The Set-Up
Like most of the Final Fantasy games, Final Fantasy VI involves a huge cast of characters working together to thwart a world-threatening plot. But this Final Fantasy upped the stakes on all accounts, with, to this day, the biggest playable cast of characters yet, all interacting and battling in a huge, rich world.

In Final Fantasy VI you start off playing as Terra, a young woman and almost unwilling participant in the Imperial raid of a peaceful town by the evil Empire. In the game (acting as a central plotline), the Empire is a huge organization with one goal in mind: to capture and harness the power of the most magical creatures in the world, the Espers, and use their power to take over the world.

For much of the early part of the game Terra is the main character and most of the primary sequences revolve around her.
One thing about Final Fantasy VI that is so cool (and so different from other games in the series) is that the main characters frequently “pass the baton” to other characters, allowing for new stories and subplots to come into light.
Such a shifting of focus occurs about a quarter of the way through the game, when Terra discovers that she was actually born an Esper. Upon learning this news, horrified and confused, Terra flies away, leaving the game (until later) and displacing control to someone else in the group.
The remaining party, wanting to understand the connection between Terra, the Espers, and the Empire, makes plans to travel to the Magitek Research Facility in capital city Vector, a mysterious factory run by the Empire and home to many secrets (as well as a multitude of captured Espers).

Unfortunately, Vector is located on a southern continent with no access by way of the sea. With all other options unavailable, the party decides they have no choice but to recruit the help of Setzer, a notorious gambler and owner of the only airship in the world.

To make matters even more difficult, Setzer is known to be almost impossible to contact and very unhelpful (to say the least). The party realizes the only way they will be able to enlist the shady captain’s help is to trick him … somehow.
Through the magical world of perfectly timed video game coincidences, one of the members of your party, Celes, an ex-Imperial general, looks almost identical to a world famous opera singer by the name of Maria. And, of course, Setzer just so happens to be planning the kidnapping of Maria at the end of an upcoming opera performance.
So, with a masterful plan to disguise Celes as Maria and let her get kidnapped, gaining access to Setzer and, most importantly, the airship, the party heads to the Opera House, leading to one of the most surprising and wondrous video game moments of all time.
The Moment
After changing clothes to look exactly like Maria, Celes heads backstage to prepare for her debut performance.

Almost more nervous about performing opera in front of a sold-out crowd of people than actually being kidnapped, Celes carefully reads through the lyrics of the songs she must sing. Once she is finished perusing the entire script, her moment in the spotlight finally arrives.
At this point in the game, control leaves the player and an extended cut-scene begins.
The orchestra in the pit below begins playing as Celes steps onto the stage. Using a primitive (but still remarkably beautiful for the time) synthesized voice sound effect, Celes actually “sings” the opera (although unintelligibly) as the music swells in the background.

Instead of just sitting back and watching the entire sequence unfold, however, the player is actually asked to provide the next set of lyrics at several predetermined spots in the aria. Any players who by chance hadn’t memorized the lyrics earlier in the game are unfortunately left to just guess what the next part of the song will be (although the choices are, luckily, fairly obvious).
The extended sequence continues, as Celes flawlessly performs the challenging and dramatic opera.

Even though Celes’s singing is the most memorable part of the entire Opera House sequence, many other great moments occur as well.
Once Celes is finished with her section, the opera continues to a new scene and the control switches back to the other characters in your party. While watching the drama unfold onstage, the party comes into information that not only is Setzer planning on kidnapping “Maria,” but another shady character is actually set to execute her as well (by dropping a giant 4-ton weight on her head during the opera, of course).
Suddenly, a countdown timer begins and it is up to the party to race to the rafters above the stage and stop the baddie from killing Celes.
Right before the assassin goes through with his evil plot, the party manages to intervene, resulting in everyone toppling off the catwalk above and onto the opera stage. This part is particularly clever because once the characters fall onto the stage the theater’s audience immediately starts whispering to themselves as the orchestra comes to a sudden halt. A boss battle then begins between your party and the assassin, visually framed by the stage’s curtain, with the audience watching intently in the background. Once the battle is complete, the audience cheers as if all of the chaos was part of the show.

Once the audience applause dies down, a spotlight falls on Maria/Celes. From out of nowhere Setzer enters, grabs “Maria,” and leaps away into the darkness above (luckily for Celes the rest of the party stows away on the awaiting airship, saving her and recruiting Setzer to join the mission).

After all of this, the orchestra plays one last time as the curtain closes, ending one of the greatest video game moments of all time.
The entire Opera House sequence is pretty darn long with many different sections and missions to fulfill and, as a whole, they are perfectly put together. But the most beautiful (and most commonly remembered) moment has to be the scene where Celes sings for the first time. Turn up your speakers and relive its greatness right here:
The Impact
I knew this scene was something special when I realized, even now, I still know all the lyrics and music to the opera by heart (“Oh my hero …”). Is that sad? Yeah, maybe a little. But the sequence is so beautiful and memorable and amazing and … well, the list goes on and on.
I have probably played Final Fantasy VI more than any other RPG (maybe even more than any other game in general) and watching the above video still gives me chills (when the music crescendos – man, it gets me every time). Talk about a testament to this game’s longevity and lasting impact.
I mean, think about it, Final Fantasy VI was released for the Super Nintendo: a 16-bit system that doesn’t even come close to the power of the current generation systems available now. Yet I am affected more by this cutscene (actually, several in this specific game) than any I have seen in the last ten or so years. Why is that?
Of course the immense quality of the music helps a lot. Written by renowned video game composer Nobuo Uematsu, the music of Final Fantasy VI is, by far, the best score of the entire series. The Opera House sequence, while his shining masterpiece, is only one of several amazing tracks in the game. In fact, one thing about Uematsu’s work in Final Fantasy VI that makes it stand out so much is the fact that every single character has his/her own (amazingly composed) theme, all of them culminating in a 21 minute long opus that plays over the game’s ending (seriously, do you remember how great that ending was?).
As the years go by and I play more and more video games I still have yet to encounter anything like the moment in the Opera House. For people that haven’t played Final Fantasy VI it is still hard to explain what makes the moment so great. Even saying it is a perfect combination of video game music, unique gameplay, and exquisitely drawn sprites does not do the scene justice.
Regardless of this lack of reasoning, super fans of Final Fantasy VI, myself included, can just revel in the fact that the Opera House scene will always be remembered for years to come (there is a special place in my heart for people that worship this scene like I do). It truly is a work of art and easily one of the greatest video game moments of all time.
Now, I am going to watch it just one more time …
The Memory Card Save Files
they actually performed that opera scene at the More Friends concert in LA last year, its was pretty good
Whaaaaat? I live in L.A.! I would have killed to see that! :(
it was a pretty awesome concert, but they had gnarly technical problems the first half. They played a pretty large variety of all the Final Fantasy Music, you can actually get the CD of that exact concert, it was great.
Chad: I wholeheartedly agree with you... it is my favorite RPG of all time as well (currently playing through it slowly on the DS again in between DragonQuest Blogging).
This is easily my favorite video game moment ever. Also good and having to do with this is the solitary island scene:
http://youtube.com/watch?v=VjG_EfGpXY8
Also, if you want to hear a beautiful version of the opera song, watch the following video. I think you unlocked it when you beat the PS1 version, not sure, I forget how you got it. >_<
http://youtube.com/watch?v=TAZJiTw8qr4
bah, I would find a version of the solitary island scene with stupid names.
>.< so epic, chizzo. EPIC.
Chad:
1. You're amazing
2. I have the Dear Friends CD, I'll make you a copy
Nice. You're a on a one-man crusade to resurrect the artistry of story telling in video games. I wonder why it is that as budgets go up, nuance disappears. It happened in film, it's happening in games... Well, at least YOU remember the good old days.
New memory card!!!!! And one of my fav moments!
I'm going to wait till i get home to read this one!
A moving sequence, even today. Plus, right after this you experience the second-best moment of any FF game, your first Airship. And Setzer's hella pimp, too.
One of my favorite pieces of game music ever.
I just finished this scene last night. I'm playing through the game, yet again, and I LOVE this scene more than anything else.
Pure Awesome Chizzo!
(Why are they fighting a Trex? I played last night and fought Ultros during the opera scene?)
@Dyson
It's not a T-Rex, finish the game. ;)
*sniff* I love this feature. ;_;
@Dyson,
Don't even get me started on the "T-rex" picture ... :)
I looked for a picture of the opera stage boss fight (w/ Ultros) forever and couldn't find anything ... ugh ...
If anyone out there can find a good one, please send it my way and I will switch it out. I just really wanted people to see how great the background in that battle was ...
Thank you in advance. :)
@Colette,
I love you more than words. Someone is getting a hug when I come to pick up the CD ... :)
@jimbury,
I couldn't agree with you more. I miss those times ... :)
My favorite FF game is FFIV, but VI is certainly a close second. In both games, there was just something magical about the characters, music, graphics, and story - it was a combination that I severely miss in modern games.
Ultros cracks me up. He's definitely one of the best FF villains around. Having him and Kafka in one game is just a small testament to the greatness of FFVI.
Ack! Obviously meant Kefka - though Franz Kafka is pretty good too.
beautiful. thanx for the memories.
Awesome scene. I'm playing it on the GBA right now, and it's a great trip down memory lane. I'm 29 now and I was 15! when I first played this game, and this scene was one I played through 4 times on the GBA, it was that memorable to me.
At least this time through, I waited for Shadow, instead of chicken-assing out back when I was 15.
Scenes like this, and ones like the trial in Chrono Trigger, are what made me realize that stories are told in games that cannot be done in films, if just because of the time involved. Spending hours with a group leads to insanely emotive scenes in these games, and I love it. I'll never forget things like this and CT and Shadow of the Colossus for as long as I live.
dude every fucking memory card could be about ff 6 no game competes... and i play a lot of mf'ing games
I remember playing the opera house sequence when I was 16 years old and stoned. Needless to say it was so unreal to experience this in a video game. I wanted to call a friend afterwards who was a few hours behind me in the game, but it was like 2 a.m. Being stoned I actually had to write those lyrics on paper cause I screwed up 3 times!
going to buy the GBA version sooner or later
My mom bought this for me for christmas. This $80 game ($120 by today's price index) was all I got that year, and I couldn't be happier. That scene gave me chills then, and it gives me chills now.
I can actually hear the music playing in my head right now. It literally gives me chills. Easily one of the greatest arguments that video games are an art form.
This opera is also one of my top 5 played tracks on Winamp, if thats any indication to how much I like it :D
...still stuck in my head, one month later :P
BEST SCENE EVAR :D Seriously I love this scene to death, I can always sing along to this scene and I never get tired of it. :D