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The Memory Card .11: The Solitary Island

2:34 PM on 07.26.2007, Chad Concelmo 35 comments

The Memory Card .11: The Solitary Island photo
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While videogames tackle a lot of pretty heavy subjects, some topics seem to be taboo. Things like death, pregnancy, and suicide are rarely (if ever) focused on in the virtual world.

Once and a while, though, a game will come along and treat these “mature” subjects with respect, never blatantly adding them in for a little extra shock value or to sell a few more copies on controversy alone. While the inclusion of these subjects may be a risk, when used correctly, the benefit to the overall emotional impact of the game is sometimes staggering. It is much easier to relate to a videogame character with real world problems, right?

One game that actually touches on all three aforementioned “taboos” is Final Fantasy VI for the Super Nintendo. Not only does this game feature some of the richest and most complex characters in the history of videogames, it tackles some issues that, at the time, had never been even hinted at in any other games preceding it.

Arguably the most powerful and heart wrenching scene of the entire game takes place on a sad, lonely island about halfway through the game. Hit the jump to revisit this stunning sequence and see why Final Fantasy VI is deservedly ranked as one of the greatest videogames of all time.

The Set-Up

Since another moment from Final Fantasy VI has been featured in this segment before (it is the first game to make a second Memory Card appearance!), you can read here for more on how the game starts and a little of the back story surrounding the game’s ever stretching mythology.

To quickly summarize: Final Fantasy VI is epic and includes a giant cast of amazing characters.

One of the best characters in this amazing cast is Celes. Considered a traitor by the evil Empire, Celes is being tortured in a dungeon when she is saved by the friendly thief Locke. Once free (and after joining your party), Celes forms a very close relationship with her rescuer, the game even hinting about some kind of romantic link the two may share.

As your large party journeys farther and farther through the game, they are eventually captured by Emperor Gestahl (the leader of the Empire).

Before all hope seems lost, though, everyone is saved by one of Celes’s old companions, Cid, a researcher for the Empire. Though his act is noble, after saving the party Cid is forced to flee the clutches of the Empire and go on the run, afraid that his life is in danger for his betrayal.

Although your conquest seems to be on the positive track to victory, all hope is lost once Gestahl and his apprentice Kefka come in possession of the Warring Triad, three Esper statues with the power to take over the world (I know, this is getting complicated – but hopefully it will supply you with more motivation to play this masterpiece for yourself).

Using these magical statues, Gestahl and Kefka create a giant floating continent in the hopes of raining destruction upon the helpless world below.

Fortunately, using a trusty airship, your party finds a way onto the floating continent and quickly looks to destroy the malevolent Emperor.

As your party prepares for, what you (as a player) think is, the final battle, their plan is thwarted by the apprentice Kefka, who kills his master Gestahl and moves the Warring Triad out of alignment. And if you know anything about the world of fantasy, moving anything out alignment is always a bad thing.

So, instead of the epic final battle you are expecting to take part in, the entire world around you is destroyed. Even your own party is thrown in all directions, separated and assumed left for dead.

For people used to the heroes conquering all, this moment is shocking, to say the least.

As all of this chaos and destruction continues, the screen slowly fades to black and our next Memory Card moment begins: life on the Solitary Island.

The Moment

As the screen stays black for an almost uncomfortable amount of time, the soothing 16-bit sounds of ocean waves crashing slowly grow louder in the background.

When the screen fades in, an island (in all its Mode-7 glory) is seen sitting in the middle of a vast ocean. The island is small and the world around it seems different, somehow feeling less alive.

A small montage shows the beach of this island, quiet and serene, a sole cliff looking out over an empty world, and a tiny cottage sitting in the middle of the miniscule land mass.

Inside the cottage, Celes is shown sleeping in a simple bed, one of the only pieces of furniture in the quaint domicile.

Tending to Celes is none other than Cid, her old friend and the researcher who helped you escape earlier in the game! He is shown cooking some food for Celes and caring for her obviously traumatized state.

Almost unexpectedly, as Cid has his back turned to her, Celes gets up from bed and slowly wanders around her mysterious surroundings. She is obviously confused about where she is and what she is doing there.

Once Cid sees Celes moving around he runs to her side to make sure she is okay. He then tells her that she has shockingly been unconscious for a whole year and that they are the only two left alive on the solitary island.

Celes is blown away by this news, to say the least, and asks about her friends (the other members of your party). Unfortunately, Cid knows nothing of them and just assumes that they all have perished.

At this point, control is given back to Celes as the only member of your once huge party.

The player then has a major choice to make. You can wander aimlessly around the island until the next story sequence kicks in, fighting small, easy enemies, or you can focus your attention on helping to feed the now ailing Cid (who Celes lovingly starts to refer to as “granddad”).

If you ignore Cid or feed him fish that aren’t good for him (which usually happens), your “granddad” will pass away, leaving Celes all alone on the island.

Devastated once finding out Cid is dead, Celes actually runs to the edge of the tall cliff on north end of the island and throws herself off of it, hoping the fall or the rushing current far below will kill her.

Lucky that the fates were on her side, Celes actually survives the fall and washes up on the shore, although battered and more than slightly bruised.

A bird of some sort wakes her up, a torn bandana wrapped around its neck. Celes, still a little dazed by her near-death experience, runs her fingers through the bandana, sure that it must belong to, who she thought was, long lost Locke.

As the bird flies away, Celes journeys back into the cabin to say a final good-bye to her fallen friend Cid, determined to find a way off the island and into the company of her old friends. To her surprise, a letter is on the floor, which Celes immediately discovers is from her deceased “granddad.”

The letter (sadly) reads:

You must leave this island. Somewhere out there, your friends are waiting for you. Go down the stairs by the stove. The road to your freedom awaits … Granddad.

Stairs by the stove? Using this newfound advice, Celes thanks Cid’s peaceful body and heads down the secret passage at the back of the cabin.

To her (and your) surprise, a raft built by Cid is sitting in the hidden cellar.

Using the last of her strength, Celes drags the raft into the ocean, finally escaping the solitary island she had been trapped on for more than a year.

Grab a tissue and watch the nostalgic drama unfold right here (keep in mind the player in this video renamed Celes as “Seiba” and Locke as “Shirou”):

The Impact

Man, where do I even start on this stunningly beautiful and moving sequence?

First of all, in a time before Web sites and videogame magazines decided to ruin game length for you by revealing how many hours a game takes to beat before you even get to play it (*grumble grumble*), I genuinely believed that the battle with Gestahl and Kefka on the floating continent was the end of the game. Seriously, there was no reason to not think so: my entire party was complete, my levels were high, and the arching story had led up to this climatic moment.

Once Kefka killed Gestahl and destroyed the world around me I was completely floored.

After the screen went black, for a fleeting moment, I think I even expected a game over screen to fade up or the credits to begin rolling. Yeah, that would have been the worst thing ever, but I wasn’t in my right mind from the shock of the sequence.

Another brilliant move was to restart this second half of the game (the World of Ruin) with Celes. Not that Celes wasn’t a great characters (she is), it’s just she wasn’t really portrayed as the main character up until that point (that distinction would probably fall on Terra). It was an unexpected choice, but I can’t imagine it done any other way.

The choice of Celes as the first playable surviving character leads to what, I think, is easily the best part of this entire Solitary Island moment: the music. Each character in Final Fantasy VI has his/her own musical theme and Celes’s, well … hers might just be the best.

The other Memory Card moment concerning Final Fantasy VI focused on the Opera House sequence (maybe my favorite videogame moment ever). The music in that scene was pretty stunning, even holding up well today.

In the Solitary Island scene, once Celes finds out Cid is dead, the same theme from the Opera House starts to play. As the distraught former general runs up to the northern cliffs to commit suicide, the music crescendos, creating an amazing moment full of emotion, fear, and suspense.

And all of this is wrought … from a “simple” 16-bit videogame. That alone is pretty unbelievable.

To further gush over this scene, watch it one more time and pay attention to something most gamers seem to ignore: the direction.

Videogame directors kind of get a bad rap. Unlike in the film industry, videogame directors are rarely remembered, but their work involves such talent that it is a shame most people don’t recognize it.

Take this scene for example. Little things, like the way Celes’s sprite pauses several times before moving towards the cliff or the way the scene fades around her as she finally jumps, are a huge testament to the care and attention that was put into the final product. With a bad director, none of these little details would be included and, who knows, the entire scene could have fallen apart.

There are only a rare handful of moments in videogames where everything comes together perfectly, and the Solitary Island sequence from Final Fantasy VI is one of them. Sadly, as more and more pre-rendered cutscenes take over modern games and, admittedly, impress with their high polygon counts and realistic animations, emotionally beautiful moments like Celes trying to commit suicide are slowly becoming just a memory.

I miss all the elegant simplicity already …

The Memory Card Save Files


Next page: More Super Nintendo stories




nademagnet's Avatar
nademagnet at 07/26/2007 14:41
Wonderful as ever. I think I'll pick up a copy of FF6 for my GBA.
OutrageousToob's Avatar
OutrageousToob at 07/26/2007 14:41
I knew what this was going to be about the moment I saw the title. Good choice. :-)

But you know, Cid will live if you feed him the fish that swim fast.
-D-'s Avatar
-D- at 07/26/2007 14:42
you're a champ, concelmo!
ChrisFurniss's Avatar
ChrisFurniss at 07/26/2007 14:46
This scene is definitely one of my favorites in any video game ever. Absolutely love the pathos in this game. It never really comes off as cheesy.
SchickOuttaShape's Avatar
SchickOuttaShape at 07/26/2007 14:48
wonderful choice again. and you're so right about the direction of this sequence. My favorite part are Celes' tears as she falls. So pretty and sad.
bluemeep's Avatar
bluemeep at 07/26/2007 14:52
It was definitely a beautiful scene, but unfortunately it was the point at which the game turned sour for me.

The whole World of Ruin aspect seemed so disjointed when compared to the first half of the game. It was like reading a novel and then having it spontaneously change format into a series of short stories that were meant to be read in no particular order. Always irked the hell out of me, I'm afraid.
golemnist's Avatar
golemnist at 07/26/2007 15:05
A great scene in a game full of them. I mean between this, the Opera House, Zozo, the first time you have a Shadow dream sequence, Ultros, and many, many more moments, this game ranks head and shoulders above all other FF games for me. That it had a Steampunk setting only sweetened the deal for me!
Dexter345's Avatar
Dexter345 at 07/26/2007 15:14
Bravo for this one, as usual, Chad. Celes was always my favorite character in FFVI, and this was a great moment. However, I actually had the feeling slightly spoiled, because I only just played it about three years ago, and I already knew that wasn't the end of the game.
F Whipple's Avatar
F Whipple at 07/26/2007 15:28
...I never could get Cid to live
Doomtrain's Avatar
Doomtrain at 07/26/2007 15:30
Why can't modern video games have sequences like this? Why is is that when a game has better-than-real graphics, I couldn't care less about the characters or their problems, but this sequence of sprites left me a wreck?

Something somewhere was lost, and I don't think gaming is going to get it back.
Tubatic's Avatar
Tubatic at 07/26/2007 15:48
yeah, Doomtrain, yeah.


Its kind of like that one scene in Crimson Tide, where the caption thanked his XO because he "knew enough to just shutup" and not talk a moment away. Its something I appreciated in ICO and Colossus when they did it (in their own sort of ways)
Wedge's Avatar
Wedge at 07/26/2007 15:50
I never let Cid die =O. I'd always reset my game until I got fast fish to show up c.c'.
donkeykong's Avatar
donkeykong at 07/26/2007 15:57
the newest FF game I've played is ... number eight. Are they still good? I was really into six, seven and eight... and one and three, eventually as well. Are the characters still as well done as they were? Maybe I should play some of the newer ones.

Furthermore, the previews for XIII look pretty good
sbshootme's Avatar
sbshootme at 07/26/2007 16:00
FF6 is quite possibly the best game ever. This scene was very stunning, especially when you thought the game was finished :)
Chad Concelmo's Avatar
Chad Concelmo at 07/26/2007 16:11
@F Whipple,
Me neither. And I have tried many times.
golemnist's Avatar
golemnist at 07/26/2007 17:50
@Chad: I never tried to get him to live. I thought it was necessary to the scene to have him die.
Chad Concelmo's Avatar
Chad Concelmo at 07/26/2007 18:22
@golemnist,
Yeah, I always thought the same thing. I am (re)playing Final Fantasy VI Advance right now and will try my darndest to save Cid this time around. I am so curious as to what happens.
bluemeep's Avatar
bluemeep at 07/26/2007 18:26
If I remember right, the only fish you can feed him are the Good ones. I think he dies if you give him any of the bad or average ones.
sidious66's Avatar
sidious66 at 07/26/2007 18:51
i actually managed to kept him alive
casualweaponry's Avatar
casualweaponry at 07/26/2007 19:46
Fuck Roger Ebert. That scene right there is the very definition of art.
Chad Concelmo's Avatar
Chad Concelmo at 07/26/2007 19:47
@Distrato,
LOL. :)
Tron Knotts's Avatar
Tron Knotts at 07/26/2007 20:09
Fuck Roger Evert indeed.

Though I would bet he never actually played a game other that Wolfenstein and Pac-Man.

As for this scene, it is proof that Final Fantasy has lost it's way. It was scenes like this that game me faith that the Final Fantasy series could do no wrong. But after losing Amano, then that mustached guy, the series went from being classic to dud.

@Doomtrain- Play Mother 3. It is the only game I've played to have as much if not more emotional weight and sincerity than Final Fantasy IV and VI. And it came out about a year and a half ago.

You might want to wait for the translation patch before you play. But even if you don't, you'll be amazed.

Sharpless's Avatar
Sharpless at 07/26/2007 20:27
Good stuff. Not to put down modern-day games, but I miss the old days. There was so much brilliance in such simplicity.
kawitchate's Avatar
kawitchate at 07/26/2007 20:32
your weekly column here could just focus on FFVI memories from now on and i'd be a happy camper. and when you run out of FFVI memories (which wouldn't be for a while), you could just move right on to Chrono Trigger.
Oni's Avatar
Oni at 07/26/2007 21:26
I remember watching Seles jump off the cliff, only to wash back up on shore and thinking damn, she couldn't even do THAT right! What a worthless skintube.

I think that makes me a bad person.
SourGr8pes's Avatar
SourGr8pes at 07/26/2007 21:39
Yeah, I'll definitely agree that this is a moving scene from FF6 (well, one in many). After the first time I had Cid die, all my FF6 runs afterwards, I would save before doing that so he ends up alive. Poor Celes...
It's a shame modern FF's (even a lot of modern RPGs for that manner) barely have stories anymore, and characters you could care any less about. I'm man enough to admit that the end to the original Lunar on Sega CD made me cry out of joy.
Farktoid's Avatar
Farktoid at 07/26/2007 23:16
Maybe I was too young to get it the first time I played (I was about 14), but watching that video is more emotional than just about any game I've played in the past 5 years. Why can't stuff like that happen in video games anymore?

I'd like to see a tragic videogame. Just one. See how it sells. I'd buy it.
realyst's Avatar
realyst at 10/04/2007 18:36
The thing about FFVI is how damned operatic it was. It was awesome.

Everything from Uemetsu's music to the Amano inspired art and the direction was perfect. Square-of-old's dream-team at its finest.

I still hold it as the best FF game.

This is why Mistwalker holds so much promise :D
realyst's Avatar
realyst at 10/04/2007 18:39
Crap, I forgot to mention:

This could probably be your next MemCard moment:

There was a small cabin somewhere with an old man going on about his borken stove(he was senile).

If you had Gau in your party(an abandoned feral child raised in the wild) and visited the house, the old man would tell you something that made your party think he was probably Gau's long lost grandfather. So you'd get this kid all prettied up and show him to his granddad but the encounter didn't end pretty-like.

That scene shook me up.
thiagocorp's Avatar
thiagocorp at 04/17/2008 17:47
Hey realyst,
Good one there!
I didn't remember that scene for years, until now.
If I remember corretly, the old man, in fact, is quite rude towards Gau, as you said.
But it seems like he IS in fact his lost grandfather, although he rejected him.
By the way, the song from Veldt was very nice.
I also have to agree with every comment here regarding FFVI being the best one.
I've played every single FF since then, and none came closer to bringing up so many emotions like it did.
And I never got over the feeling that Siegfried / Siegfreid / Whatever had a subquest or some extra content that was cut off...but probably that's just me...
q-pa's Avatar
q-pa at 06/19/2008 21:01
Probably my favorite scene in a videogame ever. Celes thinks she's the sole survivor of the end of the world... and we realize just how much she cares about Locke.
I'm surprised, with all the little "directorial" details you mentioned, that nobody brought up that sparkly tear (or whatever it is) you see as she was falling.

But also of note is the counterpart to this scene that comes later in the game. After Setzer's flashback and he retrieves that second airship. This was the death and that was the rebirth...

PS. I've never been able to successfully revive Cid either. I've managed to keep him alive for awhile, but he always scummed.
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