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The Memory Card .02: Palom and Porom's noble sacrifice photo

Welcome to another edition of The Memory Card, the series that dissects and honors some of the finest (and most memorable) video game moments of the past and present.

Thinking back at some of the greatest moments in gaming (and looking at my initial list of Memory Card inductees), the one series that pops up more than any other is Final Fantasy. This almost comes as no surprise, as Final Fantasy games are full of epic scenarios sure to be burned into gamers’ memories for years to come.

But even with all the drama and over-the-top sequences present in the world of Final Fantasy, a few moments stand out above the rest.

While it may only be my second favorite Final Fantasy moment of all time (number one is coming up in a future edition), one of my most defining childhood memories occurred while playing arguably one of the best role-playing games ever, Final Fantasy IV (or as I originally experienced it: Final Fantasy II).

So grab a “soft” potion, hit the jump, and relive one of the most shocking and heartbreaking moments in video game history.

The Set-Up

In Final Fantasy IV (I am going to stick with its real numbering for consistency), you play as main character Cecil, a Dark Knight and member the Red Wings, a band of airship riding soldiers assigned to steal crystals from unsuspecting, peaceful towns.

About a quarter of the way through your journey (and after already meeting several characters) the ship you are sailing in is “attacked” and sunk by a Leviathan. During the traumatic encounter all of your companions are lost, some falling and being whisked away into the sea, others being swallowed by the aquatic beast.

Upon recovering from the chaos, Cecil realizes that he is all alone and stranded on the shore of a mysterious and desolate peninsula. After pulling himself together (and experiencing one of the best 16-bit Final Fantasy effects, the pixellated screen that signifies confusion/haziness), Cecil makes his way to the nearby magical town of Mysidia.

Traveling through Mysidia, Cecil encounters numerous mages of all sorts, most of them punishing him for being a member of the Red Wings and having forcibly stolen the village’s crystal at the beginning of the game.

A few sleep spells and frog transformations later, Cecil eventually makes his way to the elder of the town. It is here that he discovers he must journey to the peak of Mt. Ordeals and give up his dark side for the pure life of a Paladin. This is the only way he will be forgiven for his sins and the only way he will be able to obtain the power to defeat Golbez (the main bad guy in the game).

Confused by all of this, Cecil hesitantly agrees. The elder, wanting to make sure Cecil’s trek is an easy one, calls on the twins Palom and Porom to accompany him. Palom, a black mage, and Porom, a white mage, are kids and completely inexperienced, but the elder knows that they will help Cecil along, so the three journey together to Mt. Ordeals.

After successfully returning as a Paladin, Palom and Porom admit to Cecil that they were only accompanying him as spies, just to make sure his quest was noble and he didn’t try anything funny along the way. Feeling bad about their dishonestly, the twins offer to travel with Cecil for the rest of his quest. Cecil is happy to have the already helpful brother and sister continue on with him further.

A few adventures later, Cecil and the twins, as well as karate master Yang and old sage Tellah, arrive in the kingdom of Baron (Cecil’s hometown). It is here the party faces some of its harshest battles yet, as Cecil discovers not only that one of the royal assistants is evil, but that King Baron himself is actually a towering monster (one of the four elemental fiends, in fact).

Once the group defeats King Baron and decides to leave the castle to continue their journey the next installment of The Memory Card occurs: Palom and Porom’s noble sacrifice.

The Moment

Joined by Cecil’s good friend and engineer Cid, the party decides to leave Castle Baron to search for an airship.

As they enter a small room in between the throne room and main entranceway there is a flash of light. Both doors on either sides of them (and the only ways out) are magically sealed, leaving the helpless party trapped inside.

With an accompanying bang, the walls of the room slowly start to close in. The trap was set by the monster King Baron in hopes that whoever eventually defeated him would be killed by the crushing stone walls.

Cecil and the party panic and try anything they can to hold the walls back.

Right before the walls move in for the final, crushing blow, Palom and Porom separate and face opposite walls. Ignoring pleas from everyone else in the party to not do anything drastic, Palom and Porom look at each other, say their goodbyes, and cast the spell “Petrify” on themselves.

Their bodies now hard stone, the walls come to a halt and the trap is deactivated. Immediately, Tellah tries casting Esuna to cure the twins of their petrification status, but it is to no avail. Since the brother and sister chose to become stone of their own will the spell has no effect. The young Palom and Porom are destined to stay stone forever.

After mourning the twins’ sacrifices, Cecil and the others continue on their journey, determined more than ever to defeat Golbez and bring peace to the world.

While it won’t be as heartbreaking for someone who has never experienced it (since you don’t know the characters as much as someone who has spent close to ten hours with them), you can watch the tragic scene unfold below:

The Impact

Man, this moment killed me when I was younger. I will never forget when it happened. I was shocked, blown away, and really couldn’t believe that Palom and Porom were gone forever. They were kids, for heaven’s sake, and, even in movies, kids never die.

In fact, what still kills me to this day is that you can travel back to Baron at any future point in the game and the twins’ statues still remain standing in that room. The game even goes so far as to letting you use any item you currently have in possession to try to revive the brother and sister (be it ‘soft’ potions, remedies, etc.). When I was younger I think I went through my entire inventory trying to bring them back. I was that upset about it. Unfortunately, bringing them back is impossible and the game only offers the option, I guess, to provide the player with false hope. That’s harsh.

One thing that was amazing about Final Fantasy IV was it was one of the first RPGs to introduce so many characters in a game. Not only was the playable cast huge for the time, but just the fact that the characters joined and left your party at numerous points in the game was revolutionary.

This character shuffling feature added such a sense of surprise about the game since you really never knew what would happen next. One minute you were building up your karate master to level 50, the next thing you know he is sacrificing himself by blowing himself up in a computer room. And then that was it. No more character. No more level building.

While it must have been frustrating for some, this was the main reason I loved this game so much and pretty much the only reason this moment was so powerful. If Palom and Porom were revived immediately and rejoined the party none of the emotions would be the same. Although so sad, it was their permanent sacrifice that made this moment so classic.

I will go into more detail about this in a future edition of The Memory Card, but the thing I miss the most about the old Final Fantasy games is, not only were main characters more plentiful, but you never knew when a new one was going to do something unexpected and either join you on your journey or, in the case of Palom and Porom, leave you forever.

It seems like with all the current Final Fantasy games you get your complete party within the first few hours and nothing ever changes. Granted, the back stories and character development is still there, but there is something about these games during the 16-bit era that just felt extra special.

This may make me seem like a heartless person, but the one thing that almost ruins this staggering moment for me comes near the very end of the game. During the course of Final Fantasy IV a large number of your main characters die in pretty horrible ways (although Palom and Porom will always remain the most memorable), but right before you fight the final boss there is a montage showing all of your friends, once thought dead, alive and well, using their power to help you in the final battle.

I mean, I guess I was happy to see Palom and Porom alive again (I do have a heart), but just randomly reviving them for the sake of a happy ending seemed forced and, honestly, didn’t really make any sense.

Regardless of this good-intentioned misstep, the unforgettable moment of Palom and Porom’s noble sacrifice will go down in history as one of the best video game moments of all time -- one that created emotions in me almost unequaled to this day.

Memory Card Save Files

.01: The return of Baby Metroid








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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31 comments | showing # 1 to 31
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Brass's Avatar - Comment posted on 05/04/2007 19:13
Brass
I agree with your gripes about the remade version; their sacrifice was one of the defining moments of my childhood.

Love the new article by the way.
BlindsideDork's Avatar - Comment posted on 05/04/2007 19:24
BlindsideDork
Probably my most memorabl moment of Final Fantasy
El Fajitas's Avatar - Comment posted on 05/04/2007 19:24
El Fajitas
I thought their little theme music was a bit annoying, but at least it was catchy...There went my poor mages...:[
Anthony Burch's Avatar - Comment posted on 05/04/2007 19:41
Anthony Burch
Goddamnit, I'm in love with this new article.
twentythoughts's Avatar - Comment posted on 05/04/2007 19:49
twentythoughts
Yeah... FF4 goes a bit overboard on the whole "MY TURN TO SACRIFICE MYSELF NOBLY!" thing. Do any of the characters that don't end up in your party in the end NOT sacrifice themselves? I can't remember, but other than FuSoYa (or whatever his name was), I don't think so.

Okay, maybe Edward. But he was a wimp anyway.
rc_tech's Avatar - Comment posted on 05/04/2007 19:54
rc_tech
My best FFIV moment was the return of the summoner (Along with the opera. For a game with 16-bit midi quality sounds, the music was pretty good and funny.). You should write an article about that.
KyleGamgee's Avatar - Comment posted on 05/04/2007 20:13
KyleGamgee
AAAAaRRRRRGGGGGGHHHH!!! Palom and Porum! My heart is ripped anew! Seriously you guys... you guys... seriously. I'd be hard pressed to name a movie that made me feel as much as this game did.

You are 2 for 2 on these articles. These were the 2 scenes that came to my mind when you first announced it. I anxiously await your next installment.
Bluefusion's Avatar - Comment posted on 05/04/2007 20:15
Bluefusion
I never even got that far in FFIV/FFII, but I can see how that is a very saddening moment.

Group hug.
Daniel Husky Lingen's Avatar - Comment posted on 05/04/2007 20:18
Daniel Husky Lingen
I'm with rev; taking a look back is sw33t


not to mention I have this game lol
DannyLove99's Avatar - Comment posted on 05/04/2007 20:32
DannyLove99
2 for 2 Chad. Keep it up!
cjpkiller's Avatar - Comment posted on 05/04/2007 20:37
cjpkiller
awesome segment...
I remember this vividly...
twas a sad day in my gaming life...
DannyLove99's Avatar - Comment posted on 05/04/2007 20:42
DannyLove99
Just put up the article on Digg.com; so start diggin' it!
Farktoid's Avatar - Comment posted on 05/04/2007 20:44
Farktoid
A very true moment. The music really made it hit home, too. I can hear the song in my head as I remember this scene. And they had such cool Twin powers too, dammit. I could have used them later.
deanhatescoffee's Avatar - Comment posted on 05/04/2007 21:08
deanhatescoffee
@ rc_tech: The opera scene was in FFVI, but that was really cool as well.

"In fact, what still kills me to this day is that you can travel back to Baron at any future point in the game and the twins’ statues still remain standing in that room." That's definitely part of why this stands out so much to me - it's the permanency of the effect. I was OK with them coming back - they were revived by faeries, after all, so I can't really argue with that.
twesterm's Avatar - Comment posted on 05/04/2007 21:42
twesterm
About the opera scene:
Absolutely incredible but I actually remember the solitary island better (which the opera scene reinforces).

About Palom and Porom and the article:
Yeah, that moment was pretty awesome, still gets to me. Though I completely agree about the ending being crap with every character coming back. Though I do have to admin, I hated Yang and I was happy when he left my party. :-p

@BlueFusion
"I never even got that far in FFIV/FFII, but I can see how that is a very saddening moment."
That part was like in the first 6-8 hours of the game, did you even play the game?
slayer404's Avatar - Comment posted on 05/05/2007 00:00
slayer404
Final Fantasy II (the proper II not IV) was worst for that sort of thing, every area you visit some new character joins you and then dies, I think maybe 1 or 2 characters actually survive and that's it. Guess they just weren't as important as the main characters. But back on topic, yeah when Palom and Porom died I was shocked, a real "What the hell? No!" moment, all the more so as their twin magic could be pretty devastating.
Didn't one guy petrify himself to save the others in FF9 as well? I never got far into that so I don't know if they revived him, 9 did seem like a overt tribute/parody of all the SNES FF games.
But yeah, Final Fantasy has always been big on the not-quite-main character sacrificing themselves to save their friends. But as far as people killing themselves goes, I think Celes takes the Oscar winning drama performance for her role in FF6, I won't say more in case someone's not played it yet (DO IT NOW!) but damn that got to me.
ZeroTolo's Avatar - Comment posted on 05/05/2007 00:32
ZeroTolo
@slayer404
yeah the guy in IX was Blank.

@Chad (anyone else: HERE THERE BE SPOILERS!!!)
Wow man... another good article. I remember how weak my party felt after losing those two for the first time. I'm looking forward to this again. You should look into more of the noble sacrifice stuff. Sure, the Aeris deal tugged at the heartstrings, but that's a little overdone at this point. I'd like to see (sticking with the Square stuff) something like Chrono Trigger when Frog/Glenn is told to run by Cyrus and finally gets the courage to go after Magus, or even Axel in KHII... so yeah... RPGs have a good market for martyrs, huh?
Aaron Mxy Yost's Avatar - Comment posted on 05/05/2007 00:42
Aaron Mxy Yost
It's been a while, don't they get revived in the ending? Excellent choice for the second part of the series.
Colette Bennett's Avatar - Comment posted on 05/05/2007 00:59
Colette Bennett
You are ridiculously brilliant. Marry me.
OutrageousToob's Avatar - Comment posted on 05/05/2007 01:34
OutrageousToob
Oi! I love Final Fantasy IV... There are many deaths and self scrafices in this game.
Rainbowblack's Avatar - Comment posted on 05/05/2007 04:03
Rainbowblack
For some Reason this scene didn't have the same impact on me, instead of being sad i was pissed that i could no longer cast their comet-HAX spell. but I agree it's a damn great moment in gaming

although I did pump my fist when Rydia made her triumphant return.
Bluefusion's Avatar - Comment posted on 05/05/2007 06:57
Bluefusion
@Twesterm

I must not have gotten very far then. I just remember playing the ROM a long time ago, but then I think I got preoccupied with Chrono Trigger. Then school got in the way and I deleted all my ROMs to save my soul. :-)
Karmakin's Avatar - Comment posted on 05/05/2007 08:49
Karmakin
Yeah, at the Tower of Babel, when you're going to go into the giant robot, they're in the Mysadia tank, turns out that the elder could undo the self-stone effect.

Actually, FFIV goes beserk on its characters like no other FF game. In FFIIj, the fourth character slot..well you might as well stick a red shirt on them. But it really is only IV that there's so much pain and suffering for the quest as a whole. Most other games, may have one or two scenes of this type. But damn. Every 2 hours in IV someone dies/is lost/something of that regard.

IV is still one of my favorites.
twesterm's Avatar - Comment posted on 05/05/2007 11:39
twesterm
@Bluefusion
Yeah, it happens pretty early, if I remember correctly (and I'm probably a bit off, haven't played the game in years):
-Deliver myst package
-Fight Dragon
-See Damycan get fucked
-Find Rosa sick and get worthless Edward
-Find the Sand Crystal
-Go through the mountains to Fabul
-Find Yang
-Fight off Baron
-Sail to Baron but get attacked by Leviathan
-Mysdia (where you find Palom and Porom)

So it's still pretty early in the game.
Darren Nakamura's Avatar - Comment posted on 05/05/2007 13:11
Darren Nakamura
This is one of my new favorite features on Destructoid. Keep up the good work, Chad.
brad drac's Avatar - Comment posted on 05/05/2007 14:02
brad drac
Worst thing about FFIV, the one character you really. really want them to kill off, they never do. That spoony motherfucking bard...
I must admit, I don't remember this moment having that much of an impact on me, but I didn't play FFIV until I was probably significantly older than most(it wasn't released in europe until around the time the ps2 came out). All the noble sacrifices in the game bothered me a little, they just seemed like a device for making space in your party. As soon as there are more than 5 playable characters on screen at once, expect someone to die.

-> kokomo: FFVI, kefka vs. leo. Make it happen.
verdigris's Avatar - Comment posted on 05/05/2007 17:35
verdigris
I was hoping this segment would come up in this new article. Great job on it; although I admit I didn't read the whole thing. It was just like replaying the tape in my head! Good stuff!
demonelite's Avatar - Comment posted on 05/05/2007 19:03
demonelite
Great article, this is why I love destructoid!

I am actualy considering buying a DS so I can play the GBA version of FFIV.
Chad Concelmo's Avatar - Comment posted on 05/06/2007 16:02
Chad Concelmo
I love you guys like chocolate ice cream on a hot day! And I love me some chocolate ice cream! :)
Fading Star's Avatar - Comment posted on 05/12/2007 04:38
Fading Star
I love this particular scene. It is one of my favorite moments in Final Fantasy IV. Final Fantasy IV is still an excellent RPG and one of my favorite games. Thank you Chad for writing this article.
Wrath and Pride's Avatar - Comment posted on 07/24/2011 14:47
Wrath and Pride
*sniff*
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