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The Memory Card .01: The return of Baby Metroid photo

There are numerous iconic moments in modern art, particularly film: the shower scene in Psycho, Indiana Jones running from a giant boulder in Raiders of the Lost Ark, the first time you hear the theme from The Godfather. These are all well and good, but the question is: Why aren’t more people memorializing some of the amazing moments in video games?

In my opinion, there are just as many classic moments in gaming, but they never seem to get the credit (or respect) they deserve. Video games are an art form, for crying out loud, and some of my finest memories from childhood revolve around some of these specific moments.

This new series, The Memory Card, is an opportunity to dissect and honor some of the most amazing moments in gaming -- be it artistic, innovative, or just plain memorable.

Hit the jump for the first inductee into this honored club: one of the best sequences ever from one of my favorite games of all time, Super Metroid.

The Set-Up

At the end of Metroid II: The Return of Samus, for the original Game Boy, our heroic bounty hunter discovers a small Metroid egg. From it, a baby Metroid is born, chirping and circling Samus as if she was its mother. Samus, showing that she has a heart under all that space armor, spares the poor baby Metroid and takes it back to her ship. This is where that games ends, with the two flying off to a distant galaxy, perfectly setting up the sequel (and arguably best Metroid game ever), Super Metroid.

After returning home with the baby in tow, Samus hands the last remaining Metroid over to researchers on the Ceres Space Colony. They claim that, by harnessing the power of the Metroids, the world will one day be a better place.

However, shortly after departing, Samus receives a distress call from Ceres and returns to see what is wrong.

Super Metroid’s prologue begins as Samus enters the facility, realizing that everything has been destroyed and all the researchers have been killed. Journeying through the entire colony, Samus finally discovers the baby Metroid she donated to the scientists sitting in a canister all alone at the center of an open laboratory.

As Samus approaches the crying baby Metroid, the infamous creature Ridley surprises her and starts an epic battle. Although Samus defeats the dragon-like creature, it ends up escaping to the planet Zebes (the setting of the original Metroid) with the baby Metroid in tow.

Samus follows Ridley to the planet and this is where the meat of the game really starts. Through hours of exploring one of the richest and most well-designed games ever, Samus finally reaches the final stage … and this is where The Memory Card’s first entry occurs: the return of the baby Metroid.

The Moment

As Samus is approaching the last boss, a giant Metroid appears and immediately latches onto her, draining the paralyzed bounty hunter’s life force. Unlike all other Metroid encounters in the game, this behemoth cannot be shaken away using bombs. In fact, there is nothing the player can do to avoid the Metroid from quickly devouring you.

However, at the last second, right before Samus’s energy is depleted, the Metroid stops and backs away. It is in this moment when Samus, and the player, realizes that this creature is none other than the baby Metroid that you saved at the end of Metroid II.

Once the baby realizes it has been attacking its own “mother,” it runs off, allowing you to recover and move forward to the last enemy in the game.

The last boss in Super Metroid is a huge, screen-filled extension of the original Mother Brain. Not only is she intimidating, but her attacks pack a wallop not experienced yet during the early parts of the game. In fact, one attack in particular renders you completely helpless, unable to move as your energy is rapidly drained.

Unfortunately, this devastating attack cannot ever be avoided, so players assume the battle is physically impossible. But then something amazing happens. Right before the gargantuan Mother Brain is about to deliver her final blow, the baby Metroid breaks into the room and attaches itself to the final boss’s head, draining Mother Brain of her powers.

Once Mother Brain is severely weakened, the baby Metroid floats over to Samus and transfers the boss’s power to her. Completely drained and on the brink of dying, the baby Metroid backs off, only to be immediately destroyed by the newly recovered Mother Brain. As the singed remains of the baby Metroid fall around Samus, she stands up and uses her newfound energy (in the form of the kick ass Hyper Beam) to once and for all destroy Mother Brain.

For anyone who may not have ever experienced it (or for you who want to relive the drama), you can watch the final battle sequence here:

The Impact

The baby Metroid returning to spare and subsequently save Samus is easily one of the most memorable moments in video game history.

First off, and this applies to many games during this era, all of this was done with no voice acting, no dialogue, and no fancy cutscenes – just simple (although stunning) sprite-based graphics. I mean, the detail used to portray everything is pretty staggering. You may have to go back and watch it again, but notice the way Mother Brain slowly regenerates as the baby Metroid is healing Samus? Instead of just having the boss quickly jump up and start attacking, this little choice helps make everything feel so organic, so real, so believable. It even creates something unheard of in video games at the time – suspense.

Most Metroid games, hell, almost all games from the Super Nintendo era were not really known for their deep stories, so to not only have a character come back from a previous game, but to have said character sacrifice itself for Samus, was nothing short of remarkable at the time. One thing that surprisingly never took off over the years was a continuous story in video games (I’m talking to you The Legend of Zelda). Super Metroid was one of the first times this technique was ever used.

Looking back to the first time I experienced it and even when playing it again (and again and again), this scene packs an emotional wallop. Even nowadays, with graphics almost photorealistic, it is hard to produce an emotional response out of the player. But I will never forget how I felt after the baby Metroid killed itself to save Samus. The investment you put into these characters pays off in an unexpected and heartbreaking way.

This sequence ranks among one of the best in video game history and should always be remembered for what it is: a classic moment in modern art.


Continue: More The Memory Card stories





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47 comments | showing # 1 to 47

joepekula's Avatar
joepekula at 04/27/2007 19:29
Yeah no more leaving the system on with the TV off for 12 hours while you're at grandmom's house.
joepekula's Avatar
joepekula at 04/27/2007 19:32
Now that I've read the article:

Sweet segment. I definitely remember the last boss in Super Metroid being so monumental when I reached it.

Keep this segment going. I liked.
Cacticus's Avatar
Cacticus at 04/27/2007 19:32
The first time I beat this game, and witnessed this scene, I litteraly could not stand up. My legs were weak in the sheer awesomeness and power of the moment. Nothing, anywhere, ever, has recreated that feeling.
Aaron Linde's Avatar
Aaron Linde at 04/27/2007 19:35
Great job, Chad.
Yayoo's Avatar
Yayoo at 04/27/2007 19:40
Cool article.
Mabec's Avatar
Mabec at 04/27/2007 19:45
Might be one of the easiest lastbosses but also one of the most dramatic.
Magesx's Avatar
Magesx at 04/27/2007 19:45
Samus kills Dumbledore.
Mister Disco's Avatar
Mister Disco at 04/27/2007 19:47
Still the best game ever made, in my opinion, and one of, if not THE greatest moment in gaming. Still love it to this day :)
David Houghton 's Avatar
David Houghton at 04/27/2007 19:50
Great choice of moment and a great write-up, Chad.

It's weird, I was thinking of the impact of that scene a couple of weeks ago. It was right up there with parts of the end to Secret of Mana, and the second half of Final Fantasy VI for me. (I won't mention which parts, but if you've played them you've probably got an idea of which I mean.)

But yeah, really nice article. Bring on the next one.
john2kx's Avatar
john2kx at 04/27/2007 19:51
this is a great segment, and a great first article.. i'm looking forward to the next one!
Bluefusion's Avatar
Bluefusion at 04/27/2007 19:55
I imagine a particular scene from FF7 will eventually appear up here. The only time I ever cried playing a video game...
Johnny Blaze's Avatar
Johnny Blaze at 04/27/2007 20:00
Good ass article this gave me so many memories of playing this game. Then when you do beat the game and you find out it was a girl.. Pieces of brain fragments all over the place..
Chad Concelmo's Avatar
Chad Concelmo at 04/27/2007 20:08
*blushing*
You guys are too nice. Thanks for making my day. :)
BA Chieftain's Avatar
BA Chieftain at 04/27/2007 20:16
I think culturally we don't really have iconic video game moments that come up again and again, but when I arrived at college, I recall bringing up video game moments during dinner with the guys almost as much as movie moments. Mallow in Super Mario RPG, the first time I took down an actual person with Pokemon Red, or beating that damn Die Hard arcade game side-by-side with my best friend... we could probably share those moments more easily than we realize.
BlindsideDork's Avatar
BlindsideDork at 04/27/2007 20:38
just a great game, Metroid Prime 3 needs to come out sooner cause you KNOW they will release Super Metroid on Vc near MP3 comes out!
Bluefusion's Avatar
Bluefusion at 04/27/2007 20:39
OMG I loved that Die Hard Arcade game. Man, now I'm recalling memories from back before arcades went extinct.
king3vbo's Avatar
king3vbo at 04/27/2007 20:47
great article Chad, i think its important to recognize these moments in gaming history. Stuff like Aeris's death, Super Metroid's ending, and others has left me speechless and just amazed. Us gamers need to archive and show off these moments because, well, they just plain kick ass

anyone who disagrees needs to STFUAJPG!!!
SuperDave's Avatar
SuperDave at 04/27/2007 20:57
OMG SPOILERZ!!! Kidding. Yeah, great article. I enjoyed it. Definitely one of my most memorable moments in gaming and Super Metroid is one of my most favorite games of all time.
Rainbowblack's Avatar
Rainbowblack at 04/27/2007 21:07
Bitchin idea, Kokomo. If we could rate your blogs this series would get a 5 star rating. I can't wait to see what other awesome moments you have lined up for us.

coughFFVIOPERAHOUSESCENEcough

Colette Bennett's Avatar
Colette Bennett at 04/27/2007 21:11
You're fucking amazing, husband.
TheBrain's Avatar
TheBrain at 04/27/2007 21:11
I like the article idea. I love Super Metroid. However, I didn't remember any of this until you wrote an article on it, so, apparently I didn't find any of it very memorable.
Tubatic's Avatar
Tubatic at 04/27/2007 21:26
Great segment, please keep it going!!!

Yeah. This was one of those game final sequences that really makes me happy that I was a gamer then, even if I wasn't as introspective about that stuff back in high school.

Definitely a great pay off after happily enduring the tiny strange marvel that was Metroid 2. That game in itself was a revolution, imo, since it drew you in to a small screen for a pretty engrossing experience.

I second that second half of Final Fantasy "III". THAT was amazing (even if i had been spoilered by Nintendo Power :) )
Topher Cantler's Avatar
Topher Cantler at 04/27/2007 21:40
Awesomesauce, Chad, that was even better than I knew it would be. :)
tazarthayoot's Avatar
tazarthayoot at 04/27/2007 22:16
Nice work Kokomo.

For once.
Mxyzptlk's Avatar
Mxyzptlk at 04/27/2007 22:31
Excellent idea for a serial column, and great choice to kick it off. I can't wait for Super Metroid to hit the VC.
Dyson's Avatar
Dyson at 04/27/2007 23:40
This, by far, is the best article I've ever seen on the site.
BluDesign's Avatar
BluDesign at 04/27/2007 23:57
Man I want Super Metroid. That may be enough to convince me to go buy the classic controller so I can play that the way I've wanted to again for years.

Super Metroid was worth EVERY bit of the over priced/rip off $75 I paid for it at Funcoland.

Don't do any articles on FFVI/FFIII until I reach the second half of the game. I'm SOOOOO close, but I want to play that again unspoilered on my GBA. Give me two weeks.

When I first played FFVI, I had a players guide that was poorly translated from a Japanese game guide, so all the weapons were named wrong and the story wasn't accurate so I was totally surprised by what happened.

Do Chrono Trigger instead and ruin it for everyone. :P

Awesome article.
BluDesign's Avatar
BluDesign at 04/28/2007 00:03
This is that shitty book I had for the SNES version of FFIII.
Genmo's Avatar
Genmo at 04/28/2007 00:05
Sweet article, Sweet title, Sweet game, Sweet moment. Need more! I love how you didn't pick something ridiculously obvious, like "zomg aeris dead!11 :_(" nor too obscure like "hey guys remember that raccoon in pocky and rocky!"

100% positive comments too, god damn when is the last time that has happened! To be the devil's advocate though, I don't agree with video games as art. I just don't feel intellectually stimulated by their themes, etc. Shadow of the Colossus almost got me though, almost. Thats an argument for the forums though.

Chad Concelmo, you just rose in my favorite Dtoid editors ranking, somewhere after the big three of Niero, CTZ, and Fronz. You are in the heated pack behind the untouchables with Nex and Grim.
OutrageousToob's Avatar
OutrageousToob at 04/28/2007 00:18
Wow! Fucking awesome article... I got chills watching that video. I was 12 years old the first time I completed this game; I literally recall getting the wind taken out of me when the baby went up against the Mother Brain.

I made it to Samus's ship with 3 or 4 seconds left. As the credits roll I fell to my knees on the floor of my room, trembling, my heart pounding, and completely unable to speak for like 15 minutes. My god... I think that was the most intense moment in all my nerdom.

I went to see Braveheart that same night, what a heartwrenching day I had.
Niero's Avatar
Niero at 04/28/2007 01:12
This article just made my 2am
SourceDecay's Avatar
SourceDecay at 04/28/2007 02:02
great article, chad.

it's been so long since an element of a game story (or story as a whole) has drawn such emotion out of me that it's hard to recall too much of anything. games with such moments are very few and very far between, and they seem to be getting a lot more sparse as time wears on.
RJG's Avatar
RJG at 04/28/2007 07:19
An excellent place to start for what should be an excellent series of articles.

I think the Ganon battle at the end of OoT should end up on the list too, since you think you're done, but then you end up fighting Ganon when he's completely infused with the power of his Triforce shard.

Another would be Link's Awakening finale. That was damn sad too.
DannyLove99's Avatar
DannyLove99 at 04/28/2007 10:10
Great article. I loved the Super Nintendo era of video games; I seem to revisit those games on emulators more often than any others.
brad drac's Avatar
brad drac at 04/28/2007 12:17
Awesome idea for an article. I didn't read it, as I've not played super metroid yet, but I look forward to some SotC, ico and OoT action.
Dexter345's Avatar
Dexter345 at 04/28/2007 14:38
My old girlfriend said that she cried the first time she saw this. She was watching her brother play. Unfortunately for me, I didn't get into the Metroid games until Fusion after she told me this, so I never got to experience it firsthand myself.
GeTFiX's Avatar
GeTFiX at 04/29/2007 01:50
Great article.


I hope you'll do Shenmue one day ^^ : with this serie, the hardest is to find one moment without emotion :p
caerlas's Avatar
caerlas at 04/29/2007 01:58
Great article. Metroid II's approach to storytelling was minimalistic but effective.

Hey Chad, Can I nominate one of the most cathartic moments in video game history??? The tragic scene just prior to fighting the final battle in "Shadow of the Colossus". If you thought the moment where Baby Metroid sacrifices itself was powerful, dig this. If you haven't played it then you should check it out. And it's right up your alley. It's visual storytelling at it's best.
skinner's Avatar
skinner at 04/29/2007 07:31
Awesome. Happy to see you introduce this segment with Super Metroid [for great justice!!].

Anyone who has a problem with this didn't play the game when it was released in '94.
BlindsideDork's Avatar
BlindsideDork at 04/29/2007 15:13
goooood stuff!
emo zema's Avatar
emo zema at 04/29/2007 20:44
great idea for an new weekly thing good way too start too can't wait for the next 1 .

without saying too much i really liked the whole story of shodow of collosus , & the endings of LoZ TP & MGS 3 .
PwnDaddy's Avatar
PwnDaddy at 04/30/2007 12:42
Liked the article keep em coming.
generaldane's Avatar
generaldane at 04/30/2007 20:37
Dude this is hands down the best article i have ever read on this site
The-Excel's Avatar
The-Excel at 05/05/2007 15:08
Did those birds ever make it out alive?
Jim's Avatar
Jim at 05/26/2007 14:57
Nice article, somehow the whole setup reminds me about the Alien movies.
crila's Avatar
crila at 09/14/2007 15:39
i just played through the whole game again. this was one of the best endings (if not the best) to a game ever.
Tristero's Avatar
Tristero at 08/27/2009 17:04
The Memory Card looks like an awesome series, Chad! I wish you the best of luck with this project. Hopefully one day in the future you'll get around to writing an installment on the Space Quest games. Did you ever get to the part in the Space Quest remake where the time machine from Space Quest IV makes a surprise appearance? That totally sounds like a future Memory Card moment! Just a humble suggestion.
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