Thanks for the article, Tony. I find myself often being dismissive of fan projects like this, but this write-up restored my faith.
Broken Sword 2.5: After German fans disliked the change of Broken Sword's graphics and plot from 2D to 3D, work was done to create a 2D graphic style inter-quel. Over the past few years, they finally finished it, including a new soundtrack, voice-acting (though the English voices came later), and some remastered graphics for locations previously seen in the first game. Sadly, it's not talked about as much as I wish it were.
Zak McCracken 2 - Between Time and Space: Fanmade sequel to the original LucasArts classic. Oddly enough, made the transition from 2D to 3D. A bit more linear than the original Zak McCracken, but then again, do you really want to get lost as much as you did in the first game? That was a marvelous series of Guide Dang-it's! The game is only available in German (seeing a pattern here?), but work is being done on an English version to come as soon as possible.
The 13th Doll: An aspiring fan-sequel in the 7th Guest series, attempting to bring the spirit of the same graphic style, cheesy live-action cutscenes, and of course the puzzles. So far, the game itself is very near complete. Work on the live-action, however, has been delayed by quite a bit. Still, there are major hopes for this fangame to come out either the end of this year or next year.
I know there are a hell of a lot of adventure fangames and sequels, but what can I say? The community of the genre absolutely loves it.
Broken Sword 2.5: After German fans disliked the change of Broken Sword's graphics and plot from 2D to 3D, work was done to create a 2D graphic style inter-quel. Over the past few years, they finally finished it, including a new soundtrack, voice-acting (though the English voices came later), and some remastered graphics for locations previously seen in the first game. Sadly, it's not talked about as much as I wish it were.
Zak McCracken 2 - Between Time and Space: Fanmade sequel to the original LucasArts classic. Oddly enough, made the transition from 2D to 3D. A bit more linear than the original Zak McCracken, but then again, do you really want to get lost as much as you did in the first game? That was a marvelous series of Guide Dang-it's! The game is only available in German (seeing a pattern here?), but work is being done on an English version to come as soon as possible.
The 13th Doll: An aspiring fan-sequel in the 7th Guest series, attempting to bring the spirit of the same graphic style, cheesy live-action cutscenes, and of course the puzzles. So far, the game itself is very near complete. Work on the live-action, however, has been delayed by quite a bit. Still, there are major hopes for this fangame to come out either the end of this year or next year.
I know there are a hell of a lot of adventure fangames and sequels, but what can I say? The community of the genre absolutely loves it.
Sega can and should suck both of my nuts. It'd be a more productive use of their time.
I have egg on my face.
Platformers are my bread and butter, so my picks are obviously skewed towards that brand. As I said, I couldn't even begin to list all the most notable fan games because, as you no doubt have guessed, I don't pay as much attention to developments in other genres.
@PhilK3nS3bb3n
Bloodlines is the Genesis game. Is there also a fan game called Bloodlines?
@Yougiedeggs
I also linked to the story of SoRR's removal at the request of Sega.
and I can't believe you didn't mention the probably most famous Cease and Desisted fan game. Chrono Trigger 3D http://www.youtube.com/watch?v=bioVX5WqmDM
The only other fan game that I'm hoping gets released at all is MegaMan X Corrupted or a full version of Sonic XG, though in this point and time I doubt it'll happen.
It's sort of a fan game that isn't a fan game. The entire "game" itself is entirely its own but the entire cast is a love letter to all games. I don't know whether to call it a "fan game" or just a "game for fans"
Also Legend of Zelda: Parallel Worlds http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Parallel_Worlds
Platformers aren't necessarily "easier" to make. Most of the games I've highlighted had have had sweeping changes made to them, including completely original art assets. Even the hack of Mega Man 4 was recoded to hell and back. They've all been worked on for years as well, so it's no less time consuming than your Broken Sword 2.5 example.
Look at the differences between Mario, Metroid, Bionic Commando, Megaman, and Contra just in terms of how the player interacts with the environment, the rules of the world, the way the characters move, and the overall scope of the game. The differences between those games *in terms of gameplay* than say the differences between Broken Sword, Sam and Max, and King's Quest.
I think its almost done too, the team has been much more active lately. Doing interviews and releasing tons of assets
Did you read what I wrote about the legal stuff? It shouldn't be any more of a concern than making fan art or music.
You also don't seem to understand the motivations that I described. It's chiefly about making the game starring your favorite gaming icon that you always wanted to make. If you make a Mario-style game with original characters, it's not the same as making a Mario game. These devs want to make facsimiles of the games they played as children, characters and all.

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