sat there for a minute, shocked that my horse didn't actually get across in time, and more then that, bucked me off to save my life. Excellent article Chad. I'm gonna have to fire that game up again soon.
I know that feeling about Link and Epona, it just isnt the same. but Twilight Princess actually changed that mode. She became more of an aid than ever before, and would give her life up if Link needed to be saved. I braced myself before any huge battle, we'd might lose Epona (like Agro). Some intentions the Zelda team had, akin to the Ico project team, they relate to another. It makes you question alot of things after awhile.
O. M. G.
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I am not even kidding. That is the greatest gift I have ever received. :)
It drove me forward to the last boss, wanting revenge and a purpose to agro's death. I felt like the main character more than I ever have before.
When I think of Friendships in video games I think of Klonoa: Door to phatomile
that was the first and last time I ever shed a tear while gaming. what was the most colorful and happiest game on the PSX had one of the most fucked up twists at the end. you could'nt help put pity poor Klonoa.
Namco failed to realize that endings like that get no sequels....and still they made one. it retained its fun gameplay at least
And you definitely are not alone in your quest. I don't know how many times I've sat someone down, put a controller in their hand, and turned them on to a game as a storytelling medium.
I even went so far as to run him off a clift...
Does that make me a bad person?
Simply...yes. You are a horrible person. You probably have bodies under your floorboards.
If he melts to it, it'll give him a good forum to run back on his previous statements.
If he doesn't get it by then, we can stone him verbally in a civilized forum.
I heartily second this idea.
Agro's fall really hit me like a punch to the gut, and I barely batted batted an eyelid at Aries being skewered. Can it be ARIES DIES 2.0 time now?
But really, this game was beautiful in every way.
I had to pause for a few minutes before going when it happened. And again when i saw the above video.
Greatest game ever!
I know what you mean, MGS 3 had an incredible ending.
But that's not to say that Agro's death in SotC was any less heart wrenching. Seriously, as bad as this sounds, I loved the game even more for having Agro fall to his death. It gave me a sense that that was it, there was no turning back. And I just kept going and fought the final Colossi, not only for my dead girlfriend/sister/whatever, but for my constantly-whipped-for-being-a-slow-bitch horse. AGRO!
Great game. People say Bioshock was beautiful and Athmospehereic, never played SotC. BS was a good game and all, but I just never was able to get sucked in to the universe or the athmosphere. SotC, on the other hand, was how Athmosphere games are DONE.
Great game. People say Bioshock was beautiful and Athmospehereic, never played SotC. BS was a good game and all, but I just never was able to get sucked in to the universe or the athmosphere. SotC, on the other hand, was how Athmosphere games are DONE.
If you shot an arrow at him, he'd run away from you.
If you jumped from a particularly high area, sometimes his leg would get hurt and he'd limp for a few seconds.
Or the Colossus that you have to fight entirely on horseback *The sand one* (which took me a while to figure out...I kept trying to make it run into the rocks and hurt itself)

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