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The Memory Card .03: The encounter with Psycho Mantis

11:27 PM on 05.11.2007, Chad Concelmo 46 comments

The Memory Card .03: The encounter with Psycho Mantis photo
     PlayStation One

What makes a video game moment memorable? Well, in the case of the last two Memory Card inductees it was the story twists and emotional heart tugging sequences that helped seal them in the memories of gamers everywhere.

But sometimes story doesn’t always matter. It is a vital building block, sure, but sometimes it is just the innovation of the gameplay itself that makes a moment unforgettable. In fact, I may go so far as to say some of the most amazing moments in video game history are memorable based on innovation alone.

Nothing is more exciting than experiencing something you have never seen before in a video game. Most of the time this is because of creative game design, but sometimes it can be attributed to new technology. Once (good) designers get their hands on a “next-generation” console and all the bells and whistles that come with it, well, the sky’s the limit.

Metal Gear Solid is the perfect example of a game made all the more memorable due to its leaps in technology. Hit the jump for one moment in particular that stands out above the rest due to some of the most creative and, frankly, coolest techniques ever used in a video game.

The Set-Up

 

In Metal Gear Solid you play as everyone’s favorite infiltrator Solid Snake. This time, the game’s mission sends Snake to a huge nuclear weapons disposal facility in Alaska, dubbed Shadow Moses.

The first part of your adventure is filled with loads of stealth missions, gun battles, and over-the-top cinematics (all common to the Metal Gear Solid universe). Not so long after the opening sequence you meet up with a girl by the name of Meryl. It turns out that she is the niece of Roy Campbell, Snake’s former commanding officer.

After this brief introduction you and Meryl are separated during a bloody escape from the base prison. During this escape, Snake experiences a quick glimpse of a strange, floating man clad in a gas mask and full body gear. Before he can realize what is going on, the man creepily mutters something about Meryl being a “good girl” and disappears into thin air.

Snake, obviously confused about what he sees, finds comfort in his Codec to find out more about Meryl and the mysterious hovering figure.

Snake's Codec companions inform Snake that the enigmatic vision must have been that of Psycho Mantis, one of the members of FOXHOUND, run by the evil Liquid Snake, Solid Snake’s brother and the main antagonist of the game. Confused yet? Yeah, I know, it’s a Metal Gear Solid game, what can you do?

Anyway, after some pretty memorable sequences unto themselves, Snake is finally reunited with Meryl after, well, recognizing her “assets.” Following a sexual tension filled conversation, the two decide to make their way further into the facility.

Here is where the next Memory Card moment occurs. As Meryl and Snake make their way to a back office in the nuclear warehouse they have a full on encounter with Psycho Mantis, only briefly seen earlier in the game.

The Moment

 

Before entering the office, right as Snake approaches the door, Meryl collapses to the ground and starts to act very strange. There is even a brief moment when her voice sounds eerily familiar to a certain character you met earlier in the game.

Once she supposedly shakes off whatever is wrong with her, Meryl insists that she is fine and her and Snake run into the office, ready to continue their journey.

As the office door closes behind them, Meryl immediately begins acting stranger than she ever has before. She even goes so far as to holding a gun up to Snake and saying things like “Hold me, Snake!” and “Make love to me!” Man, pretty serious stuff.

Right before she manages to get a shot off, Psycho Mantis appears floating above her and it is obvious to Snake that the psychotic man is controlling her mind somehow. Not wanting to kill her, Snake just knocks Meryl out with a few choice punches to the head.

Now, this is where the game takes a mind blowing turn and really makes this moment one of the most memorable of all time.

Angered that you knocked out Meryl and foiled the first part of his plan, Psycho Mantis begins showing off and bragging about his telekinetic powers.

First off, Psycho Mantis proceeds to read the actual memory card you have in your system. If you have played any other popular Konami game at the time (particularly Castlevania: Symphony of the Night) Psycho Mantis will remind you how much you like “Castlevania,” eventually even commenting on how much you have saved during the game.

After displaying this impressive (and pretty darn innovative) feat, he asks you, the actual player (!), to place your controller on the floor so he can show you how powerful he really is. Upon your abiding to the creepy video game boss’s wish, Psycho Mantis grabs his head and, using the built in rumble of the DualShock, has the controller shake uncontrollably, even, if you happen to have to set it on a high table, making it fly in the air and tumble to the ground below.

If that weren’t already enough, once the battle begins you realize that there is no way to beat Mantis. Since he can read minds, he manages to dodge every single attack you throw at him.

Through trial and error (and most likely a guide), you eventually figure out that, in order to beat him, you must unhook your controller from port #1 and attach it to port #2. Once this is accomplished, Psycho Mantis will actually comment how he can’t read your mind anymore. Then you are only one fairly simple boss fight away from defeating the definitive character.

While it won’t be as memorable since you won’t get to see the actual controller rumbling (that is the best part!), check out some video of this classic gaming moment right here:

The Impact

 

I will admit, Metal Gear Solid is a pretty polarizing game and a lot of you out there are probably disappointed that something like this made the list of most memorable moments of all time. A lot of gamers cry foul when people mention the greatness that is Metal Gear Solid, claiming the series is highly overrated.

But regardless of your feelings, you can’t really argue that this moment does little to change the experience of what it is like to play a video game.

For one of the first times ever, the fourth wall that separates the player from the action on-screen was shattered. Not only was this an amazing thing to experience, but Kojima’s decision to randomly and unexpectedly place it in the context of a game like Metal Gear Solid was surprising, to say the least. It was a pretty amazing and partially surreal moment that, weirdly enough, hasn’t really been duplicated to this day.

Seriously, think about it, how many other games have ever utilized or even brought attention to the actual technical functions of the player’s controller, the memory card, even the video input on the television? Maybe zero. This was pretty revolutionary for the time and still holds up as being just as revolutionary now. It is very shocking that more game designers have not experimented with this innovative and ridiculously original gameplay technique.

While not nearly as emotional or heart wrenching as other sequences most of us have played in the past, the encounter with Psycho Mantis still ranks as one of the best moments ever. There is a reason critics and gamers alike call this one of the best boss fights in the history of video games.

If you are not a big fan, or, at least, don’t remember being one, give this sequence another run-through and I think you will be convinced of its drastic innovation. In my mind, this entire encounter will not be forgotten anytime soon, and that is why it easily takes the rank as one of the most memorable video game moments of all time.

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trypticon's Avatar
trypticon at 05/11/2007 23:48
Definitly one of the coolest video game moments of my life. One of the only times I was actually creeped out by a game. Innovative indeed.
boltox's Avatar
boltox at 05/11/2007 23:49
Saying Psycho Mantis' ability to break the fourth wall is creepy is an understatement.

When he said "So, you like Castlevania?", I shat bricks.
Black Mage Slim's Avatar
Black Mage Slim at 05/11/2007 23:59
I have to say that my attempt with this boss was a freaky one. I was playing on a stormy night and there was a flash of lightning when my PS1 suddenly went black and said "Vid 1" in the top right corner. I thought the PS1 had fry'd or something. I freaked the fuck out. Then suddenly I was brought back into the battle against Psycho Mantis.

Great shit.
Dyson's Avatar
Dyson at 05/12/2007 00:16
Another fine, fine entry in my favorite series here on the site.

Huzzah for Chizzo!
Joseph Leray's Avatar
Joseph Leray at 05/12/2007 00:33
It kind of reminds me of Eternal Darkness, when your sanity meter (if I remember correctly) freaks out and says that your controller is unplugged, even when it's not.

PikkonX's Avatar
PikkonX at 05/12/2007 00:35
That was definitely the most amazing thing I had seen in a game. I didn't have Castlevania, but I think he talked to me about the Suikoden save file I had. I gotta put this on my PSP and replay through it.
Paul Soth's Avatar
Paul Soth at 05/12/2007 00:37
Miller's "surprise" is a pretty good "What the Hell?" moment as well.

But man, if Hideo Kojima and Grant Morrison ever team up, it'll be the end of the fourth wall as we know it.
ZMTToxics's Avatar
ZMTToxics at 05/12/2007 00:39
I love MGS. Always.

http://www.youtube.com/watch?v=xFLeNTM9SG4

That there is the Twin Snakes version. I have both. But twin snakes was even more of a cinematic thrill with the better graphics and voicing. I really enjoyed the entire game on a higher level then the ps1 version.

Not to mention that in the office, there are tiny mario and yoshi statues on the desk.
ZMTToxics's Avatar
ZMTToxics at 05/12/2007 00:41
Oh, and the mantis part, reads your gamecube memory card to see if you have played recognized games (like smash bros) and does a count of save files to determine your reckless rank.

Awesome.
Mxyzptlk's Avatar
Mxyzptlk at 05/12/2007 00:42
Great moment. A while back I was trying to find a list of other Konami saves he commented on, had no luck.
Jecrell's Avatar
Jecrell at 05/12/2007 00:44
@Orcist: At one point during Eternal Darkness the game shows a sequence where all your save files are deleted... scared the holy fuck out of me
Tubatic's Avatar
Tubatic at 05/12/2007 00:47
Eternal Darkness was a great experience as a game, and definitely took this idea a few steps further. If you havent played it, get bargin bin copy and throw it on your wii or gc. Some of the best "scares" in any game, those insanity effects!
Skylance's Avatar
Skylance at 05/12/2007 01:04
Well, it was innovative, I'll give it that--Kojima and Pals certainly have my respect for trying something different.

That said, as a matter of personal taste, I tend to greatly dislike when a game breaks (or attempts to break) the Fourth Wall. You have this involved story, and suddenly, the Colonel is saying, "Oh, and Snake: Be sure to hit the X button to do whatever and whatnot." It's like characters from Saving Private Ryan turn to the camera in middle of a battle scene to remind us that Twizzlers are sold in the lobby. It's fucking retarded.

If you're gonna give tutorial advice, have it pop up in someway that separates it from the plotline.*All* fictional stories hinge absolutely on the suspension of disbelief. Break that, and no matter *how* clever it seemed at the time, you will fuck up the atmosphere every damn time.

Maybe this seems silly, but when Psycho Mantis asked me to put the controller down, I got pissed, of all things. I remember thinking, "What fucking controller?! There's just Snake there! *I* don't exist to you, Scripted Program! There is *no* X button! No Square, or Circle! There are no joysticks! Are you a bullshit software gimmick, or a goddamn character in a story?!"
Colette Bennett's Avatar
Colette Bennett at 05/12/2007 01:04
The only thing I love harder than this brilliant fucking column is you.
PikkonX's Avatar
PikkonX at 05/12/2007 01:12
Didn't the game also tell you to look at the back of the game case to find the codec number for Mei Ling? Maybe it was someone else.
tehuberone's Avatar
tehuberone at 05/12/2007 01:52
Kokomo, I really like this segment. Nice work. If I ever meet you your getting a free pizza.
thelegendarydurden's Avatar
thelegendarydurden at 05/12/2007 02:01
man, why dont we see developers doin shit like this anymore
Atomu's Avatar
Atomu at 05/12/2007 02:09
I don't know if anyone played the Konami game Azure Dreams, (kind of harvest moon style rpg) but its one of the games that psycho mantis read off my memory card years ago.
KyleGamgee's Avatar
KyleGamgee at 05/12/2007 02:15
I feel like I missed out. I didn't know anything about the 2nd controller port or anything, so after being freaked out like the rest of you, I tried everything: even just punching the guy in the face when I couldn't hit him with a single shot. I beat Psycho Mantis with the Controller in port 1 by punching him. I remember it was NOT easy.

Atomu, I remember Azure Dreams, but I barely played it.
Rainbowblack's Avatar
Rainbowblack at 05/12/2007 03:13
Unfortunately for me I didn't get into MGS until about a year after it's release. By then I had already known about this. So the moment was stolen from me. nonetheless, I still recognize Kojimas genius.

@Kyle: ROFL
TheRob91's Avatar
TheRob91 at 05/12/2007 03:26
Metal Gear Solid as a series is overrated. This game, however, was just the opposite. This was one of my favorite games of all time and this moment was one of the reasons. And btw, didn't that horror game on the Gamecube(insanity something blah blah) make it seem like your connection from the console to the TV was messing up? Thats about the only other game I can think of that did something so out of the box, though I never personally played it.
TheRob91's Avatar
TheRob91 at 05/12/2007 03:29
TheRob91's Avatar
TheRob91 at 05/12/2007 03:32
Holy crap, I have no idea how I did that, oops.
zanpher717's Avatar
zanpher717 at 05/12/2007 03:46
I never played Castlevania but thats pretty awesome, just like the rest of this scene. Haven't seen it in years, glad you put it up and did this.

Do more of these.
Fading Star's Avatar
Fading Star at 05/12/2007 04:23
Metal Gear Solid was definitely innovative and enjoyable to play. Psycho Mantis was a cool boss and the scenes with him were very unique. I hope that gaming will have more memorable moments like this.
3r0t1c n3rd's Avatar
3r0t1c n3rd at 05/12/2007 04:58
@PikkonX: Almost, you had to look at the back of the CD to find the Codec for Meril.

Too bad if you only had a copy of the game...
fearian's Avatar
fearian at 05/12/2007 05:53
CLASSIC.

yeah and looking on the CD case to find meyrls codec was aweaome. I recently ripped this game to my psp and needed the codec number while I was playing it at school. a quick ask around the room revealed the 3 people could remember her number exactly from a game they played 6 or 7 years ago. [u]That[/u] is the sign of a good game.
JTHomeslice's Avatar
JTHomeslice at 05/12/2007 07:08
Is still love hearing "You like Super Smash Brothers, don't you?" in the GC version.
cjpkiller's Avatar
cjpkiller at 05/12/2007 07:12
you sir just prompted me to go replay MGS1 in its entirety

3 for 3 on these articles so far

fuck damn I love dtoid.
JTHomeslice's Avatar
JTHomeslice at 05/12/2007 07:14
I forgot when the screen blacked out it said HIDEO in the GC version. I gotta find a copy of that.
bobthecat23's Avatar
bobthecat23 at 05/12/2007 07:18
great moment i i didnt kno what to do either but i played the cube version omg cant wait for mgs4
BlackDove's Avatar
BlackDove at 05/12/2007 08:20
Some things you forgot to explain, that add to this fourth wall breaking were:

When he says "Let me read your mind" and then comments on what kind of a warrior you are, how many traps you've set, if you've saved often - all those are actual readings and change according to how many times you've fucked up playing and gone into ALERT mode, how many times you've saved, and how many continues you've used.

Also, another cool breaking of the fourth wall was in the detention cell, after you as a player have been pressing the damn circle button to endure the torture (which is fairly torturous on Extreme) Naomi will offer to increase your meds, and tells you to "Put your controller up against your arm - don't worry, it'll feel good". When you put the DualShock controller correctly on your button mashing wrist that's probably sore from the experience, the vibration function will engage and will actually massage your wrist, in fact, making it feel better.

It's one of the best games ever really. Anyone who pisses and moans about it either didn't have a PS1 or they were too stupid to figure out how to play it proper.
Gameboi's Avatar
Gameboi at 05/12/2007 09:58
Great job, Chad. Psycho Mantis freaked us all out. I remember being incredibly frustrated over my encounter with the lad. I was about to give up, when someone told me how to finally do him in.

This story makes me want to dust off my old copy of MGS, and play through it again.
twentythoughts's Avatar
twentythoughts at 05/12/2007 10:07
My MGS experience wasn't really all that much of a virgin experience as it could've been. A friend of mine had the game, so I'd already seen some of the latter portions. Still a great game, though.

I do remember that the Official Playstation Magazine in Europe did something utterly bastardly. They did a picture series with all the best moments from the game on a double-page spread. They warned the reader beforehand that it would spoil the game for them, but... I still wonder how many got the entire freakin' game spoiled to them by that one.
jwoo22's Avatar
jwoo22 at 05/12/2007 10:21
@Skylance

"It's like characters from Saving Private Ryan turn to the camera in middle of a battle scene to remind us that Twizzlers are sold in the lobby. It's fucking retarded."
haha dont give advertisers any ideas man. i can see that being the new thing, it probably already is.

Anyhow, great column, it really was one of the... most inspiring moments. I dont even know how to describe it, but i remember when it happened i was just awestruck by how freaking cool it was. Although, I didnt have any saves from other konami games, so i didnt know about that til just now, but psycho mantis was definitely one of the coolest bosses ever, maybe THE coolest. Did anyone get those sick action figures that came out, I wanna get him.
jwoo22's Avatar
jwoo22 at 05/12/2007 10:23
Also, the voice acting on psycho mantis (the ps1 versions) is so awesome, i hope that guy talks like that in real life, all the time.
brainderailment's Avatar
brainderailment at 05/12/2007 15:35
@fearian,

Wasn't it 141.62? thats just the first number to pop into my head, let me know if i'm right. I can't wait until it's put onto the psn. All the copies i find at used game stores are in really bad condition. Black CDs FTW!
BlackDove's Avatar
BlackDove at 05/12/2007 16:16
It's 140.15

How can you not know that? :p
Jim Sterling's Avatar
Jim Sterling at 05/13/2007 03:03
Nice work. I love Metal Gear Solid and Psycho Mantis ranks as one of my favourite videogame characters of all time. Not just for his awesome innovation, but his whole look, character and backstory make him a truly excellent videogame villain.

There's a whole subplot with him involving how he dove into the mind of a serial killer and came out with the killer's traits, causing him to become the psychopath we now know. Didn't seem to make the game, but it's a seriously cool idea.
Rosseh's Avatar
Rosseh at 05/19/2007 10:27
I remember in the Gamecube version you had to swap between all four ports a few times during the battle because he became able to read your moves again. The first time i played it on the PSX it was awesome and then they just added that extra little thing in the GC version. Just gives you a little smirk.
Jim's Avatar
Jim at 05/26/2007 13:44
(...) once the battle begins you realize that there is no way to beat Mantis.

HA! I've beaten Psycho Mantis with all rations and ammunition I could collect. Man, those were the times, I barely made it with maybe 10% left in my energy bar.

After I finished the game I read about the #2 controller port trick and used it the second time through the game, which made the whole boss fight easy.
Lucca's Avatar
Lucca at 08/17/2007 04:52
Psycho Mantis...

You know, I almost peed my pants when I realized I used up all my ammo, rations, and almost killed Meryl in the process. And that Mantis was literally messing with my cranium.

And then the Colonel called: "Snake, put the controller in controller port #2! NOW!"

And so I did.

Man, did I feel weird. Used, even.
king3vbo's Avatar
king3vbo at 10/19/2007 17:49
One of my favorite boss fights of all time
Citizen Erased's Avatar
Citizen Erased at 10/30/2008 21:27
This boss fight is the main reason Metal Gear Solid is my favourite game of all time.
It was the first time I'd glimpsed the true potential of video games as a meium...you can't do that shit in any other medium.
That's why I really don't want a movie made...
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