Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


It's Halloween, the day that St. Spooky was born for our sins. On this haunted occasion, I discuss what truly makes a horror game scary and decide that the worse a game looks, the better it is at frightening you.

With less impressive graphics, developers need to be a lot more inventive and work harder to create a creepy atmosphere. More importantly, low budgets and low-end visuals can create something that is both believable and thoroughly alien all at once. 

The Jimquisition explains how!








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

59 comments | showing # 1 to 50
prev
next 50 comments

Regnier's Avatar - Comment posted on 10/31/2011 15:33
Regnier
Jim you make my man meat happy also u shuld do a jimqusition about how dragons make every game better example skyrim
MetalPorkchop's Avatar - Comment posted on 10/31/2011 15:35
MetalPorkchop
The scariest thing about the game "Naughty Bear" I got yesterday on clearence is how much it sucks.
MetalPorkchop's Avatar - Comment posted on 10/31/2011 15:35
MetalPorkchop
The scariest thing about the game "Naughty Bear" I got yesterday on clearence is how much it sucks.
Regnier's Avatar - Comment posted on 10/31/2011 15:41
Regnier
Naughty bear was fucking horrible and i preordered that shit also the origional condemned was scary as shit
acetated's Avatar - Comment posted on 10/31/2011 15:43
acetated
Better Art Direction is the key to any horror game. Art Direction and Sound Design have to work with the Game Design in a very special way.

Of course you could argue this for any type of game but the psychological nature of horror games gives these elements a very special way to work together when done right.

And while I did enjoy Amnesia my favorite scary game of this gen is still Siren: Bloodcurse. That game legitimately freaked me out with its atmosphere, controls and sight-jacking mechanic. I do remember there being a learning curve for it though. I still to this day can't make myself play it all the way through. Its just too tense. I was smoking a lot of weed back then so maybe thats what I need to relax my nerves.
CaptainHowdy's Avatar - Comment posted on 10/31/2011 15:44
CaptainHowdy
Amnesia: Dark Descent, is a perfect example.
Ace829's Avatar - Comment posted on 10/31/2011 15:44
Ace829
Speaking of Amnesia, it's $4 on Steam right now so if you wanna try it out, there's that.
Snyder327's Avatar - Comment posted on 10/31/2011 15:45
Snyder327
So Amnesia is considered an "ugly" game? I´m confused.
Btw ever played Condemned? Man, I had to take breaks, because I couldn´t go on!
Tyson The Tool's Avatar - Comment posted on 10/31/2011 15:46
Tyson The Tool
Nice video Jim. I didn't like how you basically reiterated the same point over and over using different terminology each time, but it's still a great point

Resident Evil 4 and 5 were not scary whatsoever when compared to the original trilogy. Especially 5, which was basically Resident Evil: Michael Bay Edition.

Meanwhile, Amnesia makes my hair stand up on the back of my neck just from thinking about it.
Pringao's Avatar - Comment posted on 10/31/2011 15:50
Pringao
And that's why Yume Nikki is the scariest video game ever.
JohnApocalypse's Avatar - Comment posted on 10/31/2011 15:51
JohnApocalypse
How scary is Doom 3. I remember hearing Jim in an episode of Poidtoid saying that Doom 3 scared the piss out of him
MetalPorkchop's Avatar - Comment posted on 10/31/2011 15:52
MetalPorkchop
@Pringao

Jesus, I remember when I watched a playthrough of that. Pretty fucked up. And the endings too. I think she killed herself.
llort het's Avatar - Comment posted on 10/31/2011 15:56
llort het
I can't wait for Silent Hill HD collection!!!!

Although seriously, I will say that I'm very disappointed in Silent Hill 2. The gameplay is shit, the graphics are shit, and it's not scary whatsoever. Apparently the story is good, but I stopped playing after spending 5 hours running around generic corridors filled with hundreds of locked doors.
Space Moose's Avatar - Comment posted on 10/31/2011 15:57
Space Moose
Doom 3 was scary as hell. People who say otherwise never bothered playing it at 12am with surround sound, I can guarantee that.
Nic128's Avatar - Comment posted on 10/31/2011 15:57
Nic128
Loved it.
L3ED's Avatar - Comment posted on 10/31/2011 15:58
L3ED
I think that Dead Space is really just over-the-top fucking scary. A totally twisted genre in space is messed up. For example in Dead Space 2, nothing freaks me out more in that game than when you have to put the needle in your eye.
Isshak Ferdjani's Avatar - Comment posted on 10/31/2011 16:02
Isshak Ferdjani
I thought Doom 3, RE4 and Dead Space 1 were scary o_o (i did play them at night alone but still)
Chongomaster's Avatar - Comment posted on 10/31/2011 16:02
Chongomaster
The problem is that good horror games are hard to make. Make things too ugly and it'll just look silly and lazy. Make controls too clunky and they'll get frustrating and make players angry, not scared.
Shinta's Avatar - Comment posted on 10/31/2011 16:08
Shinta
It's an interesting theory, and you have a point. On that note, everyone should pick up Corpse Party. XSEED was just giving this same speech as marketing for their game, and it does look creepy and scary.

However, I have to disagree Jim. Silent Hill 2 had state of the art graphics when it came out. It was a pretty game, and really, it still is. The original Resident Evil was also fairly impressive when it first came out. We were all used to SNES and then they come out with that, and it looked real. Also, in many ways Dark Souls shows that you can be terrified with a big budget game, and they're not even trying to go for true horror (if they were, I think they would succeed).

I don't think horror has to be low budget. Low budget horror is often great, for all the reasons you listed - but it's not the only way to go. I think your film examples were the most compelling - with stop motion animation and creature effects looking better than CG. But I don't think that automatically means that more budget means less scare. I think it just means that CG is less scary than something with texture and more personality and creepiness. If CG was cheaper, it would still be less scary in many situations.

Game designers can bring back the scares to big budget games, but I think it's going to come from Japan, or not at all. They're one of the only places that still even tries to make horror movies these days. Capcom clearly was trying to appeal to the booming co-op, online, FPS demographic more with RE5. Mikami wasn't there anymore. Team Silent isn't heading up Silent Hill anymore. If any of these people had access to a big budget, I would be pretty confident that they could make it scary if they really wanted to.
AustinSJ's Avatar - Comment posted on 10/31/2011 16:11
AustinSJ
I think with enough effort a high budget game could be scary. But user friendliness does kill the horror aspect of a game.
Panzadolphin56's Avatar - Comment posted on 10/31/2011 16:14
Panzadolphin56
Yeah, I'd generally agree. Horror generally requires a slower pace, which goes against what most gamers want from games so it's fallen by the wayside as developers push more and more for larger sales. I guess as the industry expands more and more though small indie studios will pop up to fill the vacuum.
Pringao's Avatar - Comment posted on 10/31/2011 16:14
Pringao
@MetalPorkchop
It is. Twisted and fucked up as hell.

I'd suggest you check it out, but I guess watching a playtrough has kind of spoiled the experience for you... It's kind of hard to explain how creepy that game can be if you don't know what to expect and you're lost.
acetated's Avatar - Comment posted on 10/31/2011 16:37
acetated
Here's a good example of the uncanny valley of movement.... not quite human enough to make you feel 100% comfortable... just ignore the giant blinking red light for a head.

http://www.youtube.com/watch?v=mclbVTIYG8E
Lord Kolekovishin's Avatar - Comment posted on 10/31/2011 16:40
Lord Kolekovishin
So Im thinking uncanny valley right?
TurboKill's Avatar - Comment posted on 10/31/2011 16:46
TurboKill
I got Amnesia and the Penumbra series yesterday due to the sale they were having on Steam. They're really great and original games.

I must also say that this is the best Jimquisition I have seen yet.
Scaryjim's Avatar - Comment posted on 10/31/2011 16:46
Scaryjim
Great article Jim, totally agree especially on the film stuff. The best thing about low budget horror is there is also something intrinsically creepy in watching something few people knew about - especially back in the 80's when there wasn't IMDB to reference everything and reviews to look up. I remember watching Mario Bava's (Argento's one time protoge)Demons 1 and 2 at my grandparents aged about 8, looked upon as cult classics now but everyone else was watching freddy or Jason. They were films that were so non existant media wise that you almost felt like you were colluding in freeing the demons from the tv by watching the film. I ended up inheriting a load of the VHS's I used to enjoy around my grandparents and because of the memories of us enjoying them and their quite sudden deaths in a short space of time it gave alot of those crummy horror films a strange kind of aura.

I Do think that Demon/Dark souls manages to create an atmosphere rivaling old school silent hill. Not necessarily from enemies but definitely locations. There's levels in those games I rush through and i just don't like them at all. Valley of defilement In Demons and Tomb of the giants, Blight town in Dark souls- and my god- i was lost in the sewer cursed for about 3 hours. I played Dark souls for 100 hours over my 2 week holiday, really too much.
catsithx's Avatar - Comment posted on 10/31/2011 16:58
catsithx
When he said Friday the 13th I thought he meant the nintendo one. Still that look gory the screen from Friday13th for the commodore. Still I do agree with this some of the recent horror games look to pretty, I like them but , all they have is a jump factor not real horror.
Nitex's Avatar - Comment posted on 10/31/2011 16:59
Nitex
The secret is they are really very very boring and not scary at all!
phoebus's Avatar - Comment posted on 10/31/2011 17:07
phoebus
You've got a great point here. I've noticed particularly in movies that horror is a good example of how glossy, clean HD visuals don't necessarily enhance every experience.
lung's Avatar - Comment posted on 10/31/2011 17:12
lung
Silent Hill 2 and Resident Evil 3 are still my favorite horror games. 1. they have a way of making the player feel very alone and "alien" throughout the game, mostly due in part to their use of the environments, the sound design, the clues other (usually dead) characters leave behind and how nearly all the creatures are extreme perversions of presumably once normal human anatomy. 2. can't say that I know of anything scarier than being methodically hunted after by Pyramid Head or the Nemesis.
eskimo bob's Avatar - Comment posted on 10/31/2011 17:14
eskimo bob
One of the most refreshing feelings I've had was when I played the first hour of Silent Hill 2 for the first time, which was fairly recently.

I've played Dead Space 1, and Resident Evil 4 and 5 while being scared a total of one time. Playing the first hour of Silent Hill 2 scared me a solid two of three times, and it was all because of reasons Jim here listed. The audio felt very raw, and the monsters looked imperfect and worn-out in a sense. I felt like I was playing a horror game for once.
Dr-Peace's Avatar - Comment posted on 10/31/2011 17:30
Dr-Peace
Horror games are an amazing anomaly, they require the designers to approach the gameplay, art, sound, level design and pretty much everything in a completely different way to anything else. They have to be unorthadox.


The problem with Doom 3, Dead Space, RE5 and whatever else is that they're shooters at heart, you are far too empowered, and they aren't doing anything special to freak you out and rely mostly on jump scares. RE5 doesn't do ANYTHING resembling horror design, it's a gory co-op shooter (which is still very fun).

The only time I was creeped out in Dead Space is when the invincible monster popped up.

RE4 at least TRIED to keep the horror vibe strong even with the great, improved combat.



Amnesia is a visually great looking indie game, the reason it succeeds in being scary is that it is DESIGNED to be.

It's dark, you glimpse a twisted creature out of the corner of your eye, it hisses, it sees you, you can't fight back at all, you run, it chases, you hide, the music is headache inducing, your dude is freaking out, the monster gets closer...

The game is DESIGNED to be scary.


Crappy visuals DO make things seem more alien, and thus more scary as it's so hard to figure things out, however it is still the DESIGN that matters most. Your typical retro game isn't scary.

For example, Pokemon isn't scary.

And yet as a kid I got FREAKED OUT at Lavender Town in Pokemon Red, the change in atmosphere was so different, the threats you faced were so different, the music was creepy. The game shifted gears and it was unnerving.
Henriquegds's Avatar - Comment posted on 10/31/2011 17:32
Henriquegds
i'm fucking terrified with Amnesia
vance almighty's Avatar - Comment posted on 10/31/2011 17:37
vance almighty
That double chin coming out from underneath the Jason mask is amazing.

Good episode, by the way. :)
TheGoldenMonkey's Avatar - Comment posted on 10/31/2011 17:49
TheGoldenMonkey
What I take out of this is that you're saying the most "polished" horror games and movies fail to create atmosphere. Developers with less budget have to create truly scary situations that you find yourself in as opposed to visuals that will make you lose your cool and I agree that most of them do.

However, I believe the original Dead Space did that plenty fine. Stranded on a ship in the middle of space nowhere near communications and there's only two other people on the ship and you are nowhere near them? That's pretty scary in my opinion. The possibilities with that scenario are endless. The helplessness you feel as Isaac when you have nothing but a mining tool to take out these once-human creatures that are completely mutilated, almost beyond recognition...That's pretty terrifying to me. Not to mention the PC version had a slight mouse delay which made you feel even more helpless and disconnected. (Try playing it on hard mode where the ammo needs to be conserved and the enemies are tougher...then it really makes you sweat.)

I've also played Silent Hill 2, which seems to be the end all of horror games for most people. I ran around for the first 30 minutes of the game going "huh there's things on the ground and they try to run at me that's kinda cool," but for the most part I was only really nervous because the game sent me to a town pretty much by myself with little visibility. Most of the other tricks seemed a bit forced. It didn't feel very life-threatening. It seemed like the game was dropping me in a box with some blood and fog and saying "here, be scared! ooooo!" without giving me any reason to be. I say that, however, not having beat the game or played the original, so it may just be that I'm missing a piece of the puzzle.

TL;DR: developers focus less on atmosphere and more on things jumping out at you.
KingSigy's Avatar - Comment posted on 10/31/2011 18:05
KingSigy
Your reasons are honestly why I can't stand modern horror films. For games, though, I'd honestly call Resident Evil 4 the last truly terrifying game in the series. The sense of tension and fear that built over the thought of dying was incredible.
PK493's Avatar - Comment posted on 10/31/2011 18:30
PK493
The thing that added to Amnesia's scariness was the fact that you weren't able to defend yourself. The fact that you had no way of fighting back, that you were pretty much defenseless is a concept that has been virtually unexplored and is brand new to gamers, which made them at a severe disadvantage, which people don't like. People always want the upper hand.
Arturoaquinojr's Avatar - Comment posted on 10/31/2011 18:53
Arturoaquinojr
great episode jim, i totally agree with you, nothing is gonna unsettle me more than Silent hill for the ps one, but i think that big budget titles can be scary, they just need to focus on the scary rather than the mainstream appeal, i think SH2 looks gorgeous and it is scary too, Dead space ISN'T SCARY AT ALL but it is a very fun game, but unfortunately big companies can't afford failure so they have to go mainstream. it's sad really.
FrankYorkMorgan's Avatar - Comment posted on 10/31/2011 19:08
FrankYorkMorgan
PYRAMID RAPE LAUGH!!

I agree with the most part of this, when I was a kid for xample, I was scared shitless of Wolfenstein-3D with those awful nazi bosses and mutants that yell at you when they saw you, when DOOM came out I wasn't scared anymore, despite I was killing satanic demons, I was too impressed by the graphics in that time to be scared.
Timstuff's Avatar - Comment posted on 10/31/2011 19:20
Timstuff
The reason is not so much that technological limits spur creativity-- the problem is that the more expensive a game's production is, the more the studio is going to want it to be Call of Duty or Gears of War. Back in the PS1 and 90s PC days when game budgets were low, we had more game genres than we could count. Now we only have four major genres-- Call of Duty, Gears of War, Madden, and Need for Speed. If a game can't be shoehorned into one of those genres when you strip away all its unique gameplay attributes, good luck getting it funded. With current game budgets, if a game doesn't sell 5 million copies your studio is going to go out of business, and that means you can't make anything other than shooter, sports, and racing games.
Mikolaj Holowko's Avatar - Comment posted on 10/31/2011 19:21
Mikolaj Holowko
You're right jim XD
thomas1980's Avatar - Comment posted on 10/31/2011 20:00
thomas1980
Disagree.

Just because a lot of modern games get it wrong, doesn't mean it's not possible.

I'd say condemned certainly isn't an indie game, it's controls don't suck and it's not graphically ugly all that much, it just uses nice graphics (for its time anyway) to make thing realistically ugly.

I found condemned more scary than amnesia because it didn't rely on cheap camera effects for a lot of its tension, and it didn't wrestle control away from you as often. Due to control issues (moving shit in amnesia is clunky and imprecise) I found it not as immersive and so not as scary. Also knowing not being able to fight back meant you didn't have to, you never really had to face you fears/demons, it's takes more bravery to stand and fight than to run and hide. It like silent hill shattered memories, you knew there was no combat so you never feared it.

Not saying amnesia isn't scary btw.
Spaz's Avatar - Comment posted on 10/31/2011 20:01
Spaz
I know that Amnesia was gonna get mentioned in this vid for basically resurrecting the Survival Horror genre.
Valamir's Avatar - Comment posted on 10/31/2011 20:11
Valamir
Thank you Jim! I am a big fan of the old-school horror movies, and could never put my finger on why no movies really had it for me anymore.

As for games, I disagree on one title, Red Dead Redemption's Undead Nightmare managed to scare and unnerve me so bad I put off trying to finish it until the last two weeks. I think what stomped on me was the sense of hopelessness that title had. The world was big, but the world was full of zombies.
gEErawr's Avatar - Comment posted on 10/31/2011 20:11
gEErawr
has anyone played "siren" for the ps2. now thats a scary game.
Zephreus's Avatar - Comment posted on 10/31/2011 20:20
Zephreus
Palpable fear is really a result of feeling, isolated, helpless or desperate. I remember feeling helpless against the Zombies of Resident Evil because the gun you start with... you use half a damn clip to take down ONE... and guess what! Ammo is pretty limited and the threat of being bitten is there with each new room. Add in that the background music for Resident Evil conveyed a very solitary, melancholic feel, and you have everything you need to feel isolated, vulnerable and edgy. This is why the ever-famous hallway scene almost without fail scares the living crap out of everybody... the first time.

You see, after you've played a game, you know what to expect... You know where things are and you know what's in the room. You've been given a hunter's edge and it's as if a character in the horror movie is told that the killer's weakness is fire. It just removes every last bit of "oh my god, he's coming to kill me!" from the situation.

It is in this vein that games of today just aren't scary to us. Let our 5-year-old selves play them and see the reactions. Dead Space would make our child selves cringe. But many of us pick up games with the expectation that we will win and kill things. That these games put us in the roles of the likes of Secret Service Agents, International Arms Police who seem to have a pump that constantly supplies steroids to his body or former military, blah blah...

These people know how to fight outright or they hide some secret weapon or trait. There's always something special about them, and that makes them a little inhuman and more trustworthy to survive threats.

In games like Resident Evil and Demon's/Dark Souls you'll find yourself carefully checking corners before running around them because death is probably awaiting... with big, sharp, pointy teeth. It's games that fundamentally change the way you play them that are actually instilling fear. But, as in pretty much every game, your character gets stronger or you find better guns that waste the zombies with one shot and even kill the big-claw f*ckers pretty quick too. You know, assuming they don't insta-decapitate you... should have been more careful.


But as you play more games, you make a shift. This shift is very much like the shift from Alien, where a single, dangerous threat causes paranoia, death and even uses peoples' bodies against them to make more. Alien took advantage of feelings of isolation, desperation and helplessness. Aliens changes this formula a lot- now we have hardened soldiers going against the enemy. This is much like how Chris Redfield is a head-shattering beefcake battle veteran instead of a relatively inexperienced close-quarters fighter. Put Redfield of RE5 in RE1 and you wouldn't need ammo, just a power punch to the head of any zombie within 3 feet. While we're at it, we can forget the rocket launcher at the end. We're just going to use our bare hands... C'mere you pale, externally hearted bastard...

See how much a change of character can change how you look at a game? (or movie for that matter)
Novatide's Avatar - Comment posted on 10/31/2011 20:23
Novatide
Completely agree, this is something I've been thinking about for a long time. Scary just isn't scary any more because technology makes it too visually appealing.
Uber Epic Elite's Avatar - Comment posted on 10/31/2011 20:34
Uber Epic Elite
First of all, you sound like a camp, depressed Dracula at the start of the video.

Secondly, you make a damn good point about stop-motion feeling scarier than CGI.

Fianlly, I really must play Amnesia.
matty125's Avatar - Comment posted on 10/31/2011 20:41
matty125
Excellent point, Jim. Although, I have to say that Square's "Nanashi No Game" is the scariest horror game this generation.
Glitchmaster8's Avatar - Comment posted on 10/31/2011 20:59
Glitchmaster8
The funny thing is, I am more terrified in non-horror games than actual horror genre games. The original Halo scared the piss out of me with the Flood. The infections forms and the carrier pods were more terrifying than any of the combat forms. Still are too. Halo 3 had one level far superior in horror by making you walk through an organism and the doors looked like alien buttholes. It was disconcerting to say the least. Gears of War 2 looked to gooey to make the giant worm seem all that bad from the inside.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!