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The Memory Card .07: Attack of the zombie dog!

2:44 PM on 06.15.2007, Chad Concelmo 36 comments

The Memory Card .07: Attack of the zombie dog! photo
     PlayStation One
Video games are a unique form of entertainment, but they tend to draw inspiration from many different sources. One common source (especially concerning modern games) is film.

The gaming genre in particular that practically pulls all of its traits from the movie industry is survival horror. From the stylized cinematography and moody atmosphere to the garish acting, a huge range of survival horror games obviously takes cues from the best (and worst) Hollywood has to offer.

The term “survival horror” started in 1996 once the original Resident Evil (for the PlayStation) was released. Although there were some earlier attempts to scare people playing video games, most proved unsuccessful due to a lack of technology or realism (sorry, Alone in the Dark). Forget the gameplay, characters, or nonsensical puzzle-solving; Resident Evil truly terrified all who played it and that is what it will always be remembered for.

Turn off all the lights, lock your doors, and hit the jump to relive one of Resident Evil’s most infamous scares: arguably the first time gamers actually jumped out of their seats while playing a video game.

The Set-Up

In Resident Evil, you play as Chris Redfield or Jill Valentine, two members of the S.T.A.R.S. law-enforcement task force that seek refuge in an old mansion after being chased down by vicious dogs while investigating a mysterious helicopter crash.

This being Resident Evil, though, you most likely know the scenario already. Practically all the Resident Evil games have the same recipe: start with a couple of (probably stranded) characters, add a load of undead creatures, and stir everything into a mysterious locale.

For arguments sake (and to make it less confusing for this write-up), let’s just say Jill is the selected character (you also have the choice to play as Chris).

After arriving in the mansion, the few remaining S.T.A.R.S. members immediately split-up after they hear a mysterious gunshot ring out from the darkened, creepy mansion. Jill, being the badass that she is, takes initiative and decides to explore the mansion alone.

After wandering through a few rooms (ah, door loading screens – the memories) Jill encounters one of her fellow S.T.A.R.S. officers, Kenneth Sullivan, being “attacked” by some deranged “man.”

As Jill steps closer, she realizes that this “man” is actually a blood thirsty zombie and, needless to say, kills it immediately. Confused by what is happening, Jill makes her way through other rooms in the mansion to discover what is going on.

This is where the classic Resident Evil gameplay kicks in to full effect: travel from room to room, solve mind numbing puzzles, shoot some approaching zombies, collect random items. Rinse. Repeat.

Fortunately, all of this is done very cinematically, with predetermined camera angles placed in perfect locations, making what would normally be very repetitious feel suspenseful and almost nerve-racking. As Jill journeys through the mansion, learning more and more about where these zombies came from, you, the player, are constantly worried about what lies beyond each new corner.

Well, this constant state of fear hits a shocking peak once Jill enters a seemingly empty hallway at one point in the game. This is when the next Memory Card moment occurs: the attack of the zombie dog!

The Moment

As Jill walks down a random hallway during a pretty non-eventful point in the game, she makes her way past a series of windows, the wind blowing quietly against them. Not coincidentally, the music playing in the background lowers to an almost inaudible level.

All of a sudden, when the player least expects it, a zombie dog bursts through the window, shattered glass flying everywhere.

The sound effect in the game is purposefully extra loud and really hits the player out of nowhere.

Of course, the zombie dog immediately makes a beeline for Jill, but just as you are recovering from the shock of what just happened, another dog comes flying through another window. With both dogs in pursuit, the player has a choice to fight with assumed minimal bullets or flee down the long stretch of broken glass-ridden hallway.

More to visually understand what goes down than anything, you can check out the moment in the video below. Keep in mind, though, that this moment, literally, lasts for only a split-second and the sheer terror felt when the dog breaks through the glass is in no way represented well in what you are about to see. The player in the video is obviously completing a speed run (*shaking fist in air*) and rushes through what is normally an amazingly scary sequence. Playing the game at a slow, methodical pace is definitely the norm, and if you really want to relive this great moment I recommend just playing the game for yourself. But with that being said, check it out here:

The Impact

Looking back, this may not be the scariest video game moment of all time (there have been so many survival horror games since that have scared the bejesus out of many), but it is remarkably memorable for many reasons.

First, and most importantly, this is the first time in the history of video games that I remember actually screaming at the television and dropping my controller. The first time you experience this moment it is absolutely terrifying!

Before reaching this classic sequence, the game never really presents any cheap horror thrills, instead creating more of an air of suspense and foreboding. When your character walks down this hallway, you are definitely freaked out that something may happen, but you never expect anything to occur at such a random time in such a random location. The moment is genius, but the effect it had on hardcore gamers is nothing short of legendary.

Another reason this moment is so memorable is less obvious at first. You may have to watch the scene again, but notice the way the entire set piece is choreographed and shot. The static camera is placed in a somewhat innocent position, never really focusing on anything in particular. As Jill enters the hallway, there is nothing out of the ordinary that would trigger the player to think something scary was about to occur.

Once Jill walks forward, still, nothing. Even after passing all of the windows the only thing that can be heard is the quiet, menacing music and a few muted dog barks in the distance. It is not until Jill is at the very edge of the screen and way in the back of the shot that the dog finally comes crashing through the glass window. Not only does this completely surprise the player (most designers would have something shocking happen when the character was front and center), but having the dog jump in so close to the camera makes it look huge and even more intimidating. Even for a movie this composition and execution would be impressive, but to experience something like this while playing a video game? That was unheard of at the time and really set the standard for all survival horror games in the future.

The Resident Evil games may not be known for being revolutionary, but once you break down this scene in particular you come to realize how much care and creative energy is put into making each moment in the game feel just right. The zombie dog breaking through the window, while almost a throwaway moment, could have been presented almost an infinite amount of ways, but the designers utilized specific creative choices to make the scene as effective as possible.

Love it or hate it, this moment is one that I will easily remember for the rest of my life. Even now, although I know exactly when it is going to occur, there is something about that darn dog jumping through that darn window that still manages to get me every single time. This longevity (combined with awesome nostalgia) can’t be denied; that is why this moment will always be considered one of the greatest video game moments of all time.

The Memory Card Save Files


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LostCrichton's Avatar
LostCrichton at 06/15/2007 14:48
One of my fave memories in video games. Thanks for recognizing it. I still feel that frozen in fear moment while reading about it now.
Joe Burling's Avatar
Joe Burling at 06/15/2007 14:51
This game, RE, is probably the most influential game I've ever played. I'll never forget the first time I saw a zombie eating that dude, or the when the dogs jumped through the window. I was playing it late at night on a 47 inch TV, alone in my basement with all the lights off. Still to this day, one of the best experiences I've had playing a game.
Chad Concelmo's Avatar
Chad Concelmo at 06/15/2007 14:55
@Mxyzptlk,
Nice! I am so glad you appreciated (let alone even noticed) that upgrade in the GameCube remake. Totally awesome! :)
Xzyliac's Avatar
Xzyliac at 06/15/2007 14:57
As a DToid n00b let me first say your articles contonue to impress.

Second let me share my moment of nostalgia with this same moment. I was probably 9 at the time, relatively innocent, when I saw my cousin playing RE. I was amazed at it all. The graphics, music, mood, everything. I loved it. 'Bout 12:00 AM one Friday just before my cousin went to bed I asked if I could play. He warned me but said yes anyway. Lights out, door closed secluded from the world, I fell in terrible love. That night the "Dog Scene" occured. I literally didn't sleep for 3 days. After that all the innocence was ripped out of me and I personally lit the flame that cursed it and sent it into oblivion.

Excellent choice Chad.
Chad Concelmo's Avatar
Chad Concelmo at 06/15/2007 15:00
@Xzyliac,
Yeah, that's pretty much how it went for me as well. I am still traumatized to this day by how much that scene scared me. Dag!
... and thanks for the nice words -- you made my day! :)
mono's Avatar
mono at 06/15/2007 15:01
Chadbert, I must say, I really dig this weekly feature, thanks.

I sadly knew this moment was coming the first time I played as it was previewed to death in GAME PLAYERS back in the day (though to be fair the game still terrified me end to end), but this moment really does crystallize - in my opinion - the big paradigm shift in what could be done in video games.

Moreso than any of the other games that hit for the PSX or Saturn in those first months, this was the scene I would show my friends and family and they would say, "I get it now."
Snaileb 's Avatar
Snaileb at 06/15/2007 15:01
Srsly...
RICHARD BLOCKER's Avatar
RICHARD BLOCKER at 06/15/2007 15:03
Good call. You should have found a way to reference that video of the japanese guy screaming and yelling at the TV while playing.

This post does bring back some memories though.
Hamza CTZ Aziz's Avatar
Hamza CTZ Aziz at 06/15/2007 15:07
JILL SANDWICH!!!!!!
Mxyzptlk's Avatar
Mxyzptlk at 06/15/2007 15:11
Oh, and I nominate another "Christ, I just pissed myself" game moment for a future edition: The bathtub scene in Eternal Darkness. I got to that while playing in a pitch black basement with the surround sound on at three in the morning, and had to turn the damn game off and pop in something happy.
BlackDove's Avatar
BlackDove at 06/15/2007 15:17
Same here, got me as well, though I was 12 years old when it happened to me.

I'll also remember it until I die (if I don't get Alzheimer's or something)
Rainbowblack's Avatar
Rainbowblack at 06/15/2007 15:42
Whats sad is that this failed to scare me because I read about it or saw it somehow.

but what did scare the holy ghost out of me was the crows bursting through that window. I nearly swallowed my lung

Eternal Darknes got me though with the "Screamer" in the bathtub
that might have been scarier
GENACON's Avatar
GENACON at 06/15/2007 15:45
@ Mxyzptlk , Your comment made my 3am.

"turn the damn game off and pop in something happy"

Thats what my copy of yoshi's Island on my GBA micro is for.

Or i fall asleep and nightmare away. Good times. :D
BOLL's Avatar
BOLL at 06/15/2007 15:57
This is actually _THE_ moment I think of when I want to recall being scared in videogames. It really made my heart jump out of my chest, and terrified me :O panix, panix! Awesometacular stuff. Too bad I never finished the game... it was fun, until my memory card exploded D:
DinnertimeNinja's Avatar
DinnertimeNinja at 06/15/2007 16:02
My RE story begins with me being an EGM whore. The mag had incesently hyped the game before its release and I had decided to hold a sleepover party on the night when I first got the game.

My hyping the game had infected all of my other friends there that night (I think there were about 9 or 10) and we all hudled around the TV in the dark to start the game.

All was going well, and everyone was totally drawn in when I walked into that hallway and I walked to the end.

Then, the window burst, the dog came through and the entire room full of my friends jumped and yelled. I screamed "Holy CRAP!" and my controller went flying as the dogs proceded to kill my character.

Seriously, it's one of my favorite gaming moments of all time. I wonder if anyone else that was there that night remembers it as fondly as I do?
Topher Cantler's Avatar
Topher Cantler at 06/15/2007 16:06
Poor little bubbins. :(
Gameboi's Avatar
Gameboi at 06/15/2007 16:13
Your best one yet, Chad. This site can never have too much Resident Evil. The infamous dog scene made us all jump. It was the first time that a videogame managed to do that to me, and I'll never forget it.
Kif 's Avatar
Kif at 06/15/2007 16:24
I don't remember this part being that scary, despite being considerly younger than the age rating. I remember the game pretty well, and there are some very terrifying bits on it that are included with the dogs. I remember the spider creeping me out the most (I think that's where I got to. Like I said, I was young).

Either way, great article. I love this series on Dtoid, so keep 'em coming!
William Haley's Avatar
William Haley at 06/15/2007 16:31
Unfortunately since this moment had been covered in every fucking magazine preview ever made, I knew all too well to expect it and when, so it was completely ruined for me.

Fucking Gamepro...
KyleGamgee's Avatar
KyleGamgee at 06/15/2007 16:47
I have the same story as others.

After midnight, sleepover at my friend Eric house; he and John already asleep, just me and the TV and the dark.

I screamed like a girl. LOUD!

I will always remember.
Joe Burling's Avatar
Joe Burling at 06/15/2007 17:12
Xzyliac, well written comment.
ZMTToxics's Avatar
ZMTToxics at 06/15/2007 17:54
Thats funny. I am actually in the midst of replaying the Gamecube remake of this one. Which in my opinion is far better. The graphics and mechanics upgrades make it even more of an experience then my ps1 scare as a kid.
Xzyliac's Avatar
Xzyliac at 06/15/2007 19:24
@BuckF1tches

Thanks alot.
TheRob91's Avatar
TheRob91 at 06/15/2007 19:51
It is a great moment. For me the first licker is a close second as far as terrifying moments go, but in a different way. When I walked down the hallway(I think the same one) and there was a puddle of blood and a drip from the ceiling. I stopped dead in my tracks and stood for at least 5 minutes just watching it. Then I left the way I came and tried to search for another way around it, haha. Some scary shit.
Amethystine's Avatar
Amethystine at 06/15/2007 21:05
Ah yes, that moment. For me, I would hazard a notion that it was even scarier for anyone who through some miracle of fate, had never seen or heard about the original moment and then experienced it for the first time in the remake. With the improved graphics, it made it all the more intense. They even added a dog!

And yes, I was one of the few I just described, I had come into the remake fresh. I was a little surprised when the window first cracked the first time down the hallway, but had forgotten about it and considered the room 'clean' when I came back through it, so I was starting to run down what I thought was one of the only safe havens I had in the mansion when the first dog burst out of the window in front of me. I screamed like a girl and immediately opened fire like a madman, putting way too many of my few bullets into the first dog after it was dead. Super dead, undead? Maybe because the scary music didn't stop since there were more dogs to come. Unfortunately I had a friend over who still remembers this moment as well, even though he wasn't playing damn game!

Also, Mxyzptlk makes a good point, I was in a darkened basement alone when I got to the bathtub scene in Eternal Darkness. I was freaked out, but I simply paused it and slowly went upstairs and called the same friend who was there for my RE scare, and asked him to come over for moral support or something.
Amethystine's Avatar
Amethystine at 06/15/2007 21:08
Also, Chad: Your first Memory Card article about the Baby Metroid was 'teh awesome'. Definitely my favourite moment in gaming for the entirety of the 90s.
CypherVR's Avatar
CypherVR at 06/15/2007 22:20
when i was first introduced to Resident Evil, i was so scared that i never left the main foyer/main hall. I always dicked around in the main(at times i though at my age now looking back, i thought i was worse than that japanese guy from the youtube vids)Anyway but since then RE has been a favorite with me and it's sequels, good or bad - i didn't care. I loved the genre and played similar horror games like Silent Hill series and Fatal Frame.
I tip my glass in the direction of Capcom's greatest game series.
Resident Evil
brad drac's Avatar
brad drac at 06/15/2007 22:23
Great article as always. I actually played system shock 2 before RE, so I was kind of immunised from being even remotely creeped out by a game until FEAR. I'll just substitute my own experiences of the first time I saw that ghost commiting suicide, or coming in to a room and seeing a guy hanging their, or one of the parasite infected humans swinging at me with a wrench while groaning "kill me". Goddamn, I love system shock 2(RE was nothing compared to it).
mispelt's Avatar
mispelt at 06/16/2007 03:43
First, I love these articles and I can't wait for more.

I was late to joining the PS party, so RE2 is my staple. The first licker scene is what really creeped me out.

@ Mxyzptlk:
Word. I totally understand. Eternal Darkness was a gaming experience filled with more meta than The Matrix and Truman Show and that painting of the guy painting himself painting himself painting himself combined. Good call.
Adrian's Avatar
Adrian at 06/16/2007 13:21
At the time, my bedroom was in a part of the garden cottage that was to become the kitchen, so it had this tap fixture suspended above my bed.

When that moment happened, i swung back in shock, and smacked the crap out of my head on that fixture.

That game actually caused me to BLEED. It was _awesome_!

Me and my friends stayed up for three days finishing that game. When one would fall asleep with the controller in hand, we'd take over and continue playing.

I actually played the game so much, that the black ps1 disc wore down to a dull brown.
kyrengraves's Avatar
kyrengraves at 07/21/2007 02:48
This part didn't faze me that bad.

The Eternal Darkness bathtub scene made me jump some.

But my kicker for holy-crap-thats-scary videogame moment was Silent Hill 3, the janitor's room with the full-wall mirror. If you've played it, you know what I'm talking about.
Lucca's Avatar
Lucca at 08/17/2007 05:01
Actually, RE didn't scare me that much. It was hard, but not so scary...

Agreed, RE did start the whole survival horror scheme. And yes, the dog scene is amidst the first, but, I don't know, a memory card moment...? Not so much... (I was more freaked out if you try to open the main mansion door. Or - the Licker scene in RE2.)

The ultimate scary moment in gaming - the PH rape scene in SH2. D:
Batthink's Avatar
Batthink at 08/24/2007 17:18
Me and a friend were playing RE, and I remembered footage of a dog going through the window, so I think I suggested he leg it to the end of the hall to escape, but when the dog came through the window, it still caused us to jump! Effective use of music and sound, definitely. :o)
paranoiaXVI's Avatar
paranoiaXVI at 01/23/2008 18:06
Yup...
This is why my DS broke...
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