Quantcast
The maps are never the same in Special Forces: Team X - Destructoid

DestructoidJapanatorTomopopFlixist



Special Forces: Team X  




The maps are never the same in Special Forces: Team X photo
The maps are never the same in Special Forces: Team X

12:00 PM on 01.21.2013

Vote on the map design in the pre-game lobby


At first glance, you may find Special Forces: Team X to be just another in today's long line of military shooters. I mean, for God's sake, it's actually called Special Forces: Team X. I don't think titles get more generic than that.

In some ways, you'd be right. It is, after all, a third-person cover-based shooter, complete with a progressive leveling system. A bit tame for Zombie Studios, coming off of Blacklight: Retribution. While there isn't much to be excited about at a quick gander, Team X rocks its own little oddities to good effect, possibly good enough to warrant your added attention.


Special Forces: Team X (Xbox Live Arcade, PC)
Publisher: Microprose
Developer: Zombie Studios
Release: February 6, 2013

The big hook of Special Forces: Team X is its map design, or rather, the players' hands in its design. Maps are broken up into three tiles -- a middle and two ends -- with players voting on each of them in the pre-game lobby. The tiles themselves are essentially slices of whole maps, each of which follows a motif: industrial, warehouse, etc. As you can imagine, this leads to a mind-boggling amount of variation for each map.

Conceivably, this can also go a long way to keeping play styles from getting stagnant. Whether you play Call of Duty, Battlefield, or what have you, after a while every player finds the same few routes to run in each map. With Special Forces, that's not going to be a viable strategy when the map layout changes every time you play. With so many permutations of maps though, it remains to be seen how well objective modes play. For deathmatch at least, which is what I played, I always felt there were a good amount of routes and flanking options.

So the maps are a blast, that much is sure. What isn't so hot, is really just the rest of the game. While there's nothing that stands as particularly wrong, there's also no compelling reason to keep this on my radar. The moment-to-moment gunplay follows well established genre rules with no real deviation. If you have played a third-person cover shooter, you know what is on offer here. And if you have played any online shooter since 2007, you know what to expect from the progressive level system, though there are a bevy of cosmetic customization options.

Special Forces: Team X does try to encourage teamplay at least, with a scoring system that multiplies scores if you run with your team. The health system makes players a bit bullet-spongy, so running with a teammate is best. Still, outside of its approach to map design, there doesn't seem to be a whole lot to get excited about.

The maps are never the same in Special Forces: Team X photo
The maps are never the same in Special Forces: Team X photo
The maps are never the same in Special Forces: Team X photo
The maps are never the same in Special Forces: Team X photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Special Forces: Team X



5:00 PM on 02.12.2013
Review: Special Forces: Team X

Special Forces: Team X looked to fill a certain void in the PC market. One without the joint effects of chest-high walls, competitive multiplayer, and a cover system. Mass Effect 3's multiplayer helped bring third-person cove...more




PC

3:00 PM on 04.19.2014
Reviews in Review: Steins;Gate, Half Minute Hero 2, Trials Fusion

"Reviews in Review" is a new show that releases every week where I will go over the reviews published this week on Destructoid, as well as give a score to the week in general. This week I talked about the reviews for Steins;...more



2:00 PM on 04.19.2014
Dumb Idiot Ideas: Voice pack mistakes

Max had his dumbest idea yet; handing the show over to me. What if more games had downloadable content voice packs the way they put Snoop Dogg into Call of Duty: Ghosts? What kind of celebrities would work for that kind of thing? The answers may surprise you.more



12:00 PM on 04.19.2014
We've got 5,000 keys for this weekend's WildStar beta!

[Update: Just a reminder if you're bored this weekend!] Our friends at NCSoft and Carbine Studios have hooked us up with 5,000 beta keys for their hot new MMO WildStar! The beta weekend starts tomorrow at 7am and ends on Sund...more



View all PC






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more