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The Memory Card .08: A twist on a classic

8:56 PM on 06.21.2007, Chad Concelmo 15 comments

The Memory Card .08: A twist on a classic photo
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Remaking a game (especially a classic one) is a very risky endeavor.

On the one hand, designers don’t want to ruin what made the game a classic to begin with, usually just releasing an almost perfectly designed clone of the original and adding new and improved graphical polish here and there to keep things interesting. But is this visually enhanced approach too boring? Why remake a game just to make it a little bit prettier?

On the other hand, in the fear that the new version will be too similar to the original, developers will sometimes change way too much, turning the remake into an almost unplayable mess, with sloppy updated controls and pointless new missions. Why fix what wasn’t broken in the first place?

Basically, remaking a classic is, in most cases, a lose-lose situation.

So, is it even possible for a remake to be a better, more fulfilling experience than the original? In the case of Metroid: Zero Mission (a Game Boy Advance remake of the original, unbelievably classic Metroid), the answer is a resounding (and surprising) yes!

The next Memory Card inductee is a remarkably unexpected gaming moment near the very end of Metroid: Zero Mission that only benefits from the player’s strong memories of the original game. Hit the jump for the perfect example of a remake done (oh so) right.

The Set-Up

As mentioned before, Metroid: Zero Mission is a remake of the original Metroid, this time with a nice, fancy Game Boy Advance shine! While the bulk of the game is the same, some maps, enemies, and weapons were changed to offer the player a slightly new experience.

Everyone knows what goes down in the first Metroid: players control main character and intergalactic bounty hunter Samus Aran as she (hopefully you all know that Samus is a she by now) travels around the planet Zebes in the hopes of seeking out and destroying the villainous Mother Brain.

Many different beams, missiles, bombs, and energy tanks later, Samus arrives at her final destination, Mother Brain’s chamber in Tourian (one of Zebes’s sub-levels).

The battle with Mother Brain is as furious and chaotic as it was in the original game, with bullets and projectiles flying towards Samus from all directions.

Like in the first Metroid, defeating Mother Brain involves breaking open her glass case with your missiles and firing away until she is finally defeated. Instead of being rewarded with an immediate victory celebration, though, the entire chamber around Samus starts a self-destruct sequence and Samus is forced to climb up a huge, towering silo in a matter of minutes to safely escape in her ship.

This is where the angels of well-made remakes begin to sing their glorious song of awesomeness! The next Memory Card moment occurs as the “ending” of Metroid: Zero Mission is playing out.

The Moment

In the first Metroid, after the player defeats Mother Brain, ascends the crumbling chamber, and escapes in Samus’s ship, the game is over and the credits roll. Not only were players treated to the satisfaction of beating a huge, pretty challenging game, they were also shocked to discover that Samus was actually a woman.

In Metroid: Zero Mission, as Samus flies away in her ship, the ending is very similar to the first game (but with a much improved comic book style). This time, though, a new kind of shocking moment occurs.

Of course, players are treated to the nostalgic reveal of Samus removing her suit and exposing her “assets” to the world, but instead of the game ending, the sequence continues on …

As Samus is flying through space, a massive battalion of Space Pirate ships surrounds her. All of a sudden, and without warning, the war machines start firing on poor, exhausted Samus.

Because she is pretty much the coolest woman in the entire universe, Samus quickly avoids the attacking fire and zooms away towards the distant stars, the Space Pirates in full pursuit.

Just as Samus thinks she has miraculously escaped what could have been certain death, a giant laser beam shoots out of nowhere, piercing the bounty hunter’s ship and sending Samus crashing back down to the surface of Zebes.

Although her ship is destroyed, Samus, luckily, is not killed, only temporarily knocked unconscious. When she wakes up, she realizes that she has been stripped of her Power Suit (and all the weapons and upgrades that come with it) and left completely defenseless, with only her weak emergency pistol in hand.

Surprising the player even more, the game now becomes fully playable, with Samus in her “Zero Suit,” completely unable to do anything except basically run, jump, and shoot her puny pistol (Pew! Pew! Pew!).

Samus is then forced to have to sneak into the Space Pirate’s lair to try to figure out a way to retrieve all her belongings and find a way off the alien planet. And this lair is not a small, quickly finished add-on to the main game. It is a huge, massive structure that offers hours of extra play time to an already deep, full game.

Using all the stealth tactics she can muster (that’s right, stealth!), Samus eventually discovers all of her lost items, defeats an even more difficult and intimidating final boss (the towering Meta Ridley), and procures a Space Pirate ship, finally escaping back into space.

It is after all of this that that game finally ends, sealing Metroid: Zero Mission as arguably one of the greatest remakes in the history of videogames.

You can watch the surprising “ending” to the game right here:

… and check out the first minutes of “stealth” gameplay with Samus stripped of her Power Suit right here:

The Impact

Even after replaying this gem of a game today, I really don’t think the original Metroid could have been remade any better. Seriously, Metroid: Zero Mission is as close to a perfect remake as a game could ever get. Everything is wonderfully familiar, but with just the right amount of adjusted maps, bigger bosses, and added items, making everything feel perfectly fresh and endlessly playable.

And that new, twist ending? Oh, how I could wax poetic about it forever!

I can’t say it enough, but it helps immensely that this risky, genius extension was added on to a game as memorable and classic as Metroid. Think about it: if a smaller, lesser-known game was remade with a new and much improved ending, yeah, it would still be cool, but would it have the same impact? The answer is definitely no.

The ending of the original Metroid is one of the most remembered endings in the history of videogames. Who doesn’t remember defeating Mother Brain, racing off of planet Zebes, and discovering Samus was actually a girl? By taking this iconic moment and adding a huge twist, the player is thrown for a mind-bending loop.

And the designers were far from lazy when incorporating this extended ending sequence. Instead of easily adding on a simple extra boss fight or a retread of an early part of the game, the innovative element of stealth is introduced for the first time in a Metroid game. This addition is shocking unto itself, but to have it work so successful in a 2D side-scrolling game is nothing short of impressive.

Very reminiscent of the classic game Flashback, the stealth sequence at the end of Metroid: Zero Mission is wonderfully designed (dodging lasers and playing a veritable cat and mouse game with the Space Pirates is amazing!), a breath of fresh air in a Metroid game, and, most importantly, a blast to play. Seriously, I get giddy just thinking about how new and different it was to play this part of the game for the first time.

Gameplay aside, the original Metroid was not known for its deep, genre-defining story (bounty hunter defeats giant brain on alien planet – that was pretty much it), but the extended Metroid: Zero Mission ending sequence actual goes so far as explaining the origins of Samus herself and establishing a firm connection to the mythology in the GameCube Metroid Prime games. While exploring the Space Pirates lair to retrieve her Power Suit, Samus discovers that she was raised by the Chozo (a bird-like race with strong ties to Prime) on the same planet she had been exploring all along, Zebes.

When I first played Metroid: Zero Mission I really did not know much about it, other than the fact that it was a remake of the original Metroid. Heck, even the release of the game was a little quiet, with brand spanking new iterations of the series, Metroid Prime and Metroid Fusion, stealing the spotlight from the “simple” remake.

I will never forget finishing the game and truly thinking the game was over once I escaped Zebes after defeating Mother Brain. I think I even set the Game Boy Advance down in my lap to watch the credits roll.

Needless to say, I was more than pleasantly surprised to experience not only a twist ending, but a whole, surprisingly huge, playable addition to an already amazing game.

Metroid: Zero Mission really raises the bar for what can be accomplished in a remake and, in particular, the moment the original Metroid tale ends and the additional story begins is one of the greatest surprises in videogame history: one that I will fondly remember for the rest of my life.

The Memory Card Save Files


Next page: More The Memory Card stories




Pangloss's Avatar
Pangloss at 06/21/2007 22:17
Hot damn Chad, you are absolutely right. I'd been thinking about remakes a while back, and I knew that there was one I'd played that was a shining example for classic remakes everywhere, but I couldn't name it to save my life. Metroid: Zero Mission is probably my favorite game to be released for the GBA. Well, that or the Golden Sun series.
Jerkbutt47's Avatar
Jerkbutt47 at 06/21/2007 22:31
i love this game!!!!!
fighting your doppelganger in the space pirate ship is awesome!!!
when you get your purple armor you become unstoppable!!!
yes i love using exclamation points!!!!
but this game is really freakin awesome, even if i only managed to find 53% of the items...
roleypolinde's Avatar
roleypolinde at 06/21/2007 23:38
This was truly the finest retelling of a game. It also cemented Samus as forever the kicker of Space Pirate ass, practically naked and still able to win the day =) This and the Opera House, best memory card's ever
Chad Concelmo's Avatar
Chad Concelmo at 06/22/2007 00:39
@roleypolinde,
First off, your avatar is awesome. :)
I totally agree with you. Samus kicks some serious ass.
Dexter345's Avatar
Dexter345 at 06/22/2007 01:06
Chad, you are the best person ever. I loved this game, and I love this series of articles. Keep it up.
Sharpless's Avatar
Sharpless at 06/22/2007 01:32
As big of a Samus fan as I am, I'm not very well-versed in most of the Metroid games, so this was a fun read. The game sounds quite sweet. Big ups to them for the nifty ending. I love a well-executed reinvention.
Rainbowblack's Avatar
Rainbowblack at 06/22/2007 03:23
I HAD NO IDEA!!

Heh. I might acually give this a try now
RJG's Avatar
RJG at 06/22/2007 05:22
This game blew me away too when I first played it. I mean, I'd played the original enough to beat it and knew my way around fairly well and with the new hint system that all but guides your hand through the game, I thought things were pretty simple and not as good as the original.
And then THAT happened. I had a blast. It was already late that night but I kept playing into the wee hours and eventually had to stop playing because I couldn't get any further due to increasingly sleepy reflexes. The stealth element was awesomely done and I hope they use it again in another 2D metroid, if they ever make one.
Spectral's Avatar
Spectral at 06/22/2007 07:15
I'll take Zero Mission over Fusion anyday. Everything in Zero Mission was perfect. It felt like a mini Super Metroid in the original Metroid vein, extra boss battles, powerful weapoins, the Zero Suit Samus scenario, badass music, badass blonde chick, and the most important thing a Metroid game can ever have...

...a map.
SLiFE's Avatar
SLiFE at 06/22/2007 10:37
I'm with Rainbowblack.
Times_Eunuch's Avatar
Times_Eunuch at 06/23/2007 19:09
Afraid to say I hate stealth games, and this part of M:ZM really pissed me off. In fact, I dropped the game before finishing because of it. Dunno, I just prefer to shoot stuff.
CrackerlySeagull's Avatar
CrackerlySeagull at 06/28/2007 12:57
They need to do something like ZM with Super Metroid on the DS. Without wasting people's time with gimmicky touchscreen elements.
king3vbo's Avatar
king3vbo at 10/19/2007 17:51
The Zero Suit stuff was so much fun
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